Wasteland 3 weapon modifications
Wasteland 3 returns with the weapon modification system in tow, with weapons capable of accepting a broad variety of permanent upgrades. Stripping weapons using the Field Strip option has a chance of yielding new mods based on luck and the appropriate perks. The armor equivalent is Armor Mods.
Contents
Melee weapon mods[edit | edit source]
Grip[edit | edit source]
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Tactical grip | 1 | 1 | Hit Chance +3% |
Tape grip | 1 | Crit Chance +2% | |
Grooved grip | 2 | 3 | Hit Chance +5% |
Rubber grip | 4 | Crit Chance +4% | |
Overmolded grip | 3 | 6 | Hit Chance +7% |
Fiberglass grip | 8 | Crit Chance +6% |
Weight[edit | edit source]
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Arc weights | 1 | 1 | Damage +2 |
Balancing weights | 2 | Armor Penetration +1 Min Damage -4 Max Damage +4 | |
Heavy weights | 2 | 5 | Damage +4 |
Symmetrical weights | 5 | Armor Penetration +2 | |
Grand slam weights | 3 | 7 | Damage +8 |
Counterforce weights | 9 | Armor Penetration +3 Min Damage -16 Max Damage +16 | |
Battery pack | Unique | 10 | Melee Damage -10% Chance to Apply Shocked: 35% (?) |
Toxin cell | 10 | Chance to Apply Poisoned: 100% (?) | |
Razor box | 10 | Chance to Apply Bleeding: 50% (?) | |
Concussion bell | 10 | Min Damage -16 Max Damage +16 Chance to Apply Status Effect: 35% (?) |
Ranged weapon mods[edit | edit source]
Barrel[edit | edit source]
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Alloy barrel | 1 | 1 | Damage +2 |
Cut-rifled barrel | 1 | Armor Penetration +1 Min Damage -4 Max Damage +4 | |
Blast muffler | 2 | Armor Penetration +2 Stealth Attack Damage +10% Silencer | |
Columbium barrel | 2 | 3 | Damage +4 |
Broach-rifled barrel | 4 | Armor Penetration +2 Min Damage -8 Max Damage +8 | |
Sound suppressor | 5 | Armor Penetration +3 Stealth Attack Damage +20% Silencer | |
Titanium-cobalt barrel | 3 | 6 | Damage +8 |
Hammerforge-rifled barrel | 7 | Armor Penetration +3 Min Damage -16 Max Damage +16 | |
Phase silencer | 8 | Armor Penetration +4 Stealth Attack Damage +30% Silencer | |
Lightweight barrel | Unique | 8 | Hit Chance +12% Armor Penetration +1 Min Damage -12% Max Damage +12 |
Shortened barrel | 8 | Hit Chance -10% Damage +20 |
Choke[edit | edit source]
Shotguns only.
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Wide choke | 1 | 1 | Attack Cone +10 |
Full choke | 2 | Range +1.5 | |
Cylinder choke | 2 | 3 | Attack Cone +15 |
Extra full choke | 4 | Range +2 | |
Open cylinder choke | 3 | 5 | Attack Cone +20 |
Extra turkey choke | 6 | Range +3 | |
Extended choke | Unique | 10 | Range +5 Attack Cone -20 |
Ragged choke | 10 | Range -3 Attack Cone +30 |
Magazine[edit | edit source]
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Long mag | 1 | 1 | Ammo Capacity +1 |
Extended mag | 2 | 2 | Ammo Capacity +2 |
Max capacity mag | 3 | 3 | Ammo Capacity +4 |
Advanced materials mag | Unique | 8 | Ammo Capacity -1 AP reload cost -1 |
Oversized mag | 7 | Ammo Capacity +8 AP reload cost +1 | |
Quickfire mag | 10 | AP attack cost -1 |
Scope[edit | edit source]
Name | Skill level req. | Effects | |
---|---|---|---|
Reflex scope | 1 | 1 | Crit Chance +3% |
21mm magnifying scope | 2 | Range +2 | |
Red dot scope | 2 | 3 | Crit Chance +5% |
32mm magnifying scope | 4 | Range +4 | |
Holographic scope | 3 | 5 | Crit Chance +7% |
38mm magnifying scope | 6 | Range +6 | |
DeadEye experimental scope | Unique | 8 | Crit Chance +10% Range -5 |
FarSight computer assisted scope | 9 | Crit Chance -5% Range +9 |
Underbarrel[edit | edit source]
Name | Tier | Skill level req. | Effects |
---|---|---|---|
Underbarrel light | 1 | 1 | Hit Chance +3% |
Laser sight (Wasteland 3) | 2 | Crit Multiplier +5% | |
Tactical light | 2 | 3 | Hit Chance +5% |
Spec-ops laser sight | 6 | Crit Multiplier +10% | |
SWAT light | 3 | 5 | Hit Chance +7% |
Ultraviolet laser sight | 6 | Crit Multiplier +20% | |
Cryocell linkage | Unique | 4 | Ranged Damage Adjustment -10% Damage Type changed to Cold |
HE fuse linkage | 8 | Ranged Damage Adjustment -10% Damage Type changed to Explosive | |
Wide spectrum light | 10 | Hit Chance +10% Crit Multiplier -5% | |
Incendiary linkage | 3 | Ranged Damage Adjustment -10% Damage Type changed to Fire | |
Plasma linkage | 6 | Ranged Damage Adjustment -10% Damage Type changed to Energy | |
Computer assisted laser sight | 10 | Hit Chance -5% Crit Multiplier +25% |