Chance to Hit determines how accurate the Rangers are with the ranged weapons they carry into combat.
Overview[ | ]
The basic chance to hit is primarily determined by the skill level, according to the table below
Base Chance to Hit | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Brawling | 40% | 45% | 50% | 54% | 58% | 62% | 66% | 71% | 77% | 85% |
Bladed Weapons | 35% | 39% | 43% | 48% | 53% | 58% | 64% | 70% | 77% | 85% |
Blunt Weapons | 35% | 39% | 43% | 48% | 53% | 58% | 64% | 70% | 77% | 85% |
Handguns | 25% | 30% | 35% | 41% | 47% | 53% | 60% | 65% | 75% | 85% |
Submachine Guns | 25% | 30% | 35% | 41% | 47% | 53% | 60% | 65% | 75% | 85% |
Shotguns | 30% | 35% | 40% | 46% | 52% | 58% | 65% | 72% | 80% | 90% |
Assault Rifles | 28% | 33% | 38% | 44% | 50% | 56% | 63% | 70% | 78% | 88% |
Heavy Weapons | 35% | 39% | 43% | 48% | 53% | 58% | 64% | 70% | 77% | 85% |
Sniper Rifles | 35% | 40% | 45% | 51% | 57% | 63% | 70% | 77% | 85% | 95% |
Energy Weapons | 35% | 40% | 45% | 51% | 57% | 63% | 70% | 77% | 85% | 95% |
Modifiers[ | ]
- Character
- Each point of Coordination adds +1% to Chance to Hit, for a maximum +10% bonus.
- Various Trinkets provide bonuses or maluses.
- Environment
- Cover adds a +10% bonus.
- High ground adds a +20% bonus.
- Weapon range affects the Chance to Hit.
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