User:Tagaziel/wl3 weaps

, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_DLC0_Equip_Weapon_AssaultRifle_Preorder_SnowCamoRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2883, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2884, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 944, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "277115dc0fd45f041842e775ffee0dc1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Bladed_Preorder_SnowCamoBlade", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2885, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2886, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1324, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a81ce42b03e1145449b19b58779e0b62",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Blunt_Preorder_SnowCamoHammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3140, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3141, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1562, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a9340ced1e9e76f479d3cfc5a96aca96",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 70, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Brawling_Preorder_SnowCamoClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2887, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2888, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1247, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d3bddeb4dd723e6488e0561c3ae220ed",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 85, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Flamethrower_Preorder_SnowCamoFlamethrower", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2899, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2900, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 855, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "438c3d5e4d5e8e84b88b6f32783e1ebf",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35222, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Handgun_Preorder_SnowCamoRevolver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2889, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2890, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2491, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 3,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "de6bb182f064e9448bfdd3d8f7b11016",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_DLC0_Equip_Weapon_HMG_Preorder_SnowCamoMG", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2897, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2898, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3600, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int 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float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "253e851be9af63e409e9f7e425600291",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 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m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 60, 0 int numberOfBulletsPerAttack = 10, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_DLC0_Equip_Weapon_RocketLauncher_Preorder_SnowCamoRocketLauncher", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2901, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2902, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3539, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2b5cd8e30ec545740a1c00b053116228",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34394, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37550, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_DLC0_Equip_Weapon_Shotgun_Preorder_SnowCamoRepeater", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2891, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2892, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 922, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34382, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "fa1e7e1f3bf29194faf0af26d56b0ea4",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 50,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_DLC0_Equip_Weapon_SMG_Preorder_SnowCamoSMG", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2893, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2894, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3386, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "fc8e92b22fe8c454a853fc89f7afc1af",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0289999992, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.075000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_DLC0_Equip_Weapon_SniperRifle_Preorder_SnowCamoSniper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2895, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2896, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1829, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ab787b0de3ce87c45b865e243b50c4a3",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 27, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_CNPC_Kwon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1059, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1060, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2987, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 6, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7b261c518f818c64795a3e72b9f22c61",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier1-1_RustBucket", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 348, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 349, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1787, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "0263080dd701ca44a8afaf1fad91130c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.140000001, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier1-2_ArmyRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 380, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 381, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3528, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "32b24c0f1cda2294bb87d6ead78561c0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.119999997, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier1-3_HoonsPrizedRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 614, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 615, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2175, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6b59b7195302f6c49ac51c3ba4101eb8",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0199999996,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 5,  0 float y = 2.4000001,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33440, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33431, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier2-1_GutterSnake", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 382, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 383, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2982, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f545c0cc1746b5646920d3951e13936c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0219999999,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 5,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier2-2_BattleRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 384, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 385, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1881, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34379, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c96bf71df15822a47b8cb467a05e54ca",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 3, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier2-3_PulseGun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 816, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 817, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7879a2923b72c83488cd9e6fc79d80d0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35306, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 15, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.170000002, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37567, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier3-1_WasteRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 386, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 387, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2059, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c7f80360011b7a44585e269fe39d5623",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.023,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 2,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.140000001, 0 int caliber = 9, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier3-2_SWATRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1138, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1139, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3027, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e188b3ec1b0402a45ac0502cd1646f47",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier3-3_Crossboom", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2632, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2633, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3626, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9d51cc1597303fd43869badbfa5705c4",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = -0.0460000001,  0 float y = 0.0419999994,  0 float y = -0.192000002, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 270, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 85, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 100, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 14, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35393, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 12, 0 int actionPointsToReload = 1, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38246, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier4-1_M1989A1_GAMESCOM", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 392, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 393, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2233, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34379, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "86599b3ccbfb6a04b8291f9432129dd9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0500000007, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33411, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33442, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33433, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier4-1_M1989A1", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 392, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 393, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2233, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34379, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "86599b3ccbfb6a04b8291f9432129dd9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier4-2_PulseRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 834, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 835, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2268, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a36aafd0a168beb488235ea08a21a240",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0399999991,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 6,  0 float y = 3,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.159999996, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier4-3_MeatMaker", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 390, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 391, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3130, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 2,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a820c21736780e14b83044ee18ad94bb",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 2, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.125, 0 int caliber = 12, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier5-1_Kalash97", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 396, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 397, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1182, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "46f914f9e5975204eb4328296684dd18",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.129999995, 0 int caliber = 2, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier5-2_PlasmaBolter", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 826, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 827, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3206, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5c6714bde96e50049a7263b15a99d6b0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 270, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.125, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37566, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier5-3_PolarVortex", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2406, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2407, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1894, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "74448b8f06d426146b90c22b80cbd880",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 22, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 18, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.125, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38324, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier6-1_SOCOMAssaultRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 398, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 399, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1553, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "97eb4049fa29e0d4c9c325890acc4b23",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 1, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.129999995, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier6-2_AtomSmasher", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1545, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1546, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2217, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9cbde9380f187e040882bfe097500f44",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.170000002, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 39710, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier6-3_DaisysRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1177, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1178, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 899, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34379, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 9, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a7115fa7ae043b24fa2c0932820e5710",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.125, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38668, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_AssaultRifle_Tier6-4_GearsLancer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3218, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3219, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2947, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 10, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "991eca646de64074d80958aeded7a37f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 5,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 4, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0799999982, 0 int caliber = 7, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38669, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_CNPC_Fishlips", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2053, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2054, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1128, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 14, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "68e7bd5dba5682244a041177d571b0a2",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = -0.0179999992,  0 float y = 0.375,  0 float y = 0.342000008, 0 Vector3f holsterRotationOffset,  0 float x = 285.459991,  0 float y = 180,  0 float y = 180, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 12, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35261, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-1_HuntingKnife", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 364, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 365, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 814, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f96b09ec16c099d4c81e87d8a84d5369",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-2_DorseyGutRipper_Bleeding", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1884, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1885, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2669, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f505278e3cf56e840bacfeaac9221bda",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-2_DorseyGutRipper_Dual", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1884, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1885, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2669, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "950e5baa31d1caa43b103dd70a88c473",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-2_DorseyGutRipper_NoBleeding", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1884, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1885, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2669, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f505278e3cf56e840bacfeaac9221bda",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-2_DorseyGutRipper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1884, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1885, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2669, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f505278e3cf56e840bacfeaac9221bda",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier1-3_BillysBleat", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1860, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1861, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2284, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 15,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9fb531e64f41cf34c8bd8f8327c20325",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 4, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1.25, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier2-1_IceAxe", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 790, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 791, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3633, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34376, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "20adbd4dd25b06844be5f322d40f054a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier2-2_Fireman", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 792, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 793, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1012, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "fee917d24eba5ce449d36a3327d86d90",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier3-1_RoadSignCleaver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 598, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 599, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1489, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f183d2624aadba44ab23b16f7754b584",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 1, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier3-2_IonBlade", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 592, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 593, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 808, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "05e03c0144b6e4e49a76908414dff5c1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.65999997, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier3-3_DentalPick", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 794, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 795, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1093, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "92d48c8f045f1ac4bad5ff15fad5963d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 14, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier3-4_Jacknife", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1132, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1133, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2395, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8999d014c19dd4b45a342ec129493896",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 14, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35261, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier4-1_Sickle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 796, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 797, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2240, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a81a537e257537e4ead2a1744330902d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = -0.0199999996,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 25,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier4-2_Flayer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 798, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 799, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1986, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "24450977af7cd2e43870f63a0ea75005",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier4-3_DorseyFamilySword", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 800, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 801, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3589, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a13b8fb68c5b66845922f6c60fdffca6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier5-1_Sawsword", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 802, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 803, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1456, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "dc2e4c05bf5089c4f99d35063ef024b0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier5-2_CryoCutter", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 808, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 809, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3433, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "31901eb3a1521764d9a2f091734ceb7f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.65999997, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier5-3_HundredFamiliesSaber_DEPRECATED", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 808, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 809, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3589, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a13b8fb68c5b66845922f6c60fdffca6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier6-1_ProtonAxe", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 810, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 811, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3080, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "96fffd7f1bc7eac49ba489d113633168",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.65999997, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Bladed_Tier6-2_ChainsawSword", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 812, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 813, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3547, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "0b600aa4499493e4fac653ae98fea033",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.0999999, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier1-1_MonkeyWrench", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 366, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 367, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3543, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "781d61d9a067ed94298ee857f23bd73c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier1-2_Nightstick", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 761, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 762, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2771, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "88b6c245e3b69e04aaf3015e0a959866",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier1-3_Torch", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2500, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2501, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1142, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5152cbdea6359204da30d596d1c7165d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier2-1_RoadWarrior", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 765, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 766, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3715, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34376, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2a2fc297744507c45acd8468f286ed45",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 6, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier2-2_BoneCrusher_GodfisherPenitent", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 763, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 764, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1179, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e13e37a84c78d484bab007ddcd95dd47",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 8, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier2-2_BoneCrusher", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 763, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 764, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1179, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e13e37a84c78d484bab007ddcd95dd47",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 8, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier2-3_AcesWrench", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 767, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 768, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2628, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "df999ac8ebea69e4188d4810bbbe8bc1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier3-1_RibCracker", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 594, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 595, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1649, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "20b399d5eb9f3bf49990ecc49f442f3e",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier3-2_ClownHammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 596, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 597, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2869, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9a1d9939fab08af4e8548cb43c964ecc",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier4-1_MiningMallet", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 771, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 772, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1645, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b964796b6e494714598a5a2aa74284d8",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35261, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier4-2_ShockMace", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 773, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 774, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2704, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7350c5357592cdc4fb02a59dd8325a37",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier4-3_PatriarchsPrototypeHammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2030, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2031, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3536, 0 int value = 200, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d088ab8804fb0c74ba54e112b1979511",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1.25, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier5-1_MakeshiftMace", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 775, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 776, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1733, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "852209adc4fea1b4cb46301bf80b1358",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier5-2_EngineBlockSledge", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 777, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 778, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 931, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "4ac2c113c394fc941aadb6e2ca083c08",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier6-1_PlasmaHammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 784, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 785, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3734, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "522ac49b88bf6204ca6161f8fcd5bdda",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0.0179999992,  0 float y = 0,  0 float y = 0.0109999999, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 6, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 8, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier6-2_HydraulicHammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 783, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 782, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2637, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 9, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "bb26cf8332fdace46b522b4c4a5edbfd",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Tier6-3_HandOfThePatriarch", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 786, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 787, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3292, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34375, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 10, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "115772aeb361eb747be090c8e824523f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 25, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 1, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Blunt_Unique_Bloodstaff", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1462, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1463, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2132, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 20,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "df21e22907dbe2649a7898ebdb2bac07",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 3, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 70, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 20, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier1-1_BrassKnuckles", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 402, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 403, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2570, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "51cc738f6453a8245bb55631c97687e7",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 2, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 2, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier1-2_GlassKnucks", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1888, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1889, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 832, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c7336cb95128a914eaf75408ccc8037a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35343, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31056, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.5, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier2-1_RebarKnuckles", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 406, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 407, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1635, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34376, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "801b76838d541774db75f461b6c6da75",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.79999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier2-2_Jawbreakers", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1179, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1180, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1742, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8b32808bffbea4a48923b64001093928",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31057, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.79999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier3-1_Nailbox", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 410, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 411, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1690, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b6b685dd40017044d8591cfe2c662d52",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier4-1_SawbladeCestus", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 416, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 417, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1692, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34376, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "25769c0adb84fcf4c96feedae1c08225",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 21.1721001,  0 float y = 356.284088,  0 float y = 359.813599, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1.5, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31059, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier5-1_ClawedGauntlet", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 414, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 415, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3703, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "56d0f67b932e50a4f87d5fba38af57b1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 10.5,  0 float y = 357.780914,  0 float y = 359.942596, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier5-2_Thundercracker", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 418, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 419, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3406, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0,    [1],     0 float data = 0,    [2],     0 float data = 0,    [3],     0 float data = 0,    [4],     0 float data = 0,    [5],     0 float data = 0,    [6],     0 float data = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7d723e6346c17ae4ea4e5df1168688c9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 21.1721001,  0 float y = 356.284088,  0 float y = 359.813599, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 16, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 4, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 1.14999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31060, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier6-1_PowerGauntlet", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 420, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 421, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1069, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34374, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "829106b94a51c8c49a794f197c1fb967",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 5.10822725,  0 float y = 357.780914,  0 float y = 359.942596, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Brawling_Tier6-2_PlasmaFist", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 422, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 423, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1766, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 40,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8dfced1c981ec5b459916c4ed21be1f6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 5.18222713,  0 float y = 357.780914,  0 float y = 359.942596, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 90, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.14999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31061, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_CommandBot", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 974, 0 DatabaseString description,  0 int StringTable = 99,  0 int StringID = -1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5c498ecf9377c154ebbad853c8dff5e2",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 16, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 35, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 11, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36984, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier1-1_Flamesprayer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 358, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 359, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3749, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "067e061c2c7e5cf4c804086cff75f949",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier1-2_Flamethrower_Depricated", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2818, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2819, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1181, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f2bd02610b649f649bd8e2c989363444",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier2-1_Flammenwerfer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 517, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 518, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2747, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7a5fee0160b7fba45940756a51b15ccd",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0320000015,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 4,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier3-1_ArmyFlamethrower", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 519, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 520, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1181, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f2bd02610b649f649bd8e2c989363444",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31058, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier3-2_Spitfire", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 27, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 528, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1001, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 33,  0 int chanceToHitHostile = 33,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "85e466a899166484ba85877a56468298",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 10, 0 int weaponType = 15, 0 int animation = 10, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 0.400000006, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 1, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 4, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37337, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier4-1_Scourer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 521, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 522, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3395, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ea1081bd810f25041abfa6afdc657f41",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier4-2_NitroThrower", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2417, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2418, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1113, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6ef68df42fc1e9f40afb0644fa61db9c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0299999993,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 5,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37650, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier5-1_Purifier", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 523, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 524, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3630, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "61d90bfdc150b1e4c9fca86ad7a61692",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier6-1_Incinerator", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 525, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 526, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1879, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8dd2c110dc88f3f48adb8e2ff97c3fa5",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 12, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34741, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35320, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 8, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 90,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Flamethrower_Tier6-2_TeslaArcProjector", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 843, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 844, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2854, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d54351ba94279684192f3e3be09ab430",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = -0.0149999997, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 3,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 95, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 16, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 15, 0 int animation = 10, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 1, 0 int magazineSize = 16, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37340, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_CNPC_LuciaWesson", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1063, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1064, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1338, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 7, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34380, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "fa0419cd74f91444e8c0a0ea115368aa",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_CNPC_Psychopath", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2055, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2056, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1737, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 4, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34380, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e544d0cb410964944b51152d49dfc44c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 10, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier1-1_VP91Z", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 356, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 357, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1381, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "045c5714111b4e34dad6e82aaec6bdbf",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier1-2_Rotator", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 424, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 425, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3612, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "883f42b185eaa984496d255ad59aae83",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 9, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier1-4_LaserPistol", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 354, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 355, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2302, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 15,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d92a4b67981fbdc42b94f1e45cd3cce9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 6, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 14, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier2-1_M1911", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 440, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 441, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3690, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "98bcdf34115e52740a7ae7529986c5ea",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier2-2_Rattler", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 428, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 429, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3595, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e0e8d93986a614c44ab82892f3f06bb6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 70, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 0.150000006, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 10, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0500000007, 0 int caliber = 9, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier2-3_TheEmancipator", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 29, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 30, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1281, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6ec49969a774108488e11e40dcafc056",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35513, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 25,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier3-1_ArmyRevolver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 432, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 433, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3114, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ced9cd6c6943e1f4fbda869ae0891c45",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier3-1_LastResort", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1862, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1863, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1824, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34380, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 50,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "754cecbdbc7bfca4c88209d8fd20a25a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier3-2_PhaseBlaster", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 818, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 819, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2377, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "34778e6c7040c844fa9d93b3bfa69f52",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 65, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 14, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier3-4_Frostbite", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1646, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1647, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1101, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e94bd16689526df47a554fd20d87fe8d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = -0.023,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 70, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 14, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38324, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier4-1_Click19_GAMESCOM", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 436, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 437, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3434, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ea904aa9b884f5d42bc01b60eaaa2000",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33409, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33441, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33433, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier4-1_Click19", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 436, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 437, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3434, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34380, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ea904aa9b884f5d42bc01b60eaaa2000",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier4-2_Autovolver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 438, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 439, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3387, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b6dc60b95f3aafa4d8e3ba294c878dd9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier4-3_MarshalsLaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1136, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1137, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 994, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c739b7a5f0570084a9469efd5e6e7980",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35261, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier5-1_WastelandHawk", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 446, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 447, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3136, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "99198ee9fe27eab4c99875bb94be60f2",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier5-2_Widowmaker", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 444, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 445, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3508, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "12821f5f3cc4f0242822ac5cfb3d307e",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.10000002, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 13, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier5-3_KCannon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 442, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 443, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 779, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b9e16cb50639c634ca2d16fce2c25a53",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 22, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38670, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier6-1_Guardian", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2408, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2409, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2358, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "34df9ddd1cba9d842821d17ec84116b2",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier6-2_ManCannon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 448, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 449, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1682, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "bc90edd397be38c4d9d151a2606603cf",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 9, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier6-3_TheRetirer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 450, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 451, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2971, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 9, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d9312e863de05d54e9e2daf99a6b5627",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.000300000014,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 14, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37454, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Handgun_Tier6-4_NerveDriver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2410, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2411, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1325, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 10, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a22f4fd5d145e4a4382851ff71737791",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0199999996, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 25, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.5, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 9, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38308, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier1-1_BunkerBuster", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 360, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 361, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1966, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "0ddac8f010ee0a74eab8d5bdbee3150f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 36, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier1-2_TheComingStorm_ErastusDorsey", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1892, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1893, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 947, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 5,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "274997569e1dddb41946fd9a45d6d11a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 20, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 8, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 54, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier1-2_TheComingStorm", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1892, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1893, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 947, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 5,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "274997569e1dddb41946fd9a45d6d11a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 20, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 8, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 54, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier2-1_Bren", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 537, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 538, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2340, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6d1c92fa8f8209f40bb77c88546f3ec6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 45, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier3-1_ArmyMG", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 531, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 532, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1434, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "05fcf40df7df32a4b8bcef6b4aee89cf",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1.85000002, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier3-2_ArgonLancer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 830, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 831, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1040, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d9965962f11393a4dbca72b4e1c4c67f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 12, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.10000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 36, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 6, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 10, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37567, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier4-1_LightSquadWeapon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 533, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 534, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1286, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "0144b7abf54c9994dbdba547e573ad0d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 16.5, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 45, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier5-1_DeathSifter", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 539, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 540, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2021, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "115352708e360224380ef21c837ba4fd",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0.0140000004,  0 float y = 0,  0 float y = 0.0299999993, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0.0140000004,  0 float y = 0,  0 float y = 0.0299999993, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 1.85000002, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier5-2_Nidhogg", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 535, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 536, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1908, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f736cc184b1bdff4b88d04401b9fcf52",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 4, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 1.10000002, 0 float damageAdjustment = 1.85000002, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38668, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier5-3_LightningStaff_DLC", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 839, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 840, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 874, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 25,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float 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overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9857882f6872dc34db118278c096cb0e",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 75, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 12, 0 int animation = 10, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float 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runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8c69fd4237b8e374ea2ac973382427aa",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 60, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 50, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 0.600000024, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 72, 0 int numberOfBulletsPerAttack = 18, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0500000007, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier6-2_GravitonShredder", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1814, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1815, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 967, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 50,  0 int chanceToHitHostile = 50,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2f515e87f8cc23d42b8103f43d2259c2",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 50, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.10000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 36, 0 int numberOfBulletsPerAttack = 9, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 6, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37451, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 10,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_HMG_Tier6-3_FlamesawCannon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2628, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2629, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1289, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 30,     0 int requiredLevel = 9, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f09f2070e24431e458e9a90c6917c010",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 90, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 80, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.10000002, 0 float damageAdjustment = 9, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35319, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 11, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38355, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_M3RATT_Minigun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 313, 0 DatabaseString description,  0 int StringTable = 99,  0 int StringID = -1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "384004aaf664d364ba0afebf05308bde",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 8, 0 int baseChanceToHit = 75, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 20, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 10, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 12, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.0500000007, 0 int caliber = 7, 0 int actionPointsToReload = 8, 0 int baseMissAngle = 7, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_BileBomberClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_BloodbeastFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_BombHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_ChickenVoltronClaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 110, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_DogBite", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int 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rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 