Angela Deth is one of the 4 starting party members in Wasteland and a recruitable NPC in Wasteland 2.


A fifteen year veteran of the Desert Rangers, Angie was born into a strict religious community near the southern edge of Arizona Wastes. When she hit her teens, she rebelled against everything they stood for and in the process, nearly rebelled herself into an early grave. She found the Rangers when she woke up in their drunk tank. Joining them saved her life and she hasn't looked back since.
- In-game biography in Wasteland 2

Angela was born in 2067 to parents belonging to a strict religious community in southern Arizona. During her teenage years, she rebelled against everything the community stood for which almost ended up costing her life. She found the Desert Rangers when she woke up in their drunk tank and joined them at a young age. She was part of the Ranger team along with Snake Vargas, Thrasher, Hell Razor that invaded and destroyed Base Cochise. She was promoted to the rank of captain that day and later formed lasting bonds with her fellow teammates, especially Ace who she was in love with.

When the Rangers started hearing broadcasts threatening them, Ace was tasked with attaching the repeater units to radio towers in order for the Rangers to be able to trace the signal. Angela was tasked with delivering the units to Ace at Rail Nomads Camp where he told her that he felt someone was following him. Angela asked him to allow her to come ith him, but he assured her it was fine. His death in 2102 affected her deeply and caused her to seek vengeance against his murderers.

Wasteland 1 Edit

Angela Deth
AK-97 Assault Rifle image
race: Human
level: Private
stats: ST 8 IQ 15 LK 14 SP 11 AGL 10 DEX 17 CHR 14 SKP 1 MAXCON 27
skills: Clip pistol 2 Swim 1 Perception 1 Demolitions 1 Confidence 1 Medic 1 Assault rifle 1 Alarm disarm 1 Picklock 1 Safecrack 1
faction: U.S.
location: Ranger Center
Angela Deth is one the 4 starting party members when you begin a game of Wasteland. She comes equipped with a VP91Z 9mm pistol, 8 9mm clips, Rope, Canteen, Crowbar, Knife, Hand Mirror, and Match.

Wasteland 2 Edit

Angela Deth
Wl2 portrait angeladeath01
gender: Female
age: 35, born on August 20th, 2067
specialization: Custom
religion: None
smokes: None
ethnicity: American
level: 7
CON: 92
attributes: CO 8, LU 1, AW 6, ST 4, SP 6, IN 4, CH 2
skills: Assault Rifles 6, Brute Force 5, Blunt Weapons 3, Hard Ass 3, Outdoorsman 2, Weaponsmithing 2
faction: Desert Rangers
Armor Class: 1
evasion: 9%
location: Ranger Citadel
Angela Deth is a recruitable NPC.

Equipped with an M1, 20 5.56mm Ammo, Ace's Wrench, Faded Letters and a bottle of Low Dosage Pain Relievers.

Recruitment Edit

Angela Deth is a recruitable character, available from the Ranger Citadel from the get-go. Once player talks to Angela Deth, she will offer to join your team as you try to leave.

She will turn hostile and attack the party if they attempt to dig up Ace's grave or attack a civilian twice. She also turns hostile if the Team Echo turns hostile to the Rangers or an important friendly character.

She will be ordered to leave near the beginning of the Canyon of Titan, permanently removing her from your party. It is important to find a suitable replacement for her weaponsmithing and brute force skills before this. This also means it's wise for the player to replace her as soon as an extra companion is found while 7-men party size is filled, as all XP that went into Angela is lost a quarter way into the game.

Performance Edit

She has excellent assault rifle skills and weaponsmithing, plus some outdoorsmen skills, being very useful in any combat engagement and preparing for them as well.

Despite being available as soon as the player starts the game, she is level 14, meaning despite her low strength and luck, she can work as an effective tanker until suitable replacement like Takayuki is found.

Angela will interact with numerous characters in Arizona and react to the player uncovering news about Ace and his death.

She will kill Samuel in Gorkinovich's Bar, Rail Camp, after the conversation with him. As with all and any NPC interactions, this can be avoided by dismissing her outside the bar and taking her in again later.