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− | {{Games|WL2}}{{Tocright}} |
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− | {{upcoming|Last updated on {{#time:l j F Y|{{REVISIONTIMESTAMP}}}} at {{#time:g:ia|{{REVISIONTIMESTAMP}}}}}} |
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− | '''Frequently Asked Questions''' about ''[[Wasteland 2]]'' by [[InXile Entertainment]]. |
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+ | --><br/></span><!-- |
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+ | -->|<span class="va-outdent va-outdent-simple plainlinks" style="font-family: DejaVu Sans, sans-serif;">([[wikipedia:Wikipedia:Indentation#Outdenting|←]]) </span><!-- |
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− | ==Production and release== |
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+ | -->}}<!-- |
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− | ; What is Wasteland 2? |
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− | ''[[Wasteland 2]]'' is a future sequel to ''[[Wasteland]]'', a 1988 post-apocalyptic computer roleplaying game created by [[Interplay Productions]], which was the predecessor of the more widely known ''Fallout'' series. |
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+ | --></onlyinclude> |
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− | ; Who will be making it? |
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+ | {{Documentation}} |
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− | The founder of Interplay and one of the original designers of ''Wasteland'', [[Brian Fargo]], left Interplay and founded a new company called [[InXile Entertainment]] in 2003 and indicated that he wants to make a new ''Wasteland'' game. In 2012, he announced that the project would be funded via Kickstarter and that original ''Wasteland'' designers [[Alan Pavlish]], [[Ken St. Andre]], [[Liz Danforth]] and [[Michael A. Stackpole]] have joined the team. [[Obsidian]]'s Chief Creative Officer, [[Chris Avellone]], is also going to work with the team on the design and writing of the game. |
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+ | [[Category:Talk page templates]] |
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− | InXile also hired [[Jason Anderson]], one of the creators of ''Fallout'', as creative director for a new, unannounced role-playing game which might be ''Wasteland 2''<ref>[http://nma-fallout.com/forum/viewtopic.php?t=49755 Jason Anderson goes from Interplay to InXile] at No Mutants Allowed</ref>. He left the company in January 2011 to join Turtle Rock Studios, but his story and character designs will still be used in the game. |
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− | The music will be composed by [[Mark Morgan]], known for his ''Fallout'' and ''Fallout 2'' soundtracks, while concept art is being made by [[Andrée Wallin]]. |
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− | ; But didn't Electronic Arts own it? |
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− | The rights to the title were owned by Electronic Arts, but when they expired, Konami registered the trademark for use with their Yu-Gi-Oh series. In 2003, InXile acquired the rights to the ''Wasteland'' title from Konami. |
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− | |||
− | ; Is this the project known as Meantime? |
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− | No, ''[[Meantime]]'' was a game canceled in the early 1990s, which used an updated version of ''Wasteland''<nowiki>'s</nowiki> engine and was a sequel to ''Wasteland'' in terms of game mechanics, but had an entirely unrelated story focused on time travel. |
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− | ; Wasn't a Wasteland sequel released already? |
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− | ''[[Fountain of Dreams]]'' was initially marketed by Electronic Arts as a sequel to ''Wasteland'', but although it shared many gameplay mechanics with it, as well as a similar setting, it was created by an entirely different team and is not considered a "true" sequel. |
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− | While the ''[[fallout:|Fallout]]'' series is considered to be a spiritual successor to ''Wasteland'', it is not an official sequel (although it was initially developed as one), because Interplay did not have the rights to Wasteland at that point. |
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− | ; What platforms will it be released on? |
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− | On launch, it will be released for Windows, Mac and Linux. A tablet version might also be made in the future, while a console version is unlikely. |
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− | |||
− | ; Will the Wasteland 2 package include the first Wasteland as well? |
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− | Currently, inXile does not have the rights to re-release the original ''[[Wasteland]]'', as those rights are still with [[Electronic Arts]]. |
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− | |||
− | ; Will there be any DLC? |
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− | There will definitely be no day one DLC - everything is going into the game as it should be<ref name="NMA">[http://www.nma-fallout.com/forum/viewtopic.php?t=61125 Brian Fargo at No Mutants Allowed].</ref> |
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− | |||
− | ==Story== |
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− | ; Will the game be a remake or a sequel? Or maybe something unrelated? |
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− | Given that the title is ''Wasteland 2'', it appears that it will indeed be a sequel. |
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− | ; Where is the game set? |
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− | Brian Fargo confirmed that it is set in the Southwestern United States, just like the original ''Wasteland''<ref name="Massively" />. |
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− | ; When is the game set? |
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− | Given that Fargo confirmed that characters from the original game will reappear in the sequel, it is likely to be set some time after the original. |
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− | ; Who will be the main characters? |
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− | Just like in the original game, the player will control a squad of [[Desert Rangers]]<ref name="Massively" />. |
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− | ==Gameplay== |
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− | ; Will it be an action-RPG, like the new ''Bard's Tale''? |
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− | While InXile new ''Bard's Tale'' game was an action game light on RPG elements, Brian Fargo has indicated that he intends to make his new ''Wasteland'' more of an old-school RPG. |
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− | ; Will the same or similar character creation system be used? |
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− | The original game's mechanics were based directly on those used in the role-playing games ''Tunnels and Trolls'' and ''Mercenaries, Spies and Private Eyes'' created by [[Ken St. Andre]] and [[Michael Stackpole|Michael A. Stackpole]], who were also among the designers of ''Wasteland''. It is unknown whether it will also be used in the new game. |
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− | |||
− | ; Will we control the whole party like in the original or just the main character? |
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− | Like in the original ''Wasteland'', we will control an entire party of [[Desert Rangers]]<ref name="Massively">[http://massively.joystiq.com/2012/03/15/kickstarting-the-future-of-game-publishing-an-interview-with-br/ "Kickstarting the Future of Game Publishing"] - an interview with Brian Fargo at Massively</ref> |
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− | ; Will I be able to complete the game if I create just one character in the beginning? |
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− | Like the original game, Wasteland 2 will require a party to survive. That said, perhaps a solo character with all NPC recruits might be able to do it<ref name="Codex3">[http://www.rpgcodex.net/content.php?id=8046 Interview with Brian Fargo] at RPG Codex</ref> |
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− | ; Will the game contain any form of multiplayer? |
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− | InXile is looking into how to make the game more social. There are no current plans for a strong multiplayer component, but it has not been ruled out either<ref name="NMA" />. |
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− | ==Kickstarter/Pre-oder== |
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− | ; How can I contribute towards making the game? |
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− | Even though the [http://www.kickstarter.com/projects/inxile/wasteland-2 Kickstarter] project has finished, you can still contribute by pre-ordering the game from the official website. |
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− | |||
− | ; Can I get my copy of the game through Steam? |
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− | Absolutely. The digital copies will be made available through Steam and other, DRM free, digital distribution methods. |
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− | |||
− | ==References== |
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− | <references /> |
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− | |||
− | [[Category:Wasteland 2]] |
Latest revision as of 21:29, 1 May 2012
(←)
For outdenting a reply on a talk page when indentation gets too deep.
Usage
{{od}}
Parameters
<unnamed 1>
The previous level of indentation, i.e. the number of colons of the previous reply. Can be either a number (e.g. "3") or simply the colons themselves (":::"). If this parameter is not given, a simple small arrow will be displayed instead of the connector bar.
Examples
Without parameter
::Sample text {{od}}Reply
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(←) Reply
With parameter: number
:::Sample text {{od|3}}Reply
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┌─────────┘
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With parameter: colons
::::Sample text {{od|::::}}Reply
- Sample text
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