Bile Belcher
Skill req. penalties
-15% Hit chance;
-100% Critical chance;
-100% Strike rate
Damage
48 - 70 x2 (96 - 140 )
Dam. type
Physical . Low to medium penetration, equally effective against any target.
Bile Blast (5
AP ): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting
Poison .
Damage:
130% of weapon damage.
Bile Belcher is a shotgun in Wasteland 3 : Cult of the Holy Detonation .
Description [ ]
This horrifyingly mutated creature seems to exist solely to vomit forth a never-ending stream of toxic bile, much like your ex.
Characteristics [ ]
Damage can be increased by using damage type conversion mods , making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.
Physical damage maximization example
Applying all bonuses (
+8 Damage +93% Ranged damage ) leads to the following result:
108 - 150 x2 (216 - 300 ) damage in weapon stats. The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example
Applying all bonuses (+50% Ranged damage +125% Fire damage ) leads to the following result:
162 - 236 x2 (324 - 472 ) damage in weapon stats.
In fact damage will vary depending on a target:
210 - 306 x2 (420 - 612 ) damage against organic targets (+30% Damage ).
113 - 165 x2 (226 - 330 ) damage against mechanic targets (-30% Damage ).
Cold damage maximization example
Applying all bonuses (+83% Ranged damage +60% Cold damage ) leads to the following result:
140 - 204 x2 (280 - 408 ) damage in weapon stats.
In fact damage will vary depending on a target:
182 - 265 x2 (364 - 530 ) damage against organic targets (+30% Damage ).
98 - 142 x2 (196 - 284 ) damage against mechanic targets (-30% Damage ).
Energy damage maximization example
Applying all bonuses (+83% Ranged damage +65% Energy damage ) leads to the following result:
144 - 211 x2 (288 - 422 ) damage in weapon stats.
In fact damage will vary depending on a target:
187 - 274 x2 (374 - 548 ) damage against mechanic targets (+30% Damage ).
100 - 147 x2 (200 - 294 ) damage against organic targets (-30% Damage ).
Explosive damage maximization example
Applying all bonuses (
+50% Ranged damage +95% Explosive damage ) leads to the following result:
140 - 204 x2 (280 - 408 ) damage against all types of targets.
Field stripping results [ ]
Some random biological crafting components .
Location [ ]
Cheyenne Loading Dock : Final chamber.
Note [ ]
This weapon doesn't use any ammo and produce vomit sounds when firing...
See also [ ]