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Rattler is a handgun in Wasteland 3.

Description[ | ]

People have slapped some very nasty little packages together with little more than scrap and bad intentions.

Characteristics[ | ]

What a surprise! With the Shortened barrel the small, low-level Rattler becomes the most powerful pistol in the game and deals even more damage than the famous Man Cannon. Well, at the cost of huge ammunition consumption, of course. Shortened Barrel Icon Mod ShortenedBarrel alongside with Toxic Linkage Icon Mod ToxicLinkage or Crippling Linkage Icon Mod CripplingLinkage or Razor Linkage Icon Mod RazorLinkage mods skyrocket this weapon's damage, giving the weapon 32 - 33 x10 (320 - 330) damage per attack, at the cost of -10% Hit chance.

Damage can be farther increased by using damage type conversion mods, making this weapon to benefit from various bonuses, as well as +99 Armor penetration, which negates target's armor completely. Status effects will also be easily applied due to the large number of attempts per attack.

Physical damage maximization example
Applying all bonuses (+28 Damage +93% Ranged damage) leads to the following result:
  • 61 - 63 x10 (610 - 630) damage in weapon stats.
    The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.
Fire damage maximization example

Applying all bonuses (+20 Damage +50% Ranged damage +125% Fire damage) leads to the following result:

  • 81 - 84 x10 (810 - 840) damage in weapon stats.

In fact damage will vary depending on a target:

  • 105 - 109 x10 (1050 - 1090) damage against organic targets (+30% Damage).
  • 56 - 58 x10 (560 - 580) damage against mechanic targets (-30% Damage).
Cold damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +60% Cold damage) leads to the following result:

  • 70 - 73 x10 (700 - 730) damage in weapon stats.

In fact damage will vary depending on a target:

  • 91 - 94 x10 (910 - 940) damage against organic targets (+30% Damage).
  • 49 - 51 x10 (490 - 510) damage against mechanic targets (-30% Damage).
Energy damage maximization example

Applying all bonuses (+20 Damage +83% Ranged damage +65% Energy damage) leads to the following result:

  • 72 - 75 x10 (720 - 750) damage in weapon stats.

In fact damage will vary depending on a target:

  • 93 - 97 x10 (930 - 970) damage against mechanic targets (+30% Damage).
  • 50 - 52 x10 (500 - 520) damage against organic targets (-30% Damage).
Explosive damage maximization example
Applying all bonuses (+20 Damage +50% Ranged damage +95% Explosive damage) leads to the following result:
  • 70 - 73 x10 (700 - 730) damage against all types of targets.

Field stripping results[ | ]

Locations[ | ]

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