Wasteland 3 weapons
This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.
Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:
- Penetration > Armor = 100% Damage
- Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.
Contents
List[edit | edit source]
All the weapons are grouped by skill, however, even within the skill there are subtypes.
- Melee Combat
- Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
- Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
- Brawling
- Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.
- Automatic
- Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
- SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
- Small arms
- Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
- Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
- Sniper rifles
- Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
- Big guns
- Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
- Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Damage types
- Physical damage - low to medium penetration, equally effective against any targets.
- Energy damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 Max AP).
- Cold damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen (-4 AP and -4 Max AP).
- Fire damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning (-15% CON per turn).
- Explosive damage - scales with Explosives, maximum penetration, equally effective against any targets.
Automatic Weapons[edit | edit source]
Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed
Type | Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
Assault rifles | Winter Warrior | 1 | Preorder | ||||||||
The Convincer* | 2 | Companion | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass | |
Rust Bucket | 1 | 1 | 5-6 x3 | 75% | 18 | 15 (7.62) | 2 | x1.5 | 4 | ||
Army Rifle | 2 | 1 | 7-8 x3 | 75% | 18 | 15 (7.62) | 4 | x1.5 | 4 | ||
Hoons' Prized Rifle* | 2 | 1 | 7-9 x3 | 75% | 18 | 20 (7.62) | 5 | x1.55 | 4 | Unload | |
Gutter Snake | 2 | 2 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass | |
Battle Rifle | 3 | 2 | 10-12 x3 | 75% | 18 | 15 (5.56) | 8 | x1.5 | 4 | Single Shot | |
Pulse Gun | 3 | 2 | 12-15 x 3 | 75% | 18 | 15 (EC) | 99 | x1.3 | 4 | 25% to apply Blinded; anti-mechanic | |
Waste Rifle | 4 | 3 | 13-15 x3 | 75% | 18 | 20 (Spikes) | 10 | x1.5 | 4 | Risky Shot | |
SWAT Rifle | 5 | 3 | 15-19 x3 | 75% | 18 | 20 (5.56) | 12 | x1.5 | 4 | Center Mass | |
Crossboom | 5 | 3 | 21-25 | 85% | 18 | 1 (Bolts) | 15 | x1.5 | 2 | 100% to apply Explosive Bolt | |
M1989A1 | 5 | 4 | 19-23 x3 | 75% | 18 | 25 (5.56) | 14 | x1.5 | 4 | Single Shot | |
