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The Scorpitron 2.0 is a powerful combat robot, a more advanced version of the original Scorpitron. Instead of a continuous track design, the 2.0 version is a walker, able to move at quick speeds and quite capable of leveling buildings with its massive chassis.

Background[ | ]

A massive combat walker mass-produced at the government bunker beneath Seal Beach, the Scorpitron is a frightening monster built for navigating any kind of terrain, including urban ruins, and bringing a terrifying amount of weaponry to bear on its targets.

Wasteland 2[ | ]

Characteristics[ | ]

The Scorpitron is the most powerful combat synth encountered in the game. It boasts an insane amount of hit points and an array of weapons that will cause problems for all squads, no matter how well equipped they are. Luckily, it remains stationary in actual combat, meaning it's possible to stay at range and pelt it with gunfire. Of course, that isn't quite as obvious, as the synth has plenty of tricks up its sleeve:

  • Scorpitron tail: A rotary cannon mounted on the tail is the default weapon of the Scorpitron. Although it deals low damage per shot, it fires up to eight in a burst, making it a very dangerous tool
  • Flamethrower: For dealing with close range threats, the Scorpitron will switch for a single round to a flamethrower and sweep the area in front of it in a wide arc. It fires twice and deals damage on both passes.
  • Mini-scorpitron: The Scorpitron will fire miniature versions of itself from the launchers on its back. Four mini-scorpitrons are deployed and once they're gone or converted to the player's side(not immediate - for a minimum number of turns, maybe 3+?), the Scorpitron will deploy four more. The first batch is deployed at the beginning of combat automatically. Lost miniatures are replenished every four turns.

How to fight it?

  • Cover is essential against the Scorpitron. Without it, the Tail will chew Rangers apart.
  • The mini-Scorpitrons should be dealt with first. It's just 50 HP(Directors Cut they have 350), but each packs a mean punch and can seriously damage a Ranger party.
  • Brawlers and melee specialists should take care while fighting the Scorpitron, as it's very easy to get roasted by its flamethrower.
  • Explosives are bad. Do not waste high end explosives, like the RPG-7. They are much better used against group of enemies.
  • Bring tons of ammo. Wodpre rashi Karna das.

Precision attack effects[ | ]

  • Plating: +35% bonus damage and reduces armor by 75%
  • CPU: +15% bonus damage, chance to make it go berserk
  • Tail: Reduces enemy hit chance by 25%, chance to deal +50% damage and reduce the enemy damage by a further 25%
  • Legs: Reduces combat speed by 0.8, chance to inflict Shocked on the target

Locations[ | ]

  • The first Scorpitron 2.0 can be met in California, where the Rangers answer a distress call from Inglewood, from there it is a prolonged firefight between the Rangers and the behemoth that is the Scorpitron. It then appears again a handful of times, including during the final assault on the Citadel.

Wasteland 3[ | ]

The Scorpitron is an incredibly rare encounter that's also incredibly tough: Arguably even more so than in the previous game, as the Scorpitron is no longer stationary, but moves, attacks multiple times, and its weapons are even deadlier. On the other hand, you no longer have to put up with the mini-scorpitrons, so small blessings. It's considered a top level enemy and you even receive a special achievement and an ornament for defeating it.

Locations[ | ]

Gallery[ | ]

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