NMine

Where Ranger HQ puts serious criminals to work. There are two living areas, the field workers getting 'nicer' accomodations and a rec area. Lifers are forced to work in the mines, and are kept in a seperate area that is heavily guarded.

Areas of interest :

1) Guard post. When you first enter.

2) Light convict labor. Field workers.

3) Felon access and barracks. There is a computer system in place to monitor the felons. The heavy door leading to the mines can ONLY be opened from the guard door. It (smaller guard door) can not be opened while the heavy door is open.

4) Silver mine. Here you will find roaming felons and other convicted NPCs.

NOTE: Hacking the door system, picking locks, freeing convicts, or stealing from the guards turns ALL guards hostile.

Plot details are covered in the Ag Center page.