Pulse Rifle | 6 | 4 | 19-23 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | anti-mechanic | |
Meat Maker* | 6 | 4 | 90-112 | 75% | 18 | 1 (Bolts) | 19 | x1.5 | 4 | ||
Kalash 97 | 6 | 5 | 27-33 x3 | 75% | 18 | 25 (7.62) | 18 | x1.5 | 4 | Unload | |
Plasma Bolter | 5 | 5 | 27-33 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | 10% to apply Shocked; anti-mechanic | |
Polar Vortex* | 7 | 5 | 37-44 x3 | 75% | 18 | 18 (EC) | 99 | x1.3 | 4 | 10% to apply Frozen; anti-organic | |
SOCOM Assault Rifle | 7 | 6 | 41-49 x3 | 75% | 18 | 30 (5.56) | 22 | x1.5 | 4 | Center Mass | |
Atom Smasher* | 8 | 6 | 40-49 x5 | 75% | 18 | 20 (EC) | 99 | x1.3 | 4 | anti-mechanic | |
Daisy's Rifle* | 9 | 6 | 44-53 x5 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Burning; anti-organic; | |
Lancer* | 10 | 6 | 32-40 x3 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Bleeding; Risky Shot | |
SMGs | Hailstorm | 1 | Preorder | ||||||||
Atomizer | 6 (WS 4) | Companion | 13-17 x6 | 65% | 12 | 24 (EC) | 99 | x1.2 | 4 | anti-mechanic | |
Nailer | 1 | 1 | 4-6 x6 | 65% | 12 | 24 (9MM) | 0 | x1.6 | 4 | ||
Greaser | 2 | 1 | |||||||||
Skorpion | 3 | 2 | 6-7 x6 | 65% | 12 | 24 (9MM) | 3 | x1.6 | 4 | Center Mass | |
Tommy Gun | 4 | 2 | 10-13 x5 | 65% | 12 | 25 (.45) | 4 | x1.6 | 4 | Unload | |
Black* | 4 | 2 | 14-19 x6 | 65% | 12 | 30 (.45) | 7 | x1.6 | 4 | ||
Jack* | 4 | 2 | 9-12 x6 | 65% | 12 | 30 (EC) | 99 | x1.35 | 4 | anti-mechanic | |
Uzi | 4 | 3 | 9-11 x6 | 65% | 12 | 24 (9MM) | 6 | x1.6 | 4 | Unload | |
Lead Sprayer | 5 | 3 | 16-21 x5 | 65% | 12 | 25 (.45) | 7 | x1.6 | 4 | Risky Shot | |
Photon Churner | 5 | 3 | 9-11 x8 | 65% | 12 | 24 (EC) | 99 | x1.35 | 4 | 10% to apply Shocked; anti-mechanic | |
MAC 17 | 5 | 4 | 11-15 x8 | 65% | 12 | 40 (9MM) | 9 | x1.6 | 4 | Risky Shot | |
Enforcer | 6 | 4 | 25-35 x4 | 65% | 12 | 24 (.45) | 10 | x1.6 | 4 | Single Shot | |
Ion Beamer | 6 | 4 | |||||||||
Satyr Compact | 6 | 5 | 23-31 x5 | 65% | 12 | 25 (9MM) | 11 | x1.6 | 4 | Center Mass | |
Laser Sprayer | 7 | 5 | 28-38 x4 | 65% | 12 | 28 (EC) | 99 | x1.35 | 4 | anti-mechanic | |
Ripper | 7 | 6 | 28-38 x10 | 65% | 12 | 30 (.45) | 14 | x1.6 | 4 | Unload | |
PDW-01* | 8 | 6 | 39-52 x6 | 65% | 12 | 48 (.45) | 99 | x1.35 | 4 | 10% to apply Damage Armor |
Big Guns[edit | edit source]
Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength
Type | Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
Flamers | Roasty Toasty | 1 | Preorder | ||||||||
Flamesprayer | 1 | 1 | |||||||||
Flammenwerfer | 3 | 2 | 15-21 (cone) | 95% | 10,5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning; anti-organic | |
