This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods. Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:
- Penetration > Armor = 100% Damage
- Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.
List
All the weapons are grouped by skill, however, even within the skill there are subtypes.
- Automatic weapons
- Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
- SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
- Small arms
- Handguns are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
- Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
- Sniper rifles
- Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
- Big guns
- Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
- Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
- Melee Combat
- Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
- Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
- Brawling
- Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.
Damage types
- Physical damage
- Low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
- Fire damage
- Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Burning (-15% CON per turn).
- Cold damage
- Scales with Weird Science, maximum armor penetration, effective against organic targets (+30% Damage), ineffective against non-organic targets (-30% Damage), often has a chance to apply Frozen (-4 AP and -4 AP (max)).
- Energy damage
- Scales with Weird Science, maximum armor penetration, effective against non-organic targets (+30% Damage), ineffective against organic targets (-30% Damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 AP (max)).
- Explosive damage
- Scales with Explosives, maximum armor penetration, equally effective against any targets.
Automatic Weapons
Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.
Assault Rifles
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5-6 x3 | 75% | 18 | 15 (7.62) | 2 | x1.5 | 4 | Base game | ||
2 | 3 | 7-8 x3 | 75% | 18 | 15 (7.62) | 4 | x1.5 | 4 | |||
2 | 10 | 7-9 x3 | 75% | 18 | 20 (7.62) | 11 | x1.55 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
3 | 7 | 10-12 x3 | 75% | 18 | 15 (5.56) | 8 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 9 | 13-15 x3 | 75% | 18 | 20 (Spikes) | 10 | x1.5 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
3 | 10 | 12-15 x3 | 75% | 18 | 15 (EC) | 99 | x1.3 | 4 | 25% to apply Blinded Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 15-19 x3 | 75% | 18 | 20 (5.56) | 12 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
5 | 13 | 19-23 x3 | 75% | 18 | 25 (5.56) | 14 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 14 | 21-25 | 85% | 18 | 1 (Bolts) | 15 | x1.5 | 2 | Applies Explosive Bolt | ||
6 | 15 | 19-23 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 27-33 x3 | 75% | 18 | 25 (7.62) | 18 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 90-109 | 75% | 18 | 1 (Bolts) | 19 | x1.5 | 4 | |||
5 | 19 | 27-33 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 40-48 x3 | 75% | 18 | 30 (5.56) | 22 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
10 | 21 | 32-40 x3 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Bleeding Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
7 | 22 | 36-43 x3 | 75% | 18 | 18 (EC) | 99 | x1.3 | 4 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 48-58 x3 | 75% | 18
(7.5 min) |
18 (5.56) | 24 | x1.5 | 4 | Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast. | ||
8 | 23 | 40-49 x5 | 75% | 18 | 20 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 43-52 x5 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
1 | 4 | 9-10 x3 | 75% | 20 | 15 (5.56) | 5 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. |
Colorado survival gear DLC | |
4 | 20 | 5-6 x2 | 80% | 18 | 10 (EC) | 99 | x1.0 | 4 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 6-8 x2 | 75% | 18 | 8 (EC) | 99 | x1.0 | 4 | -100% Critical chance Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 23-28 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 31-38 x3 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 138-168 | 75% | 18 | 1 (Crystal shards) | 22 | x1.5 | 2 | Removes Holy Radiation X1 | Cult of the Holy Detonation DLC | |
9 | 23 | 182-223 | 75% | 18 | 1 (Crystal shards) | 25 | x1.5 | 2 | Removes Holy Radiation X1 |
Submachine Guns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 4-6 x6 | 65% | 12 | 24 (9mm) | 0 | x1.6 | 4 | Base game | ||
2 | 3 | 7-9 x4 | 65% | 12 | 20 (9mm) | 2 | x1.6 | 4 | |||
3 | 5 | 6-7 x6 | 65% | 12 | 24 (9mm) | 3 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
4 | 7 | 10-13 x5 | 65% | 12 | 25 (.45) | 4 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 9-11 x6 | 65% | 12 | 24 (9mm) | 6 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 10 | 14-19 x6 | 65% | 12 | 30 (.45) | 7 | x1.6 | 4 | |||
