This page lists Perks in Wasteland 3.
For the perks in other Wasteland games, see Perks. |
Legend[ | ]
Perks are separated into three categories:
- Generic perks anyone can pick.
- Skill-related perks that require a certain skill level to pick.
- Special perks that can't be picked, but can be acquired through other means.
Generic perks[ | ]
These perks are available to every ranger and companion.
Name | Effect |
---|---|
Deep Pockets | +1 Quick Slot |
Hardened | +2 Armor |
Healthy | +35 CON |
Quick Reflexes | +5% Evasion |
Weathered | +10% Crit resistance |
Special perks[ | ]
The following perks are unlocked at the Ranger HQ (Peterson Air Force Base).
Name | Effect | How to unlock |
---|---|---|
Biotech Serum | ||
Game Master | +2% Critical chance | Recruit Quarex for Ranger HQ after Quarex's Hellacious Journey. |
Investigative Eye | +1 Perception | Recruit V.I.C.I. for Ranger HQ. |
Marshal Training | +2M Leadership range | Recruit Frank Pappas. |
Ranger Survivor | +5% Healing bonus | Save La Loca and Rook at Aspen. |
Tuned Up | ||
Vehicular Combat | +5% Damage to Vehicles | Recruit Randy Gett during Thicker Than Water. |
These are extra-special perks.
Name | Effect | How to unlock |
---|---|---|
Illustratio | +1 Perception | Deliver the Owl of Minerva token to The Provost and visit the Mysterious Cave. |
Eye of Tarjan | +1% Cold resistance +2 Perception |
Turn in Tarjan token at The Bizarre. |
Fortune Cookie | +15 CON | |
Precognition | +10% Evasion | |
Cyborg Tech | Allows for using cybernetic upgrades |
|
Skill perks[ | ]
Combat skills perks[ | ]
Skill | Level | Name | Effect |
---|---|---|---|
Automatic Weapons | 2 | Puncturing Shot | Adds the Puncturing Shot ability (5 AP). |
3 | Gopher Hunter | Enemies have 40% less benefit from Cover when attacking them with Assault Rifles. | |
4 | Spray 'N' Pray | Adds the Spray 'N' Pray ability (5 AP). | |
6 | Reckless | Gain +15% Damage with Submachine Guns while not in cover. | |
7 | Double Tap | If you attack a target twice in a row with an Assault Rifle, the second is always a Critical Hit (once per turn). | |
8 | Stormer | If you move more than 5 spaces, your next Assault Rifle or Submachine Gun attack costs no AP (once per turn). | |
10 | Trigger Happy | Killing an enemy with an Automatic Weapon gives +3 AP (once per turn). | |
Melee Combat | 2 | Bleeding Strike | Grants the Bleeding Strike ability (4 AP). |
4 | Stunning Blow | Grants the Stunning Blow ability (5 AP). | |
5 | Striking Distance | +0.5 Combat Speed when you have two melee weapons equipped. | |
6 | Bloodsport | Attacks with Blunt Weapons critically hit Stunned , Blind , Shocked , Bleeding and Poisoned enemies. | |
7 | Hack 'N' Slash | Attacking the same target twice in a row with a Bladed Weapon executes a free bonus attack. | |
8 | Pursuit | If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical chance (+100% vs. Slowed targets). | |
10 | Shrug It Off | When using a Blunt Weapon, gain +5 Armor and +10% Status effect resistance for every enemy adjacent to you. | |
Big Guns | 2 | Move Up! | Gain +0.5 Combat Speed on the first turn of combat while using Big Guns. |
3 | Suppressing Fire | Grants the Suppressing Fire ability (5 AP) | |
4 | Terrorizer | Flamethrower attacks Engulf targets, reducing their Hit Chance by -15%. | |
7 | Pressure Cooker | Grants the Pressure Cooker ability (5 AP). | |
8 | Steady Shot | Gain +20% Evasion and +10% Hit chance in Low Cover when using a Heavy Machine Gun. | |
10 | Wide Spread | Increase the firing arc of Heavy Machine Guns and Flamethrowers by +35%. | |
Brawling | 2 | Shaolin Surprise | Grants the Shaolin Surprise ability (2 AP). |
5 | Extreme Combo | Brawling combo maximum increased to 10x. | |
7 | Deadly Combo | Brawling combo Critical Chance increased by 2x (+200% Critical chance). | |
10 | Flurry of Blows | Brawling attacks cost -1 AP. | |
Small Arms | 2 | Shredder Shot | Grants the Shredder Shot ability (4 AP) |
3 | Opportunist | Your Strike Meter charges a bonus 5% with each successful handgun attack. | |
5 | Trick Shot | Grants the Trick Shot ability (4 AP). | |
6 | Clear Cover | Shotguns do +100% damage vs. Cover. | |
7 | Draw! | Your first attack after reloading an empty weapon costs no AP. | |
