This page lists all Wasteland 2 weapons.[1] If you're looking for weapon modifications this article will help.
- If you're looking for weapons from the original game, this article will help.
Melee Weapons[]
The critical damage multiplier on all melee weapons scales with the Ranger's Strength. Use this table for reference:
Strength | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Bonus critical melee damage | 0 | +0.1 | +0.2 | +0.3 | +0.4 | +0.6 | +0.5 | +0.7 | +0.8 | +0.9 |
Bladed Weapons[]
Name | Tier | AP per Use |
Critical Multiplier |
Damage | Armor Penetration |
Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Knife | 1-1 | 3 | 1.8x | 06-09 | 2 | 2.0 lbs. | $80 | |
Shu-Model Ranger combat knife | 1-1+ | 3 | 1.8x | 07-11 | 2 | 4.0 lbs. | $130 | 70% to cause Opened Up |
Sickle | 1-2 | 4 | 1.8x | 11-14 | 2 | 4.0 lbs. | $150 | |
Makeshift Machete | 1-3 | 3 | 1.8x | 07-10 | 2 | 5.0 lbs. | $140 | Diagonal Attack |
Makeshift Cleaver | 2-1 | 3 | 1.6x | 13-16 | 3 | 6.0 lbs. | $315 | Diagonal Attack |
Unrequited Love | 2-1+ | 3 | 1.3x | 18-23 | 3 | 6.0 lbs. | $330 | |
Pickaxe | 2-2 | 4 | 2.1x | 22-27 | 3 | 4.0 lbs. | $370 | Diagonal Attack |
The Notch | 2-2+ | 4 | 2.1x | 24-30 | 3 | 4.0 lbs. | $380 | Diagonal Attack 60% to cause Blocked |
Combat Knife | 3-1 | 3 | 1.9x | 20-28 | 4 | 4.0 lbs. | $520 | |
The Face Ripper | 3-1+ | 4 | 2.6x | 22-30 | 4 | 6.0 lbs. | $600 | 30% to cause Face/Off |
Hatchet | 3-2 | 4 | 1.7x | 38-46 | 4 | 7.0 lbs. | $650 | Diagonal Attack |
Fire Axe | 4-1 | 3 | 2.1x | 35-41 | 5 | 7.0 lbs. | $585 | Diagonal Attack |
Pat the Ax | 4-1+ | 3 | 2.1x | 37-43 | 5 | 10.0 lbs. | $845 | Diagonal Attack |
Machete | 4-2 | 4 | 1.5x | 58-72 | 5 | 4.0 lbs. | $910 | |
Combat Machete | 5-1 | 3 | 1.6x | 51-66 | 6 | 6.0 lbs. | $1050 | |
Sawsword | 5-2 | 4 | 1.7x | 86-101 | 6 | 10.0 lbs. | $1230 | Diagonal Attack |
Flux Reaver | 5-2+ | 4 | 2.1x | 89-104 | 6 | 15.0 lbs. | $1275 | Diagonal Attack |
Makeshift Sword | 6-1 | 3 | 2.1x | 70-85 | 7 | 9.0 lbs. | $1450 | Diagonal Attack |
Proton Axe | 6-2 | 4 | 2.6x | 119-140 | 7 | 17.0 lbs. | $1750 | Requires 6 Strength |
Pocket Knife (Quest Item) | Unique | 3 | 2.1x | 01-03 | 1 | 1.0 lbs. | $160 | |
Syringe | Unique | 3 | 2.1x | 08-12 | 1 | 5.0 lbs. | $20 | Applies Junkie Fever |
This is a Knife | Unique | 3 | 2.1x | 80-92 | 6 | 7.0 lbs. | $1250 | 30% to apply Bleeding Wound |
Blunt Weapons[]
Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. This was removed in Director's Cut.
