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Revision as of 10:58, 20 November 2021
This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.
Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:
- Penetration > Armor = 100% Damage
- Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.
List
All the weapons are grouped by skill, however, even within the skill there are subtypes.
- Automatic
- Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
- SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
- Small arms
- Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
- Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
- Sniper rifles
- Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
- Big guns
- Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
- Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
- Melee Combat
- Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
- Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
- Brawling
- Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.
Template:Damage types
Automatic Weapons
Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.
Assault Rifles
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 9-10 x3 | 75% | 20 | 15 (5.56) | 5 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. |
Base game | |
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
1 | 1 | 5-6 x3 | 75% | 18 | 15 (7.62) | 2 | x1.5 | 4 | |||
2 | 3 | 7-8 x3 | 75% | 18 | 15 (7.62) | 4 | x1.5 | 4 | |||
2 | 10 | 7-9 x3 | 75% | 18 | 20 (7.62) | 11 | x1.55 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
3 | 7 | 10-12 x3 | 75% | 18 | 15 (5.56) | 8 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 9 | 13-15 x3 | 75% | 18 | 20 (Spikes) | 10 | x1.5 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
3 | 10 | 12-15 x3 | 75% | 18 | 15 (EC) | 99 | x1.3 | 4 | 25% to apply Blinded Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 15-19 x3 | 75% | 18 | 20 (5.56) | 12 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
5 | 13 | 19-23 x3 | 75% | 18 | 25 (5.56) | 14 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 14 | 21-25 | 85% | 18 | 1 (Bolts) | 15 | x1.5 | 2 | 100% to apply Explosive Bolt | ||
6 | 15 | 19-23 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 27-33 x3 | 75% | 18 | 25 (7.62) | 18 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 90-109 | 75% | 18 | 1 (Bolts) | 19 | x1.5 | 4 | |||
5 | 19 | 27-33 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 40-48 x3 | 75% | 18 | 30 (5.56) | 22 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
10 | 21 | 32-40 x3 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Bleeding Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 22 | 36-43 x3 | 75% | 18 | 18 (EC) | 99 | x1.3 | 4 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 48-58 x3 | 75% | 18
(7.5 min) |
18 (5.56) | 24 | x1.5 | 4 | Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast. | ||
8 | 23 | 40-49 x5 | 75% | 18 | 20 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 43-52 x5 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | 10% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 20 | 5-6 x2 | 80% | 18 | 10 (EC) | 99 | x1.0 | 4 | Crit chance: -100% 100% to apply disruption field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 6-8 x2 | 75% | 18 | 8 (EC) | 99 | x1.0 | 4 | Crit chance: -100% 100% to apply disruption field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 23-28 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 31-38 x3 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 138-168 | 75% | 18 | 1 (Crystal shards) | 22 | x1.5 | 2 | 100% to remove Holy Radiation buff X1 | Cult of the Holy Detonation DLC | |
9 | 23 | 182-223 | 75% | 18 | 1 (Crystal shards) | 25 | x1.5 | 2 | 100% to remove Holy Radiation buff X1 |
SMG
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Preorder | 7-10 x6 | 65% | 12 | 24 (9mm) | 2 | x1.6 | 4 | 25% to apply Shocked | Base game | |
6
(WS 4) |
Companion | 13-17 x6 | 65% | 12 | 24 (EC) | 99 | x1.2 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
1 | 1 | 4-6 x6 | 65% | 12 | 24 (9mm) | 0 | x1.6 | 4 | |||
2 | |||||||||||
3 | 5 | 6-7 x6 | 65% | 12 | 24 (9mm) | 3 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
4 | 7 | 10-13 x5 | 65% | 12 | 25 (.45) | 4 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 9-11 x6 | 65% | 12 | 24 (9mm) | 6 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 10 | 14-19 x6 | 65% | 12 | 30 (.45) | 7 | x1.6 | 4 | |||
4 | 10 | 9-12 x6 | 65% | 12 | 30 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 16-21 x5 | 65% | 12 | 25 (.45) | 7 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 11 | 9-11 x8 | 65% | 12 | 24 (EC) | 99 | x1.35 | 4 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 11-15 x8 | 65% | 12 | 40 (9mm) | 9 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
6 | 15 | 25-35 x4 | 65% | 12 | 24 (.45) | 10 | x1.6 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
6 | 17 | 23-31 x5 | 65% | 12 | 25 (9mm) | 11 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 18 | 23-31 x5 | 65% | 12 | 25 (EC) | 99 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | |||
7 | 19 | 28-38 x4 | 65% | 12 | 28 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 28-38 x10 | 65% | 12 | 30 (.45) | 14 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 37-50 x6 | 65% | 12 | 24 (Spikes) | 16 | x1.6 | 4 | 10% to apply Bleeding Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding. | ||
8 | 23 | 39-52 x6 | 65% | 12 | 48 (.45) | 99 | x1.35 | 4 | 10% to apply Damaged Armor | ||
9 | 21 | 38-50 x6 | 65% | 12 | 24 (Crystal shards) | 14 | x1.6 | 4 | 25% to remove Holy Radiation buff X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 50-66 x8 | 65% | 12 | 24 (Crystal shards) | 16 | x1.6 | 4 | 25% to remove Holy Radiation buff X1 Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Small Arms
Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.
Handguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 33-40 | 75% | 10.5 | 8 (.38) | 2 | x1.2 | 3 | Strike rate: +3% | Base game | |
2 | Companion | 30-38 | 90% | 10.5 | 6 (.38) | 3 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
6 | 58-71 | 95% | 10.5 | 10 (9mm) | 10 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | |||
1 | 1 | 15-18 | 85% | 10.5 | 8 (9mm) | 0 | x1.4 | 3 | |||
2 | 3 | 75% | 10.5 | 4 (Spikes) | 2 | x1.5 | 3 | ||||
3 | 5 | 22-27 | 85% | 10.5 | 8 (9mm) | 3 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
2 | 6 | 24-29 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Damaged Armor Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 7 | 4-5 x10 | 70% | 10.5 | 20 (Spikes) | 4 | x1.4 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 44-53 | 75% | 10.5 | 8 (.38) | 6 | x1.6 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 9 | 44-53 | 75% | 10.5 | 6 (.38) | 6 | x1.6 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 11 | 38-48 | 65% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 47-57 | 85% | 10.5 | 12 (9mm) | 9 | x1.4 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 14 | 50-61 | 70% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 10% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 75-92 | 75% | 10.5 | 8 (.38) | 10 | x1.6 | 3 | 10% to apply Damaged Armor Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 17 | 68-83 | 85% | 10.5 | 8 (9mm) | 11 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
6 | 18 | 88-108 | 75% | 10.5 | 6 (.38) | 12 | x1.6 | 3 | 15% to apply Mutilation | ||
7 | 19 | 106-130 | 75% | 10.5 | 6 (.38) | 13 | x1.6 | 3 | 15% to apply Damaged Armor | ||
7 | 21 | 96-118 | 85% | 10.5 | 8 (.45) | 14 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 22 | 100-123 | 75% | 10.5 | 4 (EC) | 99 | x1.6 | 3 | 20% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 23 | 152-185 | 75% | 10.5 | 6 (Spikes) | 16 | x1.6 | 3 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
9 | 24 | 122-149 | 75% | 10.5 | 8 (EC) | 99 | x1.6 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | ||||||||||
10 | 23 | 114-139 (narrow cone) |
80% | 10.5 | 8 (Spikes) | 16 | x1.6 | 3 | 25% to apply Damaged Armor | ||
7 | 20 | 84-103 | 75% | 9 | 4 (FlFu) | 99 | x1.6 | 3 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . |
Battle of Steeltown DLC | |
9 | 23 | 88-107 | 75% | 10.5 | 4 (FlFu) | 99 | x1.6 | 3 | 100% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 21 | 94-115 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | 25% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. |
Cult of the Holy Detonation DLC | |
9 | 23 | 121-148 | 80% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | 35% to apply Power Surge Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. |
Shotguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 17-24 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 2 | Base game | ||
5 | Companion | ||||||||||
5 | 33-48 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 4 | 10% to apply Diseased | |||
1 | 1 | 11-15 (cone) |
95% | 10.5 | 2 (Spikes) | 0 | x1.7 | 3 | |||
2 | 3 | 13-19 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 3 | |||
2 | 5 | 16-23 (cone) |
95% | 10.5 | 4 (ShSh) | 3 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
3 | 7 | 19-28 (cone) |
95% | 10.5 | 2 (ShSh) | 4 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
3 | 9 | 17-24 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 9 | 23-33 (cone) |
95% | 10.5 | 6 (ShSh) | 6 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
4 | 10 | 25-38 (cone) |
95% | 12 | 6 (ShSh) | 7 | x1.7 | 3 | 25% to apply Slowed | ||
4 | 10 | 25-38 (cone) |
95% | 10.5 | 4 (ShSh) | 7 | x1.75 | 3 | 20% to apply Hungover Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 11 | 17-24 x3 (cone) |
70% | 10.5 | 6 (ShSh) | 7 | x1.7 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 13 | 33-49 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 15 | 41-59 (cone) |
95% | 10.5 | 8 (ShSh) | 10 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
6 | 17 | 48-70 (cone) |
