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{{Image needed|WL2}}
 
 
{{Infobox stat
 
{{Infobox stat
 
|type =attribute
 
|type =attribute
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|image =
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|image =WL2_Att_Awareness.png
 
|games1 =WL2
 
|games1 =WL2
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|modifies1 =[[Combat initiative]]<br/>View range
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|modifies1 =[[Combat initiative]]<br/>[[Sight radius]]<br/>[[Chance to Evade]]
 
|games2 =
 
|games2 =
 
|modifies2 =
 
|modifies2 =
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|games6 =
 
|games6 =
 
|modifies6 =
 
|modifies6 =
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}}
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}}{{Games|WL2}}
 
   
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'''Awareness''' is a [[Wasteland 2]] attribute.
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'''Awareness''' is a ''[[Wasteland 2]]'' attribute.
   
 
==Characteristics==
 
==Characteristics==
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Awareness refers not just to eyesight and whether or not a Ranger needs glasses, but also the Ranger's general concentration and situational awareness, which allows them to get the jump on the enemy - or not.
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It allows Rangers to notice events happening around them. Every point of Awareness translates into two points of [[combat initiative]], .5 bonus to the [[chance to evade]], an additional 1% chance for a melee critical, and the number of [[action points]].
 
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Awareness' high influence on initiative and other combat stats makes it an important attribute for Rangers that you want to move early and often in combat, be it a bruiser needing to get into position, or a sniper getting a quick kill.
   
 
It also determines view range, in conjunction with [[Perception]]:
 
It also determines view range, in conjunction with [[Perception]]:
   
 
:''View range = 25 + Perception + (Awareness/2)''
 
:''View range = 25 + Perception + (Awareness/2)''
  +
  +
Note that since no attribute can be lower than 1, the base sight radius is actually 26 and the following table reflects that.
  +
  +
{|class="va-table" align="center"
  +
|-
  +
|+ Awareness modifiers
  +
|-
  +
! Awareness
  +
|width="10%"|1
  +
|width="9%"|2
  +
|width="9%"|3
  +
|width="9%"|4
  +
|width="9%"|5
  +
|width="9%"|6
  +
|width="9%"|7
  +
|width="9%"|8
  +
|width="9%"|9
  +
|width="9%"|10
  +
|-
  +
! [[Combat Initiative]]
  +
| +1
  +
| +2
  +
| +3
  +
| +4
  +
| +5
  +
| +6
  +
| +7
  +
| +8
  +
| +9
  +
| +10
  +
|-
  +
! [[Chance to Evade]]
  +
| 0
  +
| +1%
  +
| +1%
  +
| +2%
  +
| +2%
  +
| +3%
  +
| +3%
  +
| +4%
  +
| +4%
  +
| +5%
  +
|-
  +
! [[Sight Radius]]
  +
  +
| 0
  +
| +1
  +
| +1
  +
| +2
  +
| +2
  +
| +3
  +
| +3
  +
| +4
  +
| +4
  +
| +5
  +
|}
   
 
{{Navbox attributes WL2}}
 
{{Navbox attributes WL2}}

Revision as of 07:46, 28 May 2021

Awareness is a Wasteland 2 attribute.

Characteristics

Awareness refers not just to eyesight and whether or not a Ranger needs glasses, but also the Ranger's general concentration and situational awareness, which allows them to get the jump on the enemy - or not. Awareness' high influence on initiative and other combat stats makes it an important attribute for Rangers that you want to move early and often in combat, be it a bruiser needing to get into position, or a sniper getting a quick kill.

It also determines view range, in conjunction with Perception:

View range = 25 + Perception + (Awareness/2)

Note that since no attribute can be lower than 1, the base sight radius is actually 26 and the following table reflects that.

Awareness modifiers
Awareness 1 2 3 4 5 6 7 8 9 10
Combat Initiative +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Chance to Evade 0 +1% +1% +2% +2% +3% +3% +4% +4% +5%
Sight Radius 0 +1 +1 +2 +2 +3 +3 +4 +4 +5