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''Wasteland 3'' features a robust [[Wasteland 3 armor|armor system]], complete with many options for their '''modification'''. Armor mods require [[Armor Modding]] to attach and any modifications are permanent.
βˆ’
{{Games|WL3}}
 
''Wasteland 3'' features a robust [[Wasteland 3 armor|armor system]], complete with many options for their '''modification'''.
 
   
 
== Chest mods ==
 
== Chest mods ==
Line 9: Line 8:
 
!Armor modifier
 
!Armor modifier
 
|-
 
|-
βˆ’
!<nowiki>[[Aramid Pads]]</nowiki>
+
![[Aramid Pads]]
 
|1
 
|1
 
|
 
|
βˆ’
|3
+
|2
 
|-
 
|-
βˆ’
!<nowiki>[[Pocket Doc]]</nowiki>
+
![[Pocket Doc]]
 
|1
 
|1
βˆ’
|Healing Factor +0.1
+
|Healing Factor +10%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Ablative Spray]]</nowiki>
+
![[Ablative Spray]]
 
|2
 
|2
βˆ’
|Energy, Heat, Cold, and Explosive Damage Resistances +15
+
|Energy, Heat, Cold, and Explosive Damage Resistances +15%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Trauma Plate Insert]]</nowiki>
+
![[Trauma Plate Insert]]
 
|3
 
|3
 
|
 
|
βˆ’
|6
+
|4
 
|-
 
|-
βˆ’
!<nowiki>[[Plasma Capsule]]</nowiki>
+
![[Plasma Capsule]]
 
|5
 
|5
βˆ’
|Healing Factor +0.25
+
|Healing Factor +25%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Polyxylylene Barrier]]</nowiki>
+
![[Polyxylylene Barrier]]
 
|6
 
|6
βˆ’
|Energy, Heat, Cold, and Explosive Damage Resistances +30
+
|Energy, Heat, Cold, and Explosive Damage Resistances +30%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Chobham Scrap Plates]]</nowiki>
+
![[Chobham Scrap Plates]]
 
|7
 
|7
 
|Action Points -2
 
|Action Points -2
 
|10
 
|10
 
|-
 
|-
βˆ’
!<nowiki>[[HemoGoblin Module]]</nowiki>
+
![[HemoGoblin Module]]
 
|8
 
|8
βˆ’
|Evasion -10<nowiki><br/></nowiki>Healing Factor +0.5
+
|Evasion -10%<br/>Healing Factor +50%
 
|2
 
|2
 
|-
 
|-
βˆ’
!<nowiki>[[Phase Temper Controller]]</nowiki>
+
![[Phase Temper Controller]]
 
|9
 
|9
βˆ’
|Energy, Heat, Cold, and Explosive Damage Resistances +60
+
|Energy, Heat, Cold, and Explosive Damage Resistances +60%
 
| -4
 
| -4
  +
|}
  +
 
== Helmet mods ==
  +
{| class="wikitable"
  +
!Name
  +
!Armor modding level required
  +
!Effects
  +
!Armor modifier
 
|-
 
|-
βˆ’
!<nowiki>[[Glance Plates]]</nowiki>
+
![[Glance Plates]]
 
|1
 
|1
βˆ’
|Crit Resistance +3
+
|Crit Resistance +3%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Impact Foam]]</nowiki>
+
![[Impact Foam]]
 
|1
 
|1
βˆ’
|Status Effect Resistance +15
+
|Status Effect Resistance +15%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Titanium Crest]]</nowiki>
+
![[Titanium Crest]]
 
|3
 
|3
βˆ’
|Crit Resistance +6
+
|Crit Resistance +6%
 
|1
 
|1
 
|-
 
|-
  +
![[Tactical HUD]]
!<nowiki>[[Sensory Shroud]]</nowiki>
 
  +
|3
  +
|Melee Damage Bonus +10%, Ranged Damage Bonus +10%
  +
| -2
  +
|-
 
![[Sensory Shroud]]
 
|4
 
|4
βˆ’
|Status Effect Resistance +30
+
|Status Effect Resistance +30%
 
|1
 
|1
 
|-
 
|-
  +
![[Targeting processor|Targeting Processor]]
!<nowiki>[[Molybdenum-alloy Dome]]</nowiki>
 
  +
|6
  +
|Melee Damage Bonus +18%, Ranged Damage Bonus +18%
  +
| -4
  +
|-
 
![[Molybdenum-alloy Dome]]
 
|7
 
|7
βˆ’
|Crit Resistance +10<nowiki><br/></nowiki>Energy, Heat, Cold, and Explosive Damage Resistances -15
+
|Crit Resistance +10%<br />Energy, Heat, Cold, and Explosive Damage Resistances -15%
 
|2
 
|2
 
|-
 
|-
βˆ’
!<nowiki>[[Head Gear Platform]]</nowiki>
+
![[Head Gear Platform]]
 
|9
 
|9
βˆ’
|Hit Chance +5%<nowiki><br/></nowiki>Status Effect Resistance +50
+
|Status Effect Resistance +50%
  +
Hit Chance -5%
 
|2
 
|2
 
|-
 
|-
  +
![[Threat intelligence|Threat Intelligence]]
!<nowiki>[[Hydraskin Panels]]</nowiki>
 
