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WL2 Ranger concept.jpeg
It's the Hispanic Heritage Month at FANDOM! It's worth noting that Wasteland, 33 years ago, was one of the first games to allow players to create Hispanic characters with the nationality selection. What's more, the starting Hispanic character, Snake Vargas, eventually became one of the most important movers and shakers of the Arizona wasteland, saving the world twice over as a Desert Ranger! If you're interested in learning more about Hispanic heritage and how it's featured in modern entertainment, join the official Fandom HHM Discord server!

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This page lists rebalanced stats. If you're looking for weapon modifications this article will help.

If you're looking for weapons from the original game, this article will help.

To be changed

Melee Weapons[]

Bladed Weapons[]

First - original data then changed value.

Name Tier Action Points
per Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Knife 1-1 3 1.6x-2.5x 05-10->8-12 2 2.0 lbs $80 10% chance to apply Bleeding Wound
Sickle 1-2 3->4 1.7x-2.6x 06-09->10-20 2 4.0 lbs $150 10% chance to apply Bleeding Wound
Makeshift Machete 1-3 4->3 1.4x-1.7x 04-09->10-16 2 5.0 lbs $140 10% chance to apply Bleeding Wound
Makeshift Cleaver 2-1 3 1.6x-2.5x 07-10->14-18 3 6.0 lbs $265 Diagonal Attack, 10% chance to apply Bleeding Wound
Pickaxe 2-2 4 2.1x-3.0x 08-12->16-25 3 4.0 lbs $310 Diagonal Attack, 10% chance to apply Bleeding Wound
Combat Knife 3-1 3 1.9x-2.8x 10-15->18-28 4 4.0 lbs $400 10% chance to apply Bleeding Wound
Hatchet 3-2 4 1.8-2.7x 15-18->25-35 4 7.0 lbs $500 Diagonal Attack, 10% chance to apply Bleeding Wound
Fire Axe 4-1 5->4 2.1x-3.0x 28-35->28-45 5 7.0 lbs $585 Diagonal Attack, 10% chance to apply Bleeding Wound
Machete 4-2 4->3 1.5x-2.4x 17-24->24-32 5 4.0 lbs $675 10% chance to apply Bleeding Wound
Combat Machete 5-1 3 1.7x-2.6x 18-23->28-37 6 6.0 lbs $750 10% chance to apply Bleeding Wound
Sawsword 5-2 5->4 1.7x-2.6x 40-46 6 10.0 lbs $880 Diagonal Attack, 10% chance to apply Bleeding Wound
Makeshift Sword 6-1 4->3 2.1x-3.0x 17-24->32-40 7 9.0 lbs $1000 Diagonal Attack, 10% chance to apply Bleeding Wound
Proton Axe 6-2 6->4 2.6x-3.5x 35-52 7 17.0 lbs $1200 10% chance to apply Bleeding Wound, requires 6 Strength
Flux Reaver 5-2+ 6 2.1x-3.0x 34-42 6 15.0 lbs $910 Diagonal Attack, 10% chance to apply Bleeding Wound
Pocket Knife (Quest Item) 1+ 4 2.1x-3.0x 01-02 1 1.0 lbs $160 10% chance to apply Bleeding Wound
Shu-Model Ranger combat knife 1-1+ 3 1.6x-2.5x 05-08->10-15 2 4.0 lbs $130 70% chance of Opened Up
Syringe 1+ 3 2.4x 08-13 1 5.0 lbs $1 Diagonal Attack
The Face Ripper 3-1+ 4 2.6x-3.5x 10-15->14-22 4 6.0 lbs $460 30% chance of Face/Off
The Notch 2-2+ 5 2.1x-3.0x 14-20 3 4.0 lbs $310 Diagonal Attack, 60% chance of Locked
This is a Knife 5+ 3 2.1x-3.0x 25-34->35-44 6 7.0 lbs $1000 10% chance to apply Bleeding Wound
Unrequited Love 2-1+ 4 2.2x-3.2x 10-13 3 6.0 lbs $275 10% chance to apply Bleeding Wound

Blunt Weapons[]

