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WL2 Ranger concept.jpeg
It's the Hispanic Heritage Month at FANDOM! It's worth noting that Wasteland, 33 years ago, was one of the first games to allow players to create Hispanic characters with the nationality selection. What's more, the starting Hispanic character, Snake Vargas, eventually became one of the most important movers and shakers of the Arizona wasteland, saving the world twice over as a Desert Ranger! If you're interested in learning more about Hispanic heritage and how it's featured in modern entertainment, join the official Fandom HHM Discord server!

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The following lists Wasteland 3 classes, for lack of a better word. Everyone in the Wasteland has their own combination of talents and quirks. While many fall into more typical roles, some choose to walk their own path, whereever that may take them.

Classes have no actual gameplay effect. They are generated based on a character's primary skill (highest or first that was trained to a certain level)

List[]

Brawler

The only thing a Brawler likes more than fighting is making their enemies whimper in fear. They can often back down foes with just a word. And if that fails, they know their fists - and whatever weapons they can strap to them - will get them out of any trouble their mouth got them into.

(Brawling)

Commander Every squad can use a Commander, someone both willing and able to keep the team in line. Commanders are skilled fighters in their own right, but their real strength is their ability to inspire their allies to be more effective, coordinated, and capable in combat.

(Leadership)

Combat Medic

Fighting the beasts and baddies of the Wasteland, it's inevitable that a Ranger will get hurt. Combat Medics are the heroes who step into the line of fire to patch them up when they do. Whether suturing cuts, administering antidotes, or pulling a pal back from the brink of death, a medic keeps the team together - literally.

(First Aid)

Enforcer You have to be tough in the Wasteland, and Enforcers are the toughest. Whether wielding a simple baseball bat or pipe wrench, or getting fancy with a purpose-built hydraulic hammer, there aren't many enemies - or doors for that matter - that can stand in their way.

(Melee Combat)

Explosive Expert Explosive Experts like big booms and they cannot lie. Firing rocket launchers, tossing good 'ol fashioned grenades, even disarming bombs, they just love their job. Just don't ask them to worry about little things like "collateral damage".

(Explosives)

Hacker The wastes are littered with old computers and robots from before the war, and Rangers who know their systems and how to repair them are held in high regard. A good Hacker can reprogram devices, break into ancient databases, and turn hostile robots against their masters. Geeks rule.

(Nerd Stuff)

Heavy Gunner Flamethrowers and Heavy Machineguns - this is what brighten's the Heavy Gunner's day, even in the midst of nuclear winter.

(Big Guns)

Infiltrator An Infiltrator is an expert scout trained in staying out of sight and taking down alarm systems. And they're just as good at getting out of places as they are at getting in. Handy.

(Sneaky Shit)

Inventor Some people are just born tinkerers, inventing and building weird and wacky gadgets - some of which actually work. Inventors might be eccentric, but when you can turn naysayers into ashes with a laser rifle, or scramble their brainwaves with a magnetron ray, who needs social graces anyway?

(Weird Science)

Locksmith Ever notice how all the good stuff is on the other side of a lock? Brute force usually works, but it's noisy and might alert every enemy in the area. Someone with Expertise in locking mechanisms can quite literally open the door to a less brash aproach.

(Lockpicking)

Mechanic With little manufacturing left in the world, those who know how to repair machines and gadgets are more valuable than ever. Whether it's fixing someone's ride or getting a generator running, a Mechanic will keep your team your team ready to roll - and ready to rock.

(Mechanics)

Modder Modders are experts in customizing their gear. Sounds boring? Wait until you look into the business end of one of their contraptions.

(Armor Modding and/or Weapon Modding)

Negotiator In an ideal world everyone would strife to be polite and negotiate deals with others. Even in his irradiated wreck of a world a silver tounge can still prove useful.

(Kiss Ass)

Shepherd The Shepherd's four-legged friends are not only boosting morale - whether companion, guardian or fierce fighter, they are an asset to every team.

(Animal Whisperer)

Sniper

Call them guardian angels or angels of death, it pays to have a Sniper watching you from on high. Snipers can kill your enemies before they even know what's hit them, and they pride themselves on keeping their guns clean and ready to fire at all times.

(Sniper Rifles)

Survivalist When Armageddon came, the Survivalists were ready - well versed in taming and charming animals, finding hidden caches, and spotting danger before it spots them. Whether they truly hear the call of the wild, or just want an excuse to stop grooming, Survivalists thrive in the wastes.

(Survival)

Thug Sometimes the carrot and stick policy works best, and when you're out of carrots, it may need a Thug to convince them.

(Hard Ass)

Toaster Expert Despite what the survivalist books say, this post-apocalyptic wasteland still has a need for dedicated specialists.

(Toaster Repair)

Trader No matter how bad things get, a Trader always finds a way to turn them to their advantage. Using an enemy's fears against them, or getting top dollar for utter junk. Sometimes, of course, they've got to be quick with a gun too. Words, bucks, or bullets - Traders always know which hand to play.

(Barter)

Trooper

Battle-hardened and ready for action, Troopers are solid, dependable, and never crack under pressure. Expertise in close quarters combat make the Trooper a Ranger you can count on to hold the line.

(Automatic Weapons or Small Arms)

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