Daisy's Rifle
Skill req. penalties
-10% Hit chance;
-100% Critical chance;
-100% Strike rate
Damage
43 - 52 x5 (215 - 260 )
Dam. type
Fire . Scales with
Weird Science , maximum penetration, effective against
organic targets (+30% damage), ineffective against
non-organic targets (-30% damage), often has a chance to apply
Burning .
Attack pattern
Single target
10% to apply
Burning ; Anti-
organic +30% damage to organic targets-30% damage to mechanic targets
Single Shot : Make each shell count. Fires a single shot with
+30% Hit chance, but
-50% spread.
Damage:
100% of weapon damage.
ID
ITM_Equip_Weapon_AssaultRifle_Tier6-3_DaisysRifle
Daisy's Rifle is an assault rifle in Wasteland 3 .
Description [ ]
It embodies America, right down to its stars, stripes, and tendency to burn things down.
Characteristics [ ]
Despite preinstalled Fire damage, it is possible to convert this weapon to other damage types (Cold , Energy or Explosive ) by using the appropriate damage type conversion mods . This won't add a second damage type but replace the originally installed Fire damage.Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely.
Fire damage maximization example
Applying all bonuses (+16 Damage +60% Ranged damage +125% Fire damage ) leads to the following result:
212 - 244 x5 (1060 - 1220 ) damage in weapon stats.
In fact damage will vary depending on a target:
275 - 317 x5 (1375 - 1585 ) damage against organic targets (+30% Damage ).
148 - 170 x5 (740 - 850 ) damage against mechanic targets (-30% Damage ).
Cold damage maximization example
Applying all bonuses (+8 Damage +83% Ranged damage +60% Cold damage ) leads to the following result:
149 - 175 x5 (745 - 875 ) damage in weapon stats.
In fact damage will vary depending on a target:
193 - 227 x5 (965 - 1135 ) damage against organic targets (+30% Damage ).
104 - 122 x5 (520 - 610 ) damage against mechanic targets (-30% Damage ).
Energy damage maximization example
Applying all bonuses (+8 Damage +83% Ranged damage +65% Energy damage ) leads to the following result:
153 - 181 x5 (765 - 905 ) damage in weapon stats.
In fact damage will vary depending on a target:
198 - 235 x5 (990 - 1175 ) damage against mechanic targets (+30% Damage ).
107 - 126 x5 (535 - 630 ) damage against organic targets (-30% Damage ).
Explosive damage maximization example
Applying all bonuses (
+8 Damage +50% Ranged damage +95% Explosive damage ) leads to the following result:
149 - 175 x5 (745 - 875 ) damage against all types of targets.
Field stripping results [ ]
Location [ ]
On the body of Sheriff Daisy (can be obtained normally near the end of the game if siding with Angela Deth ).
Gallery [ ]
See also [ ]