Infused Bile Belcher
Skill req. penalties
-15% Hit chance;
-100% Critical chance;
-100% Strike rate
Damage
62 - 91 x3 (186 - 273 )
Dam. type
Physical . Low to medium penetration, equally effective against any target.
Bile Blast (5
AP ): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting
Poison .
Damage:
130% of weapon damage.
Infused Bile Belcher is a craftable shotgun in Wasteland 3 : Cult of the Holy Detonation .
Description [ ]
Feeding radioactive materials to this thing sounds like a great idea, if your idea of great ideas is to make its bile radioactive as well.
Characteristics [ ]
Damage can be increased by using damage type conversion mods , making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.
Physical damage maximization example
Applying all bonuses (
+8 Damage +93% Ranged damage ) leads to the following result:
135 - 191 x3 (405 - 573 ) damage in weapon stats. The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example
Applying all bonuses (+50% Ranged damage +125% Fire damage ) leads to the following result:
209 - 307 x3 (627 - 921 ) damage in weapon stats.
In fact damage will vary depending on a target:
271 - 399 x3 (813 - 1197 ) damage against organic targets (+30% Damage ).
146 - 214 x3 (438 - 642 ) damage against mechanic targets (-30% Damage ).
Cold damage maximization example
Applying all bonuses (+83% Ranged damage +60% Cold damage ) leads to the following result:
181 - 266 x3 (543 - 798 ) damage in weapon stats.
In fact damage will vary depending on a target:
235 - 345 x3 (705 - 1035 ) damage against organic targets (+30% Damage ).
126 - 186 x3 (378 - 558 ) damage against mechanic targets (-30% Damage ).
Energy damage maximization example
Applying all bonuses (+83% Ranged damage +65% Energy damage ) leads to the following result:
187 - 274 x3 (561 - 822 ) damage in weapon stats.
In fact damage will vary depending on a target:
243 - 356 x3 (729 - 1068 ) damage against mechanic targets (+30% Damage ).
130 - 191 x3 (390 - 573 ) damage against organic targets (-30% Damage ).
Explosive damage maximization example
Applying all bonuses (
+50% Ranged damage +95% Explosive damage ) leads to the following result:
181 - 266 x3 (543 - 798 ) damage against all types of targets.
Field stripping results [ ]
Some random biological crafting components .
Crafting [ ]
Ingredients to produce one (1) unit
Components
Requirements
9 Weapon Modding
Location [ ]
Cheyenne Loading Dock : Recipe in the tumor crate behind Lockpick 9 door.
Note [ ]
This weapon doesn't use any ammo and produce vomit sounds when firing...
See also [ ]