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This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.

Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:

  • Penetration > Armor = 100% Damage
  • Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.

List[]

All the weapons are grouped by skill, however, even within the skill there are subtypes.

Automatic
  • Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
  • SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Small arms
  • Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
  • Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Sniper rifles
  • Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
Big guns
  • Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
  • Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Melee Combat
  • Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
  • Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
Brawling
  • Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.


Damage types

  • Physical damage - low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
  • Energy damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 Max AP).
  • Cold damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen (-4 AP and -4 Max AP).
  • Fire damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning (-15% CON per turn).
  • Explosive damage - scales with Explosives, maximum penetration, equally effective against any targets.

Automatic Weapons[]

Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.

Assault Rifles[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRifle.png
Winter Warrior
1 Preorder 9-10 x3 75% 20 15 (5.56) 5 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage. Base game
T W TheConvincer Unique.png
The Convincer
2 Companion 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W RustBucket.png
Rust Bucket
1 1 5-6 x3 75% 18 15 (7.62) 2 x1.5 4
T W ArmyRifle.png
Army Rifle
2 3 7-8 x3 75% 18 15 (7.62) 4 x1.5 4
T W HoonsPrizedRifle.png
Hoons' Prized Rifle
2 10 7-9 x3 75% 18 20 (7.62) 11 x1.55 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GutterSnake.png
Gutter Snake
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W BattleRifle.png
Battle Rifle
3 7 10-12 x3 75% 18 15 (5.56) 8 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W WasteRifle.png
Waste Rifle
4 9 13-15 x3 75% 18 20 (Spikes) 10 x1.5 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W PulseGun.png
Pulse Gun
3 10 12-15 x3 75% 18 15 (EC) 99 x1.3 4 25% to apply Blinded; anti-mechanic
T W NATOAssaultRifle.png
SWAT Rifle
5 11 15-19 x3 75% 18 20 (5.56) 12 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W M1989A1.png
M1989A1
5 13 19-23 x3 75% 18 25 (5.56) 14 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W CrossBoom.png
Crossboom
5 14 21-25 85% 18 1 (Bolts) 15 x1.5 2 100% to apply Explosive Bolt
T W PulseRifle.png
Pulse Rifle
6 15 19-23 x3 75% 18 25 (EC) 99 x1.3 4 anti-mechanic
T W AK 97.png
Kalash 97
6 17 27-33 x3 75% 18 25 (7.62) 18 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W MeatMaker.png
Meat Maker
6 18 90-109 75% 18 1 (Bolts) 19 x1.5 4
T W PlasmaBolter.png
Plasma Bolter
5 19 27-33 x3 75% 18 25 (EC) 99 x1.3 4 10% to apply Shocked; anti-mechanic
T W SOCOMAssaultGun.png
SOCOM Assault Rifle
7 21 40-48 x3 75% 18 30 (5.56) 22 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W GearsLancer.png
Lancer
10 21 32-40 x3 75% 18 25 (5.56) 99 x1.3 4 10% to apply Bleeding;

Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.

T W PolarVortex.png
Polar Vortex
7 22 36-43 x3 75% 18 18 (EC) 99 x1.3 4 10% to apply Frozen; anti-organic
T W BlasterMaster.png
Blaster Master
10 23 48-58 x3 75% 18

(7.5 min)

18 (5.56) 24 x1.5 4 Grenade launcher (Damage 165-190)
T W AtomSmasher.png
Atom Smasher
8 23 40-49 x5 75% 18 20 (EC) 99 x1.3 4 anti-mechanic
T W DaisysRifle.png
Daisy's Rifle
9 ? 44-53 x5 75% 18 25 (5.56) 99 x1.3 4 10% to apply Burning; anti-organic;

Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.

