Headshot

Headshot is a special action in combat. In return for spending additional 2 Action Points and a flat -40% modifier to Chance to Hit, the Ranger will hit the enemy for 200% damage.

Utility
While the Headshot seems to take a backseat to Critical Chance, it is not so. Even with a guaranteed critical hit, Wasteland 2 weapons like the SMG or heavy automatic guns all have a critical hit multiplier below 200%, usually in the 150-180% range. As critical hits are calculated on a per-bullet basis, using Headshots with burst-fire weapons is a good way to maximize output. For example, the minigun:


 * Deals 176 - 240 raw damage if all shots connect with the target with no critical hit.
 * Deals 282 - 384 damage if all shots connect and all are critical hits (unlikely without Combat Shooting.
 * Deals 352 - 480 damage if all shots connect with Headshot active.

The drawback is that heavy weapons do not accept any mods and the Rangers have to rely on skills for accuracy. However, submachine guns have no such drawback. For example, the AR-Short .45, firing a short burst:


 * Deals 72 - 96 raw damage if all shots connect with the target with no critical hit.
 * Deals 108 - 144 raw damage if all shots connect with the target and all are critical hits.
 * Deals 144 - 192 raw damage if all shots connect with Headshot active.

The Chance to Hit penalty can be easily offset with weapon modifications. Flash suppressor and underbarrel flashlight provide a cumulative +30% accuracy bonus. Keep mixing it up Rangers and headshots might just get you through!