Name | Tier | AP per Use |
Critical Multiplier |
Damage | Armor Penetration |
Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Stick | 1-0 | 4 | 3.1x | 07-12 | 0 | 3.0 lbs. | $130 | Diagonal Attack |
Barb Wire Bat | 1-1 | 4 | 2.3x | 08-15 | 3 | 6.0 lbs. | $70 | Diagonal Attack |
The Blood Staff (fake) | 1-1+ | 4 | 3.1x | 09-16 | 3 | 7.0 lbs. | $130 | Diagonal Attack |
Nail Board | 1-2 | 5 | 3.1x | 13-24 | 3 | 8.0 lbs. | $155 | Diagonal Attack |
Hobo Basher | 1-3 | 4 | 2.9x | 10-17 | 3 | 5.0 lbs. | $135 | Diagonal Attack |
Pipe | 2-1 | 4 | 3.1x | 17-27 | 4 | 5.0 lbs. | $325 | |
Wooden Staff | 2-2 | 5 | 2.1x | 29-41 | 4 | 7.0 lbs. | $380 | Diagonal Attack |
The Blood Staff | 2-3 | 5 | 2.1x | 32-44 | 5 | 7.0 lbs. | $390 | Diagonal Attack |
Crowbar | 3-1 | 4 | 2.7x | 31-45 | 5 | 6.0 lbs. | $535 | Diagonal Attack |
The Order | 3-1+ | 4 | 2.5x | 35-48 | 5 | 11.0 lbs. | $510 | Diagonal Attack |
Nightstick | 3-2 | 5 | 2.6x | 51-69 | 5 | 3.0 lbs. | $640 | |
Wrench | 4-1 | 4 | 2.1x | 50-68 | 6 | 12.0 lbs. | $775 | Diagonal Attack |
Rebar Staff | 4-2 | 5 | 3.1x | 79-108 | 6 | 13.0 lbs. | $945 | Diagonal Attack |
Makeshift Mace | 5-1 | 5 | 2.1x | 123-150 | 9 | 14.0 lbs. | $1310 | Diagonal Attack |
Truth | 5-1+ | 4 | 3.6x | 75-102 | 9 | 11.0 lbs. | $1100 | Diagonal Attack 25% to apply Concussion +1 Kiss Ass -20% CtH per every Coordination below 5 -20% CtH per every Strength below 7 |
Spiked Bat | 5-2 | 4 | 2.1x | 74-98 | 9 | 9.0 lbs. | $1050 | Diagonal Attack |
Sledgehammer | 6-1 | 4 | 2.3x | 105-130 | 9 | 12.0 lbs. | $1525 | Diagonal Attack |
Plasma Hammer | 6-2 | 5 | 2.3x | 165-195 | 9 | 17.0 lbs. | $1800 | Diagonal Attack |
Ace's Wrench | Unique | 4 | 3.1x | 11-18 | 3 | 6.0 lbs. | $130 | Diagonal Attack |
Spike Bat of Shame | Unique | 4 | 3.1x | 78-108 | 3 | 9.0 lbs. | $105 | Diagonal Attack 10% to inflict Shamed |
Brawling[]
Name | Tier | AP per Use |
Critical Multiplier |
Damage | Armor Penetration |
Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Sap Gloves | 1-1 | 2 | 1.5x | 03-05 | 0 | 3.0 lbs. | $130 | |
Brass Knuckles | 2-1 | 3 | 1.6x | 10-12 | 1 | 5.0 lbs. | $320 | |
Beer Knuckles | 2-1+ | 3 | 1.6x | 12-14 | 1 | 5.0 lbs. | $360 | Applies Bleeding Wound |
Rebar Knuckles | 3-1 | 3 | 3.1x | 17-22 | 3 | 2.0 lbs. | $520 | |
Metal Nails | 4-1 | 3 | 3.1x | 28-32 | 4 | 3.0 lbs. | $655 | |
Upchucker | 4-1+ | 3 | 4.1x | 27-30 | 4 | 4.0 lbs. | $700 | 60% to cause Vomiting |
Boom Fist | 5-1 | 4 | 3.1x | 39-48 | 5 | 5.0 lbs. | $925 | |
Dragon's Claws | 6-1 | 3 | 2.6x | 55-65 | 7 | 6.0 lbs. | $1595 | |
Toxx Claws | 6-1+ | 3 | 2.6x | 53-62 | 7 | 4.0 lbs. | $1170 | 60% to cause Opened Up |
Fists | Special | 3 | 2.1x | 01-03 | 0 | 0.0 lbs. | $0 | |
Lexcanium's Bionic Arm | Special | 3 | 2.1x | 18-24 | 3 | 5.0 lbs. | $5 | +2 Brawling 20% to apply Concussion Owned by Lexcanium |
Energy Weapons[]
Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor.
