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Revision as of 11:48, 27 November 2021
This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.
Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:
- Penetration > Armor = 100% Damage
- Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.
List
All the weapons are grouped by skill, however, even within the skill there are subtypes.
- Automatic
- Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
- SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
- Small arms
- Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
- Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
- Sniper rifles
- Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
- Big guns
- Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
- Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
- Melee Combat
- Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
- Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
- Brawling
- Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.
Template:Damage types
Automatic Weapons
Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.
Assault Rifles
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 9-10 x3 | 75% | 20 | 15 (5.56) | 5 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. |
Base game | |
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
1 | 1 | 5-6 x3 | 75% | 18 | 15 (7.62) | 2 | x1.5 | 4 | |||
2 | 3 | 7-8 x3 | 75% | 18 | 15 (7.62) | 4 | x1.5 | 4 | |||
2 | 10 | 7-9 x3 | 75% | 18 | 20 (7.62) | 11 | x1.55 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
2 | 5 | 8-10 x3 | 75% | 18 | 15 (7.62) | 6 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
3 | 7 | 10-12 x3 | 75% | 18 | 15 (5.56) | 8 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 9 | 13-15 x3 | 75% | 18 | 20 (Spikes) | 10 | x1.5 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
3 | 10 | 12-15 x3 | 75% | 18 | 15 (EC) | 99 | x1.3 | 4 | Template:BlindedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 15-19 x3 | 75% | 18 | 20 (5.56) | 12 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
5 | 13 | 19-23 x3 | 75% | 18 | 25 (5.56) | 14 | x1.5 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 14 | 21-25 | 85% | 18 | 1 (Bolts) | 15 | x1.5 | 2 | Template:ExplosiveBoltChance | ||
6 | 15 | 19-23 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 27-33 x3 | 75% | 18 | 25 (7.62) | 18 | x1.5 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 90-109 | 75% | 18 | 1 (Bolts) | 19 | x1.5 | 4 | |||
5 | 19 | 27-33 x3 | 75% | 18 | 25 (EC) | 99 | x1.3 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 40-48 x3 | 75% | 18 | 30 (5.56) | 22 | x1.5 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
10 | 21 | 32-40 x3 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | Template:BleedingChance Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 22 | 36-43 x3 | 75% | 18 | 18 (EC) | 99 | x1.3 | 4 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 48-58 x3 | 75% | 18
(7.5 min) |
18 (5.56) | 24 | x1.5 | 4 | Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast. | ||
8 | 23 | 40-49 x5 | 75% | 18 | 20 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 43-52 x5 | 75% | 18 | 25 (5.56) | 99 | x1.3 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
4 | 20 | 5-6 x2 | 80% | 18 | 10 (EC) | 99 | x1.0 | 4 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 6-8 x2 | 75% | 18 | 8 (EC) | 99 | x1.0 | 4 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 23-28 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 31-38 x3 (area) |
75% | 18 | 15 (5.56) | 99 | x1.5 | 4 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 138-168 | 75% | 18 | 1 (Crystal shards) | 22 | x1.5 | 2 | Template:HolyRadiationBuffRemoveChance | Cult of the Holy Detonation DLC | |
9 | 23 | 182-223 | 75% | 18 | 1 (Crystal shards) | 25 | x1.5 | 2 | Template:HolyRadiationBuffRemoveChance |
SMG
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 7-10 x6 | 65% | 12 | 24 (9mm) | 2 | x1.6 | 4 | Template:ShockedChance | Base game | |
6
(WS 4) |
? | 13-17 x6 | 65% | 12 | 24 (EC) | 99 | x1.2 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
1 | 1 | 4-6 x6 | 65% | 12 | 24 (9mm) | 0 | x1.6 | 4 | |||
2 | |||||||||||
3 | 5 | 6-7 x6 | 65% | 12 | 24 (9mm) | 3 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
4 | 7 | 10-13 x5 | 65% | 12 | 25 (.45) | 4 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 9-11 x6 | 65% | 12 | 24 (9mm) | 6 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 10 | 14-19 x6 | 65% | 12 | 30 (.45) | 7 | x1.6 | 4 | |||
4 | 10 | 9-12 x6 | 65% | 12 | 30 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 11 | 16-21 x5 | 65% | 12 | 25 (.45) | 7 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 11 | 9-11 x8 | 65% | 12 | 24 (EC) | 99 | x1.35 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 11-15 x8 | 65% | 12 | 40 (9mm) | 9 | x1.6 | 4 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
6 | 15 | 25-35 x4 | 65% | 12 | 24 (.45) | 10 | x1.6 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
6 | 17 | 23-31 x5 | 65% | 12 | 25 (9mm) | 11 | x1.6 | 4 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 18 | 23-31 x5 | 65% | 12 | 25 (EC) | 99 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | |||
7 | 19 | 28-38 x4 | 65% | 12 | 28 (EC) | 99 | x1.35 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 28-38 x10 | 65% | 12 | 30 (.45) | 14 | x1.6 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
10 | 23 | 37-50 x6 | 65% | 12 | 24 (Spikes) | 16 | x1.6 | 4 | Template:BleedingChance Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding. | ||
8 | 23 | 39-52 x6 | 65% | 12 | 48 (.45) | 99 | x1.35 | 4 | Template:DamagedArmorChance | ||
9 | 21 | 38-50 x6 | 65% | 12 | 24 (Crystal shards) | 14 | x1.6 | 4 | Template:HolyRadiationBuffRemoveChance Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 50-66 x8 | 65% | 12 | 24 (Crystal shards) | 16 | x1.6 | 4 | Template:HolyRadiationBuffRemoveChance Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage. |
Small Arms
Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.
Handguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 33-40 | 75% | 10.5 | 8 (.38) | 2 | x1.2 | 3 | +3% Strike rate | Base game | |
2 | 5 | 30-38 | 90% | 10.5 | 6 (.38) | 3 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
? | 6 | 58-71 | 95% | 10.5 | 10 (9mm) | 10 | x1.2 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
1 | 1 | 15-18 | 85% | 10.5 | 8 (9mm) | 0 | x1.4 | 3 | |||
2 | 3 | 75% | 10.5 | 4 (Spikes) | 2 | x1.5 | 3 | ||||
3 | 5 | 22-27 | 85% | 10.5 | 8 (9mm) | 3 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
2 | 6 | 24-29 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | Template:DamagedArmorChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 7 | 4-5 x10 | 70% | 10.5 | 20 (Spikes) | 4 | x1.4 | 4 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 9 | 44-53 | 75% | 10.5 | 8 (.38) | 6 | x1.6 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 9 | 44-53 | 75% | 10.5 | 6 (.38) | 6 | x1.6 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 11 | 38-48 | 65% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 47-57 | 85% | 10.5 | 12 (9mm) | 9 | x1.4 | 3 | Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance. | ||
5 | 14 | 50-61 | 70% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 75-92 | 75% | 10.5 | 8 (.38) | 10 | x1.6 | 3 | Template:DamagedArmorChance Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
6 | 17 | 68-83 | 85% | 10.5 | 8 (9mm) | 11 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
6 | 18 | 88-108 | 75% | 10.5 | 6 (.38) | 12 | x1.6 | 3 | Template:MutilationChance | ||
7 | 19 | 106-130 | 75% | 10.5 | 6 (.38) | 13 | x1.6 | 3 | Template:DamagedArmorChance | ||
7 | 21 | 96-118 | 85% | 10.5 | 8 (.45) | 14 | x1.4 | 3 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 22 | 100-123 | 75% | 10.5 | 4 (EC) | 99 | x1.6 | 3 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 23 | 152-185 | 75% | 10.5 | 6 (Spikes) | 16 | x1.6 | 3 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
9 | 24 | 122-149 | 75% | 10.5 | 8 (EC) | 99 | x1.6 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | ||||||||||
10 | 23 | 114-139 (narrow cone) |
80% | 10.5 | 8 (Spikes) | 16 | x1.6 | 3 | Template:DamagedArmorChance | ||
7 | 20 | 84-103 | 75% | 9 | 4 (FlFu) | 99 | x1.6 | 3 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . |
Battle of Steeltown DLC | |
9 | 23 | 88-107 | 75% | 10.5 | 4 (FlFu) | 99 | x1.6 | 3 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 21 | 94-115 | 80% | 10.5 | 6 (EC) | 99 | x1.3 | 3 | Template:PowerSurgeChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. |
Cult of the Holy Detonation DLC | |
9 | 23 | 121-148 | 80% | 10.5 | 8 (EC) | 99 | x1.3 | 3 | Template:PowerSurgeChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo. |
Shotguns
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 17-24 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 2 | Base game | ||
5 | ? | ||||||||||
5 | 13 | 33-48 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 4 | Template:DiseasedChance | ||
1 | 1 | 11-15 (cone) |
95% | 10.5 | 2 (Spikes) | 0 | x1.7 | 3 | |||
2 | 3 | 13-19 (cone) |
95% | 10.5 | 2 (ShSh) | 2 | x1.7 | 3 | |||
2 | 5 | 16-23 (cone) |
95% | 10.5 | 4 (ShSh) | 3 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
3 | 7 | 19-28 (cone) |
95% | 10.5 | 2 (ShSh) | 4 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
3 | 9 | 17-24 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 9 | 23-33 (cone) |
95% | 10.5 | 6 (ShSh) | 6 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
4 | 10 | 25-38 (cone) |
95% | 12 | 6 (ShSh) | 7 | x1.7 | 3 | Template:SlowedChance | ||
4 | 10 | 25-38 (cone) |
95% | 10.5 | 4 (ShSh) | 7 | x1.75 | 3 | Template:HungoverChance Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 11 | 17-24 x3 (cone) |
