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β | {{Image needed|WL2}} |
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{{Infobox stat |
{{Infobox stat |
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|type =attribute |
|type =attribute |
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β | |image = |
+ | |image =WL2_Att_Awareness.png |
|games1 =WL2 |
|games1 =WL2 |
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β | |modifies1 =[[Combat initiative]]<br/> |
+ | |modifies1 =[[Combat initiative]]<br/>[[Sight radius]]<br/>[[Chance to Evade]] |
|games2 = |
|games2 = |
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|modifies2 = |
|modifies2 = |
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|games6 = |
|games6 = |
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|modifies6 = |
|modifies6 = |
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+ | }} |
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β | }}{{Games|WL2}} |
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β | '''Awareness''' is a [[Wasteland 2]] attribute. |
+ | '''Awareness''' is a ''[[Wasteland 2]]'' attribute. |
==Characteristics== |
==Characteristics== |
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+ | Awareness refers not just to eyesight and whether or not a Ranger needs glasses, but also the Ranger's general concentration and situational awareness, which allows them to get the jump on the enemy - or not. |
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β | It allows Rangers to notice events happening around them. Every point of Awareness translates into two points of [[combat initiative]], .5 bonus to the [[chance to evade]], an additional 1% chance for a melee critical, and the number of [[action points]]. |
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+ | Awareness' high influence on initiative and other combat stats makes it an important attribute for Rangers that you want to move early and often in combat, be it a bruiser needing to get into position, or a sniper getting a quick kill. |
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It also determines view range, in conjunction with [[Perception]]: |
It also determines view range, in conjunction with [[Perception]]: |
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:''View range = 25 + Perception + (Awareness/2)'' |
:''View range = 25 + Perception + (Awareness/2)'' |
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+ | |||
+ | Note that since no attribute can be lower than 1, the base sight radius is actually 26 and the following table reflects that. |
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+ | |||
+ | {|class="va-table" align="center" |
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+ | |- |
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+ | |+ Awareness modifiers |
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+ | |- |
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+ | ! Awareness |
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+ | |width="10%"|1 |
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+ | |width="9%"|2 |
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+ | |width="9%"|3 |
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+ | |width="9%"|4 |
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+ | |width="9%"|5 |
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+ | |width="9%"|6 |
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+ | |width="9%"|7 |
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+ | |width="9%"|8 |
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+ | |width="9%"|9 |
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+ | |width="9%"|10 |
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+ | |- |
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+ | ! [[Combat Initiative]] |
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+ | | +1 |
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+ | | +2 |
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+ | | +3 |
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+ | | +4 |
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+ | | +5 |
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+ | | +6 |
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+ | | +7 |
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+ | | +8 |
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+ | | +9 |
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+ | | +10 |
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+ | |- |
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+ | ! [[Chance to Evade]] |
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+ | | 0 |
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+ | | +1% |
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+ | | +1% |
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+ | | +2% |
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+ | | +2% |
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+ | | +3% |
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+ | | +3% |
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+ | | +4% |
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+ | | +4% |
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+ | | +5% |
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+ | |- |
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+ | ! [[Sight Radius]] |
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+ | |||
+ | | 0 |
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+ | | +1 |
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+ | | +1 |
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+ | | +2 |
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+ | | +2 |
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+ | | +3 |
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+ | | +3 |
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+ | | +4 |
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+ | | +4 |
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+ | | +5 |
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+ | |} |
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{{Navbox attributes WL2}} |
{{Navbox attributes WL2}} |
Revision as of 07:46, 28 May 2021
Awareness is a Wasteland 2 attribute.
Characteristics
Awareness refers not just to eyesight and whether or not a Ranger needs glasses, but also the Ranger's general concentration and situational awareness, which allows them to get the jump on the enemy - or not. Awareness' high influence on initiative and other combat stats makes it an important attribute for Rangers that you want to move early and often in combat, be it a bruiser needing to get into position, or a sniper getting a quick kill.
It also determines view range, in conjunction with Perception:
- View range = 25 + Perception + (Awareness/2)
Note that since no attribute can be lower than 1, the base sight radius is actually 26 and the following table reflects that.
Awareness | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Combat Initiative | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
Chance to Evade | 0 | +1% | +1% | +2% | +2% | +3% | +3% | +4% | +4% | +5% |
Sight Radius | 0 | +1 | +1 | +2 | +2 | +3 | +3 | +4 | +4 | +5 |
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