Name | Tier | AP per Shot/Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Conductive/ Not Conductive |
Damage | Rounds per Shot/Burst |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Phase Blaster | 1-1 | 4/- | Energy Cells | 6 | 4 | 2.5x/0.4x | 06-08 | 1/- | 12m | 3.0 lbs. | $70 | |
Herbicide | 1-2 | 5/6 | Energy Cells | 8 | 6 | 2.5x/0.4x | 09-16 | 1/2 | 14m | 6.0 lbs. | $157 | |
Laser Pistol | 2-1 | 3/- | Energy Cells | 10 | 4 | 2.3x/0.5x | 09-15 | 1/- | 11m | 3.0 lbs. | $325 | |
Final Assessment | 2-1+ | 3/- | Energy Cells | 12 | 4 | 2.3x/0.5x | 11-17 | 1/- | 10m | 6.0 lbs. | $335 | |
Laser Carbine | 2-2 | -/6 | Energy Cells | 20 | 6 | 2.4x/0.6x | 08-12 | -/3 | 17m | 5.0 lbs. | $375 | |
Pulse Rifle | 3-1 | 4/6 | Energy Cells | 10 | 5 | 2.2x/0.6x | 18-23 | 1/3 | 12m | 7.0 lbs. | $540 | |
Meson Cannon | 3-2 | 6/- | Energy Cells | 5 | 6 | 2.2x/0.6x | 30-38 | 1/- | 20m | 9.0 lbs. | $670 | |
Xenon Cannon | 3-2+ | 6/- | Energy Cells | 5 | 6 | 2.2x/0.4x | 32-42 | 1/- | 20m | 12.0 lbs. | $780 | Applies Laser Burn |
Plasma Beamer | 4-1 | -/4 | Energy Cells | 10 | 3 | 2.3x/0.6x | 25-30 | -/3 | 12m | 7.0 lbs. | $770 | |
Ion Blaster | 4-2 | 4/- | Energy Cells | 10 | 4 | 2.3x/0.6x | 40-45 | 1/- | 20m | 11.0 lbs. | $1000 | |
WOPR Blaster | 4-2+ | 4/- | Energy Cells | 10 | 4 | 2.3x/0.4x | 41-52 | 1/- | 20m | 5.0 lbs. | $980 | |
Photon Cannon | 5-1 | 6/- | Energy Cells | 10 | 6 | 2.3x/0.6x | 34-42 | 1/- | 20m | 5.0 lbs. | $1080 | |
Neutron Projector | 5-2 | 5/- | Energy Cells | 10 | 5 | 2.4x/0.6x | 40-52 | 1/- | 30m | 13.0 lbs. | $1280 | |
Ion Beamer | 6-1 | -/4 | Energy Cells | 10 | 3 | 2.4x/0.6x | 30-35 | -/2 | 20m | 8.0 lbs. | $1520 | |
Death Ray | 6-2 | 6/- | Energy Cells | 10 | 6 | 2.5x/0.7x | 50-70 | 1/- | 30m | 13.0 lbs. | $1850 | |
Gamma Ray Blaster | Unique | 5/6 | Energy Cells | 20 | 5 | 2.3x/0.5x | 40-65 | 1/3 | 20m | 5.0 lbs. | $130 |
Firearms[]
Note: Formerly, all assault rifles had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.
Assault Rifles[]
Name | Tier | AP per Shot/Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Rounds per Shot/Burst |
Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M1 | 1-1 | 4/- | 5.56mm | 8 | 5 | 1.5x | 07-12 | 1/- | 2% | 5 | 2 | 20m | 6.0 lbs. | $70 | |
M14 | 1-2 | 5/- | 5.56mm | 20 | 5 | 2.0x | 14-18 | 1/- | 2% | 6 | 2 | 28m | 5.0 lbs. | $160 | |
Rust Bucket | 1-3 | 4/- | 5.56mm | 20 | 5 | 1.7x | 09-14 | 1/- | 3% | 6 | 2 | 22m | 7.0 lbs. | $135 | |
M4 Carbine | 2-1 | 5/7 | 5.56mm | 30 | 5 | 1.5x | 19-27 | 1/2 | 3% | 6 | 3 | 20m | 8.0 lbs. | $310 | |
Sweetness | 2-1+ | 4/6 | 5.56mm | 30 | 5 | 1.8x | 44-60 | 1/2 | 3% | 6 | 5 | 20m | 8.0 lbs. | $290 | |
FAMAS | 2-2 | 4/6 | 5.56mm | 25 | 5 | 1.7x | 17-30 | 1/2 | 3% | 6 | 3 | 24m | 8.0 lbs. | $370 | |
Wegman Aether Corrupter | 2-2+ | 6/- | 5.56mm | 6 | 6 | 2.2x | 20-35 | 1/- | 2% | 7 | 4 | 20m | 8.0 lbs. | $385 | 80% to cause Opened Up |