DLC1 T W Disruption.png
Disruption pulser
4 20 4-5 x2 80% 18 10 (EC) 99 x1.0 4 Crit Chance: -100%; 100% to apply disruption field X1; anti-mechanic Battle of Steeltown DLC
DLC1 T W Disruption Elite.png
Elite disruption pulser
?
DLC1 T W MicroGrenadeLauncher.png
Auto 'Fireball' rifle
7 20 23-28 (area) 75% 18 15 (5.56) 99 x1.5 4 anti-organic
DLC1 T W MicroGrenadeLauncher Elite.png
Elite auto 'Fireball' rifle
9 23 31-38 x3 (area) 75% 18 15 (5.56) 99 x1.5 4 anti-organic

SMG[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoSMG.png
Hailstorm
1 Preorder 7-10 x6 65% 12 24 (9MM) 2 x1.6 4 25% to apply Shocked Base game
T W Atomizer.png
Atomizer
6

(WS 4)

Companion 13-17 x6 65% 12 24 (EC) 99 x1.2 4 anti-mechanic
T W Nailer.png
Nailer
1 1 4-6 x6 65% 12 24 (9MM) 0 x1.6 4
T W Greaser.png
Greaser
2
T W Skorpion.png
Skorpion
3 5 6-7 x6 65% 12 24 (9MM) 3 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TommyGun.png
Tommy Gun
4 7 10-13 x5 65% 12 25 (.45) 4 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Uzi.png
Uzi
4 9 9-11 x6 65% 12 24 (9MM) 6 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Black.png
Black
4 10 14-19 x6 65% 12 30 (.45) 7 x1.6 4
T W Jack.png
Jack
4 10 9-12 x6 65% 12 30 (EC) 99 x1.35 4 anti-mechanic
T W LeadSprayer.png
Lead Sprayer
5 11 16-21 x5 65% 12 25 (.45) 7 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserCarbine.png
Photon Churner
5 11 9-11 x8 65% 12 24 (EC) 99 x1.35 4 10% to apply Shocked; anti-mechanic
T W MAC17.png
MAC 17
5 13 11-15 x8 65% 12 40 (9MM) 9 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W UMP19.png
Enforcer
6 15 25-35 x4 65% 12 24 (.45) 10 x1.6 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W TMP.png
Satyr Compact
6 17 23-31 x5 65% 12 25 (9MM) 11 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W IonBeamer.png
Ion Beamer
6 18 23 - 31 x5 65% 12 25 (EC) 99 4 anti-mechanic
T W LaserSprayer.png
Laser Sprayer
7 19 28-38 x4 65% 12 28 (EC) 99 x1.35 4 anti-mechanic
T W Ripper.png
Ripper
7 21 28-38 x10 65% 12 30 (.45) 14 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Crossfire.png
Crossfire
10 23 37-50 x6 65% 12 24 (Spikes) 16 x1.6 4 10% to apply Bleeding;

Bayonet Slash (2AP) - Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.

T W PDW-01.png
PDW-01
8 23 39-52 x6 65% 12 48 (.45) 99 x1.35 4 10% to apply Damage Armor

Small Arms[]

Handguns and shotguns. Recommended Attributes: Coordination, Luck, Awareness.

Handguns[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRevolver.png
Old Man Winter
1 4 33-40 75% 10.5 8 (.38) 2 x1.2 3 Strike Rate +3% Base game
T W LuciasRevolver.png
Lucia's Revolver
2 Companion 30-38 90% 10.5 6 (.38) 3 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VicsGun.png
Vic's Piece
6 58-71 95% 10.5 10 (9MM) 10 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VP91Z.png
VP91Z
1 1 15-18 85% 10.5 8 (9MM) 0 x1.4 3
T W Rotator.png
Rotator
2 3 75% 10.5 4 (Spikes) 2 x1.5 3
T W M1911.png
M1911
3 5 22-27 85% 10.5 8 (9MM) 3 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserPistol.png
Laser Pistol
2 6 24-29 80% 10.5 6 (EC) 99 x1.3 3 10% to apply Damage Armor; anti-mechanic
T W Rattler.png
Rattler
4 7 4-5 x10 70% 10.5 20 (Spikes) 4 x1.4 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W ArmyRevolver.png
Army Revolver
4 9 44-53 75% 10.5 8 (.38) 6 x1.6 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LastResort.png
Last Resort
5 9 44-53 75% 10.5 6 (.38) 6 x1.6 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W PhaseBlaster.png
Phase Blaster
5 11 38-48 65% 10.5 8 (EC) 99 x1.3 3 anti-mechanic
T W Click19.png
Click 19
5 13 48-58 85% 10.5 12 (9MM) 9 x1.4 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W Frostbite.png
Frostbite
5 14 51-62 70% 10.5 6 (EC) 99 x1.3 3 10% to apply Frozen; anti-organic
T W Autovolver.png
Autovolver
6 15 77-94 75% 10.5 8 (.38) 10 x1.6 3 10% to apply Damage Armor;

Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.

