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'''Jason D. Anderson''' , often credited as merely Jason Anderson, started out as a contract artist for [[Interplay]] on the USCF Chess project. He was later hired to design the engine, game world and interface for ''[[falloutwiki:fallout|Fallout]]''. After working on the prototype design for ''[[falloutwiki:fallout 2|Fallout 2]]'', Anderson left with fellow developers [[falloutwiki:Tim Cain|Tim Cain]] and [[falloutwiki:Leonard Boyarsky|Leonard Boyarsky]] to found [[falloutwiki:Troika Games|Troika Games]].
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'''Jason D. Anderson''' , often credited as merely Jason Anderson, started out as a contract artist for [[Interplay]] on the USCF Chess project. He was later hired to design the engine, game world and interface for ''[[fallout:fallout|Fallout]]''. After working on the prototype design for ''[[fallout:fallout 2|Fallout 2]]'', Anderson left with fellow developers [[fallout:Tim Cain|Tim Cain]] and [[fallout:Leonard Boyarsky|Leonard Boyarsky]] to found [[fallout:Troika Games|Troika Games]].
   
Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007<ref>[http://www.gamebanshee.com/interviews/interplaymmorpg1.php GameBanshee — Interplay MMORPG Interview with Jason Anderson]</ref>. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from [[falloutwiki:Bethesda Softworks|Bethesda Softworks]].
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Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007<ref>[http://www.gamebanshee.com/interviews/interplaymmorpg1.php GameBanshee — Interplay MMORPG Interview with Jason Anderson]</ref>. It is very likely that the game Anderson was working on is Interplay’s Fallout MMO the company licensed the rights to from [[fallout:Bethesda Softworks|Bethesda Softworks]].
   
 
In March 2009, Anderson left Interplay and joined [[InXile Entertainment|InXile Entertainment]], [[Brian Fargo]]'s new company, to work as creative director on a new computer role-playing game, presumably [[Wasteland 2|''Wasteland 2'']].{{Verify}} He left the company in January 2011 to join Turtle Rock Studios.
 
In March 2009, Anderson left Interplay and joined [[InXile Entertainment|InXile Entertainment]], [[Brian Fargo]]'s new company, to work as creative director on a new computer role-playing game, presumably [[Wasteland 2|''Wasteland 2'']].{{Verify}} He left the company in January 2011 to join Turtle Rock Studios.
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