Index

This is the index page of Wasteland: The Definitive Deconstruction project, originally hosted on Wikispaces, now part of the official Wasteland Wiki.

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Game Files In Detail

 * List of Files

gameX
 * WL.EXE - Main Executable
 * Seg000 - Primary Code
 * Seg001 - Secondary Code
 * Seg002 - Working Store and Runtime Structures Data
 * Seg003 - Loading Buffer and Graphics Data
 * Seg005 - Unknown
 * MSQ Blocks - map containers

Original Maps and Location Breakdowns

 * Highpool

PC/NPC Data

 * Monster Data
 * Character Data
 * Save Game Data

Map and Item data

 * Tile action classes
 * Items, List of
 * Fixed Encounter Data
 * Map Central Directory
 * Map Strings Header Structure
 * Map Strings

Graphics

 * Encounter graphics - Store/NPC/Combat/etc... all images displayed in the upper left during the game
 * Tiles - Used to draw the maps
 * Colorf - In-game fonts, also used to draw the bordering frames during gameplay
 * Cursors - The various maouse cursors used in the game
 * sprite_masks - Sprite Masks
 * IC0_9.WLF - Sprites
 * title.pic - The title image
 * end.cpa - The end animation
 * EGA Colour Palette, The

Other files

 * info file - Disk Info

Routines

 * String Compression
 * Combat Routines
 * Vertical XOR Graphic Encoding
 * Player Movement and Action Flowchart

Background Information

 * XOR Encryption / Decryption
 * Huffman Coding
 * XOR

Development Utils etc

 * Developer Conversations
 * Progress So Far
 * Scratch Pad
 * To Do List

New Game Development

 * Plot
 * Story
 * Paragraphs
 * Artwork
 * Items
 * Creatures
 * Locations
 * Ag Center
 * Rail Nomads
 * HighPool
 * Information
 * Mine
 * Muck
 * Pass
 * Ranger Center