Wasteland Wiki
mNo edit summary
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Games|WL2}}
 
 
This page lists all '''armor'''<ref>[https://forums.inxile-entertainment.com/viewtopic.php?f=40&t=8677 inXile Forums Comprehensive Armor and Weapons List (Release Version)]</ref> in ''[[Wasteland 2]]''. For specifics on how armor works in combat, see [[armor penetration]].
 
This page lists all '''armor'''<ref>[https://forums.inxile-entertainment.com/viewtopic.php?f=40&t=8677 inXile Forums Comprehensive Armor and Weapons List (Release Version)]</ref> in ''[[Wasteland 2]]''. For specifics on how armor works in combat, see [[armor penetration]].
   
Line 7: Line 6:
 
Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.
 
Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.
   
{|class="va-table sortable"
+
{|class="wikitable sortable"
 
! Name
 
! Name
 
! Tier
 
! Tier
Line 62: Line 61:
 
All heavy armor suits have a minimal [[Strength]] requirement, which varies from armor to armor. Characters with lower Strength can equip these suits, but will suffer additional movement penalties on top of ones imposed by the suit, at a rate of -0.2 Combat Speed for every Strength point below the requirement.
 
All heavy armor suits have a minimal [[Strength]] requirement, which varies from armor to armor. Characters with lower Strength can equip these suits, but will suffer additional movement penalties on top of ones imposed by the suit, at a rate of -0.2 Combat Speed for every Strength point below the requirement.
   
{|class="va-table sortable"
+
{|class="wikitable sortable"
 
! Name
 
! Name
 
! Tier
 
! Tier
Line 117: Line 116:
 
Special armor refers to two suits that were supposed to be removed from broken [[toaster]]s. How they fit them inside remains a mystery.
 
Special armor refers to two suits that were supposed to be removed from broken [[toaster]]s. How they fit them inside remains a mystery.
   
{|class="va-table sortable"
+
{|class="wikitable sortable"
 
! Name
 
! Name
 
! Tier
 
! Tier

Revision as of 11:38, 20 September 2021

This page lists all armor[1] in Wasteland 2. For specifics on how armor works in combat, see armor penetration.

If you're looking for radiation suits, this article will help. If clothing, then this one will surely provide the relevant information.

Light

Light armor offers no movement penalties, but also doesn't offer the amount of protection heavy armor does.

Name Tier Armor
Class
Weight Value Combat Speed
Leather Jacket 1 2 5.0 lbs. $125
Bullet Proof Shirt 2 3 5.0 lbs. $300
Tactical Vest 3 4 7.0 lbs. $500
Kevlar Vest 4 5 9.0 lbs. $750
Kevlar Suit 5 6 11.0 lbs. $1000 -0.4 Combat Speed
Spectrum Assault Vest 6 7 13.0 lbs. $1250

Heavy

All heavy armor suits have a minimal Strength requirement, which varies from armor to armor. Characters with lower Strength can equip these suits, but will suffer additional movement penalties on top of ones imposed by the suit, at a rate of -0.2 Combat Speed for every Strength point below the requirement.

Name Tier Armor
Class
Weight Value Combat Speed
Goat Hide Armor 1 3 3.0 lbs. $125 -0.4 Combat Speed
-0.2 Combat Speed per every Strength below 5
Steel Plate Armor 2 4 7.0 lbs. $300 -0.8 Combat Speed
-0.2 Combat Speed per every Strength below 6
Combat Armor 3 5 9.0 lbs. $500 -0.4 Combat Speed
-0.2 Combat Speed per every Strength below 4
Mobile Infantry Armor 4 7 11.0 lbs. $750 -0.6 Combat Speed
-0.2 Combat Speed per every Strength below 4
Power Armor 5 9 13.0 lbs. $1000 -1.0 Combat Speed
Pseudo-Chitin Armor 6 10 15.0 lbs. $1250 -0.6 Combat Speed
-0.2 Combat Speed per every Strength below 7

Special

Special armor refers to two suits that were supposed to be removed from broken toasters. How they fit them inside remains a mystery.

Name Tier Armor
Class
Weight Value Combat Speed Special
Exoskeleton Unique 6 18.0 lbs $2000 -0.3 Combat Speed +1 Strength
Stabilized Armor Unique 8 25.0 lbs $2000 -0.8 Combat Speed
-0.2 Combat Speed per every Strength below 3
+1 Coordination

References