Name Tier Action Points
per Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Stick 1-0 4 3.1x-4.0x 05-08 0 3.0 lbs $130 Diagonal Attack, 10% chance to apply Concussion
Barb Wire Bat 1-1 5 2.3x-3.2x 07-13 3 6.0 lbs $70 Diagonal Attack, 10% chance to apply Concussion
Nail Board 1-2 5 3.1x-4.0x 10-15 3 8.0 lbs $155 Diagonal Attack, 10% chance to apply Concussion
Hobo Basher 1-3 4 2.9x-3.8x 05-09 3 5.0 lbs $135 Diagonal Attack, 10% chance to apply Concussion
Pipe 2-1 5 3.1x-4.0x 14-19 4 5.0 lbs $270 Diagonal Attack, 10% chance to apply Concussion
Wooden Staff 2-2 4 2.1x-3.0x 09-13 4 7.0 lbs $315 Diagonal Attack, 10% chance to apply Concussion
Crowbar 3-1 3 2.7x-3.6x 12-16 5 6.0 lbs $410 Diagonal Attack, 10% chance to apply Concussion
Nightstick 3-2 4 2.6x-3.5x 16-21 5 3.0 lbs $490 Diagonal Attack, 10% chance to apply Concussion
Wrench 4-1 3 2.1x-3.0x 17-22 6 12.0 lbs $575 Diagonal Attack, 10% chance to apply Concussion
Rebar Staff 4-2 5 3.1x-4.0x 35-48 6 13.0 lbs $700 Diagonal Attack, 10% chance to apply Concussion
Makeshift Mace 5-1 6 2.1x-3.0x 42-60 9 14.0 lbs $935 Diagonal Attack, 10% chance to apply Concussion
Spiked Bat 5-2 4 2.1x-3.0x 18-27 9 9.0 lbs $750 Diagonal Attack, 10% chance to apply Concussion
Sledgehammer 6-1 5 2.3x-3.2x 45-65 10 12.0 lbs $1050 Diagonal Attack, 10% chance to apply Concussion
Plasma Hammer 6-2 5 2.6x-3.5x 55-75 10 17.0 lbs $1250 Diagonal Attack, 10% chance to apply Concussion
Ace's Wrench 1-1+ 5 3.1x 11-18 3 6.0 lbs $130 Diagonal Attack, 10% chance to apply Concussion
Spike Bat of Shame unique 4 3.1x-4.0x 16-23 3 9.0 lbs $105 Diagonal Attack, 10% chance to apply Concussion,
10% to inflict Shame
The Blood Staff (fake) 1-1+ 4 3.1x-4.0x 06-07 3 7.0 lbs $130 Diagonal Attack, 10% chance to apply Concussion
The Blood Staff 2-3+ 7 2.1x-3.0x 18-24 6 7.0 lbs $325 Diagonal Attack, 10% chance to apply Concussion
The Order 3-1+ 7 2.6x-3.5x 25-25 5 11.0 lbs $390 Diagonal Attack, 10% chance to apply Concussion,
fixed damage
The Truth 5-1+ 4 3.6x-4.5x 17-22 9 11.0 lbs $750 Diagonal Attack, 10% chance to apply Concussion,
+1 Kiss Ass, requires 5 CO and 7 STR to wield

Brawling[]

Name Tier Action Points
per Use
Critical
Multiplier
Damage Armor
Penetration
Weight Value Special Effect
Fists special 3 2.1-3.0x 01-03 0 0.0 lbs $0
Sap Gloves 1-1 2 1.5-2.4x 02-05 0 3.0 lbs $130 20% chance to apply Concussion
Brass Knuckles 2-1 3 1.6x-2.5x 06-09 1 5.0 lbs $265 20% chance to apply Concussion
Rebar Knuckles 3-1 4 3.1x-4.0x 08-11 3 2.0 lbs $400 20% chance to apply Concussion
Metal Nails 4-1 3 3.1x-4.0x 10-12 4 3.0 lbs $485 20% chance to apply Concussion
Boom Fist 5-1 4 3.1x-4.0x 11-15 5 5.0 lbs $660 20% chance to apply Concussion
Dragon's Claws 6-1 3 2.6x-3.5x 15-19 7 6.0 lbs $1100 20% chance to apply Concussion
Lexcanium's Bionic Arm special 3 2.1-3.0x 10-18 3 5.0 lbs $5 owned by Lexcanium, +2 Brawling
Toxx Claws 6-1+ 4 2.6x-3.5x 16-17 7 4.0 lbs $1170 60% to cause Opened Up
Upchucker 4-1+ 5 4.1x-5.0x 11-15 3 4.0 lbs $700 60% to cause Vomiting