4 | 10 | 9-12 x6 | 65% | 12 | 30 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6
(WS 4) |
? | 13-17 x6 | 65% | 12 | 24 (EC) | 99 | x1.2 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 16-21 x5 | 65% | 12 | 25 (.45) | 7 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
5 | 11 | 9-11 x8 | 65% | 12 | 24 (EC) | 99 | x1.35 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 11-15 x8 | 65% | 12 | 40 (9mm) | 9 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
6 | 15 | 25-35 x4 | 65% | 12 | 24 (.45) | 10 | x1.6 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
6 | 17 | 23-31 x5 | 65% | 12 | 25 (9mm) | 11 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
6 | 18 | 23-31 x5 | 65% | 12 | 25 (EC) | 99 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | |||
7 | 19 | 28-38 x4 | 65% | 12 | 28 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 28-37 x10 | 65% | 12 | 30 (.45) | 14 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 37-50 x6 | 65% | 12 | 24 (Spikes) | 16 | x1.6 | 4 | 10% to apply Bleeding Bayonet Slash (2 AP): Melee attack. Deals +100% damage to bleeding targets. On success applies Bleeding . | ||
8 | 23 | 38-51 x6 | 65% | 12 | 48 (.45) | 99 | x1.35 | 4 | 10% to apply Damaged Armor | ||
1 | 4 | 7-10 x6 | 65% | 12 | 24 (9mm) | 2 | x1.6 | 4 | 25% to apply Shocked | Colorado survival gear DLC | |
9 | 21 | 38-50 x6 | 65% | 12 | 24 (Crystal shards) | 14 | x1.6 | 4 | 25% to remove Holy Radiation X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 50-66 x8 | 65% | 12 | 24 (Crystal shards) | 16 | x1.6 | 4 | 25% to remove Holy Radiation X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Small Arms
Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.
Handguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 15-18 | 85% | 10.5 | 8 (9mm) | 0 | x1.4 | 3 | Base game | ||
2 | 3 | 25-30 | 75% | 10.5 | 4 (Spikes) | 2 | x1.6 | 3 | |||
3 | 5 | 22-27 | 85% | 10.5 | 8 (9mm) | 3 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
2 | 5 | 30-37 | 90% | 10.5 | 6 (.38) | 3 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
2 | 6 | 24-29 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Damaged Armor Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
? | 6 | 58-71 | 95% | 10.5 | 10 (9mm) | 10 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
4 | 7 | 4-5 x10 | 70% | 10.5 | 20 (Spikes) | 4 | x1.4 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 44-53 | 75% | 10.5 | 8 (.38) | 6 | x1.6 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
5 | 9 | 44-53 | 75% | 10.5 | 6 (.38) | 6 | x1.6 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 11 | 38-48 | 65% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 47-57 | 85% | 10.5 | 12 (9mm) | 9 | x1.4 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 14 | 50-61 | 70% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 75-92 | 75% | 10.5 | 8 (.38) | 10 | x1.6 | 3 | 10% to apply Damaged Armor Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 17 | 68-83 | 85% | 10.5 | 8 (9mm) | 11 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
6 | 18 | 88-108 | 75% | 10.5 | 6 (.38) | 12 | x1.6 | 3 | 15% to apply Crippled | ||
7 | 19 | 106-130 | 75% | 10.5 | 6 (.38) | 13 | x1.6 | 3 | 15% to apply Damaged Armor | ||
7 | 21 | 96-118 | 85% | 10.5 | 8 (.45) | 14 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
7 | 22 | 100-123 | 75% | 10.5 | 4 (EC) | 99 | x1.6 | 3 | 20% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 23 | 152-185 | 75% | 10.5 | 6 (Spikes) | 16 | x1.6 | 3 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
9 | 24 | 122-149 | 75% | 10.5 | 8 (EC) | 99 | x1.6 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 114-139 (narrow cone) |
80% | 10.5 | 8 (Spikes) | 16 | x1.6 | 3 | 25% to apply Damaged Armor | ||
10 | 25 | 186-228 | 75% | 10.5 | 4 (Spikes) | 17 | x2.0 | 5 | Applies Stunned | ||
1 | 4 | 33-40 | 75% | 10.5 | 8 (.38) | 2 | x1.2 | 3 | +3% Strike rate | Colorado survival gear DLC | |
7 | 20 | 84-103 (narrow cone) |
75% | 9 | 4 (FlFu) | 99 | x1.6 | 3 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . |
Battle of Steeltown DLC | |
7 | 20 | 67-82 (cone) |
75% | 10.5 | 4 (FlFu) | 99 | x1.6 | 3 | Applies Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 21 | 94-115 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 25% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. Damage: 200% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 121-148 | 80% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | 35% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. Damage: 200% of weapon damage. |
Shotguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 11-15 (cone) |
95% | 10.5 | 2 (Spikes) | 0 | x1.7 | 3 | Base game | ||
2 | 3 | 13-19 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 3 | |||
2 | 5 | 16-23 (cone) |
95% | 10.5 | 4 (ShSh) | 3 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
3 | 7 | 19-28 (cone) |
95% | 10.5 | 2 (ShSh) | 4 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
3 | 9 | 17-24 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 9 | 23-33 (cone) |
95% | 10.5 | 6 (ShSh) | 6 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
4 | 10 | 25-38 (cone) |
95% | 12 | 6 (ShSh) | 7 | x1.7 | 3 | 25% to apply Slowed | ||
4 | 10 | 25-38 (cone) |
95% | 10.5 | 4 (ShSh) | 7 | x1.75 | 3 | 20% to apply Hungover Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 11 | 17-24 x3 (cone) |
70% | 10.5 | 6 (ShSh) | 7 | x1.7 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 13 | 33-48 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 4 | 10% to apply Diseased | ||
5 | 13 | 33-49 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 15 | 40-58 (cone) |
95% | 10.5 | 8 (ShSh) | 10 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
6 | 17 | 48-70 (cone) |
95% | 10.5 | 12 (ShSh) | 11 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 38-55 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 19 | 57-84 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 13 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
7 | 19 | 42-61 x2 (cone) |
80% | 10.5 | 10 (EC) | 99 | x1.4 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 69-100 (cone) |
95% | 10.5 | 8 (ShSh) | 14 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
8 | 23 | 81-119 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 16 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
10 | 23 | 68-100 (area) |
95% | 13.5 | 1 (Grenade cartridge) | 99 | x1.4 | 2 | |||
10 | 24 | 64-94 (cone) |
95% | 10.5 | 8 (ShSh) | 99 | x1.4 | 3 | |||
1 | 4 | 17-24 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 2 | Colorado survival gear DLC | ||
4 | 20 | 3-4 (narrow cone) |
95% | 13.5 | 5 (EC) | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 (narrow cone) |
85% | 13.5 | 6 (EC) | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 48-70 x2 (cone) |
90% | 10.5 | 1 (None) | 14 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Damage: 130% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 62-91 x3 (cone) |
90% | 10.5 | 1 (None) | 16 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Damage: 130% of weapon damage. |
Sniper Rifles
Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck.
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 1 | 26-36 | 75% | 24 | 1 (BB ammo) | 2 | x2 | 6 | +20% Strike rate Applies Blinded |
Base game | |
1 | 3 | 31-44 | 75% | 24 | 5 (.30-06) | 6 | x2 | 6 | |||
2 | 5 | 38-52 | 75% | 24 | 4 (.30-06) | 9 | x2 | 6 | |||
2 | 5 | 38-52 | 75% | 24 | 3 (.30-06) | 9 | x2 | 6 | +10% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
3 | 7 | 45-62 | 75% | 24 | 5 (.30-06) | 12 | x2 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
4 | 9 | 54-75 | 75% | 24 | 4 (.30-06) | 16 | x2 | 6 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
4 | 10 | 54-75 | 75% | 24 | 4 (EC) | 99 | x1.6 | 6 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 10 | 60-82 | 75% | 24 | 5 (.30-06) | 18 | x2 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
5 | 11 | 46-62 (narrow cone) |
100% | 23 | 4 (EC) | 99 | x1.6 | 4 | +10% Critical chance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 86-118 | 75% | 24 | 5 (.50) | 23 | x2 | 7 | +5% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
6 | 15 | 104-143 | 75% | 24 | 4 (.30-06) | 26 | x2 | 7 | +5% Strike rate Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
6 | 17 | 122-167 | 75% | 24 | 5 (.50) | 29 | x2 | 7 | +10% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
7 | 19 | 146-200 | 75% | 24 | 3 (.50) | 33 | x2 | 7 | +10% Strike rate Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
7 | 21 | 158-217 | 75% | 24 | 5 (.30-06) | 36 | x2 | 7 | +15% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
7 | 22 | 157-216 | 75% | 24 | 4 (EC) | 99 | x1.6 | 7 | +10% Strike rate 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 169-232 | 90% | 24 | 4 (EC) | 99 | x1.6 | 7 | 50% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 206-284 | 75% | 24 | 3 (.50) | 40 | x1.6 | 7 | +15% Strike rate 20% to apply Damaged Armor | ||
10 | 24 | 187-257 (narrow cone) |
90% | 30 | 1 (EC) | 99 | x1.6 | 7 | +15% Strike rate 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
1 | 4 | 41-56 | 75% | 27 | 4 (.30-06) | 7 | x2 | 6 | +20% Strike rate | Colorado survival gear DLC | |
4 | 20 | 7-9 | 85% | 24 | 3 (EC) | 99 | x1.0 | 6 | -100% Critical chance Applies Disruption Field X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 9-12 | 85% | 24 | 4 (EC) | 99 | x1.0 | 6 | -100% Critical chance Applies Disruption Field X4 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 87-120 | 75% | 22.5 | 4 (Spikes) | 99 | x2 | 7 | +15% Strike rate 25% to apply Damaged Armor Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 113-156 | 75% | 24 | 5 (Spikes) | 99 | x2 | 7 | +15% Strike rate 75% to apply Damaged Armor Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 181-249 | 90% | 24 | 4 (Crystal shards) | 36 | x1.6 | 7 | +15% Strike rate 75% to remove Holy Radiation X1 |
Cult of the Holy Detonation DLC | |
9 | 23 | 246-338 | 90% | 24 | 4 (Crystal shards) | 41 | x1.6 | 7 | +15% Strike rate 75% to remove Holy Radiation X1 |
Big Guns
Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.
Heavy Machine Guns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 7-10 x9 | 50% | 15 | 36 (7.62) | 6 | x1.3 | 6 | Base game | ||
3 | 7 | 10-14 x9 | 50% | 15 | 45 (7.62) | 12 | x1.3 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
2 | 8 | 11-15 x9 | 50% | 20 | 54 (7.62) | 14 | x1.3 | 6 | +5% Critical chance 15% to apply Bleeding | ||
4 | 10 | 22-30 x5 | 50% | 15 | 30 (.50) | 18 | x1.3 | 6 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Damage: 100% of weapon damage. | ||
5 | 12 | 13-18 x9 | 50% | 15 | 36 (EC) | 99 | x1.1 | 7 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 19-26 x9 | 50% | 16.5 | 45 (7.62) | 26 | x1.3 | 7 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 67% of weapon damage. | ||
6 | 17 | 40-55 x5 | 50% | 15 | 30 (.50) | 29 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
7 | 19 | 41-57 x5 | 50% | 15 | 30 (.50) | 99 | x1.1 | 7 | 10% to apply Damaged Armor | ||
7 | 21 | 17-24 x18 | 60% | 15 | 72 (7.62) | 36 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
8 | 23 | 30-42 x9 (narrow cone) |
50% | 15 | 36 (EC) | 99 | x1.1 | 5 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 274-380 | 90% | 15 | 4 (Sawblades) | 99 | x1.1 | 7 | 50% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 80-111 x4 | 60% | 15
(7.5 min) |
24 (empties) | 40 | x1.1 | 4 | 25% to apply Hungover Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
1 | 4 | 9-13 x10 | 60% | 15 | 60 (7.62) | 7 | x1.3 | 6 | Colorado survival gear DLC | ||
4 | 20 | 3-4 x4 | 50% | 15 | 20 (EC) | 99 | x1.0 | 5 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 x4 | 50% | 16.5 | 24 (EC) | 99 | x1.0 | 6 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 26-38 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 23 | 38-53 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | Applies Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
7 | 20 | 18-26 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | Applies Hot Tar X1 Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 30-41 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | Applies Hot Tar X2 Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 15-21 x14 | 60% | 15 | 24 (EC) | 99 | x1.1 | 5 | Applies Targeted Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 23 | 18-25 x14 | 60% | 15 | 28 (EC) | 99 | x1.1 | 4 | Applies Targeted Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Flamethrowers
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 10-15 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Base game | |
3 | 7 | 15-21 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
4 | 9 | 17-25 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 11 | 9-12 x4 | 75% | 12 | 12 (FlFu) | 99 | x1.5 | 4 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 13 | 25-38 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 30-45 (cone) |
95% | 10.5 | 2 (EC) | 99 | x1.5 | 4 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 19 | 43-63 (cone 85°) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 52-76 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 82-120 (cone 40°) |
95% | 12 | 4 (Wasp tank) | 20 | x1.5 | 4 | Applies Poisoned Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 24 | 68-100 (1 target) |
95% | 16 | 16 (EC) | 99 | x1.5 | 5 | 75% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
1 | 4 | 13-18 (cone) |
65% | 10.5 | 2 (FlFu) | 99 | x2 | 4 | 75% to apply Demoralized Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Colorado survival gear DLC | |
9 | 21 | 8-12 (cone) |
95% | 10.5 | 5 (EC) | 99 | x1.5 | 3 | Applies Microwaved X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 24 | 11-15 (cone) |
95% | 10.5 | 6 (EC) | 99 | x1.5 | 3 | Applies Microwaved X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Melee Combat
Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.