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turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c498c8b175664fc458bcbed8c21b7017",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_DroolClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_FactoryBotClaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 110, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_FleshMassAppendage", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 95, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35511, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GasHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GiantBisonHorn", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 99,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GlowHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 110, 0 int requiredSkillLevel = 0, 0 float range = 8, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GrizzlyBearClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GrizzlyBearCubClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_GrizzlyBearDenMotherClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_HoneyBadgerFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_IceHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 8, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_LynxClaws", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_MiniScorpitron", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_MountainGoatHorns_Giant", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 7, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_MountainGoatHorns", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_NukeHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 10, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 7, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_OctotronBlade", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_PigBite", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_PikaBullHorns", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_PikaFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 75, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SawdogSaw_Large", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c498c8b175664fc458bcbed8c21b7017",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SawdogSaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c498c8b175664fc458bcbed8c21b7017",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_ScarCollectorSlaver", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1381, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_ScarCollectorSlave", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 99,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_ServitorBotClaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 80, 0 int skill = 110, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SlicerDicerSaw", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 4.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SpiderbotFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SpinyHopper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 8, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 8, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_SplittingSludgeTentacle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 75, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_WasteGoopTentacle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 3, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 3, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_WasteWolfFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_WolverineFangs", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c538284eea6166041af85694d9d25f4c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 2, 0 int animation = 6, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2877, 1 string m_Name = "ITM_Equip_Weapon_Melee_YoungBison", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 99,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 20, 0 int requiredSkillLevel = 0, 0 float range = 2.29999995, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 1, 0 int animation = 9, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeWeightMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMeleeHandleMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_RadiationAngel", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 50, 0 int baseChanceToHit = 80, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 11, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35325, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36984, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_DARPABotLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b99b76205154d7f41925def847fe0ce5",  1 string m_SubObjectName = "", 0 int numberOfHands = 1, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 16, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 10, 0 int animation = 15, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 15, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_FaranBrygo", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 549, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 550, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0.200000003,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "332dbd0c83310214dab3fa7698559e33",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 9999,  0 float y = 9999,  0 float y = 9999, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 120, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 12, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 1, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0500000007, 0 int caliber = 1, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Ranged_FrostCrawlerBlast", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 8, 0 int baseChanceToHit = 95, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 60, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34073, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 2, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 45,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_KillerLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 70, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 17.5, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 100, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 10, 0 int animation = 5, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_LostSoulSpit", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 120, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 10.5, 0 int minimumHitChancePenalty = 30, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38544, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_MedbotLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 85, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 20, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 10, 0 int animation = 0, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_PartyPal", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 75, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 14, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.29999995, 0 float damageAdjustment = 0.5, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_Ranged_PikaPsyBlast", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 16, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 75, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35516, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37339, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_ScorpitronTurret", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a439bc59c8b3e63498399240d0aed4a8",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 150, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 10.5, 0 int minimumHitChancePenalty = 30, 0 int maximumHitChancePenalty = 20, 0 int pcDropLevel = 20, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 13, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 0.800000012, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0.5, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 16, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 7, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_ServitorBotLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 14, 0 float minimumEffectiveRange = 3, 0 int minimumHitChancePenalty = 30, 0 int maximumHitChancePenalty = 15, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 10, 0 int animation = 0, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_Shockdog", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 100, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 25,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 3, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 1, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37338, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_ShockSpiderLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 100, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 15, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 40, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 10, 0 int animation = 0, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Ranged_SiliconReaverLaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 25, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36984, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 15,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_ToasterPet", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 50, 0 int requiredSkillLevel = 0, 0 float range = 17.5, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 20, 0 int maximumHitChancePenalty = 30, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 1, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.300000012, 0 int caliber = 6, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38418, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_Hazard", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 90, 0 int skill = 120, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38545, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_Huge", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 20, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 9, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38897, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 4, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_Large", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 23, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 3, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 9, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38899, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 4, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_Mega", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 25, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 9, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38898, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 4, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_v2_Huge", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 90, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 3, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 1, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38897, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_v2_Large", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 90, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 3, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 1, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38899, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit_v2", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 90, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10, 0 float minimumEffectiveRange = 5, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 4, 0 int animation = 1, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 0, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 20, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38545, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WasteWormSpit", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 18, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 18, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 2, 0 int baseChanceToHit = 75, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 17, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 25, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 0, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35452, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 9, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 50, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.5, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38545, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 3, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_Ranged_WolverineRazorbackSpine", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1609, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 1, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 3, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (0 items),   0 int size = 0, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 0, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 100, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 6, 0 int minimumHitChancePenalty = 20, 0 int maximumHitChancePenalty = 5, 0 int pcDropLevel = 0, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 7, 0 int animation = 3, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 1.5, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 500, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 0, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 2, 0 int actionPointsToReload = 0, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (3 items),   0 int size = 3,   [0],    0 int data = 3,   [1],    0 int data = 6,   [2],    0 int data = 9, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier1-1_Mangler", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 362, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 363, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3505, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "4df399fd9b3226d4cb60e1a890c110a7",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.261000007, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 1, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37550, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier2-1_RPG7", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 452, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 453, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 995, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c107d3cf2f8932846aed9306433e07d5",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37545, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier2-2_FrozenFerretLauncher", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2419, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2420, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1920, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c2ed2aea19fab5e44b9180ce3819c1c1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.465000004, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 99, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 100, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 1, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 10, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37959, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier3-1_LAW", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 454, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 455, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3426, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "afa35575c5fd8b54da4080dac6da8304",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37549, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier3-2_ReagansGaze", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1134, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1135, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3461, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "24056bf7d280c4543a30ce43271e34be",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 90, 0 int skill = 330, 0 int requiredSkillLevel = 3, 0 float range = 18, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 0.5, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37450, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 2, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier4-1_SabotRocket", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 456, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 457, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2581, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.200000003,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "543e4837be92b0e4ba05314331e6911b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38447, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier4-2_MesonCannon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2421, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2422, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2576, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2c62232c1609989428cb76e186412521",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 100, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 0.5, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38546, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier4-3_NoxRocket", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 456, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 457, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2581, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "543e4837be92b0e4ba05314331e6911b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34205, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38447, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier5-1_Stinger", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 458, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 459, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2160, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "dceeed9bdc2186c4792ff734f30c8473",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38447, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier5-2_PhotonCannon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 841, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 842, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2262, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "814f181c5e0b80a41a934bc32aba58d6",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0.0399999991,  0 float y = 0,  0 float y = 0.200000003, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 85, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 100, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 3, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38548, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier6-1_Javelin", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 460, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 461, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1919, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = -0.5,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c548f9a62bc936a40afe82044cb58d27",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0.0250000004,  0 float y = 0,  0 float y = 0.300000012, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38443, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 5, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier6-2_FusionLauncher", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 837, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 838, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2020, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "bf8f5711db2d7524fa2e632a51cc03ac",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.233999997, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 100, 0 int skill = 30, 0 int requiredSkillLevel = 0, 0 float range = 18, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 5, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37453, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 4, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 2575, 1 string m_Name = "ITM_Equip_Weapon_RocketLauncher_Tier6-3_NookaZuka", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2626, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2627, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2085, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 240,     0 int requiredLevel = 10, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8528bbacc46120c4583fc8b008f18637",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.398000002, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 85, 0 int skill = 240, 0 int requiredSkillLevel = 0, 0 float range = 21, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 27, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 14, 0 int animation = 11, 0 int damageType = 4, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 2, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34386, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 2, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 16, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int aoeRadius = 7, 0 float HighImpactRadius = 0.5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_CNPC_Cordite", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2402, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2403, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1745, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 5, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 2, 0 int equipApCost = 0, 1 UInt8 cannotUnequip = 1, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 85, 0 int skill = 40, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 14, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 0, 0 int animation = 13, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 115,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_CNPC_Scotchmo", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1524, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1525, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 972, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 10, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2cf2a371d68332847a4e097b55b2420e",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35343, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier1-1_JunkPumper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 500, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 501, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 968, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c6311ccbbfbf7664d92b026360f10dfe",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 9, 0 int actionPointsToReload = 1, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier1-2_SkeetHunter", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 368, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 369, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 966, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "7d74b2858a8d11e4d8ebb5880e219c88",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 1, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier2-1_CoachGun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 502, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2412, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1057, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34382, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "0710282b04114204d8c34aba1e4020cb",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier2-2_LeverAction", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 488, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 489, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2264, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34383, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b7205279e97827244b831a97fab0bc72",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 2, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 1, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 50,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier2-3_LaserShotgun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1126, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1127, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1994, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ea2b6c178ed73474d9ff6b20f805f93b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38886, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier2-4_LastCall", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1994, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1995, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3576, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34384, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "00a36a159c1903b4ba20a99a2a74ffb9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35396, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33440, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier3-1_PunkBuster", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 503, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 504, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3392, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34383, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "eee585f685509774296957e56a46e8e0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier3-2_Striker", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 490, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 491, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3438, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34384, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "00a36a159c1903b4ba20a99a2a74ffb9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 70, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 0.600000024, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 6, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 20,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier4-1_LongBarrelPump_GAMESCOM", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 496, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 497, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3340, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "198c54caed50cb74e96d2daa81437f20",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33449, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier4-1_LongBarrelPump", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 496, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 497, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3340, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34382, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "198c54caed50cb74e96d2daa81437f20",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier4-2_SPAZ12", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 507, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 508, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2646, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34383, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e41866ea87d57294baee3b2363631716",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 25,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier4-3_ColdComfort", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 494, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 495, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1750, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = 0.300000012,    [1],     0 float data = 0.300000012,    [2],     0 float data = -0.300000012,    [3],     0 float data = -0.300000012,    [4],     0 float data = -0.300000012,    [5],     0 float data = -0.300000012,    [6],     0 float data = 0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "07b783f19d349bb46a8de5c6bb3d8c5d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 2, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35322, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 39599, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier5-1_StreetCleaner", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 511, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 512, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3102, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34382, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5513a5f2e8273f6438d22d51e6c2b100",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 12, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier5-2_AssaultShotgun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 509, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 510, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1987, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34384, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "4c15eb1db29bb5649b8330b6054b9ffd",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = -0.0160000008,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 5, 0 int baseChanceToHit = 70, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 9, 0 int numberOfBulletsPerAttack = 3, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 20,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier5-2_Pulsar", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2413, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2414, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1576, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "bd523b4d69cdd4448af4a7985574d511",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 80, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 10, 0 int numberOfBulletsPerAttack = 2, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38886, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 25,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier6-1_TacticalShotgun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 498, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 499, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2414, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34383, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 60,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "c173a8be9e4f94f4a9592f4d9f7f1259",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37648, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_Shotgun_Tier6-2_Jackhammer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 513, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 514, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2483, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34384, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float 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float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 70, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 5, 0 int animation = 5, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.70000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 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0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a1895e19cb8b81e488248b762e2c2f65",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0240000002, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 3, 0 int baseChanceToHit = 95, 0 int skill = 60, 0 int requiredSkillLevel = 0, 0 float range = 10.5, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 6, 0 int animation = 5, 0 int damageType = 4, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.39999998, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 8, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 3, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38949, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "", 0 int coneAngle = 33,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_CNPC_PizepiJoren", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2400, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2401, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1403, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 9, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (2 items),   0 int size = 2,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6,   [1],    0 SkillRequirement data,     0 int requiredSkill = 330,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "43f6cbb4e9b993545a8834609b829ec5",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.20000005, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0900000036, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier1-1_Nailer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 350, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 351, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1599, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "f7edceff9d7b9084e84ff2e5acde1797",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.075000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier1-2_Greaser", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 543, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 544, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2348, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "3fc568e68a8d36f4a8484054b6afde3b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 20, 0 int numberOfBulletsPerAttack = 4, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.119999997, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier2-1_Skorpion", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 545, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 546, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3076, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "ec82cca2b980b6e458fd6c8655ac0b4c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0289999992, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 0.800000012, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.075000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier2-2_TommyGun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 547, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 548, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 756, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b75206340115ccf45a29075eda0423c7",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.150000006, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier2-3_Black", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 549, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 550, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 793, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "37568af929852604a90820cae84ea5a2",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.100000001, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier2-4_Jack", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1986, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1987, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1526, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8f0c01196590cfc4a85754d7b42a629d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.35000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.119999997, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier3-1_Uzi", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 551, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 552, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3634, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "048224b59c99ad74db1d6412a71c81b9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 0.800000012, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.5, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.075000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier3-2_LeadSprayer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 553, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 554, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3364, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "bde1755746c943b4bafdd73348f505de",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.20000005, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.129999995, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier3-2_PhotonChurner", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 824, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 825, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2943, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "2c37766be87f91a40a1458d87ad11754",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.35000002, 0 float damageAdjustment = 0.800000012, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.10000002, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 8, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.129999995, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37568, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier4-1_MAC17", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 557, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 558, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3134, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "8ab5927f1cb399a49964e6fbab8d6ac0",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 1, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 0.699999988, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.79999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 40, 0 int numberOfBulletsPerAttack = 8, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.075000003, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier4-2_Enforcer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 559, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 560, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3085, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34379, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "9c4679271eb143743a963eb2913ae4c9",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0.0109999999,  0 float y = 0.0350000001,  0 float y = 0.112999998, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.29999995, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 24, 0 int numberOfBulletsPerAttack = 4, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.140000001, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier4-3_IonBeamer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 820, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 821, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1231, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6ec9b229b64918047aaabcb72481d72b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 18, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.35000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.180000007, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37566, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier5-1_SatyrCompact", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 561, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 562, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2540, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e42fb6d68655d41489113bde01b6cfaf",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.5, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 25, 0 int numberOfBulletsPerAttack = 5, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.129999995, 0 int caliber = 0, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier5-2_LaserSprayer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 563, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 564, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1557, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "14233c84afeb7c441ab65b8ba17827b8",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.35000002, 0 float damageAdjustment = 1.25, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 28, 0 int numberOfBulletsPerAttack = 4, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.159999996, 0 int caliber = 6, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36984, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier6-1_Ripper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 565, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 566, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1770, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34381, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "4ba125886de6b58488e1665d5fdb6e92",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0160000008, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 0.800000012, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 30, 0 int numberOfBulletsPerAttack = 10, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.0799999982, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SMG_Tier6-2_PDW-01", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 569, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 570, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2765, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 10,     0 int requiredLevel = 8, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -10,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e7e768fab4a5cb94d9264d93d8c6ac0a",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 65, 0 int skill = 10, 0 int requiredSkillLevel = 0, 0 float range = 12, 0 float minimumEffectiveRange = 0, 0 int minimumHitChancePenalty = 0, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 8, 0 int animation = 2, 0 int damageType = 4, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.35000002, 0 float damageAdjustment = 1.20000005, 0 int chanceToApplyStatusEffect = 10, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 48, 0 int numberOfBulletsPerAttack = 6, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.119999997, 0 int caliber = 1, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 6, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38668, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_CNPC_JodieBell", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2398, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2399, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2799, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 12, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "12ab252221c8eec4581e92140d61de23",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 0, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 3, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 2, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "5b48e8aa70652a546b315defc0bf5613",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier1-1_SlagSniper_Bleeding", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 370, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 371, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1493, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 10,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5b9b9dec281c0774aa16ff87aaef03ec",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 0.75, 0 int chanceToApplyStatusEffect = 50, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35304, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 2, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier1-1_SlagSniper", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 370, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 371, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1493, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 10,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 1, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5b9b9dec281c0774aa16ff87aaef03ec",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 3, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 0, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier1-2_HogHunter", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 462, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 463, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1303, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 10,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 2, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "1cd95f9f601646f44b42eae95d95fd6b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 5, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31062, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier2-1_MarksmanRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 464, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 465, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2274, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 15,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 3, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "65441cb5c9e141e4fb9d5903eb331f2b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 7, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier2-2_ScoutRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 466, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 467, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2022, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 15,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "6db024c730fa2814c8da874c5dcbbb47",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0.0140000004,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 9, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier2-3_Negotiator", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1142, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1143, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2835, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 15,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e454e0ee585cb6948bdd00f832d78c2b",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31063, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 6, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36944, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier3-1_PerkeleModel85", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 468, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 469, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2097, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 15,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 4, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "e65dd47e8fd8f424987d6c6bcf5b578c",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0.0140000004,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 10, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier3-2_MegaScope", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1926, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1927, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3521, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 10,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5a853fcb76eb2d54186d89cec663f15f",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 4, 0 int baseChanceToHit = 100, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 23, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 90, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 11, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 3, 1 UInt8 alwaysHits = 1, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 0.75, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31064, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 1, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36946, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "832a5828fa3b6b746962211ce6d63d90",  1 string m_SubObjectName = "", 0 int coneAngle = 5,,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier4-1_TundraRifle_GAMESCOM", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 472, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 473, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3234, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 0,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "05b1ac9748cbcdf49978883243277741",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 14, 0 int actionPointsToReload = 5, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 33437, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier4-1_TundraRifle", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 472, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 473, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3234, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "05b1ac9748cbcdf49978883243277741",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0.0340000018, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 13, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.10000002, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 14, 0 int actionPointsToReload = 5, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier4-2_RedDragon", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 478, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 479, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2775, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "03e169525086df646a32aaaf21b464f1",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 15, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 5, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier4-3_RedRyderBBGun", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 2630, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 2631, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3389, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 5, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "b4ca65ac816b86440a0b2722419d639d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0.0199999996,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 1, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 1, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 100, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35306, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31065, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 15, 0 int actionPointsToReload = 1, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38421, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier5-1_DeathLance", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 484, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 485, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1592, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34377, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 6, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a210db39ca4a5a74594635915799a408",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 17, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.10000002, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier5-2_BlackStar", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 482, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 483, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 3337, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 34378, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "85889801da337d2429e0bcdef2703d04",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 19, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1.10000002, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 3, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier5-3_NeutronProjector", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 828, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 829, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 2266, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 20,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "a9cd82a6270d7ea4a93e45a5df76844d",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 22, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 15, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31066, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 4, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 3, 0 int baseMissAngle = 5, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36945, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier6-1_SR2000Argent", 0 ResourceID ResourceID,  1 string 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quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 25,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 7, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "63b02b441d6a9994fb3bb97a76b151ca",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0.023,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 21, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 2, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 0, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 5, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 4, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 37672, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 3509, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier6-2_Eliminator", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 1152, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 1153, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1928, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 35, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 25,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 9, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = -15,  0 float critMultiplier = -100,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "5d32b27d2f67b364697e33151b263e94",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 6, 0 int baseChanceToHit = 75, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 24, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 65, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 23, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 0, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 3, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1.10000002, 0 int chanceToApplyStatusEffect = 20, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35201, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 0, 0 int magazineSize = 3, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 1, 0 int caliber = 14, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 38668, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "",,,, ,0 MonoBehaviour Base, 0 PPtr<GameObject> m_GameObject, 0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 1 UInt8 m_Enabled = 1, 0 PPtr<MonoScript> m_Script,  0 int m_FileID = 1,  0 SInt64 m_PathID = 4689, 1 string m_Name = "ITM_Equip_Weapon_SniperRifle_Tier6-3_RayTracer", 0 ResourceID ResourceID,  1 string Path = "", 0 DatabaseString displayName,  0 int StringTable = 11,  0 int StringID = 480, 0 DatabaseString description,  0 int StringTable = 11,  0 int StringID = 481, 0 PPtr<$Sprite> sprite,  0 int m_FileID = 4,  0 SInt64 m_PathID = 1163, 0 int value = 0, 1 UInt8 questItem = 0, 0 int ownerCompanion = 0, 1 UInt8 hideItemDataInTooltips = 0, 0 int chanceToBecomeJunk = 0, 0 int slot = 1, 0 int equipApCost = 2, 1 UInt8 cannotUnequip = 0, 0 PPtr<$AbilityTemplate> equippedAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 StatBonus statBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = 0,  0 int critChance = 0,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = 25,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (7 items),    0 int size = 7,    [0],     0 float data = -0.300000012,    [1],     0 float data = -0.300000012,    [2],     0 float data = 0.300000012,    [3],     0 float data = 0.300000012,    [4],     0 float data = 0.300000012,    [5],     0 float data = 0.300000012,    [6],     0 float data = -0.300000012,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 vector requiredPartsToEquip,  0 Array Array (0 items),   0 int size = 0, 0 SkillRequirement skillRequirements,  0 Array Array (1 items),   0 int size = 1,   [0],    0 SkillRequirement data,     0 int requiredSkill = 80,     0 int requiredLevel = 10, 0 AttributeRequirement attributeRequirements,  0 Array Array (0 items),   0 int size = 0, 0 StatBonus penaltyStatBonus,  0 int coordination = 0,  0 int luck = 0,  0 int awareness = 0,  0 int strength = 0,  0 int speed = 0,  0 int intelligence = 0,  0 int charisma = 0,  0 int maximumHitpoints = 0,  0 int hitpointsPerLevel = 0,  0 float combatSpeed = 0,  0 int hitChance = -15,  0 int critChance = -100,  0 float critMultiplier = 0,  0 int maxActionPoints = 0,  0 int turnActionPoints = 0,  0 int dodgeChance = 0,  0 int perception = 0,  0 int armor = 0,  0 int quickslots = 0,  0 int armorByPercent = 0,  0 int precisionStrikeRate = -100,  0 int leadershipRadius = 0,  0 int experienceBonus = 0,  0 int armorPenetrationAsFlat = 0,  0 int critResistance = 0,  0 int statusEffectResistance = 0,  0 vector statusEffectResistances,   0 Array Array (0 items),    0 int size = 0,  0 float throwingRange = 0,  0 float detectionTime = 0,  0 int initiative = 0,  0 float outOfCombatDamageBonus = 0,  0 float healingFactor = 0,  0 int chanceToHitFriendly = 0,  0 int chanceToHitHostile = 0,  0 float meleeDamageAdjustment = 0,  0 float rangeDamageAdjustment = 0,  0 float normalDamageAdjustment = 0,  0 float energyDamageAdjustment = 0,  0 float heatDamageAdjustment = 0,  0 float coldDamageAdjustment = 0,  0 float explosiveDamageAdjustment = 0,  0 int energyDamageResistance = 0,  0 int heatDamageResistance = 0,  0 int coldDamageResistance = 0,  0 int explosiveDamageResistance = 0,  0 int radiationResistance = 0,  0 int runOverDamage = 0,  0 int runOverSquareDistanceMultiplier = 0,  0 float vehicleTravelSpeedMulitplier = 0,  0 float destructibleRunOverDamagePercentage = 0,  0 vector mobTypeDamageBonus,   0 Array Array (0 items),    0 int size = 0,  0 SkillBonus skillBonus,   0 Array Array (0 items),    0 int size = 0,  0 int downedTurnAdjustment = 0,  0 int constitutionPercentageAdjustment = 0,  1 UInt8 addHealthForMaxHp = 0,  0 int overHealPercentage = 0,  0 int overHealFlat = 0, 0 AssetReference prefabReference,  1 string m_AssetGUID = "d8067ba3c5155844181b4ae934b1a096",  1 string m_SubObjectName = "", 0 int numberOfHands = 0, 0 int holster = 2, 0 Vector3f holsterPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f holsterRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewPositionOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 Vector3f inventoryPreviewRotationOffset,  0 float x = 0,  0 float y = 0,  0 float y = 0, 0 int actionPointsToAttack = 7, 0 int baseChanceToHit = 90, 0 int skill = 80, 0 int requiredSkillLevel = 0, 0 float range = 30, 0 float minimumEffectiveRange = 7.5, 0 int minimumHitChancePenalty = 80, 0 int maximumHitChancePenalty = 0, 0 int pcDropLevel = 24, 0 int precisionStrikeMeterPerAttack = 0, 0 int weaponType = 9, 0 int animation = 4, 0 int damageType = 3, 1 UInt8 alwaysHits = 0, 0 int ragdollForce = 2, 0 float baseCriticalDamageMultiplier = 1.60000002, 0 float damageAdjustment = 1, 0 int chanceToApplyStatusEffect = 25, 0 PPtr<$StatusEffectTemplate> statusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 35326, 0 PPtr<$PerkTemplate> statusEffectOverridePerk,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$StatusEffectTemplate> overrideStatusEffectTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 float chanceToUseAbility = 100, 0 PPtr<$AbilityTemplate> attackAbilityTemplate,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$Dropset> fieldStrippedDropset,  0 int m_FileID = 0,  0 SInt64 m_PathID = 31067, 0 float finishDelayTime = 0, 0 int pointOfImpact = 2, 0 float spriteInventoryScaleFactor = 1.29999995, 1 UInt8 onlyShowDuringCinematicConversation = 0, 1 UInt8 doNotShowDuringCinematicConversation = 0, 1 UInt8 cannotUseStrikes = 1, 0 int magazineSize = 1, 0 int numberOfBulletsPerAttack = 1, 1 UInt8 consumesAmmo = 1, 0 float delayBetweenBullets = 0.200000003, 0 int caliber = 6, 0 int actionPointsToReload = 4, 0 int baseMissAngle = 3, 0 vector burstingAdditionalMissAngle,  0 Array Array (0 items),   0 int size = 0, 0 PPtr<$BulletFx> bulletFxPrefab,  0 int m_FileID = 0,  0 SInt64 m_PathID = 36947, 0 PPtr<$ItemTemplate_Mod> StartingBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingUnderBarrelMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingMagazineMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 PPtr<$ItemTemplate_Mod> StartingScopeMod,  0 int m_FileID = 0,  0 SInt64 m_PathID = 0, 0 AssetReference defaultScopePrefabReference,  1 string m_AssetGUID = "c639453654991864c88214afe6365fed",  1 string m_SubObjectName = "", 0 int coneAngle = 3