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Unconventional Weapons is a weapon class in Wasteland 3 based mostly on Weird Science skill.

Description[]

Unconventional types of weapons.

Attributes and skill[]

Recomended Attributes: Awareness, Coordination, Intelligence.

Weird Science skill provides following bonuses:

  • Energy damage bonus up to 30% at skill level 10
  • Fire damage bonus up to 30% at skill level 10
  • Cold damage bonus up to 30% at skill level 10

List of Unconventional Weapons[]

Name Skill req. Tier Base damage Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W ShrinkRay Unique.png
Shrink Ray
1 1 5-6
(1 target)
85% 12 4 (EC) 99 x1.5 3 Applies Shrunk Base game
T W BrainwaveDestabilizer Unique.png
Brain wave destabilizer
4 1 5-6
(cone)
80% 9 10 (EC) 99 x1.5 5 Applies Crazed
T W Fuser Unique.png
Fuser
4 (Mechanics) 7 8-10
(1 target)
85% 12 3 (EC) 99 x1.5 3 Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage.
T W FrozenFurretLauncher.png
Frozen Ferret Launcher
1 7 37-55
(1 target)
99% 18 1 (Frozen ferrets) 99 x2.0 6 -0.5 Combat Speed
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
T W ReaganGaze.png
Reagan's Gaze
3 13 32-48
(area)
90% 18 2 (EC) 99 x2.0 3 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
T W MesonCannon.png
Meson Cannon
5 15 37-54
(1 target)
85% 18 6 (EC) 99 x2.0 4 25% to apply Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
T W PhotonCannon.png
Photon Cannon
6 19 100-150
(1 target)
85% 18 3 (Rocket) 99 x2.0 6 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
T W Orbcannon.png
Orb Cannon
10 23 70-105
(area)
85% 18 3 (Rocket) 99 x2.0 5 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
T W FusionLauncher.png
Fusion Launcher
8 23 135-203
(area)
100% 18 1 (Rocket) 99 x2.0 6 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W HazardShieldingGenerator.png
Hazard shield generator
7 20 48-70
(narrow cone)
60% 12 5 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield x1.
Battle of Steeltown DLC
Icon DLC2 Weapon Diminuator.png
Diminuator
8 21 1
(area)
80% 24 4 (EC) 99 x1.0 4 100% to apply Shrunk
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee Damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embigged.
Cult of the Holy Detonation DLC
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