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This page covers Wasteland 3 companions AKA recruits. Recruits aren't technically Rangers, but they want to assist you all the same.

You can have 6 total party members, a minimum of 2 rangers is required (only 1 ranger is required if the difficulty option "Permanent Death" is on) and a maximum of 4 Rangers is allowed. Any party spots not filled by Rangers can be filled by companions. You can fill up to a maximum of 4 party spots with companions through the "Manage Squad" screen; however, if you have the difficulty option "Permanent Death" on, it's possible to have a party of 1 Ranger and 4 companions, this way is possible to add a 5th companion to the party through dialogue; just talk to the 5th companion and ask him to join the party (if your remaining ranger is killed, it's possible to add to the party a 6th companion, again through dialogue, but having no Rangers in the party is game breaking, so don't do it).

Allegiance

Ranger Allegiance may change and is rated on the following scale:

  • Rebellious
  • Disgruntled
  • Uncertain
  • Loyal
  • Steadfast

Levels of new recruits somewhat scale to the level of the party (e.g. when Scotchmo is hired while most party members have lvls 12-14, his level is automatically increased to 12 with extra stat points available for distribution).

Companions

A single companion was planned and cut, Jane Doe, from the FADER collective at Cheyenne Mountain. Gone together with the rest of the location.

Detailed breakdown

Name Attributes Σ Lvl AP CON CON
Lvl
Background Skills Σ Gear Location and availability
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
23 4 8 94 6
Peacekeeper
+30% Initiative
5 Automatic Weapons
3 Sneaky Shit
3 Kiss Ass
1 First Aid
14
Ranger HQ

After completing Home Away from Home
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
23 4 7 55 0
Gunslinger
+5% Strike rate
5 Small Arms
4 Weapon Modding
2 Barter
2 Survival
16 (-1)
Colorado Springs

During Cornered Rats
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
24 5 8 75 3
Car Nut
+1 Quick Slot
5 Sniper Rifles
5 Mechanics
Animal Whisperer
2 First Aid
18 (+2)
Ranger HQ

After completing Big Trouble in Little Vegas
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
27 8 8 133 6
Hobo
+10% Status effect resistance
Way of the Squeezins
7 Small Arms
4 Lockpicking
4 Sneaky Shit
2 Melee Combat
25

Ranger HQ

After hiring a cook for Ranger HQ
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
31 12 10 203 9
Warlord
+4 Armor
9 Brawling
5 Leadership
4 Explosives
4 Mechanics
39
Nothing
Old Survivalist Bunker

During Lords of War quest
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
31 12 10 249 12
Scrapper
+40% Critical damage
8 Melee Combat
7 Armor Modding
4 Toaster Repair
3 Mechanics
38
Union Station

Defeating him in combat
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
37 18 9 193 6
Psychopath
+5% Critical chance
10 Small Arms
8 Big Guns
7 Hard Ass
58 (+1)
Aspen / Little Hell

After completing Raising a Little Hell
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
36 17 10 187 6
Researcher
+25% Cold resistance
+25% Energy resistance
+25% Fire resistance
10 Automatic Weapons
7 Nerd Stuff
7 Weird Science
2 First Aid
56 (+1)
Aspen / Little Hell

After completing Raising a Little Hell

Ranger recruits

Can be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

  • The level of recruited characters depends on the maximum level in the group and the number of free points can vary depending on the level.
  • Note that all numbers here are for level 3.
  • You can have maximum of 4 Rangers in the group.
Name Attributes Σ Lvl AP CON CON
Lvl
Background Skills Σ Gear
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 74 3
Technician
None
2 Small Arms
2 Mechanics
1 Weapon Modding
5
(+6)

Med Hypo
Repair Kit
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 8 69 3
Desert Cat
+1 Perception
3 Sniper Rifles
2 Animal Whisperer
2 Sneaky Shit
7
(+6)


Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 72 4
Farmer
+1 CON per level
2 Sniper Rifles
2 First Aid
2 Survival
6
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 107 9
Bouncer
+10% Melee damage
2 Brawling
2 Hard Ass
1 Survival
5
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 69 3
Thief
+1.0s Detection time
3 Melee Combat
2 Lockpicking
2 Sneaky Shit
7
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 69 3
Hacker
+10% Damage to Robots
3 Nerd Stuff
2 Automatic Weapons
2 Sneaky Shit
7
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 55 0
Con Artist
+5% Initiative
3 Hard Ass
2 Barter
1 Small Arms
6
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 69 3
Nomad
None
2 Armor Modding
2 Automatic Weapons
2 Weapon Modding
6
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 88 6
Raider Hater
+10% Damage to Humans
3 First Aid
2 Big Guns
2 Explosives
7
(+6)

