Wasteland 2 weapons

This page lists all Wasteland 2 weapons. If you're looking for weapon modifications this article will help.
 * If you're looking for weapons from the original game, this article will help.

Melee Weapons
The critical damage multiplier on all melee weapons scales with the Ranger's Strength. Use this table for reference:

Blunt Weapons
Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. This was removed in Director's Cut.

Energy Weapons
Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.

Firearms
Note: Formerly, all assault rifles had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Handguns
Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Shotguns
Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. This was removed in Director's Cut.

Submachine Guns
Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.

Explosives
Explosives do not utilize any skill. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness.