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This page covers Wasteland 3 companions AKA recruits. You can have four Rangers and two additional companions (the aforementioned recruits) in tow. Recruits aren't technically Rangers, but they want to assist you all the same.

Ranger Allegiance may change and is rated on the following scale:

  • Rebellious
  • Disgruntled
  • Uncertain
  • Loyal
  • Steadfast

Levels of new recruits somewhat scale to the level of the party (e.g. when Scotchmo is hired while most party members have lvls 12-14, his level is automatically increased to 12 with extra stat points available for distribution).

List

Name Attributes Σ Lvl AP CON CON
Lvl
Background Skills Σ Gear Location Availability
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
23 4 8 94 6
Peacekeeper
+30% Initiative
5 Automatic Weapons
3 Sneaky Shit
3 Kiss Ass
1 First Aid
14
Ranger HQ After completing Home Away from Home
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
23 4 7 55 0
Gunslinger
+5% Strike rate
5Small Arms
4 Weapon Modding
2 Barter
2 Survival
16 (-1)
Colorado Springs During Cornered Rats
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
24 5 8 75 3
Driver
+1 Quick Slots
5 Sniper Rifles
5 Mechanics
Animal Whisperer
2 First Aid
18 (+2)
Ranger HQ After completing Big Trouble in Little Vegas
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
27 8 8 133 6
Hobo
+10% Status effect resistance
Way of the Squeezins
7 Small Arms
4 Lockpicking
4 Sneaky Shit
2 Melee Combat
25

Ranger HQ After hiring a cook for Ranger HQ
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
31 12 10 203 9
Warlord
+4 Armor
9 Brawling
5 Leadership
4 Explosives
4 Mechanics
39
Nothing
Old Survivalist Bunker During Lords of War quest
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
31 12 10 249 12
Scrapper
+40% Critical damage
8 Melee Combat
7 Armor Modding
4 Toaster Repair
3 Mechanics
38
Union Station Defeating him in combat
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
37 18 9 193 6
Psychopath
+5% Critical chance
10 Small Arms
8 Big Guns
7 Hard Ass
58 (+1)
Aspen / Little Hell After completing Raising a Little Hell
Coordination
Luck
Awareness
Strength
Speed
Intelligence
Charisma
36 17 10 187 6
Researcher
+25% Cold resistance
+25% Energy resistance
+25% Fire resistance
10 Automatic Weapons
7 Nerd Stuff
7 Weird Science
2 First Aid
56 (+1)
Aspen / Little Hell After completing Raising a Little Hell

Followers

Apart from recruits that you can control, different followers can join you throughout the course of the game. The are akin to animal companions but don't provide any bonuses and are recruited when you finish certain quests (whether explicit or unmarked). CON of all followers is fairly high and more or less the same.

Name Characteristics Acquisition
Clone A blue humanoid that fights with fists and deals little damage. Completing Don't You Be My Neighbor side quest and inviting Irv to work for you in ranger HQ.
Party Pal A disco bot with decent ranged energy attack and healing darts. Joins you if you finish Reagan Reborn in favor of Machine Commune.
Poultron A robot with decent armor and weak melee damage (possibly due to bug). Joins you during Scar Collectors' attack on Ranger HQ if you previously collected all 4 Cyborg Chickens across Colorado Springs and led them to Ranger HQ.
Brave Little Toaster A golden toaster with fairly low ranged fire attack. Repairing toasters all across Colorado, finding pieces of a golden toaster, putting it together and then getting it to the Toaster Repair Academy.
Советский робот (Soviet Robot) A robot with ranged attack. Activating it in Yuma County, Scar Collector Mine.
Young Man Vinters A young man in a bear costume. A tanky bruiser who can bash enemies in combat, but tens to cower to increase evasion. In Steeltown's Scrapyard, must pass Animal Whisperer 2 & 10 to recruit. (Kiss-Ass 4(?) and Hard-Ass 5(?) checks also available)
Di A robot with Disruption pulser and very low amount of action points (attacks once per turn). Follows the Rangers during main quest line in Steeltown. Sticks to the ranger who spoke with Abigail Markham.
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