Medic Pack
Injury Kit
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 69 3
Scout
+10% Sneak attack damage
3 Sniper Rifles
2 Sneaky Shit
2 Weapon Modding
7
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 8 74 3
Evangelical
+3M Leadership range
2 Automatic Weapons
2 Explosives
1 Leadership
5
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 55 0
Academic
+10% Experience bonus
4 Weird Science
2 Small Arms
2 Toaster Repair
8
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 8 107 9
Drifter
+4 Armor
2 Melee Combat
2 Survival
1 Mechanics
5
(+6)

Med Hypo
Repair Kit
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 74 3
Vicious Avenger
+2 Armor penetration
2 Armor Modding
2 Automatic Weapons
1 First Aid
5
(+6)

Frag Grenade
Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 8 93 6
Miner
+15% Explosive resistance
2 Big Guns
2 Explosives
1 Armor Modding
5
(+6)

Med Hypo
Frag Grenade
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 74 3
Mercenary
+10% Crit resistance
2 Automatic Weapons
2 Kiss Ass
1 Barter
5
(+6)

Med Hypo
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
21
(+1)
3 7 88 6
Gearhead
+10% Damage to Vehicles
2 Big Guns
2 Mechanics
2 Nerd Stuff
6
(+6)

Med Hypo
Repair Kit

Followers

Apart from recruits that you can control, different followers can join you throughout the course of the game. The are akin to animal companions but don't provide any bonuses and are recruited when you finish certain quests (whether explicit or unmarked). CON of all followers is fairly high and more or less the same.

Strategy

  • Every time you travel to another map or reload the game, your pets and followers will be at full health, that is the easiest and fastest way to heal them.
  • If you have pets or followers, avoid using area of effect attacks that apply damage over time, like molotov cocktails, because they don't avoid the area of these attacks and might die because of it.
  • The followers will follow the character that: first interacted with them, or triggered the interaction that made them spawn or was closer to them when they became recruitable.
  • To change who a follower is following, go to the Ranger HQ and remove the the party member being followed from the party through the "Manage Squad" screen and exit the "Manage Squad" screen, this will make all the followers that were attached to the removed party member to now be attached to the party member closest to them. Note that for some followers, like Party Pal, you will need to quicksave and reload one time after doing everything. Beware that if you remove who the Poultron is following from the party, it will stop following the party and it will disapear after you leave the map or reload.
Name Characteristics Acquisition
Clone A blue humanoid that fights with fists and deals little damage. Completing Don't You Be My Neighbor side quest and inviting Irv to work for you in Ranger HQ.
Uber-Clone An upgraded clone. Inside Cheyenne Mountain, in the Research Level, purge the cloning machine's biomass hopper and combine pink goo with a vial of advanced DNA. Subsequent Uber-Clones can be created from purple goo which is dropped upon the upgraded clone's death.
The Provost A mysterious man in a suit that only speaks in Latin. Follows you after finding him behind a locked door that's also been frozen in the Prison Block in the Warrens of the Bizarre.
Party Pal A disco bot with decent ranged energy attack and healing darts. Joins you if you finish Reagan Reborn in favor of Machine Commune.
Poultron A robot with decent armor and weak melee damage (possibly due to bug). Joins you during Scar Collectors' attack on Ranger HQ if you previously collected all 4 Cyborg Chickens across Colorado Springs and led them to Ranger HQ.
Pustule One of the Desert Rangers or one of the companions devolved into a friendly proto-drool. Inside Cheyenne Mountain, in the Power Storage Facility, resolve the Undercover Angel quest peacifully. For that talk to Abbot Deuterium with a (preferably disposable) ranger or companion with stacks of Holy Radiation and agree to allow the chosen character to be devolved.
Courageous A golden toaster with fairly low ranged fire attack. Repairing toasters all across Colorado, finding pieces of a golden toaster, putting it together and then getting it to the Toaster Repair Academy.
Советский робот (Soviet Robot) A robot with ranged attack. Activating it in Yuma County, Scar Collector Mine.
Young Man Vinters A young man in a bear costume. A tanky bruiser who can bash enemies in combat, but tens to cower to increase evasion. In Steeltown's Scrapyard, must pass Animal Whisperer 2 & 10 to recruit. (Kiss-Ass 4(?) and Hard-Ass 5(?) checks also available)
Di A robot with Disruption pulser and very low amount of action points (attacks once per turn). Follows the Rangers during main quest line in Steeltown. Sticks to the ranger who spoke with Abigail Markham.
Night Terror A mutant imprisoned in the Security Level of the Cheyenne Mountain Complex. Very tanky and has very special interactions. Can be freed by passing a Nerd Stuff 10 skill check. After being discovered follows the Rangers and cannot be dismissed.