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Revision as of 11:48, 27 November 2021

This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.

Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:

  • Penetration > Armor = 100% Damage
  • Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.

List

All the weapons are grouped by skill, however, even within the skill there are subtypes.

Automatic
  • Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
  • SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Small arms
  • Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
  • Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Sniper rifles
  • Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
Big guns
  • Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
  • Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Melee Combat
  • Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
  • Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
Brawling
  • Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.

Template:Damage types

Automatic Weapons

Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.

Assault Rifles

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 9-10 x3 75% 20 15 (5.56) 5 x1.5 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
Base game
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
1 1 5-6 x3 75% 18 15 (7.62) 2 x1.5 4
2 3 7-8 x3 75% 18 15 (7.62) 4 x1.5 4
2 10 7-9 x3 75% 18 20 (7.62) 11 x1.55 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
3 7 10-12 x3 75% 18 15 (5.56) 8 x1.5 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
4 9 13-15 x3 75% 18 20 (Spikes) 10 x1.5 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
3 10 12-15 x3 75% 18 15 (EC) 99 x1.3 4 Template:BlindedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 11 15-19 x3 75% 18 20 (5.56) 12 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
5 13 19-23 x3 75% 18 25 (5.56) 14 x1.5 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 14 21-25 85% 18 1 (Bolts) 15 x1.5 2 Template:ExplosiveBoltChance
6 15 19-23 x3 75% 18 25 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 17 27-33 x3 75% 18 25 (7.62) 18 x1.5 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
6 18 90-109 75% 18 1 (Bolts) 19 x1.5 4
5 19 27-33 x3 75% 18 25 (EC) 99 x1.3 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 40-48 x3 75% 18 30 (5.56) 22 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
10 21 32-40 x3 75% 18 25 (5.56) 99 x1.3 4 Template:BleedingChance
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 22 36-43 x3 75% 18 18 (EC) 99 x1.3 4 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 48-58 x3 75% 18

(7.5 min)

18 (5.56) 24 x1.5 4 Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast.
8 23 40-49 x5 75% 18 20 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 24 43-52 x5 75% 18 25 (5.56) 99 x1.3 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
4 20 5-6 x2 80% 18 10 (EC) 99 x1.0 4 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 6-8 x2 75% 18 8 (EC) 99 x1.0 4 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 23-28
(area)
75% 18 15 (5.56) 99 x1.5 4 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 31-38 x3
(area)
75% 18 15 (5.56) 99 x1.5 4 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 138-168 75% 18 1 (Crystal shards) 22 x1.5 2 Template:HolyRadiationBuffRemoveChance Cult of the Holy Detonation DLC
9 23 182-223 75% 18 1 (Crystal shards) 25 x1.5 2 Template:HolyRadiationBuffRemoveChance

SMG

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 7-10 x6 65% 12 24 (9mm) 2 x1.6 4 Template:ShockedChance Base game
6

(WS 4)

? 13-17 x6 65% 12 24 (EC) 99 x1.2 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
1 1 4-6 x6 65% 12 24 (9mm) 0 x1.6 4
2
3 5 6-7 x6 65% 12 24 (9mm) 3 x1.6 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
4 7 10-13 x5 65% 12 25 (.45) 4 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 9 9-11 x6 65% 12 24 (9mm) 6 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 10 14-19 x6 65% 12 30 (.45) 7 x1.6 4
4 10 9-12 x6 65% 12 30 (EC) 99 x1.35 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 11 16-21 x5 65% 12 25 (.45) 7 x1.6 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 11 9-11 x8 65% 12 24 (EC) 99 x1.35 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 11-15 x8 65% 12 40 (9mm) 9 x1.6 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 15 25-35 x4 65% 12 24 (.45) 10 x1.6 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
6 17 23-31 x5 65% 12 25 (9mm) 11 x1.6 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 18 23-31 x5 65% 12 25 (EC) 99 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 19 28-38 x4 65% 12 28 (EC) 99 x1.35 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 28-38 x10 65% 12 30 (.45) 14 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
10 23 37-50 x6 65% 12 24 (Spikes) 16 x1.6 4 Template:BleedingChance
Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.
8 23 39-52 x6 65% 12 48 (.45) 99 x1.35 4 Template:DamagedArmorChance
9 21 38-50 x6 65% 12 24 (Crystal shards) 14 x1.6 4 Template:HolyRadiationBuffRemoveChance
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.
Cult of the Holy Detonation DLC
9 23 50-66 x8 65% 12 24 (Crystal shards) 16 x1.6 4 Template:HolyRadiationBuffRemoveChance
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.