Energy Weapons[]

Energy weapons are a different beast entirely, as rather than use conventional Penetration statistic, their performance depends entirely on how well armored their target is. In general, the higher the armor rating of the target, the better will the weapon perform (depending on its own Armor Threshold rating).

Name Tier Action Points
per Shot/Burst
Ammo
Type
Ammo
Capacity
Damage Rounds
per Shot/Burst
Range Armor
Threshold
TDM
Above/@/Below
Weight Value
Phase Blaster 1-1 3 Energy Cells 6 06-08->6-10 1 12m->18m 1 x0.4/x0.9/x2.2 3.0 lbs $70
Herbicide 1-2+ 6/8 Energy Cells 8 10-19->10-20 1/3 14m->20m 2 x0.4/x0.9/x2.2 6.0 lbs $157
Laser Carbine 2-1 -/6->-/7 Energy Cells 20 06-09->10-18 -/3 17m->20m 2 x0.5/x0.9/x2.4 5.0 lbs $315
Laser Pistol 2-2 3 Energy Cells 10 09-11->12-18 1 11m->18m 2 x0.4/x0.9/x2.3 3.0 lbs $271
Pulse Rifle 3-1 4/6->4/7 Energy Cells 10 13-17->17-28 1/3 12m->20m 3 x0.4/x0.9/x2.2 7.0 lbs $415
Meson Cannon 3-2 6->8 Energy Cells 5 30-38->50-70 1 20m 3 x0.4/x0.9/x2.2 9.0 lbs $515
Ion Blaster 4-1 4 Energy Cells 10 15-20->30-40 1 20m 4 x0.4/x0.9/x2.2 11.0 lbs $740
Plasma Beamer 4-2 4->5 Energy Cells 10 07-12->10-18 -/3 12m->20m 4 x0.4/x0.9/x2.2 7.0 lbs $570
Photon Cannon 5-1 6->7 Energy Cells 10 34-42->90-120 1 20m 5 x0.4/x0.9/x2.2 5.0 lbs $770
Neutron Projector 5-2 5->8 Energy Cells 10 40-52->90-110 1 30m 5 x0.4/x0.9/x2.4 13.0 lbs $910
Death Ray 6-1 6->7 Energy Cells 10 50-70->120-160 1 30m 6 x0.4/x0.9/x2.4 13.0 lbs $1275
Ion Beamer 6-2 -/4->-/5 Energy Cells 10 14-20->30-50 -/2 20m 6 x0.4/x0.9/x2.2 8.0 lbs $1050
Final Assessment 2-1 3 Energy Cells 12 11-17->15-20 1 10m->15m 3 x0.5/x1.0/x2.3 6.0 lbs $280
Gamma Ray Blaster unique 6/8 Energy Cells 20 40-65 1/3 20m 2 x0.4/x0.9/x2.2 5.0 lbs $130
WOPR Blaster 4-2+ 4 Energy Cells 10 15-20->25-50 1 20m 3 x0.4/x0.9/x2.2 9.0 lbs $125

Firearms[]

Assault Rifles[]

