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This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.

Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:

  • Penetration > Armor = 100% Damage
  • Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.

List[]

All the weapons are grouped by skill, however, even within the skill there are subtypes.

Automatic weapons
  • Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
  • SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Small arms
  • Handguns are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
  • Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Sniper rifles
  • Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
Big guns
  • Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
  • Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Melee Combat
  • Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
  • Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
Brawling
  • Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.

Damage types

  • Physical damage - low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
  • Energy damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 Max AP).
  • Cold damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen (-4 AP and -4 Max AP).
  • Fire damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning (-15% CON per turn).
  • Explosive damage - scales with Explosives, maximum penetration, equally effective against any targets.

Automatic Weapons[]

Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.

Assault Rifles[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRifle.png
Winter Warrior
1 4 9-10 x3 75% 20 15 (5.56) 5 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage. Base game
T W TheConvincer Unique.png
The Convincer
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W RustBucket.png
Rust Bucket
1 1 5-6 x3 75% 18 15 (7.62) 2 x1.5 4
T W ArmyRifle.png
Army Rifle
2 3 7-8 x3 75% 18 15 (7.62) 4 x1.5 4
T W HoonsPrizedRifle.png
Hoons' Prized Rifle
2 10 7-9 x3 75% 18 20 (7.62) 11 x1.55 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GutterSnake.png
Gutter Snake
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W BattleRifle.png
Battle Rifle
3 7 10-12 x3 75% 18 15 (5.56) 8 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W WasteRifle.png
Waste Rifle
4 9 13-15 x3 75% 18 20 (Spikes) 10 x1.5 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W PulseGun.png
Pulse Gun
3 10 12-15 x3 75% 18 15 (EC) 99 x1.3 4 25% to apply Blinded
+30% damage to mechanic targets
-30% damage to organic targets
T W NATOAssaultRifle.png
SWAT Rifle
5 11 15-19 x3 75% 18 20 (5.56) 12 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W M1989A1.png
M1989A1
5 13 19-23 x3 75% 18 25 (5.56) 14 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W CrossBoom.png
Crossboom
5 14 21-25 85% 18 1 (Bolts) 15 x1.5 2 100% to apply Explosive Bolt
T W PulseRifle.png
Pulse Rifle
6 15 19-23 x3 75% 18 25 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
T W AK 97.png
Kalash 97
6 17 27-33 x3 75% 18 25 (7.62) 18 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W MeatMaker Unique.png
Meat Maker
6 18 90-109 75% 18 1 (Bolts) 19 x1.5 4
T W PlasmaBolter.png
Plasma Bolter
5 19 27-33 x3 75% 18 25 (EC) 99 x1.3 4 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W SOCOMAssaultGun.png
SOCOM Assault Rifle
7 21 40-48 x3 75% 18 30 (5.56) 22 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W GearsLancer.png
Lancer
10 21 32-40 x3 75% 18 25 (5.56) 99 x1.3 4 10% to apply Bleeding
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W PolarVortex Unique.png
Polar Vortex
7 22 36-43 x3 75% 18 18 (EC) 99 x1.3 4 10% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W BlasterMaster.png
Blaster Master
10 23 48-58 x3 75% 18

(7.5 min)

18 (5.56) 24 x1.5 4 Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast.
T W AtomSmasher Unique.png
Atom Smasher
8 23 40-49 x5 75% 18 20 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
T W DaisysRifle Unique.png
Daisy's Rifle
9 24 43-52 x5 75% 18 25 (5.56) 99 x1.3 4 10% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
DLC1 T W Disruption.png
Disruption pulser
4 20 5-6 x2 80% 18 10 (EC) 99 x1.0 4 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W Disruption Elite.png
Elite disruption pulser
4 23 6-8 x2 75% 18 8 (EC) 99 x1.0 4 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W MicroGrenadeLauncher.png
Auto 'Fireball' rifle
7 20 23-28
(area)
75% 18 15 (5.56) 99 x1.5 4 +30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W MicroGrenadeLauncher Elite.png
Elite auto 'Fireball' rifle
9 23 31-38 x3
(area)
75% 18 15 (5.56) 99 x1.5 4 +30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon UraniumCrossbow.png
Uranium Crossbow
9 21 138-168 75% 18 1 (Crystal shards) 22 x1.5 2 100% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1 Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused UraniumCrossbow.png
Infused Uranium Crossbow
9 23 182-223 75% 18 1 (Crystal shards) 25 x1.5 2 100% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1

