WL.EXE seg003

Segment 002 =Segment 003= This is the second data segment, and fourth actual segment within the program. It is used as a sort of 'staging area' for information loaded from disk. This is where graphics information and other bulky chunks of data are loaded into, usually using buffered read operations to ensure strict memory usage. The game was written in a time before linear addressing, so conveniences such as segments were commonplace. Segment 003 is almost completely empty, except for some data at the end. The empty areas are 'setaside land' for buffers and such.

In the diagram, the offsets are given in segment and linear addresses.



Segment 005