T W WastelandHawk.png
Wasteland Hawk
6 17 70-85 85% 10.5 8 (9MM) 11 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W WestPointCustom Unique.png
Marshals' Law
6 18 75% 10.5 6 (.38) 12 x1.6 3
T W Widowmaker.png
Widow Maker
7 19 109-133 75% 10.5 6 (.38) 13 x1.6 3 15% to apply Damage Armor
T W Guardian.png
Guardian
7 21 96-118 85% 10.5 8 (.45) 14 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W KCannon.png
K-Cannon
7 22 100-123 75% 10.5 4 (EC) 99 x1.6 3 20% to apply Burning; anti-organic
T W ManCannon.png
Man Cannon
8 23 152-185 75% 10.5 6 (Spikes) 16 x1.6 3 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W TheRetirer.png
The Retirer
9 ? 123-151 75% 10.5 8 (EC) 99 x1.6 3 25% to apply Shocked; anti-mechanic
T W NerveDriver.png
Nerve Driver
10 23
T W SpikeDriver.png
Spike driver
10 23 114-139 80% 10.5 8 (Spikes) 16 x1.6 3 25% to apply Damaged Armor
DLC1 T W FireSuppression.png
Fire suppressant sprayer
7 20 84-103 75% 9 4 (FlFu) 99 x1.6 3 75% to apply Frozen; anti-organic;

Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.

Battle of Steeltown DLC
DLC1 T W FireSuppression Elite.png
Elite fire suppressant sprayer
9 23 88-107 75% 10.5 4 (FlFu) 99 x1.6 3 100% to apply Frozen; anti-organic;

Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.

Shotguns[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoShotgun.png
Whiteout
1 4 17-24 (cone) 95% 10.5 2 (ShSh) 2 x1.7 2 Base game
T W ShotgunGauntlet.png
Shotgun Gauntlet
5 Companion
T W HoboShotgun.png
Hobo Shotgun
5 33-48 (cone) 95% 10.5 4 (ShSh) 9 x1.7 4 10% to apply Diseased
T W JunkPumper.png
Junk Pumper
1 1 11-15 (cone) 95% 10.5 2 (Spikes) 0 x1.7 3
T W SkeetHunter.png
Skeet Hunter
2 3 13-19 (cone) 95% 10.5 2 (ShSh) 2 x1.7 3
T W CoachGun.png
Coach Gun
2 5 16-23 (cone) 95% 10.5 4 (ShSh) 3 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W LeverActionShotgun.png
Lever Action Repeater
3 7 19-28 (cone) 95% 10.5 2 (ShSh) 4 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W LaserShotgun.png
Laser Shotgun
3 9 17-24 (Cone) 95% 10.5 4 (EC) 99 x1.4 3 25% to apply Shocked; anti-mechanic
T W PumpAction.png
Punk Buster
4 9 23-33 (cone) 95% 10.5 6 (ShSh) 6 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Emancipator.png
The Emancipator
4 10 25-38 (cone) 95% 12 6 (ShSh) 7 x1.7 3 25% to apply Slowed
T W Striker.png
Last Call
4 10 25-38 (cone) 95% 10.5 4 (ShSh) 7 x1.75 3 20% to apply Hungover;

Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.

