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Guardian Citadel Inner Sanctum.png

Inner Sanctum is the final sector of the Guardian Citadel.

Overview

The Inner Sanctum was carved out of the gray, volcanic rock of the mountain. It is quite small, compared to the outer sanctum, and holds most of the Guardian's most cherished items. The central hall of the inner sanctum, where the marble stairs end, surrounded by the bronze railing, contains the Guardian's central vault. The vault is protected by a pair of gold doors that are very solid and traced with patterns of electronic circuitry. The doors are operated via an alphanumeric keyboard (keyword: ROSEBUD). The interior of the wall is finished smoothly and with much devotion, as it contains the most powerful and important element of the Guardian arsenal - the Power armor.

Two hallways lead from the main hall of the Inner Sanctum. The western leads to a smaller chamber and the treasury of the Guardians, protected by a squad of them led by Cardinal Chano (second-in-command of the Guardians). The treasury is protected by a massive reinforced wooden door. Beyond it, the polished, smooth walls are decorated with many fine works of art that can be recognized from books about the past. The tables inside are littered with all sorts of antiques and pieces of junk clutter this table, including an old sled with the word "ROSEBUD" on it and the Secpass B, an access card with the highest clearance, commonly used in US military bases of the late 20th/early 21st century. The treasury also has a closet which contains the Guardian robes.

The other hallway leads to a chamber roughly carved from the gray volcanic rock that houses the second most important relic of the Guardians - an AH-6503 Attack Helicopter. The chamber is very high, ending with massive doors on steel hinges that open to allow exit to the helicopter. The helipad itself is shielded by a steel wire fence, extending all the way to the ceiling. Also in the vicinity is a small repair bench perfect for reparing Broken toaster.

Fixed encounters

Name Type Exp. Pts. Maxcon AC Skill Damage Weapon type Range Group
Pic-2-23.png Master Dalis Humanoid 480 10-50 11 30 12d6 Automatic Med 1
Pic-2-25.png Adept Flora Humanoid 400 10-50 9 30 12d6+2 Automatic Med 1
Pic-2-25.png Adept Nadine Humanoid 520 10-50 12 30 12d6 Automatic Med 1
Pic-2-30.png Sister Phaedra Humanoid 520 10-50 12 30 12d6 Automatic Med 1
Pic-2-25.png Adept Tara Humanoid 600 12-62 11 30 13d6 Automatic Med 1
Pic-2-29.png Sister Violet Humanoid 480 10-50 11 30 12d6+5 Automatic Med 1
Pic-2-25.png Mistress Ginger Humanoid 560 10-50 13 30 12d6+3 Automatic Med 1
Pic-2-25.png Mistress Zenobia Humanoid 440 10-50 10 30 13d6 Automatic Med 1
Pic-2-23.png Cardinal Chano Humanoid 520 10-50 12 30 12d6+2 Automatic Med 1
Pic-2-32.png Brother Darren Humanoid 650 12-62 12 30 12d6+3 Automatic Med 1
Pic-2-31.png Brother Harper Humanoid 520 10-50 12 30 12d6+2 Automatic Med 1
Pic-2-32.png Brother Jude Humanoid 630 11-56 13 30 12d6+3 Automatic Med 1
Pic-2-15.png Weez Humanoid 520 10-50 12 30 12d6+3 Automatic Med 1
Pic-2-25.png Adept Dale Humanoid 520 10-50 12 30 13d6+2 Automatic Med 1

Notes

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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It's the Hispanic Heritage Month at FANDOM! It's worth noting that Wasteland, 33 years ago, was one of the first games to allow players to create Hispanic characters with the nationality selection. What's more, the starting Hispanic character, Snake Vargas, eventually became one of the most important movers and shakers of the Arizona wasteland, saving the world twice over as a Desert Ranger! If you're interested in learning more about Hispanic heritage and how it's featured in modern entertainment, join the official Fandom HHM Discord server!

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