Automatic Weapons is a weapon class in Wasteland 3 based on Automatic Weapons skill.
Description
Automatic Weapons have two subtypes: Assault Rifles and Submachine Guns.
- Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
- SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Attributes and skill
Recommended Attributes: Coordination, Awareness, Speed.
Automatic Weapons skill provides following bonuses:
- Assault rifle hit chance up to 30% at skill level 10
- Submachine gun hit chance up to 30% at skill level 10
List of assault rifles
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5-6 x3 | 75% | 18 | 15 (7.62) | 2 | x1.5 | 4 | Base game | ||
2 | 3 | 7-8 x3 | 75% | 18 | 15 (7.62) | 4 | x1.5 | 4 | |||
2 | 10 | 7-9 x3 | 75% | 18 | 20 (7.62) | 11 | x1.55 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
3 | 7 | 10-12 x3 | 75% | 18 | 15 (5.56) | 8 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 9 | 13-15 x3 | 75% | 18 | 20 (Spikes) | 10 | x1.5 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
3 | 10 | 12-15 x3 | 75% | 18 | 15 (EC) | 99 | x1.3 | 4 | 25% to apply Blinded Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 15-19 x3 | 75% | 18 | 20 (5.56) | 12 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
5 | 13 | 19-23 x3 | 75% | 18 | 25 (5.56) | 14 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 14 | 21-25 | 85% | 18 | 1 (Bolts) | 15 | x1.5 | 2 | Applies Explosive Bolt | ||
6 | 15 | 19-23 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 27-33 x3 | 75% | 18 | 25 (7.62) | 18 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 90-109 | 75% | 18 | 1 (Bolts) | 19 | x1.5 | 4 | |||
5 | 19 | 27-33 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 40-48 x3 | 75% | 18 | 30 (5.56) | 22 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
10 | 21 | 32-40 x3 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Bleeding Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
7 | 22 | 36-43 x3 | 75% | 18 | 18 (EC) | 99 | x1.3 | 4 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 48-58 x3 | 75% | 18
(7.5 min) |
18 (5.56) | 24 | x1.5 | 4 | Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast. | ||
8 | 23 | 40-49 x5 | 75% | 18 | 20 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 43-52 x5 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
1 | 4 | 9-10 x3 | 75% | 20 | 15 (5.56) | 5 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. |
Colorado survival gear DLC | |
4 | 20 | 5-6 x2 | 80% | 18 | 10 (EC) | 99 | x1.0 | 4 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 6-8 x2 | 75% | 18 | 8 (EC) | 99 | x1.0 | 4 | -100% Critical chance Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 23-28 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 31-38 x3 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 138-168 | 75% | 18 | 1 (Crystal shards) | 22 | x1.5 | 2 | Removes Holy Radiation X1 | Cult of the Holy Detonation DLC | |
9 | 23 | 182-223 | 75% | 18 | 1 (Crystal shards) | 25 | x1.5 | 2 | Removes Holy Radiation X1 |
List of submachine guns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 4-6 x6 | 65% | 12 | 24 (9mm) | 0 | x1.6 | 4 | Base game | ||
2 | 3 | 7-9 x4 | 65% | 12 | 20 (9mm) | 2 | x1.6 | 4 | |||
3 | 5 | 6-7 x6 | 65% | 12 | 24 (9mm) | 3 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
4 | 7 | 10-13 x5 | 65% | 12 | 25 (.45) | 4 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 9-11 x6 | 65% | 12 | 24 (9mm) | 6 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 10 | 14-19 x6 | 65% | 12 | 30 (.45) | 7 | x1.6 | 4 | |||
4 | 10 | 9-12 x6 | 65% | 12 | 30 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6
(WS 4) |
? | 13-17 x6 | 65% | 12 | 24 (EC) | 99 | x1.2 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 16-21 x5 | 65% | 12 | 25 (.45) | 7 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
5 | 11 | 9-11 x8 | 65% | 12 | 24 (EC) | 99 | x1.35 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 11-15 x8 | 65% | 12 | 40 (9mm) | 9 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
6 | 15 | 25-35 x4 | 65% | 12 | 24 (.45) | 10 | x1.6 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
6 | 17 | 23-31 x5 | 65% | 12 | 25 (9mm) | 11 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
6 | 18 | 23-31 x5 | 65% | 12 | 25 (EC) | 99 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | |||
7 | 19 | 28-38 x4 | 65% | 12 | 28 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 28-37 x10 | 65% | 12 | 30 (.45) | 14 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 37-50 x6 | 65% | 12 | 24 (Spikes) | 16 | x1.6 | 4 | 10% to apply Bleeding Bayonet Slash (2 AP): Melee attack. Deals +100% damage to bleeding targets. On success applies Bleeding . | ||
8 | 23 | 38-51 x6 | 65% | 12 | 48 (.45) | 99 | x1.35 | 4 | 10% to apply Damaged Armor | ||
1 | 4 | 7-10 x6 | 65% | 12 | 24 (9mm) | 2 | x1.6 | 4 | 25% to apply Shocked | Colorado survival gear DLC | |
9 | 21 | 38-50 x6 | 65% | 12 | 24 (Crystal shards) | 14 | x1.6 | 4 | 25% to remove Holy Radiation X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 50-66 x8 | 65% | 12 | 24 (Crystal shards) | 16 | x1.6 | 4 | 25% to remove Holy Radiation X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |