Combat Routines

Ok, there are a few things we should have, probably on a few pages.

1) Encounter activation. What can activate an encounter, specifically the range encounters become active at and how random monster selection/frequency is determined.

2) Combat routines, things like order of attacks, effects of abilities and skills on order, chance to hit/jam/etc... Also the same information for monsters with various 'stats' as such they have.

3) Probably a page detailing how weapon attributes, esp. weapon type classes, effect what types of attacks are made (like grenade vs. mangler vs. pistol and such), chance to hit at various ranges, things like the autofire disp is working on now.

4) Lots of things I forgot because that's what usually happens to me.

Feel free to edit this page, branch it out to other pages, even merge exisiting pages if it turns out similar routines are being used for a number of actions. The only main split I see would be combat vs. Non-combat routines. And Skill check rolls seem to be the only non-combat routine really. Has there been any determination if a high luck can help in making skill/attribute checks outside of being referenced as a check pass in the action class data itself?

Here is the list I had made earlier under the to do list

Ok, here is a list of the routines we need to figure out.

1) Combat. Including all to-hit, damage, single/burst/auto, skill/attrib modifiers, 2d6 rolls, jamming, etc...

2) Within combat, reloads and unjams.

3) Nibble 02 skill checks (Just need to put the T&T rolls and bound attribute information together)

5) Trap/environmental damage (A d6 roll or set damage, can be with or without armor protection, right?)

8) Thrown in because I always forget something.

I'm just going to place things here as I discover them, feel free at placing the information where it needs to go.

The order in which combat occurs is:

1 Process party ranged attacks

2 Process enemy ranged attacks

3 Process melee attacks

4 Process post round commands

{eye:When a monster is killed with a hand explosive (grenades and the like) they do not retaliate. Does this eliminate the processing of thier attack(s), or is there a flag in step 2 where the attack is noted, but ignored due to death by shrapnel?}