Bladed Weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 12-17 | 85% | 2 | x2.1 | 3 | Base game | ||
2 | 3 | 15-20 | 85% | 4 | x2.1 | 3 | 25% to apply Bleeding | ||
2 | 4 | 21-28 | 85% | 5 | x2.1 | 3 | 25% to apply Poisoned | ||
2 | 5 | 18-25 | 85% | 6 | x2.1 | 3 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 17-24 | 85% | 8 | x2.1 | 3 | 25% to apply Burning | ||
3 | 9 | 27-37 | 85% | 10 | x2.1 | 3 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
2 | 11 | 25-35 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 12 | 35-48 | 85% | 13 | x2.1 | 3 | 25% to apply Crippled Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
5 | 14 | 43-59 | 85% | 15 | x2.1 | 3 | 15% to apply Crippled | ||
5 | 13 | 39-53 | 85% | 14 | x2.1 | 3 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
4 | 14 | 42-58 | 85% | 15 | x2.1 | 3 | 15% to apply Poisoned | ||
6 | 15 | 47-64 | 85% | 16 | x2.1 | 3 | 15% to apply Bleeding | ||
6 | 17 | 56-76 | 85% | 18 | x2.1 | 3 | 15% to apply Bleeding Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 62-86 | 85% | 19 | x2.1 | 3 | 25% to apply Damaged Armor | ||
7 | 19 | 52-73 | 85% | 99 | x1.66 | 3 | 15% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 62-86 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 74-101 | 85% | 99 | x1.66 | 3 | 20% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 95-130 | 85% | 24 | x2.1 | 3 | Applies Bleeding Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
1 | 4 | 20-27 | 85% | 5 | x2.1 | 3 | 25% to apply Bleeding | Colorado survival gear DLC | |
7 | 20 | 55-77 | 85% | 99 | x1.66 | 3 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Battle of Steeltown DLC | |
9 | 23 | 73-100 | 85% | 99 | x1.66 | 3 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 61-84 | 85% | 99 | x1.66 | 4 | Applies Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Cult of the Holy Detonation DLC | |
9 | 23 | 80-109 | 85% | 99 | x1.66 | 4 | Applies Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Blunt Weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 17-20 | 80% | 4 | x2.5 | 4 | Base game | ||
2 | 5 | 19-23 | 80% | 99 | x2.5 | 4 | Applies Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
2 | 5 | 21-25 | 80% | 7 | x2.5 | 4 | |||
2 | 6 | 23-28 | 80% | 8 | x2.5 | 4 | 15% to apply Stunned Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 8 | 27-33 | 80% | 11 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
4 | 9 | 30-38 | 80% | 12 | x2.5 | 4 | 15% to apply Damaged Armor Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
3 | 10 | 32-38 | 80% | 14 | x2.6 | 4 | |||
5 | 11 | 36-44 | 80% | 15 | x2.5 | 4 | 15% to apply Stunned | ||
5 | 13 | 44-53 | 80% | 17 | x2.5 | 4 | 15% to apply Crippled | ||
6 | 15 | 49-59 | 80% | 99 | x2 | 4 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 64-78 | 80% | 23 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
7 | 19 | 75-92 | 80% | 25 | x2.5 | 4 | 20% to apply Burning | ||
7 | 20 | 82-100 | 70% | 27 | x2.5 | 4 | Applies Bleeding | ||
8 | 21 | 82-101 | 80% | 99 | x2 | 4 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
7 | 22 | 117-143 | 80% | 24 | x2.5 | 4 | 20% to apply Stunned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
9 | 23 | 106-130 | 80% | 30 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | 23 | 87-106 | 80% | 99 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | 25 | 123-151 | 80% | 33 | x3.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
