Mutations became common in Florida after The Change. Since most radioactive hotspots have cooled down, the majority of mutations result from exposure to "mutagens" carried by the bites or stings of mutated predators & scavengers. Being a mutant entails a balance of advantages and disadvantages. The advantages are the useful mutations described in this section; the disadvantages are the impairment of limbs, sensory organs, and/or other body parts every mutant suffers. These physical impairments result in lowered Attributes; facial mutations lead to lessened CH, mutated limbs result in lowered DX, etc. Mutations do increase in level, but not in the way Skills do. Mutations do not increase in level with use; rather, a mutated PC or NPC must be re-exposed to mutagens. This may increase the level of an already present mutation, or it may cause an altogether different one to emerge.[1]
Unlike Wasteland, you can become a mutant in Fountain of Dreams. As such, there is no radiation, but you can get infected after fights with mutated Florida creatures, whose bites will eventually change your character, giving him unique mutation skills. However, the developers did not complete the system: some of the mutations do not work. But combat mutations, like Stun or Paralytic Touch, work correctly and can help in the hard battles. But also, mutations do not disable the ability to restore health over time, making it necessary to use DeSoto Rum or Healing Water for this.
Active mutations[]
Like Active Skills, Active Mutations are activated by concentration.
- Chameleon is a limited form of shapechanging whereby one or more parts of the body can be altered. Such a change can be as minute and intricate as changing one's finger or palmprints. It is not known how this mutation can be exploited. If she has an application, then 1 for the whole game.
- Corruption makes things break. Any technological or even primitive hand-made device will jam, crack, or otherwise become inoperable.
- Paralytic Touch brings an opponent to a standstill. If you touch an enemy during combat, he will be paralyzed for a few rounds.
- Stun/Shriek causes paralysis by word of mouth. A brief aria from the possessor of this mutation will cause all hostile creatures within earshot to be stunned momentarily and effectively paralyzed. Stun will affect one hostile group in a combat, Shriek will affect multiple groups. This mutation is working correctly.
Passive[]
- Camouflage blends in with whatever terrain or background is present. The blend is not a perfect match so the user will still be visible, but much harder to hit.