Wasteland 3 mutations

Similar to Fountain of Dreams, of all games, Wasteland 3 allows you to gain mutations while driving through irradiated zones. These are assigned randomly, depending on the type of radioactive field you pass through and once acquired can be removed by No-Glo or by going to a doctor. Note that going to a doctor will remove all mutations, including beneficial ones.

Mechanics
There are distinct levels of radiation for the game, each rolling for doses every 1.5 seconds. When you roll for mutations, there are unequal odds. Negative effects have a 40 point weight each, while beneficial ones have just 9. There are three negative effects and nine positive mutations to gain, giving you a roughly 60% chance to gain a negative effect and a 40% chance to get a positive mutation (and a little over 10% to get a specific one).
 * None (self-explanatory)
 * Minor (no radiation effect)
 * Low (deals 0.075 damage per dose, base chance to roll mutations/effects)
 * Medium (deals 0.2 damage per dose, double chance for mutations/effects)
 * High (deals 0.3 damage per dose, triple chance for mutations/effects)