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Tinker is the cybernetic leader of the incursion at Damonta in Wasteland 2. She returns in Wasteland 3 as one of the synth refugees in Colorado.

Background[]

Wasteland 2[]

Though Tinker looks female, under her hooded cloak lurk completely artificial components, crafted by Matthias' machines as her body. The hard plastic shell and advanced artificial muscles conceal a terrifyingly intelligent creature, capable of performing cybernetic modifications on humans in the field without running the risk of infection or failure. More importantly, Tinker is a fervent believer in the creed of Matthias. This was the reason she was sent to Damonta, to awaken the legions of military robots sleeping in the airplane graveyard. She snuck into the town, set up an entire defensive network from the scraps of electronics remaining in it, and unleashed the robotic menace on the town. Then, she began building real soldiers for the Citadel: Lexicanum and Binh...

Wasteland 3[]

The figure is small-boned and lithe. Under the ragged clothing, her face is a patchwork nightmare of shattered plastic and twitching cogs.

Killed by the Rangers during the operation in Damonta, Tinker was salvaged by her faithful drones and brought to Denver, to the Machine Commune, which did its best to restore her to full functionality. Although severely damaged and warped, Tinker's mind remains as clear as it was in Damonta, nursing a hatred of the Desert Rangers and mankind - meat - that is almost unequaled in its ferocity and bitterness.

Interactions[]

Wasteland 2[]

WL2 Skill Icon Lockpicking
This character has other interactions.
  • Tinker will attack the Rangers shortly after they enter her field of view. She will be assisted by a large number of combat robots emerging from the scrap heaps in the hangar.

Quests[]

  • Tinker controls Binh's heart remotely and will detonate it if the Rangers continue to attack her after she drops down to half health. In order to sever the connection, the player has to hack the server in the corner opposite Lexicanum's cage (Computer Science) and then hack the terminal that says "Instigate Shortwave Receiver Short" at least two times, until you receive a message about a low whine that grows higher in pitch until it disappears into silence, and the Rangers get a distinct whiff of burnt plastic and ozone. Then it is safe to engage Tinker.

Wasteland 3[]

WL2 Skill Icon Lockpicking
This character has other interactions.
  • If entering the commune peacefully you can talk to her. Your companion Pizepi Joren will recognize her. If you pass a Kiss Ass test you can convince Tinker to think about ending the robot-human war. Doing so will be a positive point in your favor when taking the Machine Intelligence's morality test later.

Quests[]

  • Tinker is one of the targets whose head is needed for the Wolfe's Hunt side-quest. Use the dialogue option to fight on "even footing" to entice Tinker to move outside the commune for your fight, preventing other members of the machine commune from becoming aggressive.

Inventory[]

Wasteland 2[]

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