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PDW-01 is a submachine gun in Wasteland 3.

Description[]

This military prototype uses explosive rounds. It turns targets into blackened, shredded meat.

Characteristics[]

Being less powerful than Ripper, this submachine gun is more ammo efficient. Despite preinstalled Explosive damage, it is possible to convert this weapon to other damage types (Fire, Cold or Energy) by using the appropriate damage type conversion mods. This won't add a second damage type but replace the originally installed Explosive damage.

Shortened Barrel Icon Mod ShortenedBarrel alongside with Toxic Linkage Icon Mod ToxicLinkage or Crippling Linkage Icon Mod CripplingLinkage or Razor Linkage Icon Mod RazorLinkage mods can heavily increase this weapon's damage, giving the weapon 66 - 79 x6 (396 - 474) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely.

Explosive damage maximization example
Applying all bonuses (+28 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
  • 205 - 246 x6 (1230 - 1476) damage against all types of targets.
Fire damage maximization example

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 195 - 239 x6 (1170 - 1434) damage in weapon stats.

In fact damage will vary depending on a target:

  • 253 - 310 x6 (1518 - 1860) damage against organic targets (+30% Damage).
  • 136 - 167 x6 (816 - 1002) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 169 - 207 x6 (1014 - 1242) damage in weapon stats.

In fact damage will vary depending on a target:

  • 219 - 269 x6 (1314 - 1614) damage against organic targets (+30% Damage).
  • 118 - 144 x6 (708 - 864) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 175 - 214 x6 (1050 - 1284) damage in weapon stats.

In fact damage will vary depending on a target:

  • 227 - 278 x6 (1362 - 1668) damage against mechanic targets (+30% Damage).
  • 122 - 149 x6 (732 - 894) damage against organic targets (-30% Damage).

Field stripping results[]

Locations[]

Gallery[]

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