HK33 | 3-1 | 4/6 | 5.56mm | 20 | 5 | 1.6x | 25-35 | 1/2 | 2% | 6 | 4 | 22m | 6.0 lbs. | $530 | |
M16 | 3-2 | 5/7 | 5.56mm | 30 | 6 | 1.6x | 45-59 | 1/2 | 2% | 5 | 4 | 20m | 7.0 lbs. | $635 | |
M16 (Bowling) | 3-2+ | 5/7 | 5.56mm | 30 | 6 | 1.6x | 45-59 | 1/2 | 95% | 5 | 4 | 20m | 7.0 lbs. | $240 | |
The Lariat | 3-2+ | 6/- | 12 Gauge | 1 | 6 | 2.4x | 01 | 1/- | 3% | 7 | 1 | 18m | 8.0 lbs. | $600 | Causes All Tied Up |
AK-47 | 4-1 | 4/6 | 7.62mm | 30 | 7 | 2.4x | 40-57 | 1/2 | 3% | 8 | 5 | 22m | 8.0 lbs. | $770 | |
Martha | 4-1+ | -/5 | 7.62mm | 40 | 7 | 1.6x | 20-30 | -/20 | 4% | 8 | 4 | 15m | 8.0 lbs. | $875 | |
AUG | 4-2 | 5/7 | 5.56mm | 30 | 5 | 1.7x | 70-85 | 1/2 | 3% | 6 | 5 | 19m | 9.0 lbs. | $945 | |
G3 | 5-1 | 4/6 | 7.62mm | 30 | 5 | 1.7x | 64-77 | 1/2 | 2% | 6 | 6 | 23m | 9.0 lbs. | $1015 | |
AK-97 | 5-2 | 5/7 | 7.62mm | 30 | 6 | 1.5x | 100-125 | 1/2 | 2% | 6 | 6 | 20m | 9.0 lbs. | $1315 | |
FN-Fal | 6-1 | 4/6 | 7.62mm | 30 | 6 | 1.5x | 90-107 | 1/2 | 2% | 7 | 7 | 26m | 7.0 lbs. | $1595 | |
G41 | 6-2 | 5/7 | 7.62mm | 30 | 4 | 1.6x | 150-180 | 1/2 | 2% | 5 | 7 | 23m | 8.0 lbs. | $1885 | |
M41A | 6-2+ | -/6 | 7.62mm | 20 | 6 | 1.5x | 80-95 | -/5 | 2% | 5 | 6 | 20m | 11.0 lbs. | $2175 |
Handguns[]
Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.
Name | Tier | AP per Shot/Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Rounds per Shot/Burst |
Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
VP91Z | 1-1 | 3/- | .38 Cal | 8 | 3 | 1.5x | 05-08 | 1/- | 4% | 5 | 1 | 12m | 2.0 lbs. | $70 | |
Ol' Navy Revolver | 1-2 | 4/- | .38 Cal | 6 | 3 | 2.0x | 10-14 | 1/- | 3% | 6 | 1 | 10m | 2.0 lbs | $158 | |
The Blix | 1-2+ | 3/- | .38 Cal | 6 | 3 | 1.6x | 12-17 | 1/- | 4% | 6 | 1 | 10m | 3.0 lbs. | $145 | +1 Smart Ass +1 Leadership -2 Luck |
.38 Semi-Automatic | 1-3 | 3/- | .38 Cal | 6 | 3 | 2.0x | 07-09 | 1/- | 3% | 5 | 1 | 13m | 2.0 lbs. | $135 | |
Marakov | 2-1 | 3/- | .38 Cal | 8 | 4 | 1.8x | 10-15 | 1/- | 3% | 5 | 2 | 12m | 3.0 lbs. | $325 | |
Midnight Special | 2-2 | 3/- | .38 Cal | 6 | 3 | 1.7x | 14-20 | 1/- | 2% | 4 | 2 | 11m | 3.0 lbs. | $370 | |
.38 Revolver | 3-1 | 3/- | .38 Cal | 6 | 4 | 1.6x | 19-24 | 1/- | 3% | 5 | 3 | 10m | 2.0 lbs. | $545 | |
Smokey | 3-1+ | 3/- | .38 Cal | 6 | 4/- | 2.0x | 24-30 | 1/- | 4% | 5 | 3 | 9m | 2.0 lbs. | $625 | |
FFS Benetto | 3-2 | 4/- | 9mm | 12 | 5 | 1.5x | 36-42 | 1/- | 4% | 6 | 3 | 14m | 2.0 lbs. | $650 | |
FFS Benetto (Bowling) | 3-2+ | 4/- | 9mm | 12 | 5 | 1.5x | 36-42 | 1/- | 95% | 6 | 3 | 14m | 2.0 lbs. | $250 | |
Click 17 | 4-1 | 3/- | 9mm | 12 | 5 | 1.5x | 33-38 | 1/- | 2% | 6 | 4 | 12m | 4.0 lbs. | $740 | |
The Clipper | 4-1+ | 3/7 | 9mm | 12 | 5 | 1.5x | 38-42 | 1/3 | 2% | 6 | 4 | 10m | 5.0 lbs. | $910 | |
.45 Peace Keeper | 4-2 | 4/- | .45 Cal | 6 | 5 | 2.0x | 57-65 | 1/- | 0% | 6 | 4 | 9m | 3.0 lbs. | $980 | |
.45 Widow Maker | 5-1 | 3/- | .45 Cal | 6 | 4 | 1.5x | 44-53 | 1/- | 0% | 5 | 5 | 11m | 4.0 lbs. | $1090 | |