Name Tier Action Points
per Shot/Burst
Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Rounds
per Shot/Burst
Chance to
Jam
Armor
Penetration
Range Weight Value Special Effect Burst AC
M1 1-1 4 5.56mm 8 1.6x 06-12 1 3% 2 20m 6.0 lbs $70 10% chance to apply Bleeding Wound none
M14 1-2 4 5.56mm 20 2.2x 07-13 1 2% 2 22m 5.0 lbs $160 10% chance to apply Bleeding Wound none
Rust Bucket 1-3 5 5.56mm 20 1.5x 10-14 1 4% 2 18m 7.0 lbs $135 10% chance to apply Bleeding Wound none
M4 carbine 2-1 5/8->5/7 5.56mm 30 1.5x 19-27 1/3 4% 3 20m 8.0 lbs $260 10% chance to apply Bleeding Wound -15% -> -10%
FAMAS 2-2 4/5 5.56mm 25 1.7x 14-21 1/3 4% 3 24m 8.0 lbs $310 10% chance to apply Bleeding Wound -5% -> -15%
HK33 3-1 4/6 -> 4/5 5.56mm 20 1.6x 16-25 1/3 3% 4 20m 6.0 lbs $410 10% chance to apply Bleeding Wound -5% / -15%
M16 3-2 5/7 5.56mm 30 1.6x 37-48->27-38 1/3 3% 4 24m 7.0 lbs $490 10% chance to apply Bleeding Wound -15%
AK-47 4-1 5/7 7.62mm 30 2.4x 30-50 1/3 4% 5 22m 8.0 lbs $570 10% chance to apply Bleeding Wound -20% / -30%
AUG 4-2 4/6->4/5 5.56mm 30 1.7x 26-32 1/3 2% 5 22m 9.0 lbs $750 10% chance to apply Bleeding Wound -10% / -20%
G3 5-1 4/8->5/7 7.62mm 30 1.7x 20-34->40-66 1/3 2% 6 28m->22m 9.0 lbs $720 10% chance to apply Bleeding Wound -15% -> -25%
AK-97 5-2 5/7->4/5 7.62mm 30 1.5x 45-66->30-40 1/3 2% 6 35m 9.0 lbs $940 10% chance to apply Bleeding Wound -35% -> -25%
FN-Fal 6-1 4/6->4/5 7.62mm 30 1.5x 24-38->35-50 1/3 2% 7 26m->24m 7.0 lbs $1100 10% chance to apply Bleeding Wound -20% -> -25%
G41 6-2 5/7 7.62mm 30 1.6x 57-75 1/3 2% 7 35m->25m 8.0 lbs $1300 10% chance to apply Bleeding Wound -5% -> -25%
M16 (Bowling) 3-2+ 5/7 5.56mm 30 1.6x 37-48 1/3 95% 4 18m 7.0 lbs $240 10% chance to apply Bleeding Wound
Sweetness 2-1+ 5/6 5.56mm 30 1.8x 22-24 1/3 3% 3 20m 8.0 lbs $308 10% chance to apply Bleeding Wound
The Lariat 3-2+ 6 12 Gauge 1 2.4x 01 1 3% 1 18m 8.0 lbs $460 100% chance of All Tied Up
Wegman Aether Corrupter 2-2+ 6 5.56mm 6 2.2x 20-35 1 3% 4 20m 8.0 lbs $320 80% chance of Opened Up

Handguns[]

