Random Encounter Data

Go back to the Action Class index The Random Encounter Data block has two purposes: The first purpose is to specify some extra data used for random encounters (like the string to display when the encounter starts). The other purpose is to save the current state of an encounter to disk. You have to provide one random encounter data block for reach random encounter which can take place on the map simultaneously. The number of simultaneous random encounters can be configured in the map info block.