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|skill =Small Arms
 
|skill =Small Arms
 
|skill_req =9
 
|skill_req =9
  +
|penalties ={{HitChance|-15}}; {{CritChance|-100}}; {{StrikeRate|-100}}
 
|mindamage =62
 
|mindamage =62
 
|maxdamage =91
 
|maxdamage =91
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|capacity =1
 
|capacity =1
 
|ammo =None
 
|ammo =None
|special =50% to apply [[Poisoned (Wasteland 3)|Poisoned]]; {{Bile Blast}}
+
|special ={{PoisonedChanceWL3|50}}
  +
|ability ={{Bile Blast}}
 
|value =2280
 
|value =2280
 
|id =
 
|id =
 
}}
 
}}
'''{{pagename nd}}''' is a craftable [[Wasteland 3 weapons|{{lc:Shotgun}}]] in ''[[Wasteland 3]]: [[Cult of the Holy Detonation]]''.
+
'''{{pagename nd}}''' is a craftable [[Wasteland 3 weapons|shotgun]] in ''[[Wasteland 3]]: [[Cult of the Holy Detonation]]''.
 
 
==Description==
 
==Description==
 
Feeding radioactive materials to this thing sounds like a great idea, if your idea of great ideas is to make its bile radioactive as well.
 
Feeding radioactive materials to this thing sounds like a great idea, if your idea of great ideas is to make its bile radioactive as well.
 
==Characteristics==
 
  +
{{RangedWeaponDamageModificationWL3}}
 
===Field stripping results===
  +
Some random [[:Category:Wasteland 3 biological crafting components|biological crafting components]].
 
{{pagelist|Wasteland 3 biological crafting components|3}}
 
==Crafting==
 
==Crafting==
 
{{crafting wl3
 
{{crafting wl3
 
|
 
|
* 1670 [[scrap]]
+
* 1670 [[Scrap (Wasteland 3)|scrap]]
 
* 90 [[Radiation detection rod]]
 
* 90 [[Radiation detection rod]]
 
|
 
|
 
9 [[Weapon Modding]]}}
 
9 [[Weapon Modding]]}}
 
==Characteristics==
 
===Field stripping results===
 
Three random biological crafting components, such as:
 
* [[Acidic sludge]]
 
* [[Black sludge]]
 
* [[Frozen heart]]
 
* [[Glowing ooze]]
 
* [[Muscle tissue]]
 
* [[Pheromone sack]]
 
* [[Purified tar]]
 
* [[Toxic spines]]
 
 
 
==Location==
 
==Location==
 
Cheyenne [[Loading Dock]]: '''Recipe''' in the tumor crate behind [[Lockpicking (Wasteland 3)|Lockpick]] 9 door.
 
Cheyenne [[Loading Dock]]: '''Recipe''' in the tumor crate behind [[Lockpicking (Wasteland 3)|Lockpick]] 9 door.
 
 
==Note==
 
==Note==
 
This weapon doesn't use any ammo and produce vomit sounds when firing...
 
This weapon doesn't use any ammo and produce vomit sounds when firing...
 
 
==See also==
 
==See also==
 
* [[Bile Belcher]] - weaker version.
 
* [[Bile Belcher]] - weaker version.
  +
* [[Infused Flesh Fist]] - another infused biological weapon.
 
  +
__NOTOC__
[[Category:Wasteland 3 {{lc:Shotgun}}s]]
+
[[Category:Wasteland 3 shotguns]]
 
[[Category:Wasteland 3 weapons]]
 
[[Category:Wasteland 3 weapons]]
 
[[Category:Cult of the Holy Detonation weapons]]
 
[[Category:Cult of the Holy Detonation weapons]]

Latest revision as of 15:33, 24 May 2023

Infused Bile Belcher is a craftable shotgun in Wasteland 3: Cult of the Holy Detonation.

Description[ | ]

Feeding radioactive materials to this thing sounds like a great idea, if your idea of great ideas is to make its bile radioactive as well.

Characteristics[ | ]

Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example
Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
  • 135 - 191 x3 (405 - 573) damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+50% Ranged damage +125% Fire damage) leads to the following result:

  • 209 - 307 x3 (627 - 921) damage in weapon stats.

In fact damage will vary depending on a target:

  • 271 - 399 x3 (813 - 1197) damage against organic targets (+30% Damage).
  • 146 - 214 x3 (438 - 642) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+83% Ranged damage +60% Cold damage) leads to the following result:

  • 181 - 266 x3 (543 - 798) damage in weapon stats.

In fact damage will vary depending on a target:

  • 235 - 345 x3 (705 - 1035) damage against organic targets (+30% Damage).
  • 126 - 186 x3 (378 - 558) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+83% Ranged damage +65% Energy damage) leads to the following result:

  • 187 - 274 x3 (561 - 822) damage in weapon stats.

In fact damage will vary depending on a target:

  • 243 - 356 x3 (729 - 1068) damage against mechanic targets (+30% Damage).
  • 130 - 191 x3 (390 - 573) damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+50% Ranged damage +95% Explosive damage) leads to the following result:
  • 181 - 266 x3 (543 - 798) damage against all types of targets.

Field stripping results[ | ]

Some random biological crafting components.

Crafting[ | ]

Ingredients to produce one (1) unit
Components Requirements

9 Weapon Modding

Location[ | ]

Cheyenne Loading Dock: Recipe in the tumor crate behind Lockpick 9 door.

Note[ | ]

This weapon doesn't use any ammo and produce vomit sounds when firing...

See also[ | ]