Click 19 | 5-2 | 4/- | 9mm | 15 | 5 | 1.5x | 76-86 | 1/- | 2% | 6 | 5 | 13m | 3.0 lbs. | $1350 | |
Wasteland Hawk | 6-1 | 3/- | .45 Cal | 7 | 5 | 1.5x | 66-76 | 1/- | 2% | 6 | 6 | 14m | 4.0 lbs. | $1500 | |
Kymri's Warrior | 6-1+ | 3/- | .45 Cal | 7 | 6 | 2.0x | 84-98 | 1/- | 2% | 6 | 7 | 12m | 4.0 lbs. | $1740 | |
M1911 | 6-2 | 4/- | .45 Cal | 7 | 5 | 1.5x | 100-135 | 1/- | 0% | 5 | 7 | 15m | 3.0 lbs. | $1810 | |
Gold Engraved Derringer | Unique | 3/- | .38 Cal | 2 | 3 | 2.0x | 08-09 | 1/- | 3% | 6 | 2 | 16m | 1.0 lbs | $125 | |
The Obliterator (for cheaters) | Unique | 3/- | 9mm | 30 | 1 | 1.5x | 500 | 1/- | 0% | 2 | 20 | 90m | 3.0 lbs. | $1 | |
Rose's Thorn | Unique | 3/- | 12 Gauge | 1 | 3 | 2.0x | 05-13 | 1/- | 3% | 3 | 1 | 9m | 2.0 lbs. | $146 | Owned by Rose |
Shotguns[]
Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. This was removed in Director's Cut.
Name | Tier | AP per Shot/Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Rounds per Shot/Burst |
Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Cone Angle |
Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pump Shotgun | 1-1 | 5/- | 12 Gauge | 7 | 5 | 1.5x | 09-14 | 1/- | 2% | 6 | 1 | 12m | 5.0 lbs. | 30° | $65 | |
Sawed-Off | 1-2 | 5/7 | 12 Gauge | 2 | 5 | 1.5x | 13-19 | 1/2 | 2% | 6 | 1 | 9m | 4.0 lbs. | 40° | $160 | |
Coach Gun | 2-1 | 5/- | 12 Gauge | 2 | 3 | 2.0x | 20-24 | 1/- | 2% | 6 | 2 | 12m | 5.0 lbs. | 20° | $325 | |
The Red Ryder Rides Again | 2-1+ | 5/- | 12 Gauge | 1 | 2 | 2.0x | 38-43 | 1/- | 2% | 4 | 3 | 14m | 6.0 lbs. | 15° | $350 | |
Lever Action | 2-2 | 6/- | 12 Gauge | 5 | 5 | 2.0x | 33-40 | 1/- | 2% | 6 | 2 | 10m | 6.0 lbs. | 30° | $390 | |
The Roach | 2-2+ | 5/- | 12 Gauge | 12 | 5 | 2.0x | 32-39 | 1/- | 0% | 3 | 2 | 8m | 5.0 lbs. | 35° | $360 | -10% Chance to Evade |
M-37 Pump Action | 3-1 | 6/- | 12 Gauge | 6 | 6 | 1.6x | 41-48 | 1/- | 2% | 7 | 3 | 12m | 7.0 lbs. | 30° | $540 | |
M-37 Pump Action (Bowling) | 3-1+ | 6/- | 12 Gauge | 6 | 6 | 1.6x | 41-48 | 1/- | 95% | 7 | 3 | 12m | 7.0 lbs. | 30° | $208 | |
SOSG | 3-2 | 5/- | 12 Gauge | 6 | 5 | 2.0x | 47-58 | 1/- | 2% | 7 | 3 | 9m | 7.0 lbs. | 35° | $635 | |
Over Under | 4-1 | 5/6 | 12 Gauge | 2 | 4 | 2.0x | 61-65 | 1/2 | 2% | 5 | 4 | 10m | 7.0 lbs. | 30° | $770 | |
Street Cleaner | 4-2 | 6/- | 12 Gauge | 20 | 6 | 2.0x | 81-90 | 1/- | 2% | 5 | 4 | 13m | 10.0 lbs. | 40° | $905 | |
Hoblet's Problem Solver | 4-3+ | 5/7 | 12 Gauge | 2 | 4 | 2.0x | 27-32 | 1/2 | 2% | 5 | 4 | 13m | 7.0 lbs | 30° | $805 | +1 Hard Ass 10% to apply Bleeding Wound |
The Holdup | 5-1 | 5/- | 12 Gauge | 5 | 4 | 2.0x | 77-84 | 1/- | 2% | 5 | 5 | 9m | 5.0 lbs. | 30° | $1120 | |
Tactical Shotgun | 5-2 | 6/- | 12 Gauge | 7 | 5 | 1.5x | 110-125 | 1/- | 2% | 5 | 5 | 12m | 8.0 lbs. | 25° | $1365 | |
Spaz 12 | 6-1 | 5/7 | 12 Gauge | 9 | 4 | 2.0x | 105-129 | 1/2 | 2% | 5 | 6 | 11m | 7.0 lbs. | 40° | $1525 | |