1 | 4 | 22-27 | 70% | 6 | x2.5 | 4 | 25% to apply Frozen | Colorado survival gear DLC | |
4 | 20 | 8-9 | 85% | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 10-12 | 75% | 99 | x1.0 | 3 | -100% Critical chance Applies Disruption Field X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 90-109 | 80% | 28 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. | Cult of the Holy Detonation DLC | |
9 | 23 | 117-142 | 80% | 32 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. |
Brawling
Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
0 | 0 | 6-8 | 75% | 0 | x1.1 | 2 | Base game | ||
1 | 2 | 6-9 | 90% | 1 | x1.2 | 2 | |||
2 | 3 | 7-10 | 90% | 1 | x1.2 | 2 | +0.5 Combat Speed 20% to apply Diseased | ||
1 | 4 | 8-11 | 90% | 2 | x1.2 | 2 | Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn. | ||
2 | 5 | 9-13 | 90% | 3 | x1.2 | 2 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 11-16 | 90% | 4 | x1.2 | 2 | 15% to apply Stunned | ||
4 | 9 | 14-20 | 90% | 5 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
5 | 13 | 30-45 | 90% | 7 | x1.2 | 3 | 25% to apply Bleeding Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
6 | 17 | 29-44 | 90% | 10 | x1.2 | 2 | 20% to apply Damaged Armor Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
7 | |||||||||
7 | 21 | 43-63 | 90% | 12 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 20-30 | 90% | 99 | x1.2 | 2 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives. | ||
8 | 23 | 33-49 | 90% | 99 | x1.15 | 2 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
1 | 4 | 9-13 | 85% | 2 | 1.2 | 2 | 25% to apply Bleeding | Colorado survival gear DLC | |
4 | 20 | 3-4 | 90% | 99 | x1.0 | 2 | -100% Critical chance Applies Disruption Field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 4-5 | 90% | 99 | x1.0 | 2 | Applies Disruption Field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 20 | 142-208 | 90% | 99 | x1.8 | 5 | +2% Strike rate Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 23 | 185-272 | 90% | 99 | x2.0 | 5 | +4% Strike rate 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 45-65 | 90% | 12 | x1.1 | 2 | 20% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 64-94 | 90% | 14 | x1.1 | 2 | 35% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Explosive Rocket Launchers
Exactly what it says on the tin. Recommended Attributes: Awareness, Coordination, Strength.
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 3 | 27-40 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | Base game | |
3 | 7 | 38-55 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | ||
4 | 10 | 48-71 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | ||
5 | 13 | 61-91 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.2 Combat Speed | ||
6 | 17 | 84-125 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | ||
7 | 21 | 115-173 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | ||
10 | 27 | 370-556 (area) |
85% | 21 | 1 (Tactical nuke) | 99 | x2.0 | 4 | |||
1 | 4 | 34-51 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | -0.5 Combat Speed | Colorado survival gear DLC |
Weird Weapons
A group of strange and unusual weapons from different weapon classes. Recomended Attributes: Awareness, Coordination, Intelligence.