Army Flamethrower | 4 | 3 | 17-25 (cone) | 95% | 10,5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning; anti-organic | |
Spitfire* | 5 | 3 | 9-12 x4 | 75% | 12 | 12 (FlFu) | 99 | x1.5 | 4 | 25% to apply Burning; anti-organic | |
Scourer | 5 | 4 | 25-38 (cone) | 95% | 10,5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning; anti-organic | |
Nitro Thrower* | 6 | 4 | 30-45 (cone) | 95% | 10,5 | 2 (EC) | 99 | x1.5 | 4 | 75% to apply Frozen; anti-organic | |
Purifier | 6 | 5 | 44-64 (cone) | 95% | 10,5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning; anti-organic | |
Incinerator | 7 | 6 | 53-78 (cone) | 95% | 10,5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning; anti-organic | |
Tesla Arc Projector* | 8 | 6 | 69-101 (1 target) | 95% | 16 | 16 (EC) | 99 | x1.5 | 5 | 75% to apply Shocked; anti-mechanic | |
HMG | War Pig | 1 | Preorder | ||||||||
Bunker Buster | 1 | 1 | 7-10 x 9 | 50% | 15 | 36 (7.62) | 6 | x1.3 | 6 | ||
The Coming Storm* | 2 | 1 | 11-15 x9 | 50% | 20 | 54 (7.62) | 14 | x1.3 | 6 | +5% crit. chance; 15% to apply Bleeding | |
Bren | 3 | 2 | 10-14 x 9 | 50% | 15 | 45 (7.62) | 12 | x1.3 | 6 | Center Mass | |
Army MG | 4 | 3 | 22-30 x5 | 50% | 15 | 30 (.50) | 18 | x1.3 | 6 | Risky Shot | |
Argon Lance | 5 | 3 | 13-18 x 9 | 50% | 15 | 36 (EC) | 99 | x1.1 | 7 | anti-mechanic | |
Light Squad Weapon | 5 | 4 | 19-26 x9 | 50% | 16,5 | 45 (7.62) | 26 | x1.3 | 7 | Center Mass | |
Death Sifter | 6 | 5 | 40-55 x5 | 50% | 15 | 30 (.50) | 29 | x1.3 | 7 | Unload | |
Nidhogg* | 7 | 5 | 41-57 x5 | 50% | 15 | 30 (.50) | 99 | x1.1 | 7 | 10% to apply Damage Armor | |
Lightning Staff | 7 | 5 | |||||||||
Minigun | 7 | 6 | 17-24 x18 | 60% | 15 | 72 (7.62) | 36 | x1.3 | 7 | Unload | |
Graviton Shredder* | 8 | 6 | 30-42 x9
(narrow cone) |
50% | 15 | 36 (EC) | 99 | x1.1 | 5 | 10% to apply Shocked; anti-mechanic | |
Flamesaw Cannon* | 9 | 6 | 282-391 | 90% | 15 | 4 (Sawbl.) | 99 | x1.1 | 7 | 50% to apply Burning; anti-organic |
Brawling[edit | edit source]
Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|
The Grizzly | 1 | Preorder | ||||||
Brass Knuckles | 1 | 1 | 6-9 | 90% | 1 | x1.2 | 2 | |
Glass Knucks* | 2 | 1 | 7-10 | 90% | 1 | x1.2 | 2 | Combat Speed +0.5; 25% to apply Diseased |
Rebar Knuckles | 2 | 2 | 9-13 | 90% | 3 | x1.2 | 2 | Sucker Punch |
Jawbreakers | 3 | 2 | ||||||
Nailbox | 4 | 3 | 14-20 | 90% | 5 | x1.2 | 2 | Heavy Attack |
Sawblade Cestus | 5 | 4 | 30-45 | 90% | 7 | x1.2 | 3 | 25% to apply Bleeding; Sucker Punch |
Clawed Gauntlet | 6 | 5 | 29-44 | 90% | 10 | x1.2 | 2 | 20% to apply Damage Armor; Heavy Attack |
Thundercracker | 7 | 5 | ||||||