95% | 10.5 | 12 (ShSh) | 11 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 38-55 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | 25% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 19 | 57-84 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 13 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
7 | 19 | 42-61 x2 (cone) |
80% | 10.5 | 10 (EC) | 99 | x1.4 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 69-100 (cone) |
95% | 10.5 | 8 (ShSh) | 14 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
8 | 23 | 81-119 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 16 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
10 | 23 | 68-100 (area) |
95% | 13.5 | 1 (Grenade cartridge) | 99 | x1.4 | 2 | |||
10 | 24 | 64-94 (cone) |
95% | 10.5 | 8 (ShSh) | 99 | x1.4 | 3 | |||
4 | 20 | 3-4 (narrow cone) |
95% | 13.5 | 5 (EC) | 99 | x1.0 | 3 | Crit chance: -100% 100% to apply disruption field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 (narrow cone) |
85% | 13.5 | 6 (EC) | 99 | x1.0 | 3 | Crit chance: -100% 100% to apply disruption field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 48-70 x2 (cone) |
90% | 10.5 | 1 (None) | 14 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Deals 130% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 62-91 x3 (cone) |
90% | 10.5 | 1 (None) | 16 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Deals 130% of weapon damage. |
Sniper Rifles
Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 41-56 | 75% | 27 | 4 (.30-06) | 7 | x2 | 6 | Strike rate: +20% | Base game | |
2 | Companion | 38-52 | 75% | 24 | 3 (.30-06) | 9 | x2 | 6 | Strike rate: +20% Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
1 | 3 | 31-44 | 75% | 24 | 5 (.30-06) | 6 | x2 | 6 | Strike rate: +10% | ||
2 | 5 | 38-52 | 75% | 24 | 4 (.30-06) | 9 | x2 | 6 | Strike rate: +10% | ||
3 | 7 | 45-62 | 75% | 24 | 5 (.30-06) | 12 | x2 | 6 | Strike rate: +15% Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
4 | 9 | 54-75 | 75% | 24 | 4 (.30-06) | 16 | x2 | 6 | Strike rate: +15% Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
4 | 10 | 54-75 | 75% | 24 | 4 (EC) | 99 | x1.6 | 6 | Strike rate: +15% 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 10 | 60-82 | 75% | 24 | 5 (.30-06) | 18 | x2 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
5 | 11 | 46-62 (narrow cone) |
100% | 23 | 4 (EC) | 99 | x1.6 | 4 | Strike rate: +20% Crit chance: +10% Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 86-118 | 75% | 24 | 5 (.50) | 23 | x2 | 7 | Strike rate: +20% Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 15 | 104-143 | 75% | 24 | 4 (.30-06) | 26 | x2 | 7 | Strike rate: +5% Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
1 | 5 | 26-36 | 75% | 24 | 1 (BB ammo) | 2 | x2 | 6 | Strike rate: +20% 100% to apply Blinded | ||
6 | 17 | 122-167 | 75% | 24 | 5 (.50) | 29 | x2 | 7 | Strike rate: +10% Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
7 | 19 | 146-200 | 75% | 24 | 3 (.50) | 33 | x2 | 7 | Strike rate: +10% Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 21 | 158-217 | 75% | 24 | 5 (.30-06) | 36 | x2 | 7 | Strike rate: +15% Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
7 | 22 | 157-216 | 75% | 24 | 4 (EC) | 99 | x1.6 | 7 | Strike rate: +10% 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 169-232 | 90% | 24 | 4 (EC) | 99 | x1.6 | 7 | 50% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 206-284 | 75% | 24 | 3 (.50) | 40 | x1.6 | 7 | Strike rate: +15% 20% to apply Damaged Armor | ||
10 | 24 | 187-257 (narrow cone) |
90% | 30 | 1 (EC) | 99 | x1.6 | 7 | Strike rate: +15% 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 20 | 7-9 | 85% | 24 | 3 (EC) | 99 | x1.0 | 6 | Crit chance: -100% 100% to apply disruption field field X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 9-12 | 85% | 24 | 4 (EC) | 99 | x1.0 | 6 | Crit chance: -100% 100% to apply disruption field field X4 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 87-120 | 75% | 22.5 | 4 (Spikes) | 99 | x2 | 7 | Strike rate: +15% 25% to apply Damaged Armor Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
23 | |||||||||||
9 | 21 | 181-249 | 90% | 24 | 4 (Crystal shards) | 36 | x1.6 | 7 | Strike rate: +15% 75% to remove Holy Radiation buff X1 |