Name Tier Action Points
per Shot
Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Chance to
Jam
Armor
Penetration
Range Weight Value Special Effect
VP91Z 1-1 3 .38 Cal 8 1.5x 06-10 5% 1 12m 2.0 lbs $70 10% chance to apply Bleeding Wound
Ol' Navy Revolver 1-2 4 .38 Cal 6 1.7x 09-14->10-16 4% 1 10m->14m 2.0 lbs $158 10% chance to apply Bleeding Wound
.38 Semi-Automatic 1-3 3 .38 Cal 6 1.6x 07-12->10-15 4% 1 13m->16m 2.0 lbs $135 10% chance to apply Bleeding Wound
Marakov 2-1 3 .38 Cal 8 1.8x 09-15->10-20 4% 2 10m->16m 3.0 lbs $270 10% chance to apply Bleeding Wound
Midnight Special 2-2 2 .38 Cal 6 1.5x 07-11->8-14 3% 2 10m->14m 3.0 lbs $310 10% chance to apply Bleeding Wound
.38 Revolver 3-1 3 .38 Cal 6 1.6x 17-22->20-30 4%->0% 3->2 10m->16m 2.0 lbs $420 10% chance to apply Bleeding Wound
FFS Benetto 3-2 4 9mm 12 1.5x 20-30->25-35 5% 3 14m->18m 3.0 lbs $500 10% chance to apply Bleeding Wound
Click 17 4-1 4->3 9mm 12 1.5x 21-26->25-35 3% 4->3 10m->18m 4.0 lbs $550 10% chance to apply Bleeding Wound
.45 Peace Keeper 4-2 6 .45 Cal 6->4 2x 34-50->34-60 0% 4 12m->16m 3.0 lbs $725 10% chance to apply Bleeding Wound
Click 19 5-1 4->3 9mm 15 1.5x 24-38->30-50 2% 5->4 10m->18m 3.0 lbs $950 10% chance to apply Bleeding Wound
.45 Widow Maker 5-2 3->4 .45 Cal 6 1.5x 22-28->50-90 0% 5 12m->20m 4.0 lbs $780 10% chance to apply Bleeding Wound
Wasteland Hawk 6-1 4->3 .45 Cal 7 1.5x 30-40->50-90 2% 6->5 12m->19m 4.0 lbs $1040 10% chance to apply Bleeding Wound
M1911 6-2 6->4 .45 Cal 7 1.5x 50-70->60-110 0%->2% 7->5 12m->18m 3.0 lbs $1250 10% chance to apply Bleeding Wound
FFS Benetto (Bowling) 3-2+ 4 9mm 12 1.5x 20-30 95% 3 14m 3.0 lbs $250 10% chance to apply Bleeding Wound
Gold Engraved Derringer unique 3 .38 Cal 2 2.0x 08-09 4% 2 16m 1.0 lbs $17 10% chance to apply Bleeding Wound
Kymri's Warrior 6-1+ 4 .45 Cal 7 2x 29-36 2% 6 12m 4.0 lbs $1200 10% chance to apply Bleeding Wound
Rose's Thorn unique 4 12 Gauge 1 2x 05-13->8-16 4% 1 9m 2.0 lbs $146 10% chance to apply Bleeding Wound,
uses Shotgun shells, owned by Rose
The Blix 1-2+ 4 .38 Cal 6 1.6x 04-09 5% 1 10m 3.0 lbs $145 10% chance to apply Bleeding Wound,
+1 Leadership, +1 Smart Ass, -2 Luck
The Obliterator (for cheaters) unique 3 9mm 30 1.5x 500 0% 20 90m 3.0 lbs $1 10% chance to apply Bleeding Wound

Shotguns[]