Submachine Guns[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoSMG.png
Hailstorm
1 4 7-10 x6 65% 12 24 (9mm) 2 x1.6 4 25% to apply Shocked Base game
T W Atomizer Unique.png
Atomizer
6

(WS 4)

? 13-17 x6 65% 12 24 (EC) 99 x1.2 4 +30% damage to mechanic targets
-30% damage to organic targets
T W Nailer.png
Nailer
1 1 4-6 x6 65% 12 24 (9mm) 0 x1.6 4
T W Greaser.png
Greaser
2
T W Skorpion.png
Skorpion
3 5 6-7 x6 65% 12 24 (9mm) 3 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TommyGun.png
Tommy Gun
4 7 10-13 x5 65% 12 25 (.45) 4 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Uzi.png
Uzi
4 9 9-11 x6 65% 12 24 (9mm) 6 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Black.png
Black
4 10 14-19 x6 65% 12 30 (.45) 7 x1.6 4
T W Jack.png
Jack
4 10 9-12 x6 65% 12 30 (EC) 99 x1.35 4 +30% damage to mechanic targets
-30% damage to organic targets
T W LeadSprayer.png
Lead Sprayer
5 11 16-21 x5 65% 12 25 (.45) 7 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserCarbine.png
Photon Churner
5 11 9-11 x8 65% 12 24 (EC) 99 x1.35 4 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W MAC17.png
MAC 17
5 13 11-15 x8 65% 12 40 (9mm) 9 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W UMP19.png
Enforcer
6 15 25-35 x4 65% 12 24 (.45) 10 x1.6 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W TMP.png
Satyr Compact
6 17 23-31 x5 65% 12 25 (9mm) 11 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W IonBeamer Unique.png
Ion Beamer
6 18 23-31 x5 65% 12 25 (EC) 99 4 +30% damage to mechanic targets
-30% damage to organic targets
T W LaserSprayer.png
Laser Sprayer
7 19 28-38 x4 65% 12 28 (EC) 99 x1.35 4 +30% damage to mechanic targets
-30% damage to organic targets
T W Ripper.png
Ripper
7 21 28-38 x10 65% 12 30 (.45) 14 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Crossfire.png
Crossfire
10 23 37-50 x6 65% 12 24 (Spikes) 16 x1.6 4 10% to apply Bleeding
Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.
T W PDW-01 Unique.png
PDW-01
8 23 39-52 x6 65% 12 48 (.45) 99 x1.35 4 10% to apply Damaged Armor
Icon DLC2 Weapon UraniumSprayer.png
Uranium Sprayer
9 21 38-50 x6 65% 12 24 (Crystal shards) 14 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused UraniumSprayer.png
Infused Uranium Sprayer
9 23 50-66 x8 65% 12 24 (Crystal shards) 16 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.

Small Arms[]

Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.

