Combat initiative is a derived statistic in Wasteland 2.
Characteristics[edit | edit source]
Combat initiative determines turn sequence and frequency. The higher the initiative, the earlier will the character have their first action and the more frequently their actions will happen. Initiative is primarily governed by Awareness (every point translates into one point of combat initiative) and then by Speed (every even point gives one point of combat initiative).
Modifiers[edit | edit source]