Jackhammer | 6-2 | 6/8 | 12 Gauge | 10 | 6 | 2.0x | 168-182 | 1/2 | 2% | 6 | 6 | 13m | 9.0 lbs. | 45° | $1630 | |
Infernator | 6-2+ | 6/- | 12 Gauge | 10 | 6 | 2.0x | 168-182 | 1/- | 2% | 6 | 6 | 13m | 10.0 lbs. | 45° | $1885 | Applies On Fire |
Crowd Control Shotgun | Unique | -/3 | 12 Gauge | 2 | 4 | 1.3x | 28-42 | -/2 | 2% | 5 | 7 | 10m | 5.0 lbs. | 50° | $75 | |
Mississippi Mule | Unique | -/4 | 12 Gauge | 2 | 4 | 1.2x | 10-14 | -/2 | 2% | 5 | 2 | 9m | 3.0 lbs | 70° | $130 |
Sniper Rifles[]
Name | Tier | AP per Shot |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hunting Rifle | 1-1 | 6 | .30-06 Cal | 5 | 5 | 1.5x | 13-18 | 2% | 7 | 3 | 28m | 8.0 lbs. | $150 | |
R270 | 1-2 | 7 | .30-06 Cal | 7 | 5 | 2.0x | 20-26 | 3% | 7 | 3 | 25m | 9.0 lbs. | $160 | |
M40 | 1-3 | 6 | .30-06 Cal | 7 | 5 | 1.7x | 16-20 | 2% | 7 | 3 | 32m | 8.0 lbs. | $140 | |
G43-W | 2-1 | 6 | .30-06 Cal | 5 | 6 | 1.5x | 28-32 | 3% | 7 | 4 | 30m | 9.0 lbs. | $325 | |
Karabiner | 2-2 | 6 | .30-06 Cal | 10 | 5 | 2.0x | 31-44 | 2% | 6 | 4 | 24m | 10.0 lbs. | $340 | |
Farsight | 2-2+ | 6 | .30-06 Cal | 10 | 5 | 2.0x | 34-50 | 2% | 6 | 4 | 30m | 10.0 lbs. | $420 | |
Bolt Action Rifle (Unfinished Weapon) | 3+ | 1 | .30-06 Cal | 20 | 1 | 1.0x | 150 | 0% | 2 | 10 | 40m | 8.0 lbs. | $45 | |
Bullpup Sniper Rifle | 3-1 | 6 | .30-06 Cal | 6 | 6 | 1.9x | 44-58 | 3% | 7 | 5 | 27m | 9.0 lbs. | $400 | |
Bullpup Sniper Rifle (Bowling) | 3-1+ | 6 | .30-06 Cal | 6 | 6 | 1.9x | 44-58 | 95% | 7 | 5 | 27m | 9.0 lbs. | $200 | |
M24 | 3-2 | 7 | .30-06 Cal | 8 | 6 | 1.8x | 68-83 | 4% | 6 | 5 | 30m | 10.0 lbs. | $675 | |
SR2000-Argent | 4-1 | 6 | 7.62mm | 15 | 6 | 1.8x | 74-84 | 2% | 7 | 6 | 26m | 9.0 lbs. | $825 | |
Sabra Marie | 4-1+ | 5 | 7.62mm | 10 | 6 | 2.0x | 30-130 | 2% | 7 | 6 | 26m | 10.0 lbs. | $880 | |
SV-V | 4-2 | 7 | 7.62mm | 10 | 6 | 2.3x | 110-125 | 2% | 7 | 6 | 28m | 10.0 lbs. | $980 | |
Arctic Sniper | 5-1 | 6 | 7.62mm | 5 | 6 | 2.0x | 105-124 | 2% | 7 | 9 | 27m | 11.0 lbs. | $1065 | |
SVD | 5-2 | 7 | 7.62mm | 10 | 3 | 1.7x | 155-185 | 2% | 4 | 9 | 25m | 10.0 lbs. | $1410 | |
PSG1 | 6-1 | 6 | 7.62mm | 10 | 3 | 2.0x | 145-168 | 2% | 4 | 9 | 26m | 9.0 lbs. | $1580 | |
.50 Anti-Materiel Rifle | 6-2 | 7 | .50 Cal | 20 | 6 | 1.7x | 215-250 | 0% | 6 | 9 | 30m | 25.0 lbs. | $1885 | |
The Dragoon | 6-2+ | 8 | .50 Cal | 1 | 8 | 2.0x | 280 | 2% | 7 | 9 | 46m | 22.0 lbs. | $1850 | |
Charged Round Sniper Rifle | Unique | 6 | .30-06 Cal | 7 | 7 | 2.0x | 68-85 | 0% | 8 | 6 | 32m | 8.0 lbs. | $120 | Causes Burn |
Honeydew's Rifle | Unique | 6 | .30-06 Cal | 5 | 5 | 2.0x | 12-13 | 0% | 1 | 4 | 34m | 5.0 lbs. | $120 | 10% to apply Bleeding Wound |
Red Ryder BB Gun | Unique | 2 | .177 BBs | 200 | 2 | 5.0x | 01-03 | 3% | 7 | 0 | 18m | 3.0 lbs. | $75 | Applies Eye Put Out |
Submachine Guns[]
Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. This was removed in Director's Cut.