70% | 10.5 | 6 (ShSh) | 7 | x1.7 | 4 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
5 | 13 | 33-49 (cone) |
95% | 10.5 | 4 (ShSh) | 9 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 15 | 41-59 (cone) |
95% | 10.5 | 8 (ShSh) | 10 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
6 | 17 | 48-70 (cone) |
95% | 10.5 | 12 (ShSh) | 11 | x1.7 | 3 | Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance. Damage: 100% of weapon damage. | ||
6 | 18 | 38-55 (cone) |
95% | 10.5 | 4 (EC) | 99 | x1.4 | 3 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 19 | 57-84 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 13 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
7 | 19 | 42-61 x2 (cone) |
80% | 10.5 | 10 (EC) | 99 | x1.4 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 21 | 69-100 (cone) |
95% | 10.5 | 8 (ShSh) | 14 | x1.7 | 3 | Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage. | ||
8 | 23 | 81-119 x3 (cone) |
70% | 10.5 | 9 (ShSh) | 16 | x1.7 | 5 | Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread. Damage: 100% of weapon damage. | ||
10 | 23 | 68-100 (area) |
95% | 13.5 | 1 (Grenade cartridge) | 99 | x1.4 | 2 | |||
10 | 24 | 64-94 (cone) |
95% | 10.5 | 8 (ShSh) | 99 | x1.4 | 3 | |||
4 | 20 | 3-4 (narrow cone) |
95% | 13.5 | 5 (EC) | 99 | x1.0 | 3 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 (narrow cone) |
85% | 13.5 | 6 (EC) | 99 | x1.0 | 3 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 48-70 x2 (cone) |
90% | 10.5 | 1 (None) | 14 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Deals 130% of weapon damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 62-91 x3 (cone) |
90% | 10.5 | 1 (None) | 16 | x1.7 | 4 | 50% to apply Poisoned Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison . Deals 130% of weapon damage. |
Sniper Rifles
Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
5 | 1 | 26-36 | 75% | 24 | 1 (BB ammo) | 2 | x2 | 6 | +20% Strike rate Template:BlindedChance | ||
1 | 4 | 41-56 | 75% | 27 | 4 (.30-06) | 7 | x2 | 6 | +20% Strike rate | Base game | |
2 | 5 | 38-52 | 75% | 24 | 3 (.30-06) | 9 | x2 | 6 | +20% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
1 | 3 | 31-44 | 75% | 24 | 5 (.30-06) | 6 | x2 | 6 | +10% Strike rate | ||
2 | 5 | 38-52 | 75% | 24 | 4 (.30-06) | 9 | x2 | 6 | +10% Strike rate | ||
3 | 7 | 45-62 | 75% | 24 | 5 (.30-06) | 12 | x2 | 6 | +15% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
4 | 9 | 54-75 | 75% | 24 | 4 (.30-06) | 16 | x2 | 6 | +15% Strike rate Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
4 | 10 | 54-75 | 75% | 24 | 4 (EC) | 99 | x1.6 | 6 | +15% Strike rate Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 10 | 60-82 | 75% | 24 | 5 (.30-06) | 18 | x2 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
5 | 11 | 46-62 (narrow cone) |
100% | 23 | 4 (EC) | 99 | x1.6 | 4 | +20% Strike rate +10% Critical chance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 13 | 86-118 | 75% | 24 | 5 (.50) | 23 | x2 | 7 | +20% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 15 | 104-143 | 75% | 24 | 4 (.30-06) | 26 | x2 | 7 | +5% Strike rate Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
6 | 17 | 122-167 | 75% | 24 | 5 (.50) | 29 | x2 | 7 | +10% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
7 | 19 | 146-200 | 75% | 24 | 3 (.50) | 33 | x2 | 7 | +10% Strike rate Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
7 | 21 | 158-217 | 75% | 24 | 5 (.30-06) | 36 | x2 | 7 | +15% Strike rate Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
7 | 22 | 157-216 | 75% | 24 | 4 (EC) | 99 | x1.6 | 7 | +10% Strike rate Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
