NPC list

= NPC list = The NPC list begins with a list of pointers. Each pointer is a 16 bit little endian offset pointing to one NPC in the MSQ block. The first pointer is always 0x0000. The second pointer can be used to find out how many NPCs are in the map because it points right after the last pointer where the first NPC data begins. Each NPC data block consists of 256 bytes and has the same format as the Character Data