Name Tier Action Points
per Shot/Burst
Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Rounds
per Shot/Burst
Chance to
Jam
Armor
Penetration
Range Weight Cone
Angle
Value Special Effect
Pump Shotgun 1-1 5->4 12 Gauge 7 1.5x 14-18->14-20 1 2% 1 12m 5.0 lbs 30° $65 10% to apply Bleeding Wound
Sawed Off 1-2 5/6->4/5 12 Gauge 2 1.5x 13-16->14-18 1/2 2% 1 9m 4.0 lbs 45° $160 10% to apply Bleeding Wound
Coach Gun 2-1 5 12 Gauge 2 2x 21-28->21-28x2 1 2% 2->1 12m 5.0 lbs 20° $270 10% to apply Bleeding Wound
Lever Action 2-2 5 12 Gauge 5->4 2x 18-34->24-40 1 2% 2 14m 6.0 lbs 30° $325 10% to apply Bleeding Wound
M-37 Pump Action 3-1 4 12 Gauge 6 1.6x 21-28->28-45 1 2% 3->2 12m 7.0 lbs 30° $415 10% to apply Bleeding Wound
SOSG 3-2 4 12 Gauge 12 2x 19-30->25-50 1 2% 3->2 14m 7.0 lbs 35° $490 10% to apply Bleeding Wound
Over Under 4-1 3/4 12 Gauge 2 2x 28-35->28-45 1 2% 4->3 13m 7.0 lbs 30° $570 10% to apply Bleeding Wound
Street Cleaner 4-2 4 12 Gauge 20 2x 20-37->35-60 1 2% 4->3 13m 10.0 lbs 40° $670 10% to apply Bleeding Wound
The Holdup 5-1 3 12 Gauge 5 2x 24-35->35-60 1 2% 5->3 13m 5.0 lbs 30° $800 10% to apply Bleeding Wound
Tactical Shotgun 5-2 4 12 Gauge 7 1.5x 33-48->55-80 1 2% 5->4 13m 8.0 lbs 25° $975 10% to apply Bleeding Wound
Spaz 12 6-1 5/8 12 Gauge 9 2x 55-70->55-80 1/3 2% 6->5 13m 7.0 lbs 30° $1050 10% to apply Bleeding Wound
Jackhammer 6-2 6->7 12 Gauge 10 2x 45-60->55-80 1 2% 6->5 13m 9.0 lbs 45° $1125 10% to apply Bleeding Wound
M-37 Pump Action (Bowling) 3-1+ 4 12 Gauge 6 1.6x 21-28 1 95% 3 12m 7.0 lbs 30° $208 10% to apply Bleeding Wound
Crowd Control Shotgun unique -/3 12 Gauge 2 1.3x 28-42->50-70 -/2 2% 7->5 10m 5.0 lbs 50° $75 10% to apply Crippled
Hoblet's Problem Solver 4-3+ 3/4 12 Gauge 2 2x 27-32->30-50 1/2 3% 4->3 13m 5.0 lbs 30° $6 10% to apply Bleeding Wound,
+1 Hard Ass
Mississippi Mule unique -/5 12 Gauge 2 1.2x 10-14->12-18 -/2 2% 2->1 9m 3.0 lbs 70° $130 10% to apply Bleeding Wound
The Roach 2-2+ 5 12 Gauge 12 2x 20-26 1 0% 3 8m 5.0 lbs 35° $300 10% to apply Bleeding Wound,
-10% Chance to Evade

Sniper Rifles[]

Name Tier Action Points
per Shot
Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Chance to
Jam
Armor
Penetration
Range Weight Value Special Effect
Hunting Rifle 1-1 7 .30-06 Cal 5 1.5x 12-16->12-20 2% 3 28m->30m 8.0 lbs $150 10% chance to apply Bleeding Wound
R270 1-2 6->5 .30-06 Cal 7 2.2x 15-27 4% 3 25m->30m 9.0 lbs $160 10% chance to apply Bleeding Wound
M40 1-3 6->7 .30-06 Cal 7 1.5x 17-21->27-38 3% 3 32m->36m 8.0 lbs $140 10% chance to apply Bleeding Wound
G43-W 2-1 6->7 .30-06 Cal 5 1.5x 24-32->38-50 4% 4 30m->36m 9.0 lbs $270 10% chance to apply Bleeding Wound
Karabiner 2-2 5 .30-06 Cal 10 2.4x 20-30->25-35 3% 4 24m->30m 10.0 lbs $280 10% chance to apply Bleeding Wound
Bullpup Sniper Rifle 3-1 5 .30-06 Cal 6 1.9x 35-45->35-50 4% 5 23m->30m 9.0 lbs $310 10% chance to apply Bleeding Wound
M24 3-2 6->7 .30-06 Cal 8 1.8x 42-56->52-76 4% 5 30m->36m 10.0 lbs $520 10% chance to apply Bleeding Wound
SR2000-Argent 4-1 6 7.62mm 15 1.8x 36-48->46-58 2% 6 26m->32m 9.0 lbs $610 10% chance to apply Bleeding Wound
SV-V 4-2 6->5 7.62mm 10 2.3x 40-56->50-66 2% 6 32m 10.0 lbs $725 10% chance to apply Bleeding Wound
Arctic Sniper 5-1 6 7.62mm 5 2x 50-64->75-95 3% 9 36m 11.0 lbs $760 10% chance to apply Bleeding Wound
SVD 5-2 5->7 7.62mm 10 1.7x 40-70->80-120 2% 9 34m->36m 10.0 lbs $1005 10% chance to apply Bleeding Wound
PSG1 6-1 6->5 7.62mm 10 2x 50-60->80-120 2% 10 36m 5.0 lbs $1090 10% chance to apply Bleeding Wound
.50 Anti-Materiel Rifle 6-2 7 .50 Cal 20 1.7x 110-140->120-150 0% 10 40m 25.0 lbs $1300 10% chance to apply Bleeding Wound
Bolt Action Rifle (Unfinished Weapon) 3+ 1 .30-06 Cal 20 1.0x 150 0% 10 40m 8.0 lbs $45
Bullpup Sniper Rifle (Bowling) 3-1+ 5 .30-06 Cal 6 1.9x 35-45 95% 5 23m 9.0 lbs $200 10% chance to apply Bleeding Wound
Charged Round Sniper Rifle unique 7 .30-06 Cal 7 2x 40-45->60-85 0% 6 32m->36m 8.0 lbs $120 100% chance of Burn
Honeydew's Rifle unique 6 .30-06 Cal 5 2x 12-13 0% 4 34m 5.0 lbs $120 10% chance to apply Bleeding Wound
Red Ryder BB Gun unique 6 .177 BBs 200 2x 01-03 5% 0 18m 3.0 lbs $75 100% to apply Eye Put Out
Sabra Marie 4-1+ 5 7.62mm 10 2x 10-98->30-98 2% 6 26m->32m 10.0 lbs $650 10% chance to apply Bleeding Wound
The Dragoon 6-2+ 8->7 .50 Cal 1 2.0x 140->140-160 2% 10 46m 22.0 lbs $1275 10% chance to apply Bleeding Wound,
fixed damage