Handguns[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRevolver.png
Old Man Winter
1 4 33-40 75% 10.5 8 (.38) 2 x1.2 3 Strike rate: +3% Base game
T W LuciasRevolver Unique.png
Lucia's Revolver
2 5 30-38 90% 10.5 6 (.38) 3 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VicsGun.png
Vic's Piece
? 6 58-71 95% 10.5 10 (9mm) 10 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VP91Z.png
VP91Z
1 1 15-18 85% 10.5 8 (9mm) 0 x1.4 3
T W Rotator.png
Rotator
2 3 75% 10.5 4 (Spikes) 2 x1.5 3
T W M1911.png
M1911
3 5 22-27 85% 10.5 8 (9mm) 3 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserPistol.png
Laser Pistol
2 6 24-29 80% 10.5 6 (EC) 99 x1.3 3 10% to apply Damaged Armor
+30% damage to mechanic targets
-30% damage to organic targets
T W Rattler.png
Rattler
4 7 4-5 x10 70% 10.5 20 (Spikes) 4 x1.4 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W ArmyRevolver.png
Army Revolver
4 9 44-53 75% 10.5 8 (.38) 6 x1.6 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LastResort Unique.png
Last Resort
5 9 44-53 75% 10.5 6 (.38) 6 x1.6 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W PhaseBlaster.png
Phase Blaster
5 11 38-48 65% 10.5 8 (EC) 99 x1.3 3 +30% damage to mechanic targets
-30% damage to organic targets
T W Click19.png
Click 19
5 13 47-57 85% 10.5 12 (9mm) 9 x1.4 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W Frostbite Unique.png
Frostbite
5 14 50-61 70% 10.5 6 (EC) 99 x1.3 3 10% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W Autovolver.png
Autovolver
6 15 75-92 75% 10.5 8 (.38) 10 x1.6 3 10% to apply Damaged Armor
Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W WastelandHawk.png
Wasteland Hawk
6 17 68-83 85% 10.5 8 (9mm) 11 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W WestPointCustom Unique.png
Marshals' Law
6 18 88-108 75% 10.5 6 (.38) 12 x1.6 3 15% to apply Mutilation
T W Widowmaker.png
Widow Maker
7 19 106-130 75% 10.5 6 (.38) 13 x1.6 3 15% to apply Damaged Armor
T W Guardian.png
Guardian
7 21 96-118 85% 10.5 8 (.45) 14 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W KCannon.png
K-Cannon
7 22 100-123 75% 10.5 4 (EC) 99 x1.6 3 20% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W ManCannon.png
Man Cannon
8 23 152-185 75% 10.5 6 (Spikes) 16 x1.6 3 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W TheRetirer Unique.png
The Retirer
9 24 122-149 75% 10.5 8 (EC) 99 x1.6 3 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W NerveDriver.png
Nerve Driver
10 23
T W SpikeDriver.png
Spike driver
10 23 114-139
(narrow cone)
80% 10.5 8 (Spikes) 16 x1.6 3 25% to apply Damaged Armor
DLC1 T W FireSuppression.png
Fire suppressant sprayer
7 20 84-103 75% 9 4 (FlFu) 99 x1.6 3 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
Battle of Steeltown DLC
DLC1 T W FireSuppression Elite.png
Elite fire suppressant sprayer
9 23 88-107 75% 10.5 4 (FlFu) 99 x1.6 3 100% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
Icon DLC2 Weapon SurgeBlaster.png
Surge Blaster
9 21 94-115 80% 10.5 6 (EC) 99 x1.3 3 25% to apply Power Surge
+30% damage to mechanic targets
-30% damage to organic targets
Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused SurgeBlaster.png
Infused Surge Blaster
9 23 121-148 80% 10.5 8 (EC) 99 x1.3 3 35% to apply Power Surge
+30% damage to mechanic targets
-30% damage to organic targets
Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.

