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Chance to Hit determines how accurate the Rangers are with the ranged weapons they carry into combat.

Overview[ | ]

The basic chance to hit is primarily determined by the skill level, according to the table below

Base Chance to Hit
Skill level 1 2 3 4 5 6 7 8 9 10
Brawling 40% 45% 50% 54% 58% 62% 66% 71% 77% 85%
Bladed Weapons 35% 39% 43% 48% 53% 58% 64% 70% 77% 85%
Blunt Weapons 35% 39% 43% 48% 53% 58% 64% 70% 77% 85%
Handguns 25% 30% 35% 41% 47% 53% 60% 65% 75% 85%
Submachine Guns 25% 30% 35% 41% 47% 53% 60% 65% 75% 85%
Shotguns 30% 35% 40% 46% 52% 58% 65% 72% 80% 90%
Assault Rifles 28% 33% 38% 44% 50% 56% 63% 70% 78% 88%
Heavy Weapons 35% 39% 43% 48% 53% 58% 64% 70% 77% 85%
Sniper Rifles 35% 40% 45% 51% 57% 63% 70% 77% 85% 95%
Energy Weapons 35% 40% 45% 51% 57% 63% 70% 77% 85% 95%

Modifiers[ | ]

Character
  • Each point of Coordination adds +1% to Chance to Hit, for a maximum +10% bonus.
  • Various Trinkets provide bonuses or maluses.
Environment
  • Cover adds a +10% bonus.
  • High ground adds a +20% bonus.
  • Weapon range affects the Chance to Hit.
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