Wasteland Wiki
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|attribute =
 
|attribute =
 
|iq req =
 
|iq req =
|sp cost =2
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|sp cost ={{SkpCost|2|4|6|10|14|18|24|30|36|44}}
 
|where =
 
|where =
 
}}
 
}}
   
'''{{PAGENAME}}''' is a skill ''[[Wasteland 2]]''.
+
'''Animal Whisperer''' is a skill in ''[[Wasteland 2]]''.
   
 
==Characteristics==
 
==Characteristics==
 
The ability to make animals do your bidding. Individual animals can be whispered successfully only once each. If the animal is neutral, it may become charmed and follow you around. If the animal is hostile, it may become neutral or leave the area.
 
The ability to make animals do your bidding. Individual animals can be whispered successfully only once each. If the animal is neutral, it may become charmed and follow you around. If the animal is hostile, it may become neutral or leave the area.
   
  +
{| class="wikitable"
Charmed animals provide a +1 bonus to an attribute. The bonus ends if the animal is killed or dismissed. A single character can have up to 3 charmed animals at the same time. Multiple animals of the same type do not stack.
 
  +
|+Success Rates and Perks
  +
!
  +
! colspan="10" |Skill Level
  +
|-
  +
!Challenge
  +
!1
  +
!2
  +
!3
  +
!4
  +
!5
  +
!6
  +
!7
  +
!8
  +
!9
  +
!10
  +
|-
  +
!1
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|-
  +
!2
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|-
  +
!3
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|-
  +
!4
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|100%
  +
|100%
  +
|-
  +
!5
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|100%
  +
|-
  +
!6
  +
|0%
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|100%
  +
|-
  +
!7
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|100%
  +
|-
  +
!8
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|90%
  +
|-
  +
!9
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|75%
  +
|-
  +
!10
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|0%
  +
|10%
  +
|25%
  +
|60%
  +
|-
  +
![[Perks]]
  +
|
  +
|
  +
|[[Camel]]
  +
|
  +
|
  +
|[[Big Game Hunter]]
  +
|
  +
|
  +
|
  +
|
  +
|}
  +
==Effects==
 
Charmed animals provide a +1 bonus to an attribute. The bonus ends if the animal is killed or dismissed. You can have an animal companion for each member of your party. Multiple animals of the same type following one character do not provide a stacking bonus.
  +
  +
Certain animal followers, like dogs and the giant rat, will automatically attack in combat and are thus difficult to keep alive, as their low hitpoints and armor means they have little in the way of survivability.
   
{| class="wikitable sortable"
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{|class="wikitable sortable"
  +
! Animal
  +
! Status
  +
! Effect
  +
! Description
  +
! Passive
 
|-
 
|-
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| [[Chicken]]
! Animal !! Status !! Effect !! Description
 
  +
| [[Bawk!]]
  +
| +1 [[Luck]]
  +
| Clucky!
  +
| Yes
 
|-
 
|-
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| [[Cow]]
| [[Chicken]] || Bawk! || +1 [[Luck]] || Clucky!
 
  +
| [[Cattle Drive]]
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| +1 [[Coordination]]
 
| Rollin', rollin', rollin', keep them dogies rollin'. Rawhide!
  +
| Yes
 
|-
 
|-
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| [[Feral dog]]
| [[Cow]] || Cattle Drive || +1 [[Coordination]] || Rollin', rollin', rollin', keep them dogies rollin'. Rawhide!
 
  +
| [[Puppies!]]
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| +1 [[Charisma]]
 
| Nothing inspires confidence like a cute dog at your heels.
  +
| No
 
|-
 
|-
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| [[Goat]],<br>[[Aberforth]]
| [[Feral dog]] || Puppies! || +1 [[Charisma]] || Nothing inspires confidence like a cute dog at your heels.
 
  +
| [[Devil Eyes]]
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| +1 [[Awareness]]
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| Square pupils don't miss a thing.
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| Yes
 
|-
 
|-
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| [[Pig]]
| [[Goat]]<br>[[Aberforth]] || Evil Eye || +1 [[Awareness]] || Square pupils don't miss a thing.
 
  +
| [[Piggies!]]
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| +1 [[Strength]]
  +
| Soooooweeee!
  +
| Yes
 
|-
 
|-
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| [[Opossum]]
| [[Pig]] || Piggies! || +1 [[Strength]] || Soooooweeee!
 