Name | Tier | AP per Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Rounds per Burst |
Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Greaser | 1-1 | 5/- | .38 Cal | 30 | 4 | 1.5x | 08-11 | 3/- | 3% | 6 | 1 | 12m | 5.0 lbs. | $75 | |
Bad Attitude | 1-1+ | 5/- | .38 Cal | 30 | 5 | 1.7x | 08-09 | 4/- | 2% | 6 | 1 | 12m | 6.0 lbs. | $150 | +1 Hard Ass -1 Smart Ass -1 Charisma |
Mark II Sven | 1-2 | 6/- | .38 Cal | 32 | 5 | 1.7x | 07-08 | 4/- | 2% | 6 | 1 | 10m | 6.0 lbs. | $160 | |
Mark 27 | 1-3 | 6/- | .38 Cal | 32 | 5 | 1.7x | 06-07 | 4/- | 2% | 6 | 1 | 14m | 5.0 lbs. | $150 | |
Skorpion | 2-1 | 5/- | .38 Cal | 20 | 4 | 1.5x | 08-11 | 4/- | 2% | 6 | 2 | 15m | 6.0 lbs. | $210 | |
Psoz, Mark II | 2-1+ | 5/- | .38 Cal | 20 | 4 | 1.5x | 16-19 | 3/- | 2% | 5 | 2 | 10m | 6.0 lbs. | $335 | |
PP-81 | 2-2 | 6/- | .38 Cal | 35 | 5 | 1.7x | 13-16 | 4/- | 2% | 6 | 2 | 11m | 5.0 lbs. | $380 | |
Uzi | 3-1 | 5/7 | 9mm | 30 | 4 | 1.5x | 15-18 | 4/7 | 2% | 7 | 3 | 10m | 6.0 lbs. | $415 | |
Uzi (Bowling) | 3-1+ | 5/7 | 9mm | 30 | 4 | 1.5x | 15-18 | 4/7 | 95% | 7 | 3 | 10m | 6.0 lbs. | $160 | |
Shredder | 3-1+ | 5/- | 9mm | 40 | 4 | 1.5x | 10-15 | 10/- | 2% | 7 | 3 | 9m | 6.0 lbs. | $750 | |
Mac 17 | 3-2 | 6/- | .45 Cal | 30 | 5 | 1.7x | 23-26 | 4/- | 3% | 7 | 3 | 13m | 5.0 lbs. | $665 | |
TMP9 | 4-1 | 5/7 | 9mm | 20 | 4 | 1.5x | 23-27 | 4/7 | 2% | 7 | 4 | 14m | 7.0 lbs. | $810 | |
Tommy Gun | 4-2 | 6/8 | .45 Cal | 50 | 5 | 1.7x | 28-33 | 5/8 | 2% | 7 | 4 | 12m | 9.0 lbs. | $945 | |
MP5k | 5-1 | 5/7 | 9mm | 30 | 5 | 1.8x | 34-39 | 4/7 | 2% | 7 | 5 | 13m | 7.0 lbs. | $1090 | |
HLK | 5-1+ | 4/6 | 9mm | 30 | 4 | 2.4x | 30-35 | 3/6 | 2% | 7 | 4 | 14m | 7.0 lbs. | $1300 | |
MP5 | 5-2 | 6/8 | 9mm | 30 | 5 | 1.7x | 50-60 | 4/7 | 2% | 7 | 5 | 11m | 8.0 lbs. | $1350 | |
UMP | 6-1 | 5/7 | .45 Cal | 30 | 4 | 1.5x | 47-54 | 4/7 | 2% | 6 | 6 | 13m | 6.0 lbs. | $1565 | |
AR-Short .45 | 6-2 | 5/8 | .45 Cal | 30 | 4 | 1.5x | 59-67 | 4/7 | 2% | 5 | 6 | 15m | 7.0 lbs. | $1840 | |
The Eviscerator | Unique | 6/- | .38 Cal | 32 | 6 | 1.7x | 58-66 | 6/- | 2% | 7 | 7 | 14m | 4.0 lbs. | $90 |
Heavy Weapons[]
Machine Guns[]
Name | Tier | AP per Burst |
Ammo Type |
Ammo Capacity |
AP to Reload |
Critical Multiplier |
Damage | Rounds per Burst |
Chance to Jam |
AP to Unjam |
Armor Penetration |
Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
M2 | 1-1 | 6 | 5.56mm | 30 | 6 | 1.5x | 07-09 | 7 | 2% | 7 | 2 | 20m | 16.0 lbs. | $70 | -0.3 Combat Speed |
