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Hoser is a craftable heavy machine gun in Wasteland 3.

Description[]

This ramshackle machine gun looks like it was the result of a drunken escapade in a toolshed. Fires beer cans and bottles at targets. At best, they’ll have a hangover; at worse they’ll be blacked out for good.

Characteristics[]

The Hoser can be considered the best heavy machine gun in Wasteland 3. Its high damage output paired with the lowest AP cost of any HMG makes it an extremely deadly weapon. It uses custom ammo, empties, which can be crafted out of Boors after the Hoser has been built. Also noteworthy is the unique Bonus of the Hoser, which is the 25% chance of inflicting the Hungover de-buff on the targeted enemy per attack. Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example
Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
  • 208 - 268 x4 (832 - 1072) damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 337 - 442 x4 (1348 - 1768) damage in weapon stats.

In fact damage will vary depending on a target:

  • 438 - 574 x4 (1752 - 2296) damage against organic targets (+30% Damage).
  • 235 - 309 x4 (940 - 1236) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 292 - 383 x4 (1168 - 1532) damage in weapon stats.

In fact damage will vary depending on a target:

  • 379 - 497 x4 (1516 - 1988) damage against organic targets (+30% Damage).
  • 204 - 268 x4 (816 - 1072) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 301 - 395 x4 (1204 - 1580) damage in weapon stats.

In fact damage will vary depending on a target:

  • 391 - 513 x4 (1564 - 2052) damage against mechanic targets (+30% Damage).
  • 210 - 276 x4 (840 - 1104) damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 292 - 383 x4 (1168 - 1532) damage against all types of targets.

Field stripping results[]

Crafting[]

Ingredients to produce one (1) unit
Components Requirements

10 Weird Science

Location[]

Monster Army Bunker: Recipe can be found in a container at the cinema theater.

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