Retraining

A recent patch to Wasteland 3 allowed for a player to "respec" characters while managing their squad. This allows the player to reallocate attribute, skill, and perk points on both custom characters and companions such as Lucia and Marshal Kwon.

How it Works

 * The player will pay a certain amount of cash to allow a character to be retrained. This amount increases each time a character is respec'd.
 * The player will be given attribute, skills points, and perk points equal to their character's abilities prior to retraining.
 * The player is essentially recustomizing their character. If the character was an expert in Small Arms and Coordination before they could be retrained into a Strength Melee fighter instead with no downsides.


 * When recalculating for skill respec points awarded to the player, the formula is:

"[(total # of invested skill points)-(skill points received from investing into the intelligence attribute)]"


 * Example: A lvl 11 character with 8 points invested into intelligence will have a total of 41 skill points: 3 skill points per lvl-up = 33 and 8 from investing into intelligence.

Skill Book Manipulation

 * When respec'ing a character that has used a skill book.
 * When respec'd, the "actual" skill value of the book will be passed on to the player.  For example, using a book to get from lvl 9 to lvl 10 in a given skill is equivalent to 6 skill points.  So, if a player that has used a skill book to get from lvl 9 to lvl 10 will receive an additional six skill points than the same character without the skill book usage.  These "artificial" skill points can be used to level any skill, and act as normal skill points.
 * In this sense, saving a skill book for lvl 9 increases its value immensely, especially if the character is going to respec anyway.  Many skills only need to be at lvl 9 because of utility items that can raise skills.