T W Striker.png
Striker
5 11 17-24 x3 (cone) 70% 10.5 6 (ShSh) 7 x1.7 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W LongBarrelPump.png
Long Barrel Pump
5 13 33-49 (cone) 95% 10.5 4 (ShSh) 9 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W SPAZ12.png
SPAZ-12
6 15 41-59 (cone) 95% 10.5 8 (ShSh) 10 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W StreetCleaner.png
Street Cleaner
6 17 49-72 (cone) 95% 10.5 12 (ShSh) 11 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W ColdComfort.png
Cold Comfort
6 18 39-56 (cone) 95% 10.5 4 (EC) 99 x1.4 3 25% to apply Frozen; anti-organic
T W AssaultShotgun.png
Assault Shotgun
7 19 58-86 x3 (cone) 70% 10.5 9 (ShSh) 13 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W Pulsar.png
Pulsar
7 19 42-61 x2 (cone) 80% 10.5 10 (EC) 99 x1.4 3 15% to apply Shocked; anti-mechanic
T W TacticalShotgun.png
Tactical Shotgun
7 21 71-103 (cone) 95% 10.5 8 (ShSh) 14 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Jackhammer.png
Jackhammer
8 23 81-119 x3 (cone) 70% 10.5 9 (ShSh) 16 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W GrenadeLauncher.png
Grenade launcher
10 23 68-100 (area) 95% 13.5 1 (GC) 99 x1.4 2
T W Neutralizer.png
Neutralizer
10 24 64-95 (cone) 95% 10.5 8 (ShSh) 99 x1.4 3
DLC1 T W DisruptionWebLauncher.png
Disruption web launcher
4 20 3-4 (narrow cone) 95% 13.5 5 (EC) 99 x1.0 3 Crit Chance: -100%; 100% to apply disruption field X1; anti-mechanic Battle of Steeltown DLC
DLC1 T W DisruptionWebLauncher Elite.png
Elite disruption web launcher
?

Sniper Rifles[]

Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoSniper.png
Cold Death
1 4 41-56 75% 27 4 (.30-06) 7 x2 6 Strike Rate +20% Base game
T W OlRusty.png
Ol' Rusty
2 Companion 39-53 75% 24 3 (.30-06) 9 x2 6 Strike Rate +20%;

Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.

T W PipeRifle.png
Slag Sniper
1 3 31-44 75% 24 5 (.30-06) 6 x2 6 Strike Rate +10%
T W HogHunter.png
Hog Hunter
2 5 39-53 75% 24 4 (.30-06) 9 x2 6 Strike Rate +10%
T W MarksmanRifle.png
Marksman Rifle
3 7 46-63 75% 24 5 (.30-06) 12 x2 6 Strike Rate +15%;

Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.

T W ScoutRifle.png
Scout Rifle
4 9 55-77 75% 24 4 (.30-06) 16 x2 6 Strike Rate +15%;

Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.

T W Negotiator.png
Negotiator
4 10 55-77 75% 24 4 (EC) 99 x1.6 6 Strike Rate +15%;

15% to apply Shocked; anti-mechanic

T W PerkeleModel85.png
Perkele Model 85
4 10 61-84 75% 24 5 (.30-06) 18 x2 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W MegaScope.png
Mega Scope
5 11 46-62

(narrow cone)

100% 23 4 (EC) 99 x1.6 4 Strike Rate +20%; Crit. chance +10%; anti-mechanic
T W TundraTacticalRifle.png
Tundra Rifle
5 13 88-121 75% 24 5 (.50) 23 x2 6 Strike Rate +20%;

Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.

T W RedDragon.png
Red Dragon
6 15 104-143 75% 24 4 (.30-06) 26 x2 7 Strike Rate +5%;

Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.

T W RedRyder.png
Red Ryder Range Model Air Rifle
5 ? 26-36 75% 24 1 (BB ammo) 2 x2 6 Strike Rate +20%;

100% to apply Blinded

T W DeathLance.png
Death Lance
6 17 125-172 75% 24 5 (.50) 29 x2 7 Strike Rate +10%;

Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.

T W BlackStar.png
Black Star
7 19 150-206 75% 24 3 (.50) 33 x2 6 Strike Rate +10%;

Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.

T W SR2000Argent.png
SR2000-Argent
7 21 162-223 75% 24 5 (.30-06) 36 x2 7 Strike Rate +15%;

Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.

