NInfo

Some things to keep in mind.....

In heavily controlled Ranger HQ territory, there are places you wouldn't want to be identified as a Temple agent. The Free Rangers don't have any real territory ouside of thier base, so it's a non-issue there.

Members of either Ranger faction face the same dilemma in Needles and Vegas. This DOES NOT mean you can't go to these areas, for example a Templar is free to go to highpool, but lets just say if you go to the barracks things might get ugly.

A lower ranked (in unique skill) group will not be identified as easily as a high ranking member. Use a sliding skill check based on area. In a deadly Ranger barracks, have a lvl 5 forgery check. This helps to prevent low level characters from getting in over thier head. People can spam the tile, but since these areas will become inactive (in terms of skill checks) after a successfull pass, and the encounter will NOT be easy, it should not be an easy skill booster.

A relatively easy 'encounter check' would be a 1-2 skill check, so low players will usually find them, and higher level players will be ID'd for sure.

When instructed to 'Pray', use your Charisma. If you don't have at least one party member with a good Charisma, you will have to burn level points on it. Expect a few encounters to require a 20+ charisma. Time to make it usefull!

Working Readme.txt
Wasteland ][ : Serpioid Menace

Huh? A sequel to Wasteland?

Sort of. This is by no means an 'Official' sequel. It's the result of many, many, many hours of work by fans of the original Wasteland. It's the same engine, with maps, items, skills, and graphics redone. All new plot, based on the world created in the original, and drawing on the 'fake' paragraphs for inspiration.

So what does that mean?

It's still a DOS game. The graphics are still 16 color EGA. The sound is still PC speaker. All the key commands and combat mechanics are the same. THERE IS NO EXE INCLUDED IN THE MOD!!!! You have to have your own copy of Wasteland to play the mod. Do not ask for a copy of the EXE!!! We don't support piracy.

What's new?

The plot takes off 20 years after the end of the original. There will be a choice of 3 Factions to play as. The Temple of the Mushroom Cloud, Ranger HQ, and the Free Rangers. Each faction has a unique skill that will be used for many things. There are new general and weapon skills as well, and new items/weaponry/armor.

Factions?

Yup. There will be many areas where using your faction skill will branch the plot. For example, you go to NPC #32. She is involved in the main plotline. If you use your Temple skill (forgery) you get a different response set than you would if you used a Free Ranger skill (confidence) or an HQ skill (beauracracy). You will get the same end result in terms of plot advancement, but the storyline and quests taken will vary slightly. There will also be a few faction specific side-quests (but there IS a legit way around that)

New skills?

Curently Hacking for general use, Gauss Weaponry & Primitive Weaponry for weapon skills. Hacking requires the use of a terminal. Some optional quests will require a high hacking skill.