Shotguns[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoShotgun.png
Whiteout
1 4 17-24
(cone)
95% 10.5 2 (ShSh) 2 x1.7 2 Base game
T W ShotgunGauntlet.png
Shotgun Gauntlet
5 ?
T W HoboShotgun Unique.png
Hobo Shotgun
5 13 33-48
(cone)
95% 10.5 4 (ShSh) 9 x1.7 4 10% to apply Diseased
T W JunkPumper.png
Junk Pumper
1 1 11-15
(cone)
95% 10.5 2 (Spikes) 0 x1.7 3
T W SkeetHunter.png
Skeet Hunter
2 3 13-19
(cone)
95% 10.5 2 (ShSh) 2 x1.7 3
T W CoachGun.png
Coach Gun
2 5 16-23
(cone)
95% 10.5 4 (ShSh) 3 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W LeverActionShotgun.png
Lever Action Repeater
3 7 19-28
(cone)
95% 10.5 2 (ShSh) 4 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W LaserShotgun.png
Laser Shotgun
3 9 17-24
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PumpAction.png
Punk Buster
4 9 23-33
(cone)
95% 10.5 6 (ShSh) 6 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Emancipator Unique.png
The Emancipator
4 10 25-38
(cone)
95% 12 6 (ShSh) 7 x1.7 3 25% to apply Slowed
T W Striker.png
Last Call
4 10 25-38
(cone)
95% 10.5 4 (ShSh) 7 x1.75 3 20% to apply Hungover
Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W Striker.png
Striker
5 11 17-24 x3
(cone)
70% 10.5 6 (ShSh) 7 x1.7 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W LongBarrelPump.png
Long Barrel Pump
5 13 33-49
(cone)
95% 10.5 4 (ShSh) 9 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W SPAZ12.png
SPAZ-12
6 15 41-59
(cone)
95% 10.5 8 (ShSh) 10 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W StreetCleaner.png
Street Cleaner
6 17 48-70
(cone)
95% 10.5 12 (ShSh) 11 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W ColdComfort.png
Cold Comfort
6 18 38-55
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W AssaultShotgun.png
Assault Shotgun
7 19 57-84 x3
(cone)
70% 10.5 9 (ShSh) 13 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W Pulsar Unique.png
Pulsar
7 19 42-61 x2
(cone)
80% 10.5 10 (EC) 99 x1.4 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W TacticalShotgun.png
Tactical Shotgun
7 21 69-100
(cone)
95% 10.5 8 (ShSh) 14 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Jackhammer.png
Jackhammer
8 23 81-119 x3
(cone)
70% 10.5 9 (ShSh) 16 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W GrenadeLauncher.png
Grenade launcher
10 23 68-100
(area)
95% 13.5 1 (Grenade cartridge) 99 x1.4 2
T W Neutralizer.png
Neutralizer
10 24 64-94
(cone)
95% 10.5 8 (ShSh) 99 x1.4 3
DLC1 T W DisruptionWebLauncher.png
Disruption web launcher
4 20 3-4
(narrow cone)
95% 13.5 5 (EC) 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionWebLauncher Elite.png
Elite disruption web launcher
4 23 3-5
(narrow cone)
85% 13.5 6 (EC) 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon BileBelcher.png
Bile Belcher
9 21 48-70 x2
(cone)
90% 10.5 1 (None) 14 x1.7 4 50% to apply Poisoned
Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison. Deals 130% of weapon damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused BileBelcher.png
Infused Bile Belcher
9 23 62-91 x3
(cone)
90% 10.5 1 (None) 16 x1.7 4 50% to apply Poisoned
Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison. Deals 130% of weapon damage.

Sniper Rifles[]

Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W RedRyder Unique.png
Red Ryder Range Model Air Rifle
5 1 26-36 75% 24 1 (BB ammo) 2 x2 6 Strike rate: +20%
100% to apply Blinded
Base game
T W SnowCamoSniper.png
Cold Death
1 4 41-56 75% 27 4 (.30-06) 7 x2 6 Strike rate: +20%
T W OlRusty Unique.png
Ol' Rusty
2 5 38-52 75% 24 3 (.30-06) 9 x2 6 Strike rate: +20%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W PipeRifle.png
Slag Sniper
1 3 31-44 75% 24 5 (.30-06) 6 x2 6 Strike rate: +10%
T W HogHunter.png
Hog Hunter
2 5 38-52 75% 24 4 (.30-06) 9 x2 6 Strike rate: +10%
T W MarksmanRifle.png
Marksman Rifle
3 7 45-62 75% 24 5 (.30-06) 12 x2 6 Strike rate: +15%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W ScoutRifle.png
Scout Rifle
4 9 54-75 75% 24 4 (.30-06) 16 x2 6 Strike rate: +15%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W Negotiator Unique.png
Negotiator
4 10 54-75 75% 24 4 (EC) 99 x1.6 6 Strike rate: +15%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PerkeleModel85.png
Perkele Model 85
4 10 60-82 75% 24 5 (.30-06) 18 x2 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W MegaScope Unique.png
Mega Scope
5 11 46-62
(narrow cone)
100% 23 4 (EC) 99 x1.6 4 Strike rate: +20%
Critical chance: +10%
+30% damage to mechanic targets
-30% damage to organic targets
T W TundraTacticalRifle.png
Tundra Rifle
5 13 86-118 75% 24 5 (.50) 23 x2 7 Strike rate: +20%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W RedDragon.png
Red Dragon
6 15 104-143 75% 24 4 (.30-06) 26 x2 7 Strike rate: +5%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W DeathLance.png
Death Lance
6 17 122-167 75% 24 5 (.50) 29 x2 7 Strike rate: +10%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W BlackStar.png
Black Star
7 19 146-200 75% 24 3 (.50) 33 x2 7 Strike rate: +10%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W SR2000Argent.png
SR2000-Argent
7 21 158-217 75% 24 5 (.30-06) 36 x2 7 Strike rate: +15%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W NeautronProjector.png
Neutron Projector
7 22 157-216 75% 24 4 (EC) 99 x1.6 7 Strike rate: +10%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W Freezeray.png
Freeze ray
10 23 169-232 90% 24 4 (EC) 99 x1.6 7 50% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W 50CalAntiMaterialRifle.png
Eliminator
9 23 206-284 75% 24 3 (.50) 40 x1.6 7 Strike rate: +15%
20% to apply Damaged Armor
T W RayTracer Unique.png
Ray Tracer
10 24 187-257
(narrow cone)
90% 30 1 (EC) 99 x1.6 7 Strike rate: +15%
25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W DisruptionSniper.png
Disruption tac-rifle
4 20 7-9 85% 24 3 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X3
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionSniper Elite.png
Elite disruption tac-rifle
4 23 9-12 85% 24 4 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X4
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W Rivet.png
Hot-rivet rifle
7 20 87-120 75% 22.5 4 (Spikes) 99 x2 7 Strike rate: +15%
25% to apply Damaged Armor
+30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W Rivet Elite.png
Elite hot-rivet rifle
23
Icon DLC2 Weapon SniperRifle BoltThrower.png
Bolt Thrower
9 21 181-249 90% 24 4 (Crystal shards) 36 x1.6 7 Strike rate: +15%
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused SniperRifle BoltThrower.png
Infused Bolt Thrower
9 23 246-338 90% 24 4 (Crystal shards) 41 x1.6 7 Strike rate: +15%
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1