Power Gauntlet | 7 | 6 | 43-63 | 90% | 12 | x1.2 | 2 | Heavy Attack |
Plasma Fist* | 8 | 6 | 33-49 | 90% | 99 | x1.15 | 2 | 10% to apply Shocked; anti-mechanic |
Melee Combat[edit | edit source]
Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed
Type | Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|
Bladed | Blade of Winter | 1 | Preorder | ||||||
Last Stop | 5 | Companion | |||||||
Hunting Knife | 1 | 1 | 12-17 | 85% | 2 | x2.1 | 3 | ||
Dorsey Gut-Ripper | 2 | 1 | 15-20 | 85% | 4 | x2.1 | 3 | 25% to apply Bleeding | |
Billy's Bleat | 2 | 1 | |||||||
Ice Axe | 2 | 2 | 18-25 | 85% | 6 | x2.1 | 3 | Sucker Punch | |
Fireman | 3 | 2 | 22-30 | 85% | 8 | x2.1 | 3 | 25% to apply Burning | |
Road Sign Cleaver | 3 | 3 | 27-38 | 85% | 10 | x2.1 | 3 | Heavy Attack | |
Ion Blade | 2 | 3 | 25-35 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked; anti-mechanic | |
Dental Pick* | 4 | 3 | 43-59 | 85% | 15 | x2.1 | 3 | 15% to apply Poisoned | |
Jacknife | 5 | 3 | |||||||
Sickle | 5 | 4 | 40-54 | 85% | 14 | x2.1 | 3 | Reckless Attack | |
Flayer | 6 | 4 | 48-65 | 85% | 16 | x2.1 | 3 | 15% to apply Bleeding | |
Dorsey Family Sword* | 6 | 4 | 62-86 | 85% | 19 | x2.1 | 3 | 25% to apply Damage Armor | |
Sawsword | 6 | 5 | 57-78 | 85% | 18 | x2.1 | 3 | 15% to apply Bleeding; Heavy Attack | |
Cryo Cutter | 7 | 5 | 52-73 | 85% | 99 | x1.66 | 3 | 15% to apply Frozen; anti-organic | |
Proton Axe | 7 | 6 | 62-86 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked; anti-mechanic; Heavy Attack | |
Chainsaw Sword | 8 | 6 | 97-133 | 85% | 24 | x2.1 | 3 | 100% to apply Bleeding; Reckless Attack | |
Blunt | Kneecapper | 1 | Preorder | ||||||
Monkey Wrench | 1 | 1 | 17-20 | 80% | 4 | x2.5 | 4 | ||
Nightstick | 2 | 1 | |||||||
Torch | 2 | 1 | |||||||
Road Warrior | 2 | 2 | 23-28 | 80% | 8 | x2.5 | 4 | 15% to apply Stunned; Sucker Punch | |
Bone Crusher | 3 | 2 | 27-33 | 80% | 11 | x2.5 | 4 | Reckless Attack | |
Ace's Wrench | 3 | 2 | |||||||
Rib Cracker | 4 | 3 | 30-38 | 80% | 12 | x2.5 | 4 | 15% to apply Damage Armor; Heavy Attack | |
Clown Hammer | 5 | 3 | 37-45 | 80% | 15 | x2.5 | 4 | 15% to apply Stunned | |
Mining Mallet | 5 | 4 | 45-54 | 80% | 17 | x2.5 | 4 | 15% to apply Crippled | |
Shock Mace | 6 | 4 | 49-59 | 80% | 99 | x2 | 4 | 15% to apply Shocked; anti-mechanic | |
Patriarch's Prototype Hammer* | 7 | 4 | 88-108 | 80% | 24 | x2.5 | 4 | 20% to apply Stunned; Reckless Attack | |
Makeshift Mace | 6 | 5 | 64-78 | 80% | 23 | x2.5 | 4 | Reckless Attack | |
Engine Block Sledge | 7 | 5 | 77-94 | 80% | 25 | x2.5 | 4 | 20% to apply Burning | |