Submachine Guns[]

Name Tier Action Points
per Burst
Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Rounds per
Burst
Chance to
Jam
Armor
Penetration
Range Weight Value Special Effect
Greaser 1-1 5 .38 Cal 30 1.5x 08-11 3 3% 2->1 12m 5.0 lbs $75 10% chance to apply Bleeding Wound
Mark II Sven 1-2 4->5 .38 Cal 32 1.6x 06-07->10-14 3 3% 2 16m 6.0 lbs $160 10% chance to apply Bleeding Wound
Mark 27 1-3 4->5 .38 Cal 32 1.7x 05-08->10-16 3 3% 2->1 14m 5.0 lbs $150 10% chance to apply Bleeding Wound
Skorpion 2-1 4 .38 Cal 20 1.5x 06-11->15-20 3 3% 2->1 15m 6.0 lbs $260 10% chance to apply Bleeding Wound
PP-81 2-2 5 .38 Cal 35 1.5x 08-12->25-35 4 3% 2->1 13m 5.0 lbs $315 10% chance to apply Bleeding Wound
Uzi 3-1 5/7 9mm 30 1.5x 16-23->20-30 3/6 3% 3->2 11m->13m 6.0 lbs $320 10% chance to apply Bleeding Wound
Mac 17 3-2 6 .45 Cal 30 1.5x 12-21->30-50 5->3 4% 3 15m->13m 5.0 lbs $510 10% chance to apply Bleeding Wound
TMP9 4-1 5/7 9mm 20 1.5x 13-22->25-35 4/7->3/5 2% 4->3 13m 7.0 lbs $600 10% chance to apply Bleeding Wound
Tommy Gun 4-2 5/7->6/7 .45 Cal 50 1.5x 14-19->30-50 5/8->3/4 3% 4 15m 9.0 lbs $700 10% chance to apply Bleeding Wound
MP5k 5-1 3/4->4/5 9mm 30 1.8x 11-15->20-30 3/5->3/4 2% 5->4 12m 7.0 lbs $780 10% chance to apply Bleeding Wound
MP5 5-2 5/6->5/7 9mm 30 1.5x 17-31->25-40 3/5 2% 5->4 11m->16m 8.0 lbs $960 10% chance to apply Bleeding Wound
UMP 6-1 4/6 .45 Cal 30 1.5x 13-17->30-50 3/7->3/5 2% 6 13m 6.0 lbs $1080 10% chance to apply Bleeding Wound
AR-Short .45 6-2 5/8->5/7 .45 Cal 30 1.5x 24-32->40-60 3/6->3/4 2% 6->5 16m 7.0 lbs $1270 10% chance to apply Bleeding Wound
Bad Attitude 1-1+ 5 .38 Cal 30 1.2x 08-10 3 3% 2 12m 6.0 lbs $150 10% chance to apply Bleeding Wound,
+1 Hard Ass; -1 Kiss Ass; -1 Smart Ass
Uzi (Bowling) 3-1+ 5/7 9mm 30 1.5x 16-23 3/6 95 3 11m 6.0 lbs $160 10% chance to apply Bleeding Wound
HLK 5-1 3/6->4/5 9mm 30 2.4x 13-16->20-30 3/6->3/4 2% 4->3 14m 7.0 lbs $935 10% chance to apply Bleeding Wound
Psoz, Mark II 2-1+ 5 .38 Cal 20 1.5x 16-19->15-25 3 3% 2->1 10m 6.0 lbs $280 10% chance to apply Bleeding Wound
The Eviscerator unique 6 .38 Cal 32 1.4x 22-25 6 3% 7 14m 4.0 lbs $95 20% chance for Bleeding Wound