Cult of the Holy Detonation DLC | |
9 | 23 | 246-338 | 90% | 24 | 4 (Crystal shards) | 41 | x1.6 | 7 | Strike rate: +15% 75% to remove Holy Radiation buff X1 |
Big Guns
Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.
HMG
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Preorder | 9-13 x10 | 60% | 15 | 60 (7.62) | 7 | x1.3 | 6 | Base game | ||
1 | 3 | 7-10 x9 | 50% | 15 | 36 (7.62) | 6 | x1.3 | 6 | |||
3 | 7 | 10-14 x9 | 50% | 15 | 45 (7.62) | 12 | x1.3 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
2 | 8 | 11-15 x9 | 50% | 20 | 54 (7.62) | 14 | x1.3 | 6 | Crit chance: +5% 15% to apply Bleeding | ||
4 | 10 | 22-30 x5 | 50% | 15 | 30 (.50) | 18 | x1.3 | 6 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 12 | 13-18 x9 | 50% | 15 | 36 (EC) | 99 | x1.1 | 7 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 19-26 x9 | 50% | 16.5 | 45 (7.62) | 26 | x1.3 | 7 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 17 | 40-55 x5 | 50% | 15 | 30 (.50) | 29 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
7 | 19 | 41-57 x5 | 50% | 15 | 30 (.50) | 99 | x1.1 | 7 | 10% to apply Damaged Armor | ||
7 | |||||||||||
7 | 21 | 17-24 x18 | 60% | 15 | 72 (7.62) | 36 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
8 | 23 | 30-42 x9 (narrow cone) |
50% | 15 | 36 (EC) | 99 | x1.1 | 5 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 274-380 | 90% | 15 | 4 (Sawblades) | 99 | x1.1 | 7 | 50% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 80-111 x4 | 60% | 15
(7.5 min) |
24 (empties) | 40 | x1.1 | 4 | 25% to apply Hungover Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 20 | 3-4 x4 | 50% | 15 | 20 (EC) | 99 | x1.0 | 5 | Crit chance: -100% 100% to apply disruption field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 x4 | 50% | 16.5 | 24 (EC) | 99 | x1.0 | 6 | Crit chance: -100% 100% to apply disruption field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 26-38 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 23 | 38-53 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | 100% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
7 | 20 | 18-26 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | 100% to apply Hot Tar X1 Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 30-41 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | 100% to apply Hot Tar X2 Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 15-21 x14 | 60% | 15 | 24 (EC) | 99 | x1.1 | 5 | 100% to apply Targeted Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 23 | 18-25 x14 | 60% | 15 | 28 (EC) | 99 | x1.1 | 4 | 100% to apply Targeted Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Flamers
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Preorder | 13-18 (cone) |
65% | 10.5 | 2 (FlFu) | 99 | x2 | 4 | 75% to apply Demoralize Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Base game | |
1 | 3 | 10-15 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
3 | 7 | 15-21 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
4 | 9 | 17-25 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 11 | 9-12 x4 | 75% | 12 | 12 (FlFu) | 99 | x1.5 | 4 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 13 | 25-38 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 30-45 (cone) |
95% | 10.5 | 2 (EC) | 99 | x1.5 | 4 | 75% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 19 | 43-63 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 52-76 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | 75% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 82-120 | 95% | 12 | 4 (Wasp tank) | 20 | x1.5 | 4 | 100% to apply Poisoned Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 24 | 68-100 (1 target) |
95% | 16 | 16 (EC) | 99 | x1.5 | 5 | 75% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 8-12 (cone) |
95% | 10.5 | 5 (EC) | 99 | x1.5 | 3 | 100% to apply Microwaved X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 24 | 11-15 (cone) |
95% | 10.5 | 6 (EC) | 99 | x1.5 | 3 | 100% to apply Microwaved X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Melee Combat
Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.
