Mind Maze is a "location" in Project Darwin. Plug Finster's head into the Mindlink at Project Darwin Upper Level. The one Ranger doing this must have the skill Cyborg Tech.
Gameplay[ | ]
Inside Project Darvin in Darwin Village, you must take Finster's Head to a room on the righthand side of the map. Using Cyborg Tech on a disbanded character, that character is then transported to the Mind Maze.
Once inside, this character will face a series of challenges as you proceed from room to room. You will face a few fights including the Night Terror, which if you can kill is worth 32,000 xp (double if you kill it in melee).
Various points will ask questions; these can be easily looked up for the trivia, or worked out for the math. There is a point of no return late in the maze as well. You are warned when you reach the tiles leading to it.
Fixed encounters[ | ]
Name | Type | Exp. Pts. | Maxcon | AC | Skill | Damage | Weapon type | Range | Group | |
---|---|---|---|---|---|---|---|---|---|---|
Night Terror | Mutant | 32000 | 8000-40000 | 0 | 1 | 5d6 | Melee | Melee | 1 | |
Lie Spider | Animal | 700 | 25-125 | 6 | 1 | 4d6 | Melee | Melee | 1 | |
Android | Cyborg | 120 | 7-37 | 3 | 25 | 6d6+1 | Semi-auto | Short | 1 | |
Psychopathic Android | Cyborg | 225 | 11-56 | 4 | 25 | 8d6+1 | Semi-auto | Short | 1 | |
Irwin John Finster | Robot | 6 | 0-3 | 1 | 1 | 2d6+1 | Melee | Melee | 1 | |
Finster Sinister | Robot | 200 | 10-50 | 4 | 40 | 6d6+1 | Automatic | Med | 1 | |
Finster Dexter | Robot | 200 | 10-50 | 4 | 40 | 6d6+1 | Automatic | Med | 1 | |
Finster Leviathan | Robot | 1200 | 300-1500 | 0 | 1 | 5d6+1 | Melee | Melee | 1 |
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