Big Guns[]

Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.

Heavy Machine Guns[]

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHeavy.png
War Pig
1 4 9-13 x10 60% 15 60 (7.62) 7 x1.3 6 Base game
T W BunkerBuster.png
Bunker Buster
1 3 7-10 x9 50% 15 36 (7.62) 6 x1.3 6
T W Bren.png
Bren
3 7 10-14 x9 50% 15 45 (7.62) 12 x1.3 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TheComingStorm Unique.png
The Coming Storm
2 8 11-15 x9 50% 20 54 (7.62) 14 x1.3 6 Critical chance: +5%
15% to apply Bleeding
T W ArmyMG.png
Army MG
4 10 22-30 x5 50% 15 30 (.50) 18 x1.3 6 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W ArgonLance.png
Argon Lance
5 12 13-18 x9 50% 15 36 (EC) 99 x1.1 7 +30% damage to mechanic targets
-30% damage to organic targets
T W LightSquadGun.png
Light Squad Weapon
5 15 19-26 x9 50% 16.5 45 (7.62) 26 x1.3 7 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W DeathSifter.png
Death Sifter
6 17 40-55 x5 50% 15 30 (.50) 29 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Nidhogg Unique.png
Nidhogg
7 19 41-57 x5 50% 15 30 (.50) 99 x1.1 7 10% to apply Damaged Armor
T W LightningStaff.png
Lightning Staff
7
T W Minigun.png
Minigun
7 21 17-24 x18 60% 15 72 (7.62) 36 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GravitonShredder Unique.png
Graviton Shredder
8 23 30-42 x9
(narrow cone)
50% 15 36 (EC) 99 x1.1 5 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W FlamesawCannon Unique.png
Flamesaw Cannon
9 24 274-380 90% 15 4 (Sawblades) 99 x1.1 7 50% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Hoser.png
Hoser
10 23 80-111 x4 60% 15

(7.5 min)

24 (empties) 40 x1.1 4 25% to apply Hungover
Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
DLC1 T W DisruptionHeavy.png
Heavy disruption blaster
4 20 3-4 x4 50% 15 20 (EC) 99 x1.0 5 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionHeavy Elite.png
Elite heavy disruption blaster
4 23 3-5 x4 50% 16.5 24 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W ExtremeFireSuppression.png
Heavy fire suppressor
7 20 26-38 x4 50% 15 20 (FlFu) 99 x1.3 6 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
DLC1 T W ExtremeFireSuppression Elite.png
Elite heavy fire suppressor
9 23 38-53 x4 50% 15 20 (FlFu) 99 x1.3 6 100% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
DLC1 T W MoltenConcreteSprayer.png
Tar-thrower
7 20 18-26 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X1
+30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W MoltenConcreteSprayer Elite.png
Elite tar-thrower
9 23 30-41 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X2
+30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon WormTurret.png
Detached Security Turret
9 21 15-21 x14 60% 15 24 (EC) 99 x1.1 5 100% to apply Targeted
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused WormTurret.png
Infused Security Turret
9 23 18-25 x14 60% 15 28 (EC) 99 x1.1 4 100% to apply Targeted
+30% damage to mechanic targets
-30% damage to organic targets

