Inside Project Darvin in Darwin Village, you must take Finster's Head to a room on the righthand side of the map. Using Cyborg Tech on a disbanded character, that character is then transported to the Mind Maze.
Once inside, this character will face a series of challenges as you proceed from room to room. You will face a few fights including the Night Terror, which if you can kill is worth 32,000 xp (double if you kill it in melee).
Various points will ask questions; these can be easily looked up for the trivia, or worked out for the math. There is a point of no return late in the maze as well. You are warned when you reach the tiles leading to it.
|Name||Type||Exp. Pts.||Maxcon||AC||Skill||Damage||Weapon type||Range||Group|
|Irwin John Finster||Robot||6||0-3||1||1||2d6+1||Melee||Melee||1|