Bladed weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 20-27 | 85% | 5 | x2.1 | 3 | 25% to apply Bleeding | Base game | |
5 | 12 | 35-48 | 85% | 13 | x2.1 | 3 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
1 | 1 | 12-17 | 85% | 2 | x2.1 | 3 | |||
2 | 3 | 15-20 | 85% | 4 | x2.1 | 3 | 25% to apply Bleeding | ||
2 | 4 | 21-28 | 85% | 5 | x2.1 | 3 | 25% to apply Poisoned | ||
2 | 5 | 18-25 | 85% | 6 | x2.1 | 3 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 17-24 | 85% | 8 | x2.1 | 3 | 25% to apply Burning | ||
3 | 9 | 27-37 | 85% | 10 | x2.1 | 3 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
2 | 11 | 25-35 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 14 | 43-59 | 85% | 15 | x2.1 | 3 | 15% to apply Crippled | ||
5 | 13 | 39-53 | 85% | 14 | x2.1 | 3 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
4 | 14 | 42-58 | 85% | 15 | x2.1 | 3 | 15% to apply Poisoned | ||
6 | 15 | 47-64 | 85% | 16 | x2.1 | 3 | 15% to apply Bleeding | ||
6 | 17 | 56-76 | 85% | 18 | x2.1 | 3 | 15% to apply Bleeding Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
6 | 18 | 62-86 | 85% | 19 | x2.1 | 3 | 25% to apply Damaged Armor | ||
7 | 19 | 52-73 | 85% | 99 | x1.66 | 3 | 15% to apply Frozen Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 62-86 | 85% | 99 | x1.66 | 3 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
10 | 23 | 74-101 | 85% | 99 | x1.66 | 3 | 20% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 95-130 | 85% | 24 | x2.1 | 3 | 100% to apply Bleeding Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
7 | 20 | 55-77 | 85% | 99 | x1.66 | 3 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Battle of Steeltown DLC | |
9 | 23 | 73-100 | 85% | 99 | x1.66 | 3 | 25% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 61-84 | 85% | 99 | x1.66 | 4 | 100% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Cult of the Holy Detonation DLC | |
9 | 23 | 80-109 | 85% | 99 | x1.66 | 4 | 100% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Blunt weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 22-27 | 70% | 6 | x2.5 | 4 | 25% to apply Frozen | Base game | |
1 | 1 | 17-20 | 80% | 4 | x2.5 | 4 | |||
2 | 5 | 21-25 | 80% | 7 | x2.5 | 4 | |||
2 | 5 | 19-23 | 80% | 99 | x2.5 | 4 | 100% to apply Burning Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
2 | 6 | 23-28 | 80% | 8 | x2.5 | 4 | 15% to apply Stunned Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 8 | 27-33 | 80% | 11 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
3 | |||||||||
4 | 9 | 30-38 | 80% | 12 | x2.5 | 4 | 15% to apply Damaged Armor Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
5 | 11 | 36-44 | 80% | 15 | x2.5 | 4 | 15% to apply Stunned | ||
5 | 13 | 44-53 | 80% | 17 | x2.5 | 4 | 15% to apply Crippled | ||
6 | 15 | 49-59 | 80% | 99 | x2 | 4 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 64-78 | 80% | 23 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
7 | 19 | 75-92 | 80% | 25 | x2.5 | 4 | 20% to apply Burning | ||
7 | 20 | 82-100 | 70% | 27 | x2.5 | 4 | 100% to apply Bleeding | ||
8 | 21 | 82-101 | 80% | 99 | x2 | 4 | 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
7 | 22 | 117-143 | 80% | 24 | x2.5 | 4 | 20% to apply Stunned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
9 | 23 | 106-130 | 80% | 30 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | 23 | 87-106 | 80% | 99 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | ? | ||||||||
4 | 20 | 8-9 | 85% | 99 | x1.0 | 3 | Crit chance: -100% 100% to apply disruption field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 10-12 | 75% | 99 | x1.0 | 3 | Crit chance: -100% 100% to apply disruption field X3 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 90-109 | 80% | 28 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. | Cult of the Holy Detonation DLC | |
9 | 23 | 117-142 | 80% | 32 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. |