Small Arms

Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.

Handguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 33-40 75% 10.5 8 (.38) 2 x1.2 3 +3% Strike rate Base game
2 5 30-38 90% 10.5 6 (.38) 3 x1.2 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
? 6 58-71 95% 10.5 10 (9mm) 10 x1.2 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
1 1 15-18 85% 10.5 8 (9mm) 0 x1.4 3
2 3 75% 10.5 4 (Spikes) 2 x1.5 3
3 5 22-27 85% 10.5 8 (9mm) 3 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
2 6 24-29 80% 10.5 6 (EC) 99 x1.3 3 Template:DamagedArmorChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 7 4-5 x10 70% 10.5 20 (Spikes) 4 x1.4 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 9 44-53 75% 10.5 8 (.38) 6 x1.6 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 9 44-53 75% 10.5 6 (.38) 6 x1.6 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
5 11 38-48 65% 10.5 8 (EC) 99 x1.3 3 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 47-57 85% 10.5 12 (9mm) 9 x1.4 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
5 14 50-61 70% 10.5 6 (EC) 99 x1.3 3 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 15 75-92 75% 10.5 8 (.38) 10 x1.6 3 Template:DamagedArmorChance
Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
6 17 68-83 85% 10.5 8 (9mm) 11 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 18 88-108 75% 10.5 6 (.38) 12 x1.6 3 Template:MutilationChance
7 19 106-130 75% 10.5 6 (.38) 13 x1.6 3 Template:DamagedArmorChance
7 21 96-118 85% 10.5 8 (.45) 14 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 22 100-123 75% 10.5 4 (EC) 99 x1.6 3 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
8 23 152-185 75% 10.5 6 (Spikes) 16 x1.6 3 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
9 24 122-149 75% 10.5 8 (EC) 99 x1.6 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
10 23
10 23 114-139
(narrow cone)
80% 10.5 8 (Spikes) 16 x1.6 3 Template:DamagedArmorChance
7 20 84-103 75% 9 4 (FlFu) 99 x1.6 3 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
Battle of Steeltown DLC
9 23 88-107 75% 10.5 4 (FlFu) 99 x1.6 3 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
9 21 94-115 80% 10.5 6 (EC) 99 x1.3 3 Template:PowerSurgeChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Overload Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.
Cult of the Holy Detonation DLC
9 23 121-148 80% 10.5 8 (EC) 99 x1.3 3 Template:PowerSurgeChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Overload Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.

Shotguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 17-24
(cone)
95% 10.5 2 (ShSh) 2 x1.7 2 Base game
5 ?
5 13 33-48
(cone)
95% 10.5 4 (ShSh) 9 x1.7 4 Template:DiseasedChance
1 1 11-15
(cone)
95% 10.5 2 (Spikes) 0 x1.7 3
2 3 13-19
(cone)
95% 10.5 2 (ShSh) 2 x1.7 3
2 5 16-23
(cone)
95% 10.5 4 (ShSh) 3 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
3 7 19-28
(cone)
95% 10.5 2 (ShSh) 4 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
3 9 17-24
(cone)
95% 10.5 4 (EC) 99 x1.4 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 9 23-33
(cone)
95% 10.5 6 (ShSh) 6 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
4 10 25-38
(cone)
95% 12 6 (ShSh) 7 x1.7 3 Template:SlowedChance
4 10 25-38
(cone)
95% 10.5 4 (ShSh) 7 x1.75 3 Template:HungoverChance
Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 11 17-24 x3
(cone)
70% 10.5 6 (ShSh) 7 x1.7 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 13 33-49
(cone)
95% 10.5 4 (ShSh) 9 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
6 15 41-59
(cone)
95% 10.5 8 (ShSh) 10 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
6 17 48-70
(cone)
95% 10.5 12 (ShSh) 11 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
6 18 38-55
(cone)
95% 10.5 4 (EC) 99 x1.4 3 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 19 57-84 x3
(cone)
70% 10.5 9 (ShSh) 13 x1.7 5 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
7 19 42-61 x2
(cone)
80% 10.5 10 (EC) 99 x1.4 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 69-100
(cone)
95% 10.5 8 (ShSh) 14 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
8 23 81-119 x3
(cone)
70% 10.5 9 (ShSh) 16 x1.7 5 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
10 23 68-100
(area)
95% 13.5 1 (Grenade cartridge) 99 x1.4 2
10 24 64-94
(cone)
95% 10.5 8 (ShSh) 99 x1.4 3
4 20 3-4
(narrow cone)
95% 13.5 5 (EC) 99 x1.0 3 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 3-5
(narrow cone)
85% 13.5 6 (EC) 99 x1.0 3 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 48-70 x2
(cone)
90% 10.5 1 (None) 14 x1.7 4 50% to apply Poisoned Icon StatusEffect Poison
DLC2 Abilties BileBelcher Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison Icon StatusEffect Poison. Deals 130% of weapon damage.
Cult of the Holy Detonation DLC
9 23 62-91 x3
(cone)
90% 10.5 1 (None) 16 x1.7 4 50% to apply Poisoned Icon StatusEffect Poison
DLC2 Abilties BileBelcher Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison Icon StatusEffect Poison. Deals 130% of weapon damage.

