This page lists all quirks in Wasteland 3.
List of quirks[ | ]
Name | Icon | Effect | Drawback | Description |
---|---|---|---|---|
Blunderer | +15% Melee damage | -50% Critical chance | People like teasing you about "dumb strength" and the "smart application of force". You like squeezing those people until one of their bones breaks. | |
Bop Bag | +6 Armor | -0.4 Combat Speed | Hits are just a part of life. The important thing, after you get hit, is that you pivot on your weighted base and rotate back up again. | |
Circus Freak | +0.4 Combat Speed +25% Crit resistance Unlock Clown outfit |
-2s Detection time | It transforms you, and you become its vessel. It's funny, no one even cared who you were until you put on the nose. | |
Death Wish | +3 AP (max) +3 AP |
Cannot wear armor | They don't get it. There's a bullet out there with your name on it, and it won't matter what gear you're wearing when it comes. Until then, you're better off moving fast and lean. | |
Doomsday Prepper | +15 CON +33% Status effect resistance |
Cannot read skill books | You're here because your family didn't trust the media. They were prepped, and you won't let them down. You've got your bug-out bag packed and you ain't readin' no lyin' books. | |
Lone Wolf | +30% Initiative +15% Healing bonus |
No Leadership benefits | When you were on your own, only your reflexes kept you alive. Now you've got allies, but you still gotta go your own way. | |
Medical Marvel | +5 CON per level | Cannot be revived in combat | You're hearty. You've never had the sniffles or a toothache. You even bounce back from nasty injuries. But when something does knock you out, you stay down. | |
Mime | +2s Detection time Unlock Mime outfit |
-10 CON -0.5M Throwing range |
God help you, you are a mime. You are completely silent, but you have the combat sturdiness of an entertainer in grease paint. | |
Poindexter | +1 bonus skill point every 2 levels | -8 CON -3 CON per level |
This might be the worst period in history to be a physically-underdeveloped braniac, but knowledge will always be power. | |
Prospector | Occassionally gain valuable gold nuggets while digging | -1 Quick Slot | Dadburn it, you got gold fever! You reckon these folk won't mind you haulin' a pick or a pan along with, so long as you keep fishin' up them yella nuggets! | |
Pyromaniac | +25% Fire damage +25% Explosive damage |
15% chance to catch on fire (inflict Burning on self) when using Fire and Explosive weapons | Most Coloradan natives appreciate a warm fire, but you bring it to another level. Your love for the flame is an obsession that sometimes... backfires? | |
Sadomasochist | +33% Melee damage +33% Ranged damage |
+33% Received damage | You have a thing for pain. | |
Serial Killer | +3 AP per kill (once per turn) | -1 AP | You try to keep the bloodlust in check, but every time you kill, you just want MORE... | |
Two-Pump Chump | +2 AP for the first two turns | -1 AP for the next 6 turns after the first two turns. | If nice folks finish last, then you finish first every time. | |
Varangian Blood | When an ally is downed, enter Berserker Rage (+100% Critical chance and +3 AP for 1 turn) | -20% Evasion for the next two turns after Rage ends | The fury of ancient warriors flows through you. If you see an ally fall in battle, something inside you snaps. | |
Waste Roamer | Immune to Bleeding, Poisoned, Shocked, Burning, and Frozen | -15% Experience bonus | You've walked so much of this wasted world that the glow got in you. It doesn't even burn anymore. But you're different now, in ways you can't explain. | |
Way of the Squeezins | +50% Damage while drunk | -20% Damage | Variations of Drunken Kung Fu have flourished in the wasteland. Masters of the form stagger unpredictably and strike with wild rage. They are not, however, popular neighbors. |