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Wasteland 2 weapon modifications[1] are upgrades for the various weapons the Rangers find in the wasteland. They can be bought from shops or created by field stripping weapons.

Stripping and modifying weapons requires Weaponsmithing. All weapon mods are considered rare items and theoretically stack in fives.

Mod compatibility[ | ]

Not all mods are compatible with all weapons. Brawling weapons, Grenades, Machine guns and Rocket launchers cannot apply any mods at all, while Bladed and Blunt weapons are limited to grip and weight mods. The rest conform to the following table:

Barrel Choke Underbarrel Magazine Scope Grip Weight
Assault rifles Yes Yes Yes Yes
Bladed weapons Yes Yes
Blunt weapons Yes Yes
Brawling weapons
Energy weapons Yes Yes
Handguns (pistols) Yes Yes Yes
Handguns (revolvers) Yes Yes
Shotguns Yes
Sniper rifles Yes Yes Yes Yes
Submachine guns Yes Yes Yes
Machine guns
Grenades
Rocket launchers

List of modifications[ | ]

Barrel mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Flash suppressor
T Inv Icon FlashSupress
5 +12% chance to hit 8 9 $185 4.0 lbs
Long barrel
T Inv Icon BarrelLong
3 +6% chance to hit
+5m optimal range
+6m max range
4 5 7 $120 3.0 lbs
Short barrel
T Inv Icon BarrelShort
1 +4% chance to hit
-2m optimal range
-4m max range
2 5 $75 2.0 lbs
Suppressor
T Inv Icon Silencer
4 -90 noise radius
+5% critical hit chance
6 8 $160 1.0 lbs
Computer-assisted barrel stabilizer
T Inv Icon BarrelCompAssist
Unique +15% chance to hit 9 10 $125 5.0 lbs

Shotgun chokes[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Full choke
T Inv Icon ChokeFull
3 +4m maximum range
-10 cone angle
4 4 5 $135 1.0 lbs
Improved mod choke
T Inv Icon ShotgunChoke C
4 +2m maximum range
-5 cone angle
6 8 $150 1.0 lbs
Open choke
T Inv Icon OpenChoke
1 -4m maximum range
+10 cone angle
1 1 2 $60 1.0 lbs
Computer-assisted choke
T Inv Icon CompAsstChoke
Unique +6 maximum range
+15% chance to hit
9 10 $125 1.0 lbs

Underbarrel mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Underbarrel flashlight
T Inv Icon Flashlight
1 +4% chance to hit 2 1 4 $62 3.0 lbs
Laser sight
T Inv Icon LaserSight
5 +15% chance to hit 7 10 $210 1.0 lbs

Magazine mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
High capacity mag
T Inv Icon HighCapMag
2 +4 magazine size
-2% chance to jam
4 4 5 $100 1.0 lbs
Quick mag
T Inv Icon QuckMag
4 -1 AP to reload
-3% chance to jam
7 9 $175 1.0 lbs
Sturdy mag
T Inv Icon SturdyMag
1 -4% chance to jam 1 1 2 $80 1.0 lbs

Scope mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Small scope
T Inv icon Scope
2 +3m max range 3 1 5 $110 1.0 lbs
High powered scope
T Inv Icon LargeScope
3 +7m maximum range 5 7 $160 1.0 lbs
Tactical scope
T Inv Icon Scope Tactical
4 +6m optimal range
+8m max range
7 9 $190 1.0 lbs
Cappen RPCDX
T Icon W Backer-Matej
Unique +2m optimal range
+10% chance to hit
9 10 $100 1.0 lbs
Computer-assisted targeting
T Inv Icon Comp-AssistScope
Unique +8m maximum range
+4m optimal range
+5% chance to hit
9 10 $100 1.0 lbs

Grip mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Grip tape
T Inv Icon Griptape
2 -1 AP attack cost 1 3 6 $90 1.0 lbs
Leather grip
T Inv Icon LeatherStrap
3 +2% chance to hit
-1 AP attack cost
5 4 6 $150 2.0 lbs

Weight mods[ | ]

Name Image Tier Effects Weaponsmithing
to Mount
Weaponsmithing
to Strip
Weaponsmithing
to Remove
Price Weight
Light weights
T Inv Icon WepWeightkit
3 +6% chance to hit 4 4 6 $136 4.0 lbs
Heavy weights
T Inv Icon GunweightHeavy
4 +8% critical hit chance 6 8 $180 8.0 lbs
Grand slam weight
T Inv Icon GrandSlamWeight
5 +15% critical hit chance
-10% chance to hit
8 10 $200 8.0 lbs
Computer-assisted stabilization
T Inv Icon CompAssistMelee
Unique +10% critical hit chance
+6% chance to hit
9 10 $165 3.0 lbs

References[ | ]

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