  +
|9
  +
|Melee Damage Bonus +25%, Ranged Damage Bonus +25%
  +
| -6
  +
|}
  +
 
== Leg mods ==
  +
{| class="wikitable"
  +
!Name
  +
!Armor modding level required
  +
!Effects
  +
!Armor modifier
  +
|-
  +
![[Elastosprings]]
 
|1
 
|1
  +
|Initiative +35%
|Evasion +3
 
  +
|
  +
|-
 
![[Hydraskin Panels]]
  +
|1
 
|Evasion +3%
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Exoknee]]</nowiki>
+
![[Exoknee]]
 
|1
 
|1
 
|Combat Speed +0.2
 
|Combat Speed +0.2
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Combat Belt]]</nowiki>
+
![[Combat Belt]]
 
|3
 
|3
 
|Quick Slots +1
 
|Quick Slots +1
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Viscoelastic Plates]]</nowiki>
+
![[Viscoelastic Plates]]
 
|4
 
|4
βˆ’
|Evasion +6
+
|Evasion +6%
 
|1
 
|1
 
|-
 
|-
  +
![[Reflex rails|Reflex Rails]]
!<nowiki>[[Personnel Drive]]</nowiki>
 
  +
|5
  +
|Initiative +70%
  +
| -1
  +
|-
 
![[Personnel Drive]]
 
|5
 
|5
 
|Combat Speed +0.4
 
|Combat Speed +0.4
 
|1
 
|1
 
|-
 
|-
βˆ’
!<nowiki>[[Ceramo-Silk Patches]]</nowiki>
+
![[Ceramo-Silk Patches]]
 
|7
 
|7
βˆ’
|Hit Chance +5%<nowiki><br/></nowiki>Evasion +10
+
|Evasion +10%
  +
Hit Chance -5%
 
|2
 
|2
 
|-
 
|-
βˆ’
!<nowiki>[[Accelerator Skeleton]]</nowiki>
+
![[Accelerator Skeleton]]
 
|9
 
|9
 
|Combat Speed +0.6
 
|Combat Speed +0.6
  +
Action Points -1
 
|2
 
|2
 
|}
 
|}
βˆ’  
== Helmet mods ==
 
βˆ’  
== Leg mods ==
 
 
[[Category:Wasteland 3 armor mods| ]]
 
[[Category:Wasteland 3 armor mods| ]]

Revision as of 11:36, 18 September 2021

Wasteland 3 features a robust armor system, complete with many options for their modification. Armor mods require Armor Modding to attach and any modifications are permanent.

Chest mods

Name Armor modding level required Effects Armor modifier
Aramid Pads 1 2
Pocket Doc 1 Healing Factor +10% 1
Ablative Spray 2 Energy, Heat, Cold, and Explosive Damage Resistances +15% 1
Trauma Plate Insert 3 4
Plasma Capsule 5 Healing Factor +25% 1
Polyxylylene Barrier 6 Energy, Heat, Cold, and Explosive Damage Resistances +30% 1
Chobham Scrap Plates 7 Action Points -2 10
HemoGoblin Module 8 Evasion -10%
Healing Factor +50%
2
Phase Temper Controller 9 Energy, Heat, Cold, and Explosive Damage Resistances +60% -4

Helmet mods

Name Armor modding level required Effects Armor modifier
Glance Plates 1 Crit Resistance +3% 1
Impact Foam 1 Status Effect Resistance +15% 1
Titanium Crest 3 Crit Resistance +6% 1
Tactical HUD 3 Melee Damage Bonus +10%, Ranged Damage Bonus +10% -2
Sensory Shroud 4 Status Effect Resistance +30% 1
Targeting Processor 6 Melee Damage Bonus +18%, Ranged Damage Bonus +18% -4
Molybdenum-alloy Dome 7 Crit Resistance +10%
Energy, Heat, Cold, and Explosive Damage Resistances -15%
2
Head Gear Platform 9 Status Effect Resistance +50%

Hit Chance -5%

2
Threat Intelligence 9 Melee Damage Bonus +25%, Ranged Damage Bonus +25% -6

Leg mods

Name Armor modding level required Effects Armor modifier
Elastosprings 1 Initiative +35%
Hydraskin Panels 1 Evasion +3% 1
Exoknee 1 Combat Speed +0.2 1
Combat Belt 3 Quick Slots +1 1
Viscoelastic Plates 4 Evasion +6% 1
Reflex Rails 5 Initiative +70% -1
Personnel Drive 5 Combat Speed +0.4 1
Ceramo-Silk Patches 7 Evasion +10%

Hit Chance -5%

2
Accelerator Skeleton 9 Combat Speed +0.6

Action Points -1

2