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This page lists Kodiak upgrades. The Kodiak can be upgraded and heavily customized. Upgrades include:

  • Chassis (necessary for protecting against radiation)
  • Armor: Exactly what says on the tin.
  • Weapons: Self-explanatory
  • AI module: Single upgrade to make it more powerful.

Cosmetic customization encompass:

  • Paintjobs
  • Treads
  • Hood ornaments
  • Horns
  • Bumpers

Upgrades[]

Chassis[]

Type Value Effects Location
0 Impact damage +100 Available by default.
1000 CON +300
Level 1 radiation resistance
World map speed +25%
Impact damage +250
2000 CON +1000
Level 2 radiation resistance
World map speed +50%
Impact damage +500
3000 CON +1850
Level 3 radiation resistance
World map speed +75%
Impact damage +900

Vehicle armor[]

Type Value Effects Location
180 CON +100
Armor +16
Downtown Colorado Springs: Sold by Jimmie Longhaul
1000 CON +180

Armor +24

Ranger HQ: Sold in the garage. (Requires to complete The Zealot mission).
600 CON +180
Armor +20
Cold, Energy, Fire, and Explosive resistances +50%
Machine Commune: Sold by Vendomatic 2000! (Requires Nerd Stuff 5 and Mechanics 6).
600 CON: +250

Armor: +60

Combat Speed: -0.8

Monster Army Bunker
500 CON +200
Action Points +2
Armor +20
Healing Factor +50%
Impact Damage +10

Denver Ruins: Sold by the Human Outreach Mobile Gift Shop. (Becomes available after your first visit of Machine Commune).

1500 CON +300

Armor +40

Ranger HQ: Sold in the garage. (Requires to complete The Psychopath mission).

Turret[]

Damage types

  • Physical damage - low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
  • Energy damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 Max AP).
  • Cold damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen (-4 AP and -4 Max AP).
  • Fire damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning (-15% CON per turn).
  • Explosive damage - scales with Explosives, maximum penetration, equally effective against any targets.
Type Value Damage Range Ammo type AP cost Special Location
240 11-16 x10 24 7.62mm 4 Available by default.
360 41-60 18 Rockets 4 Downtown Colorado Springs: Sold by Jimmie Longhaul
500 14-19 x30 20 7.62mm 6 Ranger HQ: Sold in the garage.
666 15-20 x20 24 7.62mm 4 Chance to inflict Burning Clown Museum: Drop from Mini-boss fight
935 321-442 30 Energy Cells Supersonic Blast (8 AP): Launch a projectile that penetrates through multiple targets in a row. Damage: 125-150% of weapon damage. Patriarch's Palace: Received from Patriarch as a reward for bringing Valor Buchanan alive. (MISSABLE!)
1024 168-208 20 Energy Cells 2 Tellurium Mine: Looted from the plasma turret after the battle of robots.
1260 218-316 20 Energy Cells 6 Frost Blast (8 AP): Fire a wave of cryo energy, flash-freezing anyone in its path. Damage 50-100% of weapon damage. Applies Frozen. Paint Mines: Reward from Disappeared mission. (MISSABLE! You need to kill Wind-that-Tangles without questions).
1260 474-653 (20 degree cone) 27 Energy Cells Union Station: Taken from Morningstar (Mutually Exclusive with Morningstar AI, you cannot have both).
1500 264-388 (circle) 25 Rockets Howitzer (8 AP): Fire a cannon shell that sets the ground ablaze, damaging any targets in its field of fire. Damage 75-150% of weapon damage. Applies Burning. Ranger HQ: Sold in the garage. (Requires to complete The Zealot mission).
1500 206-302 20 Energy Cells 6 Department of Energy Site: Garage. Inside a locker.
2040 253-370 27 7.62mm Harvest (6 AP): Cut a swathe of carnage in a wide area of effect. Damage 50-75% of weapon damage. Applies Bleeding. Ranger HQ: Sold in the garage. (After meeting Angela Deth during The Traitor mission).
4-6 (circle) 16.5 Energy cells 4 Steeltown factory level: Large container in the final fight room.

Mortar[]

Type Value Effects Location
2000 Cluster Bomb (6 AP)

Damage: 250-300% of weapon damage

Patriarch's Palace: Received from Patriarch as a reward for bringing Vic Buchanan alive.
2000 Covers an area with sharp, spiky fragments that impedes movement. Fire a few of these and watch your enemies dance!


Skill: Caltrop Launcher (3 AP)

Blankets a targeted area with caltrops that deal damage and apply Slowed to anyone that walks over them. Lasts 3 turns.

World Map: Received from the O'Leary Family random encounter. (Requires Wastelander Refugees reputation Liked or higher).
2000 It's a cannon with a goat in it that delivers more than just a headbutt on impact. Exercise caution when reloading


Skill: Goat Cannon (4 AP)

Unleash some serious headbutting on your enemies.

80 - 120 damage

On Success: Applies Stunned

Cannibal Jamboree: In the locker, inside the workshop. (Requires Lockpicking 9 or finishing Head Hunter quest).
2000 Creates a blast that rips away cover and leaves enemies exposed. Basically "pull my finger" in vehicle form.


Skill: Shockwave (4 AP)

Lets out a pulse that instantly destroys any cover or objects in its area, but leaves enemies unscathed.

World Map: In the most eastern Bunker.

AI modules[]

Type Value Effects Location
1000 N/A Received automatically at Peterson Air Force Base
1000 An advanced military intelligence dedicated to freedom, justice, and the American way of life.


Action Points (Max): +2

Action Points +2

Union Station: Taken from Morningstar. (Mutually exclusive with The Great Communicator, you cannot have both)

Utility[]

Requires Morningstar AI module attached.

Type Value Effects Location
1000 Electronic Countermeasures (3 AP, 3 Turn Cooldown): Causes chaos among enemy robots. In addition to dealing Energy damage, has a chance to Shock, Hack, or instantly overload and destroy them.

Deal 20-30 Energy damage.

On Success: 40% to apply Shocked, 15% to apply Glitched, 5% to apply Overload.
World Map (near Ghost Town): Received from the Sister Reckoning random encounter. (MISSABLE! Requires Gippers reputation Liked or higher).
750 Radiation resistance: LEVEL 3 Department of Energy Site: Garage. Inside a container.
1500 World Map Speed: +33% Cannibal Jamboree: In the northeastern container.
1000 Radiation resistance: LEVEL 3Bubble Shield (4 AP): Use to activate a shield that provides +8 Armor and +100% Holy Radiation Resistance, as well as -0.4 Combat Speed. Lasts 2 turns. Cheyenne Research Level: Large container in Particle Accelerator Chamber.


Customizations[]

Hood ornaments
Paintjobs
Horns
Rim sets
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