The Caretakers – once a devoted and active group whose primary mission is to keep alive the grace of the old world – have been slowly dying out, age and accident claiming them faster than they can replenish their ranks. Their generational knowledge is vanishing with them… and as they die, the standards of the hotel itself have been slipping away, and fewer people come every year. The Caretakers are taking matters into their own hands now, luring guests they deem “unhappy” back to the hotel. Why do they persist?
Behind the scenes
|“||This led me to consider a fungus greenhouse, decorative fungus in the hotel, and a bunch of fungus-related content (ironic, since I hate mushrooms), but, as with the idea of the dimensional rift, I realized that it wasn't the right direction to take this level. It took away agency from the Caretakers, and made their actions the fault of an exterior force. Worse, as we plotted out the flow of the fungus quests, it just wasn't fun. Back to the drawing board! We kept some of the ideas that we liked, while reworking others. This is all part and parcel of the review process.
So now the hotel's caretakers are straight-up murderers. But why? Why would the custodians of a pre-war hotel decide that they had to kill their guests? I had to dig still deeper into caretaker psychology to help understand their motivations, and to keep them from becoming simple Bad Guys Who Should be Killed.
They have, over the years, altered their philosophy. They have built the idea of the Everest into something more than an old building. They believe they must fill its halls with spirits to protect it - and that it, in turn, will protect those spirits from the frozen wastes outside.
They’re offended by the accusations that they’re killing people. They use euphemisms (like funeral directors), and do not want to say the actual words, like “murder”, “desecration”, “corpses”, or “victims.”
|~ Colin McComb