The Real Bloodstaff* | 7 | 84-103 | 70% | 27 | x2.5 | 4 | 100% to apply Bleeding | ||
Plasma Hammer | 8 | 6 | 83-101 | 80% | 99 | x2 | 4 | 15% to apply Shocked; anti-mechanic; Heavy Attack | |
Hydraulic Hammer | 9 | 6 | 109-133 | 80% | 30 | x2.5 | 4 | Reckless Attack | |
Hand of the Patriarch | 10 | 6 |
Small Arms[edit | edit source]
Handguns and shotguns. Recommended Attributes: Coordination, Luck, Awareness
Type | Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|---|---|
Handguns | Old Man Winter | 1 | Preorder | ||||||||
Lucia's Revolver* | 2 | Companion | 30-38 | 90% | 10,5 | 6 (.38) | 3 | x1.2 | 3 | Snap Shot | |
Vic's Piece* | 6 | 58-71 | 95% | 10,5 | 10 (9MM) | 10 | x1.2 | 3 | Snap Shot | ||
VP91Z | 1 | 1 | 15-18 | 85% | 10,5 | 8 (9MM) | 0 | x1.4 | 3 | ||
Rotator | 2 | 1 | |||||||||
Laser Pistol | 2 | 1 | 24-29 | 80% | 10,5 | 6 (EC) | 99 | x1.3 | 3 | +15% crit. chance; anti-mechanic | |
M1911 | 3 | 2 | 22-27 | 85% | 10,5 | 8 (9MM) | 3 | x1.4 | 3 | Risky Shot | |
Rattler | 4 | 2 | 4-5 x10 | 70% | 10,5 | 20 (Spikes) | 4 | x1.4 | 4 | Unload | |
Army Revolver | 4 | 3 | 45-54 | 75% | 10,5 | 8 (.38) | 6 | x1.6 | 3 | Risky Shot | |
Last Resort* | 5 | 3 | 45-54 | 75% | 10,5 | 6 (.38) | 6 | x1.6 | 3 | Snap Shot | |
Phase Blaster | 5 | 3 | 39-48 | 65% | 10,5 | 8 (EC) | 99 | x1.3 | 3 | anti-mechanic | |
Frostbite* | 5 | 3 | 51-62 | 70% | 10,5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Frozen; anti-organic | |
Click 19 | 5 | 4 | 48-58 | 85% | 10,5 | 12 (9MM) | 9 | x1.4 | 3 | Snap Shot | |
Autovolver | 6 | 4 | 77-94 | 75% | 10,5 | 8 (.38) | 10 | x1.6 | 3 | 10% to apply Damage Armor; | |
Marshals' Law* | 6 | 4 | |||||||||
Wasteland Hawk | 6 | 5 | 70-85 | 85% | 10,5 | 8 (9MM) | 11 | x1.4 | 3 | Risky Shot | |
Widow Maker | 7 | 5 | 109-133 | 75% | 10,5 | 6 (.38) | 13 | x1.6 | 3 | 15% to apply Damage Armor | |
K-Cannon | 7 | 5 | 103-126 | 75% | 10,5 | 4 (EC) | 99 | x1.6 | 3 | 20% to apply Burning; anti-organic | |
Guardian | 7 | 6 | 98-112 | 85% | 10,5 | 8 (.45) | 14 | x1.4 | 3 | Risky Shot | |
Man Cannon | 8 | 6 | 156-190 | 75% | 10,5 | 6 (Spikes) | 16 | x1.6 | 3 | Unload | |
The Retirer* | 9 | 6 | 123-151 | 75% | 10,5 | 8 (EC) | 99 | x1.6 | 3 | 25% to apply Shocked;
anti-mechanic; | |
Nerve Driver | 10 | 6 | |||||||||
Shotguns | Whiteout | 1 | Preorder | 2 | |||||||
Shotgun Gauntlet | 5 | Companion | |||||||||
Hobo Shotgun* | 5 | ||||||||||
Junk Pumper | 1 | 1 | 11-15 (cone) | 95% | 10,5 | 2 (Spikes) | 0 | x1.7 | 3 | ||
Skeet Hunter | 2 | 1 | 13-19 (cone) | 95% | 10,5 | 2 (ShSh) | 2 | x1.7 | 3 | ||
Coach Gun | 2 | 2 | 16-23 (cone) | 95% | 10,5 | 4 (ShSh) | 3 | x1.7 | 3 | Double Barrel | |