T W NeautronProjector.png
Neutron Projector
7 22 159-219 75% 24 4 (EC) 99 x1.6 6 Strike Rate +10%;

15% to apply Shocked; anti-mechanic

T W Freezeray.png
Freeze ray
10 23 169-232 90% 24 4 (EC) 99 x1.6 7 50% to apply Frozen; anti-organic
T W 50CalAntiMaterialRifle.png
Eliminator
9 23 206-284 75% 24 3 (.50) 40 x1.6 6 Strike Rate +25%;

20% to apply Damage Armor

T W RayTracer.png
Ray Tracer
10 24 190-261

(narrow cone)

90% 30 1 (EC) 99 x1.6 7 Strike Rate +25%;

25% to apply Shocked; anti-mechanic

DLC1 T W DisruptionSniper.png
Disruption tac-rifle
4 20 7-9 85% 24 3 (EC) 99 x1.0 6 Crit Chance: -100%; 100% to apply disruption field field X3; anti-mechanic Battle of Steeltown DLC
DLC1 T W DisruptionSniper Elite.png
Elite disruption tac-rifle
?
DLC1 T W Rivet.png
Hot-rivet rifle
7 20 86-119 75% 22.5 4 (Spikes) 99 x2 7 Strike Rate +15%;

25% to apply Damage Armor; anti-organic

DLC1 T W Rivet Elite.png
Elite hot-rivet rifle
23

Big Guns[]

Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.

HMG[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHeavy.png
War Pig
1 Preorder 9-13 x10 60% 15 60 (7.62) 7 x1.3 6 Base game
T W BunkerBuster.png
Bunker Buster
1 3 7-10 x9 50% 15 36 (7.62) 6 x1.3 6
T W Bren.png
Bren
3 7 10-14 x9 50% 15 45 (7.62) 12 x1.3 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TheComingStorm.png
The Coming Storm
2 8 11-15 x9 50% 20 54 (7.62) 14 x1.3 6 +5% crit. chance; 15% to apply Bleeding
T W ArmyMG.png
Army MG
4 10 22-30 x5 50% 15 30 (.50) 18 x1.3 6 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W ArgonLance.png
Argon Lance
5 12 13-18 x9 50% 15 36 (EC) 99 x1.1 7 anti-mechanic
T W LightSquadGun.png
Light Squad Weapon
5 15 19-26 x9 50% 16.5 45 (7.62) 26 x1.3 7 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W DeathSifter.png
Death Sifter
6 17 40-55 x5 50% 15 30 (.50) 29 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Nidhogg.png
Nidhogg
7 19 41-57 x5 50% 15 30 (.50) 99 x1.1 7 10% to apply Damage Armor
T W LightningStaff.png
Lightning Staff
7
T W Minigun.png
Minigun
7 21 17-24 x18 60% 15 72 (7.62) 36 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GravitonShredder.png
Graviton Shredder
8 23 30-42 x9

(narrow cone)

50% 15 36 (EC) 99 x1.1 5 10% to apply Shocked; anti-mechanic
T W FlamesawCannon.png
Flamesaw Cannon
9 ? 282-391 90% 15 4 (Sawbl.) 99 x1.1 7 50% to apply Burning; anti-organic
T W Hoser.png
Hoser
10 80-111 60% 15

(7.5 min)

24 (empties) 40 x1.1 4 25% to apply Hungover;

Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.

DLC1 T W DisruptionHeavy.png
Heavy disruption blaster
4 20 3-4 x4 50% 15 20 (EC) 99 x1.0 5 Crit Chance: -100%; 100% to apply disruption field X1; anti-mechanic Battle of Steeltown DLC
DLC1 T W DisruptionHeavy Elite.png
Elite heavy disruption blaster
?
DLC1 T W ExtremeFireSuppression.png
Heavy fire suppressor
7 20 26-38 x4 50% 15 20 (FlFu) 99 x1.3 6 75% to apply Frozen; anti-organic;

Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.

