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Neutron Projector is a sniper rifle in Wasteland 3.

Icon disambig
For the Neutron Projector in other Wasteland games, see Neutron Projector.

Description[]

A deadly weapon. But if you only pull the trigger halfway, it just makes the target infertile.

Characteristics[]

The Neutron Projector is an energy-based sniper rifle which makes good use of energy cell ammo by doing an impressive amount of damage per shot. However, the traditional strengths of energy weapons (ignoring enemy armor and doing increased damage to robots and synths) are somewhat wasted on a sniper rifle, as they usually have high enough penetration to deal with robotic or heavily-armored enemies as is - all the while the -30% damage dealt to organic opponents remains an unpleasant drawback which might encourage the player to use the .50 caliber rifles instead. If, however, your team's sniper happens to be specialized in Weird Science as well, then the neutron projector makes for a great weapon choice that holds strong all the way until the endgame - its reduced damage can be easily negated through the bonus from the skill and ensuring that critical hits appear as often as possible - as well as putting precision strikes to good use. Despite preinstalled Energy damage, it is possible to convert this weapon to other damage types (Fire, Cold or Explosive) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Energy damage.

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely.

Energy damage maximization example

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

  • 550 - 738 damage in weapon stats.

In fact damage will vary depending on a target:

  • 715 - 959 damage against mechanic targets (+30% Damage).
  • 385 - 516 damage against organic targets (-30% Damage).
Fire damage maximization example

Applying all bonuses (+8 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 556 - 756 damage in weapon stats.

In fact damage will vary depending on a target:

  • 722 - 982 damage against organic targets (+30% Damage).
  • 389 - 529 damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+8 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 483 - 655 damage in weapon stats.

In fact damage will vary depending on a target:

  • 627 - 851 damage against organic targets (+30% Damage).
  • 338 - 458 damage against mechanic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+8 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 482 - 655 damage against all types of targets.

Field stripping results[]

Locations[]

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