Wasteland Wiki
Wasteland Wiki
Advertisement

Marshals' Law is a handgun in Wasteland 3.

Description[]

A customized classic semi-auto. It is an honor to bear this weapon in the service of the Rangers.

Characteristics[]

Damage can be increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely.

Physical damage maximization example
Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
  • 200 - 239 damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+8 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 324 - 391 damage in weapon stats.

In fact damage will vary depending on a target:

  • 421 - 508 damage against organic targets (+30% Damage).
  • 226 - 273 damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+8 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 281 - 339 damage in weapon stats.

In fact damage will vary depending on a target:

  • 365 - 440 damage against organic targets (+30% Damage).
  • 196 - 237 damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+8 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 289 - 350 damage in weapon stats.

In fact damage will vary depending on a target:

  • 375 - 455 damage against mechanic targets (+30% Damage).
  • 202 - 244 damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+8 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 280 - 339 damage against all types of targets.

Field stripping results[]

Locations[]

Gallery[]

Advertisement