Heavy Weapons[]

Machine Guns[]

Name Tier Action Points
per Burst

миниатюрами

Ammo
Type
Ammo
Capacity
Critical
Multiplier
Damage Rounds per
Burst
Chance to
Jam
Armor
Penetration
Range Weight Value Special Effect
M2 1-1 6 5.56mm 30 1.5x 04-07->6-12 8->5 2% 2 22m->24m 16.0 lbs $70 10% to apply Bleeding Wound
Bren 2-1 5 5.56mm 36 1.8x 09-14->18-28 5 2% 3 20m->24m 17.0 lbs $270 10% to apply Bleeding Wound
Bar 3-1 6->7 5.56mm 24 1.5x 15-22->20-30 6 2% 4 22m->24m 18.0 lbs $415 10% to apply Bleeding Wound
M60 4-1 5->6 7.62mm 100 1.5x 15-24->30-50 5 2% 5 24m->28m 19.0 lbs $600 10% to apply Bleeding Wound
Death Sifter 5-1 8 7.62mm 100 1.5x 17-25->40-60 6->5 2% 6 24m->28m 22.0 lbs $850 10% to apply Bleeding Wound
Minigun 6-1 7->6 7.62mm 200 1.6x 22-30->30-60 9 0% 7 24m->28m 30.0 lbs $1170 10% to apply Bleeding Wound
Big Betty 4-1+ 6->8 7.62mm 100 1.6x 10-20->25-40 6->5 1% 4 24m->28m 18.0 lbs $650 10% to apply Bleeding Wound
Bar (Bowling) 3-1 6 5.56mm 24 1.5x 15-22 6 95% 4 22m 18.0 lbs $205 10% to apply Bleeding Wound
The Mailinator 5-1+ 8 5.56mm 50 1.2x 11-13 10 2% 10 24m 18.0 lbs $284 10% to apply Bleeding Wound
The 3 6-1+ 6 7.62mm 204 15.0x 09-18 9 2% 6 18m 36.0 lbs $1230 10% to apply Bleeding Wound

Grenades[]

Name Tier Action Points
per Use
Damage Armor
Penetration
Radius Range Weight Value Special Effect
TNT 1 6 25 10 3m 15m 1.0 lbs $50
Pipe Bomb 2 6 50 10 3m 15m 2.0 lbs $150
Grenade 3 6 100 10 4m 15m 1.0 lbs $300
Dirty Grenade 4 6 15-20 10 6m 15m 1.0 lbs $75 creates Radiation Cloud

Rocket Launchers[]

Name Tier Action Points
per Use
Damage Armor
Penetration
Radius Range Weight Value Special Effect
Mangler 1-1 7 100 5 4m 25m 15.0 lbs $155
Sabot Rocket 2-1 7 150 7 5m 25m 15.0 lbs $300
LAW 3-1 7 200 9 6m 25m 15.0 lbs $500
RPG-7 5-1 7 500 10 7m 30m 20.0 lbs $700
Rauhman Candle 4-1+ 7 28-36 7 6m 25m 15.0 lbs $255 55% chance of Bombs Bursted in Air
or Rocket's Red Glare

References[]

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