DLC1 T W ExtremeFireSuppression Elite.png
Elite heavy fire suppressor
9 23 38-53 x4 50% 15 20 (FlFu) 99 x1.3 6 100% to apply Frozen; anti-organic;

Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.

DLC1 T W MoltenConcreteSprayer.png
Tar-thrower
7 20 18-26 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X1; anti-organic
DLC1 T W MoltenConcreteSprayer Elite.png
Elite tar-thrower
9 23 30-41 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X2; anti-organic

Flamers[]

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoFlamethrower.png
Roasty Toasty
1 Preorder 13-18 (cone) 65% 10.5 2 (FlFu) 99 x2 4 75% to apply Demoralize; anti-organic Base game
T W FlameSprayer.png
Flamesprayer
1 3 11-17 (cone) 95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning; anti-organic
T W Flammenwerfer.png
Flammenwerfer
3 7 15-21 (cone) 95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning; anti-organic
T W M9FlameThrower.png
Army Flamethrower
4 9 17-25 (cone) 95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning; anti-organic
T W Spitfire.png
Spitfire
5 11 9-12 x4 75% 12 12 (FlFu) 99 x1.5 4 25% to apply Burning; anti-organic
T W Scourer.png
Scourer
5 13 25-38 (cone) 95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning; anti-organic
T W NitroThrower.png
Nitro Thrower
6 15 30-45 (cone) 95% 10.5 2 (EC) 99 x1.5 4 75% to apply Frozen; anti-organic
T W Purifier.png
Purifier
6 19 44-64 (cone) 95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning; anti-organic
T W Incinerator.png
Incinerator
7 21 53-78 (cone) 95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning; anti-organic
T W WASP.png
W.A.S.P. gun
10 23 82-120 95% 12 4 (Wasp tank) 20 x1.5 4 100% to apply Poisoned; anti-organic
T W TeslaCannon.png
Tesla Arc Projector
8 24 69-101 (1 target) 95% 16 16 (EC) 99 x1.5 5 75% to apply Shocked; anti-mechanic

Melee Combat[]

Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.

Bladed weapons[]

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoBlade.png
Blade of Winter
1 Preorder 20-28 85% 5 x2.1 3 25% to apply Bleeding Base game
T W LastStop.png
Last Stop
5 Companion
T W HuntingKnife.png
Hunting Knife
1 1 12-17 85% 2 x2.1 3
T W DorseyGutRipper.png
Dorsey Gut-Ripper
2 3 15-20 85% 4 x2.1 3 25% to apply Bleeding
T W BillysBleat Unique.png
Billy's Bleat
2 4 21-28 85% 5 x2.1 3 25% to apply Poisoned
T W IceAxe.png
Ice Axe
2 5 18-25 85% 6 x2.1 3 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Fireman.png
Fireman
3 7 22-30 85% 8 x2.1 3 25% to apply Burning
T W MakeshiftCleaver.png
Road Sign Cleaver
3 9 27-38 85% 10 x2.1 3 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W IonBlade.png
Ion Blade
2 11 25-35 85% 99 x1.66 3 15% to apply Shocked; anti-mechanic
T W Jackblade.png
Jacknife
5 14 43-59 85% 15 x2.1 3 15% to apply Crippled
T W Sickle.png
Sickle
5 13 40-54 85% 14 x2.1 3 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W DentalPick.png
Dental Pick
4 14 43-59 85% 15 x2.1 3 15% to apply Poisoned
T W Flayer.png
Flayer
6 15 48-65 85% 16 x2.1 3 15% to apply Bleeding
T W SawSword.png
Sawsword
6 17 57-78 85% 18 x2.1 3 15% to apply Bleeding;

Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

T W HundredFamiliesSaber.png
Dorsey Family Sword
6 18 62-86 85% 19 x2.1 3 25% to apply Damage Armor
T W CryoBlade.png
Cryo Cutter
7 19 52-73 85% 99 x1.66 3 15% to apply Frozen; anti-organic
T W PlasmaAxe.png
Proton Axe
7 21 62-86 85% 99 x1.66 3 15% to apply Shocked; anti-mechanic;

Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

T W PlasmaWhip.png
Plasma whip
10 23 74-101 85% 99 x1.66 3 20% to apply Shocked; anti-mechanic
T W ChainsawSword.png
Chainsaw Sword
8 23 97-133 85% 24 x2.1 3 100% to apply Bleeding;

Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

DLC1 T W HotPoker.png
Ignition spear
7 20 55-77 85% 99 x1.66 3 25% to apply Burning; anti-organic Battle of Steeltown DLC
DLC1 T W HotPoker Elite.png
Elite ignition spear
?