Sniper Rifles

Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
5 1 26-36 75% 24 1 (BB ammo) 2 x2 6 +20% Strike rate
Template:BlindedChance
1 4 41-56 75% 27 4 (.30-06) 7 x2 6 +20% Strike rate Base game
2 5 38-52 75% 24 3 (.30-06) 9 x2 6 +20% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
1 3 31-44 75% 24 5 (.30-06) 6 x2 6 +10% Strike rate
2 5 38-52 75% 24 4 (.30-06) 9 x2 6 +10% Strike rate
3 7 45-62 75% 24 5 (.30-06) 12 x2 6 +15% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
4 9 54-75 75% 24 4 (.30-06) 16 x2 6 +15% Strike rate
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
4 10 54-75 75% 24 4 (EC) 99 x1.6 6 +15% Strike rate
Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 10 60-82 75% 24 5 (.30-06) 18 x2 6 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
5 11 46-62
(narrow cone)
100% 23 4 (EC) 99 x1.6 4 +20% Strike rate
+10% Critical chance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 86-118 75% 24 5 (.50) 23 x2 7 +20% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 15 104-143 75% 24 4 (.30-06) 26 x2 7 +5% Strike rate
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 17 122-167 75% 24 5 (.50) 29 x2 7 +10% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
7 19 146-200 75% 24 3 (.50) 33 x2 7 +10% Strike rate
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 21 158-217 75% 24 5 (.30-06) 36 x2 7 +15% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
7 22 157-216 75% 24 4 (EC) 99 x1.6 7 +10% Strike rate
Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
10 23 169-232 90% 24 4 (EC) 99 x1.6 7 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 206-284 75% 24 3 (.50) 40 x1.6 7 +15% Strike rate
Template:DamagedArmorChance
10 24 187-257
(narrow cone)
90% 30 1 (EC) 99 x1.6 7 +15% Strike rate
Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 20 7-9 85% 24 3 (EC) 99 x1.0 6 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 9-12 85% 24 4 (EC) 99 x1.0 6 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 87-120 75% 22.5 4 (Spikes) 99 x2 7 +15% Strike rate
Template:DamagedArmorChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
23
9 21 181-249 90% 24 4 (Crystal shards) 36 x1.6 7 +15% Strike rate
Template:HolyRadiationBuffRemoveChance
Cult of the Holy Detonation DLC
9 23 246-338 90% 24 4 (Crystal shards) 41 x1.6 7 +15% Strike rate
Template:HolyRadiationBuffRemoveChance

Big Guns

Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.

HMG

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 9-13 x10 60% 15 60 (7.62) 7 x1.3 6 Base game
1 3 7-10 x9 50% 15 36 (7.62) 6 x1.3 6
3 7 10-14 x9 50% 15 45 (7.62) 12 x1.3 6 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
2 8 11-15 x9 50% 20 54 (7.62) 14 x1.3 6 +5% Critical chance
Template:BleedingChance
4 10 22-30 x5 50% 15 30 (.50) 18 x1.3 6 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 12 13-18 x9 50% 15 36 (EC) 99 x1.1 7 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 15 19-26 x9 50% 16.5 45 (7.62) 26 x1.3 7 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 17 40-55 x5 50% 15 30 (.50) 29 x1.3 7 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
7 19 41-57 x5 50% 15 30 (.50) 99 x1.1 7 Template:DamagedArmorChance
7
7 21 17-24 x18 60% 15 72 (7.62) 36 x1.3 7 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
8 23 30-42 x9
(narrow cone)
50% 15 36 (EC) 99 x1.1 5 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 24 274-380 90% 15 4 (Sawblades) 99 x1.1 7 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 80-111 x4 60% 15

