Progress

What we can do today... Edit everything but the strings with a hex editor and play the edited game!
 * The code which loads the game files has been located and works on an overlaying structure.
 * An encounter has been successfully modified to contain three extra enemies on the highpool map.
 * Almost all action triggers are now understood.
 * The game data files (game1 and game2) have been deciphered. They are divided into msq chunks, which are further divided into map and string data.
 * The Strings Section of the maps have been deciphered! A complete strings dump has been taken for Highpool!.
 * The MASKS.WLF file has been investigated. The IC0_9.WLF file was found to be very similar, and has been fully deciphered also.
 * The tile art and monster/shop art as well as the cursors and game fonts have been unpacked and repacked, including animations!
 * We've deciphered the END.CPA file, and by extension the AllHTDSx files too! They use a fiendish scheme !!
 * Have found all of the game text strings in the WL.EXE file, and decoded them. This includes a complete list of the Items!
 * Have successfully decrypted the GAMEx files, and hacked the .exe to work with them
 * Have successfully decompressed the tile layouts and hacked the .exe to work with them

=CAUTION: RADIATION AREA. STAY BEHIND THE GLASS SCREEN.=