Name | Skill req. | Tier | Base damage | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5-6 (1 target) |
85% | 12 | 4 (EC) | 99 | x1.5 | 3 | Applies Shrunk | Base game | |
4 | 1 | 5-6 (cone) |
80% | 9 | 10 (EC) | 99 | x1.5 | 5 | Applies Crazed | ||
4 (Mechanics) | 7 | 9-10 (1 target) |
85% | 12 | 3 (EC) | 99 | x1.5 | 3 | Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage. | ||
1 | 7 | 37-55 (1 target) |
99% | 18 | 1 (Frozen ferrets) | 99 | x2.0 | 6 | -0.5 Combat Speed Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
3 | 13 | 32-48 (area) |
90% | 18 | 2 (EC) | 99 | x2.0 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 37-54 (1 target) |
85% | 18 | 6 (EC) | 99 | x2.0 | 4 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 19 | 100-150 (1 target) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 70-105 (area) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 5 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 135-203 (area) |
100% | 18 | 1 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 48-70 (narrow cone) |
60% | 12 | 5 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard shield X1 |
Battle of Steeltown DLC | |
9 | 24 | 62-90 (narrow cone) |
60% | 12 | 5 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard shield X1 | ||
8 | 21 | 1 (area) |
80% | 24 | 4 (EC) | 99 | x1.0 | 4 | 100% to apply Shrunk Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened |
Cult of the Holy Detonation DLC | |
8 | 24 | 2 (area) |
80% | 24 | 4 (EC) | 99 | x1.0 | 4 | 100% to apply Shrunk Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +35% CON and +35% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened |
Grenades
Name | Damage | AoE | AP Cost | Effects | Recipe | Skill to craft |
Skill to use |
Value | Origin | ||
---|---|---|---|---|---|---|---|---|---|---|---|
|
— | 6 | 4 | Throw to unleash a harmless shower of confetti. | 1 | — | $ 50 | Base game | |||
|
8-12 | 9 | 4 | Inflicts Frozen on anyone in the affected area, reducing their AP by -3 for 2 turns. | Denver Ruins: Sold by Sister Nancy Forge. | 1 | — | $ 75 | |||
|
— | 5 | 3 | Throw to inflict Shock on anyone in the affected area, dealing -10% CON damage and -2 AP for 1 turn. Robots have a 50% chance to become Glitched , causing them to attack allies for 3 turns. | Denver Ruins: Sold by Sister Nancy Forge. | 6 | Nerd Stuff 4 | $ 75 | |||
|
35-45 | 6 | 4 | Deals Explosive damage to anyone in the affected area. | Unlocked by Explosives 3. | 3 | — | $ 100 | |||
|
— | 8 | 3 | Creates a cloud of gas that Poisoned anyone in the affected area. | The Bizarre: Sold by The Sanctified Piscitelli. | 5 | — | $ 75 | |||
|
3-8 | 8 | 4 | Creates a fiery hazard that damages and inflicts Burning on anyone in the affected area. | Unlocked by Explosives 4. | 4 | — | $ 50 | |||
|
? | $ 10 | |||||||||
|
148-196 | 5 | 4 | Deals significant Energy damage to anyone in the affected area. | Yuma County Speedway: Sold by The Mechanic. | 9 | — | $ 250 | |||
|
54-86 | 6 | 4 | Inflicts Bleeding on anyone in the affected area. | Unlocked by Explosives 6. | 6 | — | $ 150 | |||
|
— | 4 | 2 | Throw to bring someone down a peg. Applies Shrunk |
Sans Luxe Apartments: Inside the locked safe (Lockpicking 6) in the locked Apartment 3 (Lockpicking 5). | Weird Science 4 | Weird Science 1 | $ 50 | |||
|
— | 6 | 3 | Creates a persistent smoke cloud that Conceals anyone standing in it, significantly raising their Evasion. | The Bizarre: Sold by The Sanctified Piscitelli. | 5 | — | $ 50 | |||
|
— | single target | 2 | Throw at a target character to leave them just a little bit colder. Heads up! Applies Frozen |
— | — | — | — | |||
|
— | single target | 2 | Throw at a target character to leave them wondering when their life turned wrong.
|
— | — | — | — | |||
|
76-92 | 8 | 5 | Deals Cold damage and inflicts disease on everyone in the affected area. But the memory will last a lifetime. Applies Poisoned . |
Downtown Colorado Springs: In the Marshals' Station armory, inside the crate (requires Lockpicking 4 to access the armory). | 3 | — | $ 150 | |||
|
1-3 | 5 | 4 | Creates persistent hazard that applies Disruption Field on anyone inside. Lasts 2 turns. | Steeltown Gates: Rewarded for Hot Commodities quest. | Weird Science 3 | — | $ 150 | Battle of Steeltown DLC | ||
|
250-325 | 4 | Deals massive damage to all targets in the affected area. Leaves behind a hazard that inflicts minor damage and Burning for 3 turns. | Cheyenne Loading Dock: In the large container behind Holy Radiation hazard. | — | — | $ 500 | Cult of the Holy Detonation DLC | |||
|
— | 2 | Removes any hazards in the affected area. | — | — | — | $ 150 | ||||
|
— | 4 | Throw to unleash the spirit of Tsoi. | — | — | — | $ 50 |