Blunt weapons[]

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHammer Unique.png
Kneecapper
1 Preorder 22-27 70% 6 x2.5 4 25% to apply Frozen Base game
T W MonkeyWrench.png
Monkey Wrench
1 1 17-20 80% 4 x2.5 4
T W Nightstick Unique.png
Nightstick
2 5 21-25 80% 7 x2.5 4
T W Torch.png
Torch
2 5 19-23 80% 99 x2.5 4 100% to apply Burning; anti-organic
T W RoadWarrior.png
Road Warrior
2 6 23-28 80% 8 x2.5 4 15% to apply Stunned;

Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.

T W BoneCrusher.png
Bone Crusher
3 8 27-33 80% 11 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Wrench.png
Ace's Wrench
3
T W RibCracker.png
Rib Cracker
4 9 30-38 80% 12 x2.5 4 15% to apply Damage Armor;

Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

T W ClownHammer.png
Clown Hammer
5 11 37-45 80% 15 x2.5 4 15% to apply Stunned
T W MiningMallet.png
Mining Mallet
5 13 45-54 80% 17 x2.5 4 15% to apply Crippled
T W ShockMace.png
Shock Mace
6 15 49-59 80% 99 x2 4 15% to apply Shocked; anti-mechanic
T W MakeshiftMace.png
Makeshift Mace
6 17 64-78 80% 23 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W EngineBlockSledge.png
Engine Block Sledge
7 19 77-94 80% 25 x2.5 4 20% to apply Burning
T W TheRealBloodstaff.png
The Real Bloodstaff
7 20 82-100 70% 27 x2.5 4 100% to apply Bleeding
T W PlasmaHammer.png
Plasma Hammer
8 21 83-101 80% 99 x2 4 15% to apply Shocked; anti-mechanic;

Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

T W PatriarchProtoypeHammer.png
Patriarch's Prototype Hammer
7 22 88-108 80% 24 x2.5 4 20% to apply Stunned;

Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

T W HydraulicHammer.png
Hydraulic Hammer
9 23 109-133 80% 30 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Boommace.png
Boom Mace
8 101 - 121 80% 99 x2 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HandofthePatriarch.png
Hand of the Patriarch
10 ?
DLC1 T W StunBaton.png
Disruption baton
4 20 8-9 85% 99 x1 3 Crit Chance: -100%; 100% to apply disruption field X2; anti-mechanic Battle of Steeltown DLC
DLC1 T W StunBaton Elite.png
Elite disruption baton
?

Brawling[]

Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoClaws.png
The Grizzly
1 4 9-13 85% 2 1.2 2 25% to apply Bleeding. Base game
T W BrassKnuckles.png
Brass Knuckles
1 2 6-9 90% 1 x1.2 2
T W GlassKnucks.png
Glass Knucks
2 3 7-10 90% 1 x1.2 2 Combat Speed +0.5; 25% to apply Diseased
Icon Crafting Joke FoamFinger.png
Foam Finger
1 4 8-12 90% 2 x1.2 2 Inspire (4 AP): Cheer your squad on, granting them all +2 AP, +5% Hit Chance and +10% Critical Hit Chance for 1 turn.
T W RebarKnuckles.png
Rebar Knuckles
2 5 9-13 90% 3 x1.2 2 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Jawbreakers.png
Jawbreakers
3 7 11-16 90% 4 x1.2 2 15% to apply Stunned
T W MetalNails.png
Nailbox
4 9 14-20 90% 5 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W SawbladeCestus.png
Sawblade Cestus
5 13 30-45 90% 7 x1.2 3 25% to apply Bleeding;

Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.