  +
| [[Opossum my Possum]]
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| +1 [[Speed]]
  +
| Don't play dead! Run, you fools!
  +
|
 
|-
 
|-
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| [[Giant rat]]
| [[Rat]] || Secret of NIMH || +1 [[Intelligence]] || That's one smart rat.
 
  +
| [[Secret of N.I.M.H.]]
  +
| +1 [[Intelligence]]
  +
| That's one smart rat.
  +
| No
  +
|-
  +
|Razorback
  +
|Spiny Heinie
  +
| + 2 Penetration
  +
|This thing is a beast
  +
|only found 1
 
|}
 
|}
  +
  +
* Two dogs will be added to the exterior of the Ranger Citadel if the Rangers choose the [[Kiss Ass]] option when parlaying with [[Spyke]] at the [[Radio Tower]], which causes him and his friends to head off to join the Desert Rangers.
  +
* Multiple cows can be rescued from rampaging rabbits in the [[East Fields]] at the [[Agricultural Center]].
  +
* Four cows can be found in the [[Infected farm]].
  +
* A giant rat emerges from a statue near the Meeting Hall at the [[Rail Nomads Camp]] if the Animal Whisperer skill is used on it.
  +
* Three goats reside a ways north of the entrance to the Happy Valley at the [[Prison]], near [[Red Baychowski]].
   
 
{{Navbox skills WL2}}
 
{{Navbox skills WL2}}
   
 
[[Category:Wasteland 2 skills]]
 
[[Category:Wasteland 2 skills]]
  +
[[Category:Wasteland 2 general skills]]

Revision as of 10:38, 20 September 2021

Animal Whisperer is a skill in Wasteland 2.

Characteristics

The ability to make animals do your bidding. Individual animals can be whispered successfully only once each. If the animal is neutral, it may become charmed and follow you around. If the animal is hostile, it may become neutral or leave the area.

Success Rates and Perks
Skill Level
Challenge 1 2 3 4 5 6 7 8 9 10
1 60% 75% 90% 100% 100% 100% 100% 100% 100% 100%
2 25% 60% 75% 90% 100% 100% 100% 100% 100% 100%
3 10% 25% 60% 75% 90% 100% 100% 100% 100% 100%
4 0% 10% 25% 60% 75% 90% 100% 100% 100% 100%
5 0% 0% 10% 25% 60% 75% 90% 100% 100% 100%
6 0% 0% 0% 10% 25% 60% 75% 90% 100% 100%
7 0% 0% 0% 0% 10% 25% 60% 75% 90% 100%
8 0% 0% 0% 0% 0% 10% 25% 60% 75% 90%
9 0% 0% 0% 0% 0% 0% 10% 25% 60% 75%
10 0% 0% 0% 0% 0% 0% 0% 10% 25% 60%
Perks Camel Big Game Hunter

Effects

Charmed animals provide a +1 bonus to an attribute. The bonus ends if the animal is killed or dismissed. You can have an animal companion for each member of your party. Multiple animals of the same type following one character do not provide a stacking bonus.

Certain animal followers, like dogs and the giant rat, will automatically attack in combat and are thus difficult to keep alive, as their low hitpoints and armor means they have little in the way of survivability.

Animal Status Effect Description Passive
Chicken Bawk! +1 Luck Clucky! Yes
Cow Cattle Drive +1 Coordination Rollin', rollin', rollin', keep them dogies rollin'. Rawhide! Yes
Feral dog Puppies! +1 Charisma Nothing inspires confidence like a cute dog at your heels. No
Goat,
Aberforth
Devil Eyes +1 Awareness Square pupils don't miss a thing. Yes
Pig Piggies! +1 Strength Soooooweeee! Yes
Opossum Opossum my Possum +1 Speed Don't play dead! Run, you fools!
Giant rat Secret of N.I.M.H. +1 Intelligence That's one smart rat. No
Razorback Spiny Heinie + 2 Penetration This thing is a beast only found 1
  • Two dogs will be added to the exterior of the Ranger Citadel if the Rangers choose the Kiss Ass option when parlaying with Spyke at the Radio Tower, which causes him and his friends to head off to join the Desert Rangers.
  • Multiple cows can be rescued from rampaging rabbits in the East Fields at the Agricultural Center.
  • Four cows can be found in the Infected farm.
  • A giant rat emerges from a statue near the Meeting Hall at the Rail Nomads Camp if the Animal Whisperer skill is used on it.
  • Three goats reside a ways north of the entrance to the Happy Valley at the Prison, near Red Baychowski.