Saved Game Data

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The structures and data for a saved game
Saved game files are 800h bytes long. This is enough room to store the save state (100h bytes) and 7 characters (100h bytes each)

Saved games are stored in a msq chunk.

There are A00h bytes in the save game MSQ chunk which follow the character data. These are not XOR-encoded. They store the 10 user-defined macros. Each macro takes up 100h bytes and is null-terminated. This allows each macro to store up to 255 keystrokes.