Attributes (Deconstruction)

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=Character attributes=

Each character attribute is bound to one or more skills. The bound attribute is added to the skill level when making skill checks. This can make a high attribute more effective than the skill being checked in many circumstances. {eye:Does the total attribute value get added, or just values over 10, 15, or any arbitrary number?}


 * IQ**||**Bound to**||
 * Typically used to solve puzzles||Perception||
 * Only way to raise Skill Points is to raise IQ (If you play fairly)||Demolitions||
 * ||Alarm disarm||
 * ||Bomb disarm||
 * ||Medic||
 * ||Cryptology||
 * ||Metallurgy||
 * ||Electronics||
 * ||Toaster repair||
 * ||Doctor||
 * ||Clone tech||
 * ||Cyborg tech||


 * Luck**||**Bound to**||
 * The #1 stat. Believed to help with skill checks, known to increase ranged damage and to-hit (How much?)||Brawling Note: This is for brawling checks, not to determine number of h2h attacks||
 * Known to increase melee to-hit and damage as well. May have other effects.||Gambling||


 * Speed**||**Bound to**||
 * Determines attack order for melee combat||Combat shooting (Does this skill do anything???)||


 * Agility**||**Bound to**||
 * Typically used in skill checks for reflexes, dodging cacti & mines?||Climb||
 * Affects monster's to-hit in melee? If so, how much?||Acrobat||
 * ||Silent move||


 * Dexterity**||**Bound to**||
 * Affects ranged to-hit. How much?||Clip Pistol||
 * Boosts almost all combat skills and fine motor control skills||Knife fight||
 * ||Rifle||
 * ||Knife throw||
 * ||Assault rifle||
 * ||AT weapon||
 * ||SMG||
 * ||Picklock||
 * ||Slight of hand||
 * ||Forgery||
 * ||Safecrack||
 * ||Helicopter pilot||
 * ||Energy weapon||


 * Charisma**||**Bound to**||
 * Affects NPC refusal rate.||Confidence||
 * ||Bureaucracy||

Used in a few places to alter messages, can be used to limit encounters to a level capped system?
 * Level**