10 | 23 | 169-232 | 90% | 24 | 4 (EC) | 99 | x1.6 | 7 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 206-284 | 75% | 24 | 3 (.50) | 40 | x1.6 | 7 | +15% Strike rate Template:DamagedArmorChance | ||
10 | 24 | 187-257 (narrow cone) |
90% | 30 | 1 (EC) | 99 | x1.6 | 7 | +15% Strike rate Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 20 | 7-9 | 85% | 24 | 3 (EC) | 99 | x1.0 | 6 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 9-12 | 85% | 24 | 4 (EC) | 99 | x1.0 | 6 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 87-120 | 75% | 22.5 | 4 (Spikes) | 99 | x2 | 7 | +15% Strike rate Template:DamagedArmorChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
23 | |||||||||||
9 | 21 | 181-249 | 90% | 24 | 4 (Crystal shards) | 36 | x1.6 | 7 | +15% Strike rate Template:HolyRadiationBuffRemoveChance |
Cult of the Holy Detonation DLC | |
9 | 23 | 246-338 | 90% | 24 | 4 (Crystal shards) | 41 | x1.6 | 7 | +15% Strike rate Template:HolyRadiationBuffRemoveChance |
Big Guns
Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.
HMG
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 9-13 x10 | 60% | 15 | 60 (7.62) | 7 | x1.3 | 6 | Base game | ||
1 | 3 | 7-10 x9 | 50% | 15 | 36 (7.62) | 6 | x1.3 | 6 | |||
3 | 7 | 10-14 x9 | 50% | 15 | 45 (7.62) | 12 | x1.3 | 6 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
2 | 8 | 11-15 x9 | 50% | 20 | 54 (7.62) | 14 | x1.3 | 6 | +5% Critical chance Template:BleedingChance | ||
4 | 10 | 22-30 x5 | 50% | 15 | 30 (.50) | 18 | x1.3 | 6 | Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage. | ||
5 | 12 | 13-18 x9 | 50% | 15 | 36 (EC) | 99 | x1.1 | 7 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 19-26 x9 | 50% | 16.5 | 45 (7.62) | 26 | x1.3 | 7 | Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage. Damage: 66% of weapon damage | ||
6 | 17 | 40-55 x5 | 50% | 15 | 30 (.50) | 29 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
7 | 19 | 41-57 x5 | 50% | 15 | 30 (.50) | 99 | x1.1 | 7 | Template:DamagedArmorChance | ||
7 | |||||||||||
7 | 21 | 17-24 x18 | 60% | 15 | 72 (7.62) | 36 | x1.3 | 7 | Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
8 | 23 | 30-42 x9 (narrow cone) |
50% | 15 | 36 (EC) | 99 | x1.1 | 5 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 24 | 274-380 | 90% | 15 | 4 (Sawblades) | 99 | x1.1 | 7 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 80-111 x4 | 60% | 15
(7.5 min) |
24 (empties) | 40 | x1.1 | 4 | Template:HungoverChance Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance. Damage: 100% of weapon damage. | ||
4 | 20 | 3-4 x4 | 50% | 15 | 20 (EC) | 99 | x1.0 | 5 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 3-5 x4 | 50% | 16.5 | 24 (EC) | 99 | x1.0 | 6 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 26-38 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
9 | 23 | 38-53 x4 | 50% | 15 | 20 (FlFu) | 99 | x1.3 | 6 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning . | ||
7 | 20 | 18-26 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | Template:HotTarChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 23 | 30-41 x6 | 65% | 21 | 24 (FlFu) | 99 | x1.5 | 5 | Template:HotTarChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 15-21 x14 | 60% | 15 | 24 (EC) | 99 | x1.1 | 5 | Template:TargetedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 23 | 18-25 x14 | 60% | 15 | 28 (EC) | 99 | x1.1 | 4 | Template:TargetedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Flamers
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 13-18 (cone) |
65% | 10.5 | 2 (FlFu) | 99 | x2 | 4 | Template:DemoralizedChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Base game | |
1 | 3 | 10-15 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
3 | 7 | 15-21 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
