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Minigun is a heavy machine gun in Wasteland 3.

Icon disambig
For the Minigun in other Wasteland games, see Minigun.

Description[]

An adorable name for a hyperfast cannon that turns people into red mist.

Characteristics[]

The most powerful machine gun in the game even counting weapons from DLCs. However, it wastes ammo like crazy. Shortened Barrel Icon Mod ShortenedBarrel alongside with Toxic Linkage Icon Mod ToxicLinkage or Crippling Linkage Icon Mod CripplingLinkage or Razor Linkage Icon Mod RazorLinkage mods can almost triple this weapon's damage, giving the weapon 45 - 52 x18 (810 - 936) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely. Status effects will also be easily applied due to the large number of attempts per attack.

Physical damage maximization example
Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
  • 86 - 100 x18 (1548 - 1800) damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 124 - 148 x18 (2232 - 2664) damage in weapon stats.

In fact damage will vary depending on a target:

  • 161 - 192 x18 (2898 - 3456) damage against organic targets (+30% Damage).
  • 86 - 103 x18 (1548 - 1854) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 108 - 128 x18 (1944 - 2304) damage in weapon stats.

In fact damage will vary depending on a target:

  • 140 - 166 x18 (2520 - 2988) damage against organic targets (+30% Damage).
  • 75 - 89 x18 (1350 - 1602) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 111 - 132 x18 (1998 - 2376) damage in weapon stats.

In fact damage will vary depending on a target:

  • 144 - 171 x18 (2592 - 3078) damage against mechanic targets (+30% Damage).
  • 77 - 92 x18 (1386 - 1656) damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 108 - 128 x18 (1944 - 2304) damage against all types of targets.

Field stripping results[]

Locations[]

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