Flamethrowers[]

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoFlamethrower.png
Roasty Toasty
1 4 13-18
(cone)
65% 10.5 2 (FlFu) 99 x2 4 75% to apply Demoralized
+30% damage to organic targets
-30% damage to mechanic targets
Base game
T W FlameSprayer.png
Flamesprayer
1 3 10-15
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Flammenwerfer.png
Flammenwerfer
3 7 15-21
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W M9FlameThrower.png
Army Flamethrower
4 9 17-25
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Spitfire.png
Spitfire
5 11 9-12 x4 75% 12 12 (FlFu) 99 x1.5 4 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Scourer.png
Scourer
5 13 25-38
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W NitroThrower.png
Nitro Thrower
6 15 30-45
(cone)
95% 10.5 2 (EC) 99 x1.5 4 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W Purifier.png
Purifier
6 19 43-63
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Incinerator.png
Incinerator
7 21 52-76
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W WASP.png
W.A.S.P. gun
10 23 82-120 95% 12 4 (Wasp tank) 20 x1.5 4 100% to apply Poisoned
+30% damage to organic targets
-30% damage to mechanic targets
T W TeslaCannon.png
Tesla Arc Projector
8 24 68-100
(1 target)
95% 16 16 (EC) 99 x1.5 5 75% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon MicrowaveCanon.png
Microwave Cannon
9 21 8-12
(cone)
95% 10.5 5 (EC) 99 x1.5 3 100% to apply Microwaved X2
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused MicrowaveCanon.png
Infused Microwave Cannon
9 24 11-15
(cone)
95% 10.5 6 (EC) 99 x1.5 3 100% to apply Microwaved X3
+30% damage to mechanic targets
-30% damage to organic targets

Melee Combat[]

Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.

Bladed Weapons[]

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoBlade.png
Blade of Winter
1 4 20-27 85% 5 x2.1 3 25% to apply Bleeding Base game
T W LastStop Unique.png
Last Stop
5 12 35-48 85% 13 x2.1 3 25% to apply Mutilation
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HuntingKnife.png
Hunting Knife
1 1 12-17 85% 2 x2.1 3
T W DorseyGutRipper.png
Dorsey Gut-Ripper
2 3 15-20 85% 4 x2.1 3 25% to apply Bleeding
T W BillysBleat Unique.png
Billy's Bleat
2 4 21-28 85% 5 x2.1 3 25% to apply Poisoned
T W IceAxe.png
Ice Axe
2 5 18-25 85% 6 x2.1 3 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Fireman.png
Fireman
3 7 17-24 85% 8 x2.1 3 25% to apply Burning
T W MakeshiftCleaver.png
Road Sign Cleaver
3 9 27-37 85% 10 x2.1 3 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W IonBlade.png
Ion Blade
2 11 25-35 85% 99 x1.66 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W Jackblade.png
Jacknife
5 14 43-59 85% 15 x2.1 3 15% to apply Crippled
T W Sickle.png
Sickle
5 13 39-53 85% 14 x2.1 3 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W DentalPick.png
Dental Pick
4 14 42-58 85% 15 x2.1 3 15% to apply Poisoned
T W Flayer.png
Flayer
6 15 47-64 85% 16 x2.1 3 15% to apply Bleeding
T W SawSword.png
Sawsword
6 17 56-76 85% 18 x2.1 3 15% to apply Bleeding
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W HundredFamiliesSaber.png
Dorsey Family Sword
6 18 62-86 85% 19 x2.1 3 25% to apply Damaged Armor
T W CryoBlade.png
Cryo Cutter
7 19 52-73 85% 99 x1.66 3 15% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W PlasmaAxe.png
Proton Axe
7 21 62-86 85% 99 x1.66 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W PlasmaWhip.png
Plasma whip
10 23 74-101 85% 99 x1.66 3 20% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W ChainsawSword.png
Chainsaw Sword
8 23 95-130 85% 24 x2.1 3 100% to apply Bleeding
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
DLC1 T W HotPoker.png
Ignition spear
7 20 55-77 85% 99 x1.66 3 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Battle of Steeltown DLC
DLC1 T W HotPoker Elite.png
Elite ignition spear
9 23 73-100 85% 99 x1.66 3 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon Ragnashock.png
Ragnashock
9 21 61-84 85% 99 x1.66 4 100% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Thunderstruck (1 AP cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused Ragnashock.png
Infused Ragnashock
9 23 80-109 85% 99 x1.66 4 100% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Thunderstruck (1 AP cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