(7.5 min)

24 (empties) 40 x1.1 4 Template:HungoverChance
Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 20 3-4 x4 50% 15 20 (EC) 99 x1.0 5 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 3-5 x4 50% 16.5 24 (EC) 99 x1.0 6 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 26-38 x4 50% 15 20 (FlFu) 99 x1.3 6 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
9 23 38-53 x4 50% 15 20 (FlFu) 99 x1.3 6 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
7 20 18-26 x6 65% 21 24 (FlFu) 99 x1.5 5 Template:HotTarChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 30-41 x6 65% 21 24 (FlFu) 99 x1.5 5 Template:HotTarChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 15-21 x14 60% 15 24 (EC) 99 x1.1 5 Template:TargetedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
9 23 18-25 x14 60% 15 28 (EC) 99 x1.1 4 Template:TargetedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Flamers

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 13-18
(cone)
65% 10.5 2 (FlFu) 99 x2 4 Template:DemoralizedChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
Base game
1 3 10-15
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
3 7 15-21
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
4 9 17-25
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
5 11 9-12 x4 75% 12 12 (FlFu) 99 x1.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
5 13 25-38
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 15 30-45
(cone)
95% 10.5 2 (EC) 99 x1.5 4 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 19 43-63
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 21 52-76
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 82-120 95% 12 4 (Wasp tank) 20 x1.5 4 Applies Poisoned Icon StatusEffect Poison
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
8 24 68-100
(1 target)
95% 16 16 (EC) 99 x1.5 5 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 8-12
(cone)
95% 10.5 5 (EC) 99 x1.5 3 Template:MicrowavedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
9 24 11-15
(cone)
95% 10.5 6 (EC) 99 x1.5 3 Template:MicrowavedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Melee Combat

Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.

Bladed weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 4 20-27 85% 5 x2.1 3 Template:BleedingChance Base game
5 12 35-48 85% 13 x2.1 3 Template:MutilationChance
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
1 1 12-17 85% 2 x2.1 3
2 3 15-20 85% 4 x2.1 3 Template:BleedingChance
2 4 21-28 85% 5 x2.1 3 25% to apply Poisoned Icon StatusEffect Poison
2 5 18-25 85% 6 x2.1 3 Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 7 17-24 85% 8 x2.1 3 Template:BurningChance
3 9 27-37 85% 10 x2.1 3 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
2 11 25-35 85% 99 x1.66 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 14 43-59 85% 15 x2.1 3 15% to apply Crippled Icon StatusEffect Crippled
5 13 39-53 85% 14 x2.1 3 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
4 14 42-58 85% 15 x2.1 3 15% to apply Poisoned Icon StatusEffect Poison
6 15 47-64 85% 16 x2.1 3 Template:BleedingChance
6 17 56-76 85% 18 x2.1 3 Template:BleedingChance
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
6 18 62-86 85% 19 x2.1 3 Template:DamagedArmorChance
7 19 52-73 85% 99 x1.66 3 Template:FrozenChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 21 62-86 85% 99 x1.66 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
10 23 74-101 85% 99 x1.66 3 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
8 23 95-130 85% 24 x2.1 3 Template:BleedingChance
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
7 20 55-77 85% 99 x1.66 3 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
Battle of Steeltown DLC
9 23 73-100 85% 99 x1.66 3 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 61-84 85% 99 x1.66 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Thunderstruck Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.
Cult of the Holy Detonation DLC
9 23 80-109 85% 99 x1.66 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Thunderstruck Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

