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WL2 Ranger concept.jpeg
It's the Hispanic Heritage Month at FANDOM! It's worth noting that Wasteland, 33 years ago, was one of the first games to allow players to create Hispanic characters with the nationality selection. What's more, the starting Hispanic character, Snake Vargas, eventually became one of the most important movers and shakers of the Arizona wasteland, saving the world twice over as a Desert Ranger! If you're interested in learning more about Hispanic heritage and how it's featured in modern entertainment, join the official Fandom HHM Discord server!

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Wasteland Wiki

This page covers Wasteland 3 character creation and development. Wasteland 3 uses a variation of the CLASSIC game system from Wasteland 2, with a modified list of skills.

Overview[]

Attributes[]

There are seven basic attributes in the game, which determine your basic proficiencies and effectiveness. From level 3 onwards, characters receive an additional attribute point to assign, allowing for growing and developing your character.

Derived stats[]

  • CON: Constitution (CON) is the amount of damage you can take. When it drops to zero, you'll be down for the count.
  • Combat Speed: Determines how far you can move during combat per each Action Point.
  • Hit Chance: How often your attacks land, whether that's using melee or ranged weapons.
  • Critical Chance: Your chance to hit an enemy's weak point and inflict a Critical Hit when attacking.
  • Critical Damage: How much extra damage you'll do when you get a Critical Hit on a target.
  • Action Points (Max): The total number you can have at any one time, including those you save from a previous combat turn or gain through other bonuses.
  • Action Points: How many actions you can perform in combat. Different actions (attacking, moving, reloading, and more) have different AP costs.
  • Evasion: How effectively you avoid enemy attacks. The higher this number, the more their swings and bullets will miss their mark.
  • Perception: How easily you can spot hidden objects in the world, such as traps and alarms.
  • Perception Range: How far away you can spot hidden objects in the world.
  • Armor: Represents your protection from standard melee and bullet attacks.
  • Crit Resistance: Determines your ability to shrug off Critical Hits. If resisted, a Critical Hit is deflected does no damage.
  • Precision Strike Rate: How quickly you build up your Precision Strike meter. When your meter is full, you can unleash a special targeted attack on an enemy.
  • Experience Bonus: How quick a learner you are. The higher this number, the more Experience Points you will earn, and the faster you will level up.
  • CON Per Level: Bonus amount of CON received for each level-up.
  • Leadership Range: How far the effects of Leadership apply. The higher this number, the farther party members can be from you and still receive their effects.
  • Melee Damage Bonus: Bonus to damage when using melee weapons.
  • Ranged Damage Bonus: Bonus to damage when using ranged weapons.
  • Normal Damage Bonus: Bonus to normal damage dealt by this character.
  • Energy Damage Bonus: Bonus to energy damage dealt by this character.
  • Fire Damage Bonus: Bonus to fire damage dealt by this character.
  • Cold Damage Bonus: Bonus to cold damage dealt by this character.
  • Explosive Damage Bonus: Bonus to explosive damage dealt by this character.
  • Penetration: Determines the amount of a target's Armor that your attacks will bypass.
  • Throwing Range: Determines how far you can chuck Grenades and other throwable items.
  • Fire Resistance: Determines how resistant this character is to Fire Damage.
  • Cold Resistance: Determines how resistant this character is to Cold Damage.
  • Energy Resistance: Determines how resistant this character is to Energy Damage.
  • Explosive Resistance: Determines how resistant this character is to Explosive Damage.
  • Detection Time: Determines how long it takes for enemies to detect you.
  • Initiative: Determines your chances of getting the first combat turn if an enemy detects you.
  • Status Effect Resistance: Determines your chance to shrug off the penalties and damage dealt by negative Status Effects.
  • First Strike Damage: Determines bonus damage dealt to unaware targets you attack out of combat.
  • Healing Bonus: Determines how much better the effects of healing are on you.
  • Radiation Resistance: The level of radiation this character can mitigate. This will either reduce or completely eliminate the effects.
  • Damage vs. Animals: Bonus to damage dealt when attacking animals.
  • Damage vs. Humans: Bonus to damage dealt when attacking humans.
  • Damage vs. Mutants: Bonus to damage dealt when attacking mutants.
  • Damage vs. Robots: Bonus to damage dealt when attacking robots.
  • Damage vs. Synth: Bonus to damage dealt when attacking synths.
  • Damage vs. Vehicles: Bonus to damage dealt when attacking vehicles.
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