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β | {{Games|WL3}} |
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== Chest mods == |
== Chest mods == |
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!Armor modifier |
!Armor modifier |
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|- |
|- |
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β | ! |
+ | ![[Aramid Pads]] |
|1 |
|1 |
||
| |
| |
||
β | | |
+ | |2 |
|- |
|- |
||
β | ! |
+ | ![[Pocket Doc]] |
|1 |
|1 |
||
β | |Healing Factor + |
+ | |Healing Factor +10% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Ablative Spray]] |
|2 |
|2 |
||
β | |Energy, Heat, Cold, and Explosive Damage Resistances +15 |
+ | |Energy, Heat, Cold, and Explosive Damage Resistances +15% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Trauma Plate Insert]] |
|3 |
|3 |
||
| |
| |
||
β | | |
+ | |4 |
|- |
|- |
||
β | ! |
+ | ![[Plasma Capsule]] |
|5 |
|5 |
||
β | |Healing Factor + |
+ | |Healing Factor +25% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Polyxylylene Barrier]] |
|6 |
|6 |
||
β | |Energy, Heat, Cold, and Explosive Damage Resistances +30 |
+ | |Energy, Heat, Cold, and Explosive Damage Resistances +30% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Chobham Scrap Plates]] |
|7 |
|7 |
||
|Action Points -2 |
|Action Points -2 |
||
|10 |
|10 |
||
|- |
|- |
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β | ! |
+ | ![[HemoGoblin Module]] |
|8 |
|8 |
||
β | |Evasion -10 |
+ | |Evasion -10%<br/>Healing Factor +50% |
|2 |
|2 |
||
|- |
|- |
||
β | ! |
+ | ![[Phase Temper Controller]] |
|9 |
|9 |
||
β | |Energy, Heat, Cold, and Explosive Damage Resistances +60 |
+ | |Energy, Heat, Cold, and Explosive Damage Resistances +60% |
| -4 |
| -4 |
||
+ | |} |
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+ | |||
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+ | {| class="wikitable" |
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+ | !Name |
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+ | !Armor modding level required |
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+ | !Effects |
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+ | !Armor modifier |
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|- |
|- |
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β | ! |
+ | ![[Glance Plates]] |
|1 |
|1 |
||
β | |Crit Resistance +3 |
+ | |Crit Resistance +3% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Impact Foam]] |
|1 |
|1 |
||
β | |Status Effect Resistance +15 |
+ | |Status Effect Resistance +15% |
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Titanium Crest]] |
|3 |
|3 |
||
β | |Crit Resistance +6 |
+ | |Crit Resistance +6% |
|1 |
|1 |
||
|- |
|- |
||
+ | ![[Tactical HUD]] |
||
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+ | |3 |
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+ | |Melee Damage Bonus +10%, Ranged Damage Bonus +10% |
||
+ | | -2 |
||
+ | |- |
||
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|4 |
|4 |
||
β | |Status Effect Resistance +30 |
+ | |Status Effect Resistance +30% |
|1 |
|1 |
||
|- |
|- |
||
+ | ![[Targeting processor|Targeting Processor]] |
||
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+ | |6 |
||
+ | |Melee Damage Bonus +18%, Ranged Damage Bonus +18% |
||
+ | | -4 |
||
+ | |- |
||
⚫ | |||
|7 |
|7 |
||
β | |Crit Resistance +10 |
+ | |Crit Resistance +10%<br />Energy, Heat, Cold, and Explosive Damage Resistances -15% |
|2 |
|2 |
||
|- |
|- |
||
β | ! |
+ | ![[Head Gear Platform]] |
|9 |
|9 |
||
β | | |
+ | |Status Effect Resistance +50% |
+ | Hit Chance -5% |
||
|2 |
|2 |
||
|- |
|- |
||
+ | ![[Threat intelligence|Threat Intelligence]] |
||
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+ | |9 |