Bren | 2-1 | 6 | 5.56mm | 36 | 6 | 1.8x | 11-15 | 7 | 2% | 6 | 3 | 20m | 17.0 lbs. | $325 | -0.4 Combat Speed |
Bar | 3-1 | 6 | 5.56mm | 24 | 6 | 1.5x | 17-23 | 7 | 2% | 7 | 4 | 20m | 18.0 lbs. | $575 | -0.5 Combat Speed |
Bar (Bowling) | 3-1+ | 6 | 5.56mm | 24 | 6 | 1.5x | 17-23 | 6 | 95% | 7 | 4 | 22m | 18.0 lbs. | $205 | -0.4 Combat Speed |
M60 | 4-1 | 6 | 7.62mm | 100 | 6 | 1.6x | 26-30 | 7 | 2% | 7 | 5 | 23m | 19.0 lbs. | $810 | -0.6 Combat Speed |
Big Betty | 4-1+ | 6 | 7.62mm | 100 | 6 | 1.6x | 29-34 | 6 | 0% | 7 | 5 | 24m | 18.0 lbs. | $875 | -0.5 Combat Speed 3% to apply Concussion |
Death Sifter | 5-1 | 6 | 7.62mm | 100 | 6 | 1.5x | 35-39 | 7 | 2% | 7 | 6 | 24m | 22.0 lbs. | $1190 | -0.7 Combat Speed |
The Mailinator | 5-1+ | 6 | 5.56mm | 50 | 6 | 1.2x | 36-42 | 10 | 2% | 7 | 6 | 24m | 18.0 lbs. | $1275 | -0.6 Combat Speed |
Minigun | 6-1 | 6 | 7.62mm | 200 | 6 | 1.6x | 44-52 | 7 | 0% | 7 | 7 | 24m | 30.0 lbs. | $1700 | -0.8 Combat Speed |
The 3 | 6-1+ | 6 | 7.62mm | 204 | 6 | 15.0x | 18-24 | 9 | 2% | 6 | 7 | 18m | 36.0 lbs. | $1800 | -0.7 Combat Speed |
Explosives[]
Explosives do not utilize any skill, but they benefit from some of Demolitions perks. While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness.
Grenades[]
Name | Action Points per Use |
Damage | Armor Penetration |
Radius | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|
Dirty Grenade | 6 | 15-20 | 10 | 6m | 18m | 1.0 lbs. | $75 | Applies Radiation Sickness |
Grenade | 6 | 100 | 10 | 4m | 18m | 1.0 lbs. | $300 | |
Pipe Bomb | 6 | 50 | 10 | 3m | 18m | 2.0 lbs. | $150 | |
TNT | 6 | 25 | 10 | 3m | 18m | 1.0 lbs. | $50 | |
TNT Delayed | 6 | 3 | 10 | 3m | 25m | 1.0 lbs. | $50 | |
Whiskey Bottle | 4 | 5-10 | 10 | 1m | 25m | 1.0 lbs. | $50 | Applies Bleeding Wound |
Rocket Launchers[]
Name | Tier | Action Points per Use |
Damage | Armor Penetration |
Radius | Range | Weight | Value | Special Effect |
---|---|---|---|---|---|---|---|---|---|
Mangler | 1-1 | 7 | 100 | 5 | 4m | 25m | 15.0 lbs. | $155 | -0.7 Combat Speed |
Sabot Rocket | 2-1 | 7 | 150 | 7 | 5m | 25m | 15.0 lbs. | $300 | -0.7 Combat Speed |
LAW | 3-1 | 7 | 200 | 7 | 5m | 25m | 15.0 lbs. | $500 | -0.8 Combat Speed |
Rauhman Candle | 4-1+ | 7 | 28-36 | 7 | 6m | 25m | 15.0 lbs. | $850 | -0.5 Combat Speed 55% chance to apply Bombs Bursted in Air or Rocket's Red Glare |
RPG-7 | 5-1 | 7 | 500 | 10 | 7m | 25m | 20.0 lbs. | $700 | -0.9 Combat Speed |
References[]
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