A pawn-shop piece. This and a six-pack make for one hell of a Saturday night.
The weapon alerts enemies (generates noise) in a 15 unit radius.
A very decent handgun, somewhat hindered only by its small range and low Armor Penetration. A character with 12 AP can empty all six chambers in one turn, doing up to 66 damage + critical hits + almost guaranteed bleeding wound. Its range can be increased by attaching a scope, and in this form it will serve you well until Los Angeles where there are better handguns to pick from (and where enemies become a little bit too armored).
- Ag Center: looted from Doctor Larsen.