Blunt weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 4 22-27 70% 6 x2.5 4 Template:FrozenChance Base game
1 1 17-20 80% 4 x2.5 4
2 5 21-25 80% 7 x2.5 4
2 5 19-23 80% 99 x2.5 4 Template:BurningChance
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
2 6 23-28 80% 8 x2.5 4 15% to apply Stunned Icon StatusEffect Stunned
Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 8 27-33 80% 11 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
3
4 9 30-38 80% 12 x2.5 4 Template:DamagedArmorChance
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
5 11 36-44 80% 15 x2.5 4 15% to apply Stunned Icon StatusEffect Stunned
5 13 44-53 80% 17 x2.5 4 15% to apply Crippled Icon StatusEffect Crippled
6 15 49-59 80% 99 x2 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 17 64-78 80% 23 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
7 19 75-92 80% 25 x2.5 4 Template:BurningChance
7 20 82-100 70% 27 x2.5 4 Template:BleedingChance
8 21 82-101 80% 99 x2 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
7 22 117-143 80% 24 x2.5 4 20% to apply Stunned Icon StatusEffect Stunned
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
9 23 106-130 80% 30 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
10 23 87-106 80% 99 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
10 ?
4 20 8-9 85% 99 x1.0 3 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 10-12 75% 99 x1.0 3 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 90-109 80% 28 x2.5 4 DLC2 Abilties Armageddon Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. Cult of the Holy Detonation DLC
9 23 117-142 80% 32 x2.5 4 DLC2 Abilties Armageddon Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn.

Brawling

Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 4 9-13 85% 2 1.2 2 Template:BleedingChance Base game
1 2 6-9 90% 1 x1.2 2
2 3 7-10 90% 1 x1.2 2 Template:CombatSpeed
Template:DiseasedChance
1 4 8-12 90% 2 x1.2 2 Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn.
2 5 9-13 90% 3 x1.2 2 Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 7 11-16 90% 4 x1.2 2 15% to apply Stunned Icon StatusEffect Stunned
4 9 14-20 90% 5 x1.2 2 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
5 13 30-45 90% 7 x1.2 3 Template:BleedingChance
Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
6 17 29-44 90% 10 x1.2 2 Template:DamagedArmorChance
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
7
7 21 43-63 90% 12 x1.2 2 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
10 23 20-30 90% 99 x1.2 2 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives.
8 23 33-49 90% 99 x1.15 2 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 20 3-4 90% 99 x1.0 2 -100% Critical chance
Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 4-5 90% 99 x1.0 2 Template:DisruptionChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 20 142-208 90% 99 x1.8 5 +2% Strike rate
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 23 185-272 90% 99 x2.0 5 +4% Strike rate
Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 45-65 90% 12 x1.1 2 20% to apply Poisoned Icon StatusEffect Poison
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
Cult of the Holy Detonation DLC
9 23 64-94 90% 14 x1.1 2 35% to apply Poisoned Icon StatusEffect Poison
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

Explosives

Exactly what it says on the tin.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 4 34-51
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed Base game
1 3 27-41
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
3 7 38-55
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
4 10 48-71
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
5 13 61-91
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
6 17 84-125
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
7 21 115-173
(area)
100% 21 1 (Rocket) 99 x2.0 6 Template:CombatSpeed
10 27 370-556
(area)
85% 21 1 (Tactical nuke) 99 x2.0 4

Weird Science

Unconventional types of weapons.

Name Skill req. Tier Base damage Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 1 5-6
(1 target)
85% 12 4 (EC) 99 x1.5 3 Template:ShrunkChance Base game
4 1 5-6
(cone)
80% 9 10 (EC) 99 x1.5 5 Template:CrazedChance
4 (Mechanics) 7 8-10
(1 target)
85% 12 3 (EC) 99 x1.5 3 Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage.
1 7 37-55
(1 target)
99% 18 1 (Frozen ferrets) 99 x2.0 6 Template:CombatSpeed
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
3 13 32-48
(area)
90% 18 2 (EC) 99 x2.0 3 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 15 37-54
(1 target)
85% 18 6 (EC) 99 x2.0 4 Template:ShockedChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 19 100-150
(1 target)
85% 18 3 (Rocket) 99 x2.0 6 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7
10 23 70-105
(area)
85% 18 3 (Rocket) 99 x2.0 5 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
8 23 135-203
(area)
100% 18 1 (Rocket) 99 x2.0 6 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 48-70
(narrow cone)
60% 12 5 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage.
Applies Hazard Shield Icon StatusEffect HazardShielding 1 X1.
Battle of Steeltown DLC
8 21 1
(area)
80% 24 4 (EC) 99 x1.0 4 Template:ShrunkChance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Embiggened Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened.
Cult of the Holy Detonation DLC