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+ | |Melee Damage Bonus +25%, Ranged Damage Bonus +25% |
||
+ | | -6 |
||
+ | |} |
||
+ | |||
⚫ | |||
+ | {| class="wikitable" |
||
+ | !Name |
||
+ | !Armor modding level required |
||
+ | !Effects |
||
+ | !Armor modifier |
||
+ | |- |
||
+ | ![[Elastosprings]] |
||
|1 |
|1 |
||
+ | |Initiative +35% |
||
⚫ | |||
+ | | |
||
+ | |- |
||
⚫ | |||
+ | |1 |
||
⚫ | |||
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Exoknee]] |
|1 |
|1 |
||
|Combat Speed +0.2 |
|Combat Speed +0.2 |
||
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Combat Belt]] |
|3 |
|3 |
||
|Quick Slots +1 |
|Quick Slots +1 |
||
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Viscoelastic Plates]] |
|4 |
|4 |
||
β | |Evasion +6 |
+ | |Evasion +6% |
|1 |
|1 |
||
|- |
|- |
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+ | ![[Reflex rails|Reflex Rails]] |
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+ | |5 |
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+ | |Initiative +70% |
||
+ | | -1 |
||
+ | |- |
||
⚫ | |||
|5 |
|5 |
||
|Combat Speed +0.4 |
|Combat Speed +0.4 |
||
|1 |
|1 |
||
|- |
|- |
||
β | ! |
+ | ![[Ceramo-Silk Patches]] |
|7 |
|7 |
||
β | | |
+ | |Evasion +10% |
+ | Hit Chance -5% |
||
|2 |
|2 |
||
|- |
|- |
||
β | ! |
+ | ![[Accelerator Skeleton]] |
|9 |
|9 |
||
|Combat Speed +0.6 |
|Combat Speed +0.6 |
||
+ | Action Points -1 |
||
|2 |
|2 |
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|} |
|} |
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[[Category:Wasteland 3 armor mods| ]] |
[[Category:Wasteland 3 armor mods| ]] |
Revision as of 11:36, 18 September 2021
Wasteland 3 features a robust armor system, complete with many options for their modification. Armor mods require Armor Modding to attach and any modifications are permanent.
Chest mods
Name | Armor modding level required | Effects | Armor modifier |
---|---|---|---|
Aramid Pads | 1 | 2 | |
Pocket Doc | 1 | Healing Factor +10% | 1 |
Ablative Spray | 2 | Energy, Heat, Cold, and Explosive Damage Resistances +15% | 1 |
Trauma Plate Insert | 3 | 4 | |
Plasma Capsule | 5 | Healing Factor +25% | 1 |
Polyxylylene Barrier | 6 | Energy, Heat, Cold, and Explosive Damage Resistances +30% | 1 |
Chobham Scrap Plates | 7 | Action Points -2 | 10 |
HemoGoblin Module | 8 | Evasion -10% Healing Factor +50% |
2 |
Phase Temper Controller | 9 | Energy, Heat, Cold, and Explosive Damage Resistances +60% | -4 |
Helmet mods
Name | Armor modding level required | Effects | Armor modifier |
---|---|---|---|
Glance Plates | 1 | Crit Resistance +3% | 1 |
Impact Foam | 1 | Status Effect Resistance +15% | 1 |
Titanium Crest | 3 | Crit Resistance +6% | 1 |
Tactical HUD | 3 | Melee Damage Bonus +10%, Ranged Damage Bonus +10% | -2 |
Sensory Shroud | 4 | Status Effect Resistance +30% | 1 |
Targeting Processor | 6 | Melee Damage Bonus +18%, Ranged Damage Bonus +18% | -4 |
Molybdenum-alloy Dome | 7 | Crit Resistance +10% Energy, Heat, Cold, and Explosive Damage Resistances -15% |
2 |
Head Gear Platform | 9 | Status Effect Resistance +50%
Hit Chance -5% |
2 |
Threat Intelligence | 9 | Melee Damage Bonus +25%, Ranged Damage Bonus +25% | -6 |
Leg mods
Name | Armor modding level required | Effects | Armor modifier |
---|---|---|---|
Elastosprings | 1 | Initiative +35% | |
Hydraskin Panels | 1 | Evasion +3% | 1 |
Exoknee | 1 | Combat Speed +0.2 | 1 |
Combat Belt | 3 | Quick Slots +1 | 1 |
Viscoelastic Plates | 4 | Evasion +6% | 1 |
Reflex Rails | 5 | Initiative +70% | -1 |
Personnel Drive | 5 | Combat Speed +0.4 | 1 |
Ceramo-Silk Patches | 7 | Evasion +10%
Hit Chance -5% |
2 |
Accelerator Skeleton | 9 | Combat Speed +0.6
Action Points -1 |
2 |