Irwin John Finster
WL ani 236
Type: Robot
EXP: 6
AC: 1
Skill: 1
Damage: 2d6+1
Weapon: Melee
Range: Melee
Group Size: 1
Location: Mind Maze
Irwin John Finster
WL ani 236
Type: Robot
EXP: 900
MAXCON: 37-187
AC: 5
Skill: 30
Damage: 8d6
Weapon: Automatic
Range: Med
Group Size: 1
Location: Pet Project

Irwin John Finster was the Director of Project Darwin, after serving as base commander at Base Cochise, before colonel John Smith was transferred to that position to oversee construction of the new underground facility that would house major Harrison Edsel's AI supercomputer.

Finster is described as a handsome, slender man, even ninety years after the apocalypse. The reason for this is simple - he is no longer human. Finster became an android in the wake of the nuclear war, when Darwin's focus switched to producing useful life, adapted to the post-nuclear reality. He came under the influence of Base Cochise's AI, which convinced him to create a cyborg out of himself and then took him over, dominating his personality.

Darwin then switched its focus even more drastically, to create new life, to populate the world once humanity has been extinguished by Cochise's robots. However, before he could finish the project, Desert Rangers intervened, assassinating Finster and ending his mad reign.

Behind the ScenesEdit

The character and name might be a reference to Howard Finster, a man who created the garden-park museum Plant Farm Museum to “show all the wonderful things o' God's Creation, kinda like the Garden of Eden.”

Wasteland 2Edit

Finster's head which he lost during the battle with the Desert Rangers, is preserved in the museum of the Ranger Citadel as of 2102.

See alsoEdit