8 | Devastation | Shotgun attacks gain +25% Damage for each enemy hit by the same shot. | |
10 | Counter-Offensive | Attacking a melee enemy on the turn after they hit you deals +50% Damage. | |
Sniper Rifles | 2 | Mark Target | Grants the Mark Target ability (2 AP). |
5 | Masterful Precision | Precision Strikes with Sniper Rifles have significantly higher chances of inflicting critical effects. | |
7 | Concentration | Gain +10% Hit chance when using a Sniper Rifle if you don't move for 1 turn. | |
10 | Chain Ambush | Ambush attacks with Sniper Rifles that kill your target don't end the Ambush. |
General skill perks[ | ]
Skill | Level | Name | Effect |
---|---|---|---|
Animal Whisperer | 3 | Animal Training | Animal Companions gain bonus CON and damage |
5 | Spirit Animal | Animal Companions provide improved passive bonuses. | |
7 | Vengeful Bond | If your Animal Companion drops to 25% CON, gain +50% Critical chance and +2 AP. | |
Explosives | 2 | Duck and Cover | Fire and Explosive Resistances +20% |
3 | Bomb Recovery | Disarming land mines has a 33% chance to drop a grenade | |
4 | Minesweeper | You no longer set off land mines when stepping on them | |
5 | Mortar Blast | Grants the Mortar Blast ability (7 AP) | |
7 | High Impact | Targets directly hit by rockets or grenades are automatic Critical Hits | |
10 | Blast Radius | Grenade blast radius and other AoE abilities gain +40% radius | |
First Aid | 1 | Emergency Response | When an ally is Downed in battle, gain +1 Combat Speed for 2 turns |
5 | Overhealing | Using healing items also boosts the target's max CON by +25% for 3 turns | |
7 | Physical Therapy | Reviving allies has a chance of buffing them (+6% per First Aid level) | |
10 | Hypocritic Oath | Gain +50% Damage for 2 turns after reviving a downed ally. | |
Sneaky Shit | 4 | Second Chance | +1.0s Detection time. |
7 | Close Call | Alarms and Traps have a 50% chance to malfunction when you set them off. | |
10 | Lights Out | +100% Sneak attack damage. | |
Weird Science | 3 | Overcharge | Adds Overcharge ability (1 AP) |
6 | Microwave Research | Energy damage is increased by 0.5 for every point of Armor the target has | |
9 | Conductive Beams | Energy attacks have a 10% chance to electrocute enemies, dealing Energy damage to them and anyone standing nearby for 2 turns. |
Exploration skill perks[ | ]
Skill | Level | Name | Effect |
---|---|---|---|
Armor Modding | 10 | Tender Loving Care | All squad members gain +5 Armor while the perk owner is present. |
Nerd Stuff | 3 | Targeting Override | Robots you hack will now be attacked by other enemies. |
5 | Electric Leakage | Hacked robots emit an electric burst every turn, dealing Energy Damage to enemies nearby. | |
7 | Overclock | Hacked robots gain +2 AP. | |
Mechanics | 3 | Structural Weakness | Bonus damage to Robots and Vehicles +20%. |
4 | Handy | Deployables gain +25% CON and deal +25% Damage | |
5 | Reinforced Plating | Repairing vehicles and robots also boosts the target's max CON by +25% for 3 turns | |
7 | Fortify | Repairing friendly vehicles, robots, and deployables grants +5 Armor for 3 turns | |
Survival | 6 | Big Game Hunter | Bonus damage to Animals and Mutants +20% |
10 | Explorer's Instinct | Instantly reveals the entire World Map and all discoverable locations | |
Toaster Repair | 3 | Toaster Expert | Bonus loot when repairing broken toasters |
5 | Breakfast Bandit | Fixing broken toasters now yields Toast | |
7 | Heating Element | +25% Fire damage | |
10 | Toasty | Killing an enemy causes your next attack to inflict Burning . | |
Weapon Modding | 2 | Scrounger's Touch | Field Stripping now has a chance of providing weapon mods |
5 | Powder Packer | Your entire party finds +25% bonus ammo when looting, at a minimum of +1 | |
7 | Expert Disassembler | Field Stripping weapons yields +30% more scrap |
Social skill perks[ | ]
Skill | Level | Name | Effect |
---|---|---|---|
Barter | 3 | Penny Pincher | Buying multiple items provides a 20% discount |
7 | Antiques Appraiser | Junk items (excluding scrap) have a 5% chance of being sold for 40x their value | |
Leadership | 3 | Rally | Grants the Rally ability (+2 AP to Allies in range) |
5 | Demoralize | Grants the Demoralize ability (2 AP) |