T W ClawedGauntlet.png
Clawed Gauntlet
6 17 29-44 90% 10 x1.2 2 20% to apply Damage Armor;

Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

T W BlastGauntlet.png
Thundercracker
7
T W PowerGauntlet.png
Power Gauntlet
7 21 43-63 90% 12 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W Heartstopper.png
Heartstopper
10 23 20-30 90% 99 x1.2 2 anti-organic;

Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives.

T W PlasmaGauntlet.png
Plasma Fist
8 23 33-49 90% 99 x1.15 2 10% to apply Shocked; anti-mechanic
DLC1 T W DisruptionGauntlet.png
Disruption gauntlet
4 20 2-3 90% 99 x1.0 2 Crit Chance: -100%; 100% to apply disruption field X1; anti-mechanic Battle of Steeltown DLC
DLC1 T W DisruptionGauntlet Elite.png
Elite disruption gauntlet
? 3-5 90% 99 x1.0 2 100% to apply disruption field X2; anti-mechanic
DLC1 T W PowerFist.png
Pneumatic gauntlet
6 20 141-206 90% 99 x1.8 5 Strike Rate +2%; anti-mechanic
DLC1 T W PowerFist Elite.png
Elite pneumatic gauntlet
9 23 185-272 90% 99 x2.0 5 Strike Rate +4%; 15% to apply Shocked; anti-mechanic

Explosives[]

Exactly what it says on the tin.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoLauncher.png
Polar Express
1 Preorder 34-51 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5 Base game
T W Mangler.png
Mangler
1 3 27-41 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5
T W RPG7.png
RPG-7
3 7 38-55 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5
T W LAW.png
LAW
4 10 48-72 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5
T W SabotRocket.png
Sabot Rocket
5 13 61-91 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.2
T W Stinger.png
Stinger
6 17 84-125 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5
T W Javelin.png
Javelin
7 21 117-176 100% 21 1 (Rocket) 99 x2.0 6 Combat Speed -0.5
T W NookaZuka.png
Nooka Zuka
10 27 375-564 85% 21 1 (Tact. Nuke) 99 x2.0 4

Weird Science[]

Unconventional types of weapons.

Name Skill req. Tier Base damage Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W ShrinkRay Unique.png
Shrink Ray
1 1 5-6 (1 target) 85% 12 4 (EC) 99 x1.5 3 100% to apply Shrunk Base game
T W BrainwaveDestabilizer.png
Brain wave destabilizer
4 1 5-6 (cone) 80% 9 10 (EC) 99 x1.5 5
T W Fuser.png
Fuser
4 (Mechanics) 7 9-11 (1 target) 85% 12 3 (EC) 99 x1.5 3 300% dmg to repair a mechanical target
T W FrozenFurretLauncher.png
Frozen Ferret Launcher
1 7 38-56 (1 target) 99% 18 1 (Frozen Ferrets) 99 x2.0 6 Combat Speed -0.5, anti-organic
T W ReaganGaze.png
Reagan's Gaze
3 13 32-48 (area) 90% 18 2 (EC) 99 x2.0 3 anti-mechanic
T W MesonCannon.png
Meson Cannon
5 15 37-54 (1 target) 85% 18 6 (EC) 99 x2.0 4 25% to apply Shocked; anti-mechanic
T W PhotonCannon.png
Photon Cannon
6 19 100-150 (1 target) 85% 18 3 (Rocket) 99 x2.0 6 anti-mechanic
T W SabotRocket.png
Nox Rocket
7
T W Orbcannon.png
Orb cannon
10 23 70-105 (area) 85% 18 3 (Rocket) 99 x2.0 5 anti-mechanic
T W FusionLauncher.png
Fusion Launcher
8 23 135-203 (area) 100% 18 1 (Rocket) 99 x2.0 6 anti-mechanic
DLC1 T W HazardShieldingGenerator.png
Hazard shield generator
7 20 48-71 (narrow cone) 60% 12 5 (EC) 99 x1.3 4 anti-mechanic;

Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield x1.

Battle of Steeltown DLC
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