Small Arms is a weapon class in Wasteland 3 based on Small Arms skill.
Description
Small Arms have two subtypes: Handguns and Shotguns.
- Handguns are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
- Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Attributes and skill
Recommended Attributes: Coordination, Awareness, Luck.
Small Arms skill provides following bonuses:
- Handgun hit chance up to 30% at skill level 10
- Shotgun hit chance up to 30% at skill level 10
List of Handguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 15-18 | 85% | 10.5 | 8 (9mm) | 0 | x1.4 | 3 | Base game | ||
2 | 3 | 25-30 | 75% | 10.5 | 4 (Spikes) | 2 | x1.6 | 3 | |||
3 | 5 | 22-27 | 85% | 10.5 | 8 (9mm) | 3 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
2 | 5 | 30-37 | 90% | 10.5 | 6 (.38) | 3 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
2 | 6 | 24-29 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Damaged Armor Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
? | 6 | 58-71 | 95% | 10.5 | 10 (9mm) | 10 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
4 | 7 | 4-5 x10 | 70% | 10.5 | 20 (Spikes) | 4 | x1.4 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 44-53 | 75% | 10.5 | 8 (.38) | 6 | x1.6 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
5 | 9 | 44-53 | 75% | 10.5 | 6 (.38) | 6 | x1.6 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 11 | 38-48 | 65% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 47-57 | 85% | 10.5 | 12 (9mm) | 9 | x1.4 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 14 | 50-61 | 70% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 75-92 | 75% | 10.5 | 8 (.38) | 10 | x1.6 | 3 | 10% to apply Damaged Armor Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 17 | 68-83 | 85% | 10.5 | 8 (9mm) | 11 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
6 | 18 | 88-108 | 75% | 10.5 | 6 (.38) | 12 | x1.6 | 3 | 15% to apply Crippled | ||
7 | 19 | 106-130 | 75% | 10.5 | 6 (.38) | 13 | x1.6 | 3 | 15% to apply Damaged Armor | ||
7 | 21 | 96-118 | 85% | 10.5 | 8 (.45) | 14 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
7 | 22 | 100-123 | 75% | 10.5 | 4 (EC) | 99 | x1.6 | 3 | 20% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 23 | 152-185 | 75% | 10.5 | 6 (Spikes) | 16 | x1.6 | 3 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
9 | 24 | 122-149 | 75% | 10.5 | 8 (EC) | 99 | x1.6 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 114-139 (narrow cone) |
80% | 10.5 | 8 (Spikes) | 16 | x1.6 | 3 | 25% to apply Damaged Armor | ||
10 | 25 | 186-228 | 75% | 10.5 | 4 (Spikes) | 17 | x2.0 | 5 | Applies Stunned | ||
1 | 4 | 33-40 | 75% | 10.5 | 8 (.38) | 2 | x1.2 | 3 | +3% Strike rate | Colorado survival gear DLC | |
7 | 20 | 84-103 (narrow cone) |
75% | 9 | 4 (FlFu) | 99 | x1.6 | 3 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . |
Battle of Steeltown DLC | |
7 | 20 | 67-82 (cone) |
75% | 10.5 | 4 (FlFu) | 99 | x1.6 | 3 | Applies Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 21 | 94-115 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 25% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. Damage: 200% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 121-148 | 80% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | 35% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. Damage: 200% of weapon damage. |
List of Shotguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 11-15 (cone) |
95% | 10.5 | 2 (Spikes) | 0 | x1.7 | 3 | Base game | ||
2 | 3 | 13-19 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 3 | |||
2 | 5 | 16-23 (cone) |
95% | 10.5 | 4 (ShSh) | 3 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
3 | 7 | 19-28 (cone) |
95% | 10.5 | 2 (ShSh) | 4 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
3 | 9 | 17-24 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 9 | 23-33 (cone) |
95% | 10.5 | 6 (ShSh) | 6 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
4 | 10 | 25-38 (cone) |
95% | 12 | 6 (ShSh) | 7 | x1.7 | 3 | 25% to apply Slowed | ||
4 | 10 | 25-38 (cone) |
95% | 10.5 | 4 (ShSh) | 7 | x1.75 | 3 | 20% to apply Hungover Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 11 | 17-24 x3 (cone) |
70% | 10.5 | 6 (ShSh) | 7 | x1.7 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 13 | 33-48 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 4 | 10% to apply Diseased | ||
5 | 13 | 33-49 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 15 | 40-58 (cone) |
95% | 10.5 | 8 (ShSh) | 10 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
6 | 17 | 48-70 (cone) |
95% | 10.5 | 12 (ShSh) | 11 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 38-55 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 19 | 57-84 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 13 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
7 | 19 | 42-61 x2 (cone) |
80% | 10.5 | 10 (EC) | 99 | x1.4 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 69-100 (cone) |
95% | 10.5 | 8 (ShSh) | 14 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
8 | 23 | 81-119 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 16 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
10 | 23 | 68-100 (area) |
95% | 13.5 | 1 (Grenade cartridge) | 99 | x1.4 | 2 | |||
10 | 24 | 64-94 (cone) |
95% | 10.5 | 8 (ShSh) | 99 | x1.4 | 3 | |||
1 | 4 | 17-24 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 2 | Colorado survival gear DLC | ||
4 | 20 | 3-4 (narrow cone) |
95% | 13.5 | 5 (EC) | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 (narrow cone) |
85% | 13.5 | 6 (EC) | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 48-70 x2 (cone) |
90% | 10.5 | 1 (None) | 14 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Damage: 130% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 62-91 x3 (cone) |
90% | 10.5 | 1 (None) | 16 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Damage: 130% of weapon damage. |