Brawling
Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 9-13 | 85% | 2 | 1.2 | 2 | 25% to apply Bleeding | Base game | |
1 | 2 | 6-9 | 90% | 1 | x1.2 | 2 | |||
2 | 3 | 7-10 | 90% | 1 | x1.2 | 2 | Combat speed: +0.5 25% to apply Diseased | ||
1 | 4 | 8-12 | 90% | 2 | x1.2 | 2 | Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn. | ||
2 | 5 | 9-13 | 90% | 3 | x1.2 | 2 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 11-16 | 90% | 4 | x1.2 | 2 | 15% to apply Stunned | ||
4 | 9 | 14-20 | 90% | 5 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
5 | 13 | 30-45 | 90% | 7 | x1.2 | 3 | 25% to apply Bleeding Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
6 | 17 | 29-44 | 90% | 10 | x1.2 | 2 | 20% to apply Damaged Armor Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
7 | |||||||||
7 | 21 | 43-63 | 90% | 12 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
10 | 23 | 20-30 | 90% | 99 | x1.2 | 2 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives. | ||
8 | 23 | 33-49 | 90% | 99 | x1.15 | 2 | 10% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 20 | 3-4 | 90% | 99 | x1.0 | 2 | Crit chance: -100% 100% to apply disruption field X1 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 4-5 | 90% | 99 | x1.0 | 2 | 100% to apply disruption field X2 Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 20 | 142-208 | 90% | 99 | x1.8 | 5 | Strike rate: +2% Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 23 | 185-272 | 90% | 99 | x2.0 | 5 | Strike rate: +4% 15% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 45-65 | 90% | 12 | x1.1 | 2 | 20% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 64-94 | 90% | 14 | x1.1 | 2 | 35% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Explosives
Exactly what it says on the tin.
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Preorder | 34-51 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | Base game | |
1 | 3 | 27-41 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | ||
3 | 7 | 38-55 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | ||
4 | 10 | 48-71 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | ||
5 | 13 | 61-91 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.2 | ||
6 | 17 | 84-125 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | ||
7 | 21 | 115-173 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Combat speed: -0.5 | ||
10 | 27 | 370-556 (area) |
85% | 21 | 1 (Tactical nuke) | 99 | x2.0 | 4 |
Weird Science
Unconventional types of weapons.
Name | Skill req. | Tier | Base damage | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5-6 (1 target) |
85% | 12 | 4 (EC) | 99 | x1.5 | 3 | 100% to apply Shrunk | Base game | |
4 | 1 | 5-6 (cone) |
80% | 9 | 10 (EC) | 99 | x1.5 | 5 | 100% to apply Crazed | ||
4 (Mechanics) | 7 | 8-10 (1 target) |
85% | 12 | 3 (EC) | 99 | x1.5 | 3 | 300% damage to repair a mechanical target | ||
1 | 7 | 37-55 (1 target) |
99% | 18 | 1 (Frozen ferrets) | 99 | x2.0 | 6 | Combat speed: -0.5 Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
3 | 13 | 32-48 (area) |
90% | 18 | 2 (EC) | 99 | x2.0 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 37-54 (1 target) |
85% | 18 | 6 (EC) | 99 | x2.0 | 4 | 25% to apply Shocked Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 19 | 100-150 (1 target) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | |||||||||||
10 | 23 | 70-105 (area) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 5 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 135-203 (area) |
100% | 18 | 1 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 48-70 (narrow cone) |
60% | 12 | 5 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield X1. |
Battle of Steeltown DLC | |
8 | 21 | 1 (area) |
80% | 24 | 4 (EC) | 99 | x1.0 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened. |
Cult of the Holy Detonation DLC |