Blunt Weapons[]

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHammer Unique.png
Kneecapper
1 4 22-27 70% 6 x2.5 4 25% to apply Frozen Base game
T W MonkeyWrench.png
Monkey Wrench
1 1 17-20 80% 4 x2.5 4
T W Nightstick Unique.png
Nightstick
2 5 21-25 80% 7 x2.5 4
T W Torch.png
Torch
2 5 19-23 80% 99 x2.5 4 100% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W RoadWarrior.png
Road Warrior
2 6 23-28 80% 8 x2.5 4 15% to apply Stunned
Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W BoneCrusher.png
Bone Crusher
3 8 27-33 80% 11 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Wrench.png
Ace's Wrench
3
T W RibCracker.png
Rib Cracker
4 9 30-38 80% 12 x2.5 4 15% to apply Damaged Armor
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W ClownHammer.png
Clown Hammer
5 11 36-44 80% 15 x2.5 4 15% to apply Stunned
T W MiningMallet.png
Mining Mallet
5 13 44-53 80% 17 x2.5 4 15% to apply Crippled
T W ShockMace.png
Shock Mace
6 15 49-59 80% 99 x2 4 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W MakeshiftMace.png
Makeshift Mace
6 17 64-78 80% 23 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W EngineBlockSledge.png
Engine Block Sledge
7 19 75-92 80% 25 x2.5 4 20% to apply Burning
T W TheRealBloodstaff Unique.png
The Real Bloodstaff
7 20 82-100 70% 27 x2.5 4 100% to apply Bleeding
T W PlasmaHammer.png
Plasma Hammer
8 21 82-101 80% 99 x2 4 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W PatriarchProtoypeHammer.png
Patriarch's Prototype Hammer
7 22 117-143 80% 24 x2.5 4 20% to apply Stunned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HydraulicHammer.png
Hydraulic Hammer
9 23 106-130 80% 30 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Boommace.png
Boom Mace
10 23 87-106 80% 99 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HandofthePatriarch.png
Hand of the Patriarch
10 ?
DLC1 T W StunBaton.png
Disruption baton
4 20 8-9 85% 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W StunBaton Elite.png
Elite disruption baton
4 23 10-12 75% 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X3
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon NukeSmasher.png
Nuke Smasher
9 21 90-109 80% 28 x2.5 4 Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused NukeSmasher.png
Infused Nuke Smasher
9 23 117-142 80% 32 x2.5 4 Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn.

Brawling[]

Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoClaws.png
The Grizzly
1 4 9-13 85% 2 1.2 2 25% to apply Bleeding Base game
T W BrassKnuckles.png
Brass Knuckles
1 2 6-9 90% 1 x1.2 2
T W GlassKnucks.png
Glass Knucks
2 3 7-10 90% 1 x1.2 2 Combat speed: +0.5
25% to apply Diseased
Icon Crafting Joke FoamFinger.png
Foam Finger
1 4 8-12 90% 2 x1.2 2 Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn.
T W RebarKnuckles.png
Rebar Knuckles
2 5 9-13 90% 3 x1.2 2 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Jawbreakers.png
Jawbreakers
3 7 11-16 90% 4 x1.2 2 15% to apply Stunned
T W MetalNails.png
Nailbox
4 9 14-20 90% 5 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W SawbladeCestus.png
Sawblade Cestus
5 13 30-45 90% 7 x1.2 3 25% to apply Bleeding
Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W ClawedGauntlet.png
Clawed Gauntlet
6 17 29-44 90% 10 x1.2 2 20% to apply Damaged Armor
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W BlastGauntlet.png
Thundercracker
7
T W PowerGauntlet.png
Power Gauntlet
7 21 43-63 90% 12 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W Heartstopper.png
Heartstopper
10 23 20-30 90% 99 x1.2 2 +30% damage to organic targets
-30% damage to mechanic targets
Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives.
T W PlasmaGauntlet Unique.png
Plasma Fist
8 23 33-49 90% 99 x1.15 2 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W DisruptionGauntlet.png
Disruption gauntlet
4 20 3-4 90% 99 x1.0 2 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionGauntlet Elite.png
Elite disruption gauntlet
4 23 4-5 90% 99 x1.0 2 100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W PowerFist.png
Pneumatic gauntlet
6 20 142-208 90% 99 x1.8 5 Strike rate: +2%
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W PowerFist Elite.png
Elite pneumatic gauntlet
9 23 185-272 90% 99 x2.0 5 Strike rate: +4%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon FleshFist.png
Flesh Fist
9 21 45-65 90% 12 x1.1 2 20% to apply Poisoned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused FleshFist.png
Infused Flesh Fist
9 23 64-94 90% 14 x1.1 2 35% to apply Poisoned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

Rocket Launchers[]

Exactly what it says on the tin. Recommended Attributes: Awareness, Coordination, Strength.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoLauncher.png
Polar Express
1 4 34-51
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5 Base game
T W Mangler.png
Mangler
1 3 27-41
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W RPG7.png
RPG-7
3 7 38-55
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W LAW.png
LAW
4 10 48-71
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W SabotRocket.png
Sabot Rocket
5 13 61-91
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.2
T W Stinger.png
Stinger
6 17 84-125
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W Javelin.png
Javelin
7 21 115-173
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W NookaZuka Unique.png
Nooka Zuka
10 27 370-556
(area)
85% 21 1 (Tactical nuke) 99 x2.0 4

Unconventional Weapons[]

Unconventional types of weapons. Recomended Attributes: Awareness, Coordination, Intelligence.

Name Skill req. Tier Base damage Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W ShrinkRay Unique.png
Shrink Ray
1 1 5-6
(1 target)
85% 12 4 (EC) 99 x1.5 3 100% to apply Shrunk Base game
T W BrainwaveDestabilizer Unique.png
Brain wave destabilizer
4 1 5-6
(cone)
80% 9 10 (EC) 99 x1.5 5 100% to apply Crazed
T W Fuser Unique.png
Fuser
4 (Mechanics) 7 8-10
(1 target)
85% 12 3 (EC) 99 x1.5 3 Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage.
T W FrozenFurretLauncher.png
Frozen Ferret Launcher
1 7 37-55
(1 target)
99% 18 1 (Frozen ferrets) 99 x2.0 6 Combat speed: -0.5
+30% damage to organic targets
-30% damage to mechanic targets
T W ReaganGaze.png
Reagan's Gaze
3 13 32-48
(area)
90% 18 2 (EC) 99 x2.0 3 +30% damage to mechanic targets
-30% damage to organic targets
T W MesonCannon.png
Meson Cannon
5 15 37-54
(1 target)
85% 18 6 (EC) 99 x2.0 4 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PhotonCannon.png
Photon Cannon
6 19 100-150
(1 target)
85% 18 3 (Rocket) 99 x2.0 6 +30% damage to mechanic targets
-30% damage to organic targets
T W Orbcannon.png
Orb Cannon
10 23 70-105
(area)
85% 18 3 (Rocket) 99 x2.0 5 +30% damage to mechanic targets
-30% damage to organic targets
T W FusionLauncher.png
Fusion Launcher
8 23 135-203
(area)
100% 18 1 (Rocket) 99 x2.0 6 +30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W HazardShieldingGenerator.png
Hazard shield generator
7 20 48-70
(narrow cone)
60% 12 5 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield x1.
Battle of Steeltown DLC
Icon DLC2 Weapon Diminuator.png
Diminuator
8 21 1
(area)
80% 24 4 (EC) 99 x1.0 4 100% to apply Shrunk
+30% damage to mechanic targets
-30% damage to organic targets
Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee Damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embigged.
Cult of the Holy Detonation DLC
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