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Infused Uranium Sprayer is a craftable submachine gun in Wasteland 3: Cult of the Holy Detonation.

Description[]

Empowering this weapon with radioactive energies can't be good for your enemies' health. Or yours.

Characteristics[]

Uranium Storm ability, despite showing the weapon range, will always follow the weapon's base range of 12 and will not fire on anyone further away. It will also indiscriminately open fire on neutral/friendly faction within range, but will not trigger hostilities, which will break a lot of story scripts.

The most powerful submachine gun in the game, outclasses both PDW-01 and Ripper. However, it uses very uncommon ammo.

Shortened Barrel Icon Mod ShortenedBarrel alongside with Toxic Linkage Icon Mod ToxicLinkage or Crippling Linkage Icon Mod CripplingLinkage or Razor Linkage Icon Mod RazorLinkage mods can heavily increase this weapon's damage, giving the weapon 78 - 94 x8 (624 - 752) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example
Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
  • 150 - 181 x8 (1200 - 1448) damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 236 - 290 x8 (1888 - 2320) damage in weapon stats.

In fact damage will vary depending on a target:

  • 306 - 377 x8 (2448 - 3016) damage against organic targets (+30% Damage).
  • 165 - 203 x8 (1320 - 1624) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 204 - 251 x8 (1632 - 2008) damage in weapon stats.

In fact damage will vary depending on a target:

  • 265 - 326 x8 (2120 - 2608) damage against organic targets (+30% Damage).
  • 142 - 175 x8 (1136 - 1400) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 211 - 259 x8 (1688 - 2072) damage in weapon stats.

In fact damage will vary depending on a target:

  • 274 - 336 x8 (2192 - 2688) damage against mechanic targets (+30% Damage).
  • 147 - 181 x8 (1176 - 1448) damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 204 - 251 x8 (1632 - 2008) damage against all types of targets.

Field stripping results[]

Crafting[]

Ingredients to produce one (1) unit
Components Requirements

9 Weapon Modding

Locations[]

See also[]

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