Lever Action Repeater | 3 | 2 | 19-28 (cone) | 95% | 10,5 | 2 (ShSh) | 4 | x1.7 | 3 | Point Blank | |
Laser Shotgun | 3 | 2 | |||||||||
The Emancipator* | 4 | 2 | 25-38 (cone) | 95% | 12 | 6 (ShSh) | 7 | x1.7 | 3 | 25% to apply Slowed | |
Last Call* | 4 | 2 | 25-38 (cone) | 95% | 10,5 | 4 (ShSh) | 7 | x1.75 | 3 | 20% to apply Hungover; Single Shot | |
Punk Buster | 4 | 3 | 23-33 (cone) | 95% | 10,5 | 6 (ShSh) | 6 | x1.7 | 3 | Point Blank | |
Striker | 5 | 3 | 17-24 x3 (cone) | 70% | 10,5 | 6 (ShSh) | 7 | x1.7 | 4 | Single Shot | |
Long Barrel Pump | 5 | 4 | 33-49 (cone) | 95% | 10,5 | 4 (ShSh) | 9 | x1.7 | 3 | Double Barrel | |
SPAZ-12 | 6 | 4 | 41-59 (cone) | 95% | 10,5 | 8 (ShSh) | 10 | x1.7 | 3 | Point Blank | |
Cold Comfort* | 6 | 4 | 39-56 (cone) | 95% | 10,5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Frozen; anti-organic | |
Street Cleaner | 6 | 5 | 49-72 (cone) | 95% | 10,5 | 12 (ShSh) | 11 | x1.7 | 3 | Double Barrel | |
Assault Shotgun | 7 | 5 | 58-86 x3 (cone) | 70% | 10,5 | 9 (ShSh) | 13 | x1.7 | 5 | Single Shot | |
Pulsar | 7 | 5 | 42-61 x2 (cone) | 80% | 10,5 | 10 (EC) | 99 | x1.4 | 3 | 15% to apply Shocked;
anti-mechanic; | |
Tactical Shotgun | 7 | 6 | 71-103 (cone) | 95% | 10,5 | 8 (ShSh) | 14 | x1.7 | 3 | Point Blank | |
Jackhammer | 8 | 6 | 83-122 x3 (cone) | 70% | 10,5 | 9 (ShSh) | 16 | x1.7 | 5 | Single Shot | |
Neutralizer* | 10 | 6 | 64-95 (cone) | 95% | 10,5 | 8 (ShSh) | 99 | x1.4 | 3 |
Sniper Rifles[edit | edit source]
Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|---|
Cold Death | 1 | Preoder | ||||||||
Ol' Rusty* | 2 | Companion | 39-53 | 75% | 24 | 3 (.30-06) | 9 | x2 | 6 | Strike Rate +20%; Center Mass |
Slag Sniper | 1 | 1 | 31-44 | 75% | 24 | 5 (.30-06) | 6 | x2 | 6 | Strike Rate +10% |
Hog Hunter | 2 | 1 | 39-53 | 75% | 24 | 4 (.30-06) | 9 | x2 | 6 | Strike Rate +10% |
Marksman Rifle | 3 | 2 | 46-63 | 75% | 24 | 5 (.30-06) | 12 | x2 | 6 | Strike Rate +15%; Center Mass |
Scout Rifle | 4 | 2 | 55-77 | 75% | 24 | 4 (.30-06) | 16 | x2 | 6 | Strike Rate +15%; Risky Shot |
Negotiator* | 4 | 2 | 55-77 | 75% | 24 | 4 (EC) | 99 | x1.6 | 6 | Strike Rate +15%;
15% to apply Shocked; anti-mechanic |
Perkele Model 85 | 4 | 3 | 61-84 | 75% | 24 | 5 (.30-06) | 18 | x2 | 6 | Strike Rate +15%; Center Mass |
Mega Scope* | 5 | 3 | 46-62
(narrow cone) |
100% | 23 | 4 (EC) | 99 | x1.6 | 4 | Strike Rate +20%; Crit. chance +10%;
anti-mechanic |
Tundra Rifle | 5 | 4 | 88-121 | 75% | 24 | 5 (.50) | 23 | x2 | 6 | Strike Rate +20%; Center Mass |
Red Dragon | 6 | 4 | 104-143 | 75% | 24 | 4 (.30-06) | 26 | x2 | 6 | Strike Rate +20%; Risky Shot |
Red Ryder Range Model Air Rifle* | 5 | 4 | 26-36 | 75% | 24 | 1 (BB ammo) | 2 | x2 | 6 | Strike Rate +20%;
100% to apply Blinded |
Death Lance | 6 | 5 | 125-172 | 75% | 24 | 5 (.50) | 29 | x2 | 6 | Strike Rate +20%; Center Mass |
Black Star | 7 | 5 | 150-206 | 75% | 24 | 3 (.50) | 33 | x2 | 6 | Strike Rate +10%; Risky Shot |
Neutron Projector | 7 | 5 | 159-219 | 75% | 24 | 4 (EC) | 99 | x1.6 | 6 | Strike Rate +10%;
15% to apply Shocked; anti-mechanic |
SR2000-Argent | 7 | 6 | 162-223 | 75% | 24 | 5 (.30-06) | 36 | x2 | 6 | Strike Rate +25%; Center Mass |
Eliminator | 9 | 6 | 212-292 | 75% | 24 | 3 (.50) | 40 | x1.6 | 6 | Strike Rate +25%;
20% to apply Damage Armor |
Ray Tracer* | 10 | 6 | 190-261
(narrow cone) |
90% | 30 | 1 (EC) | 99 | x1.6 | 7 | Strike Rate +25%;
25% to apply Shocked; anti-mechanic |
Explosives[edit | edit source]
Exactly what it says on the tin.
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|---|
Polar Express | 1 | Preorder | ||||||||
Mangler | 1 | 1 | 27-41 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.5 |
RPG-7 | 3 | 2 | 38-56 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.5 |
LAW | 4 | 3 | 48-73 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.5 |
Sabot Rocket | 5 | 4 | 61-92 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.2 |
Nox Rocket | 7 | 4 | ||||||||
Stinger | 6 | 5 | 85-127 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.5 |
Javelin | 7 | 6 | 117-176 | 100% | 21 | 1 (Rocket) | 99 | x2 | 6 | Combat Speed -0.5 |
Nooka Zuka | 10 | 375-564 | 85% | 21 | 1 (Tact. Nuke) | 99 | x2 | 4 |
Weird Science[edit | edit source]
Unconventional types of weapons.
Name | Skill req. | Base damage | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special |
---|---|---|---|---|---|---|---|---|---|
Brain wave destabilizer* | 4 | 5-6 (cone) | 80% | 9 | 10 (EC) | 99 | x1.5 | 5 | |
Shrink Ray* | 1 | 5-6 (1 target) | 85% | 12 | 4 (EC) | 99 | x1.5 | 3 | 100% to apply Shrunk |
Nox Rocket | 7 | ||||||||
Frozen Ferret Launcher* | 1 | 38-56 (1 target) | 99% | 18 | 1 (Frozen Ferrets) | 99 | x2 | 6 | Combat Speed -0.5; anti-organic |
Reagan's Gaze* | 3 | 32-48 (area) | 90% | 18 | 2 (EC) | 99 | x2 | 3 | anti-mechanic |
Meson Cannon | 5 | 37-54 (1 target) | 85% | 18 | 6 (EC) | 99 | x2 | 4 | 25% to apply Shocked; anti-mechanic |
Photon Cannon | 6 | 100-150 (1 target) | 85% | 18 | 3 (Rocket) | 99 | x2 | 6 | anti-mechanic |
Fusion Launcher* | 8 | 138-206 (area) | 100% | 18 | 1 (Rocket) | 99 | x2 | 6 | anti-mechanic |
Fuser* | 4 (Mechanics) | 9-11 (1 target) | 85% | 12 | 3 (EC) | 99 | x1.5 | 3 | 300% dmg to repair a mechanical target |