4 | 9 | 17-25 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 11 | 9-12 x4 | 75% | 12 | 12 (FlFu) | 99 | x1.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
5 | 13 | 25-38 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 15 | 30-45 (cone) |
95% | 10.5 | 2 (EC) | 99 | x1.5 | 4 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
6 | 19 | 43-63 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 52-76 (cone) |
95% | 10.5 | 2 (FlFu) | 99 | x1.5 | 5 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
10 | 23 | 82-120 | 95% | 12 | 4 (Wasp tank) | 20 | x1.5 | 4 | Applies Poisoned Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
8 | 24 | 68-100 (1 target) |
95% | 16 | 16 (EC) | 99 | x1.5 | 5 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 8-12 (cone) |
95% | 10.5 | 5 (EC) | 99 | x1.5 | 3 | Template:MicrowavedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Cult of the Holy Detonation DLC | |
9 | 24 | 11-15 (cone) |
95% | 10.5 | 6 (EC) | 99 | x1.5 | 3 | Template:MicrowavedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Melee Combat
Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.
Bladed weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 20-27 | 85% | 5 | x2.1 | 3 | Template:BleedingChance | Base game | |
5 | 12 | 35-48 | 85% | 13 | x2.1 | 3 | Template:MutilationChance Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
1 | 1 | 12-17 | 85% | 2 | x2.1 | 3 | |||
2 | 3 | 15-20 | 85% | 4 | x2.1 | 3 | Template:BleedingChance | ||
2 | 4 | 21-28 | 85% | 5 | x2.1 | 3 | 25% to apply Poisoned | ||
2 | 5 | 18-25 | 85% | 6 | x2.1 | 3 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 17-24 | 85% | 8 | x2.1 | 3 | Template:BurningChance | ||
3 | 9 | 27-37 | 85% | 10 | x2.1 | 3 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
2 | 11 | 25-35 | 85% | 99 | x1.66 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 14 | 43-59 | 85% | 15 | x2.1 | 3 | 15% to apply Crippled | ||
5 | 13 | 39-53 | 85% | 14 | x2.1 | 3 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
4 | 14 | 42-58 | 85% | 15 | x2.1 | 3 | 15% to apply Poisoned | ||
6 | 15 | 47-64 | 85% | 16 | x2.1 | 3 | Template:BleedingChance | ||
6 | 17 | 56-76 | 85% | 18 | x2.1 | 3 | Template:BleedingChance Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
6 | 18 | 62-86 | 85% | 19 | x2.1 | 3 | Template:DamagedArmorChance | ||
7 | 19 | 52-73 | 85% | 99 | x1.66 | 3 | Template:FrozenChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
7 | 21 | 62-86 | 85% | 99 | x1.66 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
10 | 23 | 74-101 | 85% | 99 | x1.66 | 3 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 95-130 | 85% | 24 | x2.1 | 3 | Template:BleedingChance Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
7 | 20 | 55-77 | 85% | 99 | x1.66 | 3 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets |
Battle of Steeltown DLC | |
9 | 23 | 73-100 | 85% | 99 | x1.66 | 3 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
9 | 21 | 61-84 | 85% | 99 | x1.66 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Cult of the Holy Detonation DLC | |
9 | 23 | 80-109 | 85% | 99 | x1.66 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns. |
Blunt weapons
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 22-27 | 70% | 6 | x2.5 | 4 | Template:FrozenChance | Base game | |
1 | 1 | 17-20 | 80% | 4 | x2.5 | 4 | |||
2 | 5 | 21-25 | 80% | 7 | x2.5 | 4 | |||
2 | 5 | 19-23 | 80% | 99 | x2.5 | 4 | Template:BurningChance Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
2 | 6 | 23-28 | 80% | 8 | x2.5 | 4 | 15% to apply Stunned Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 8 | 27-33 | 80% | 11 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
3 | |||||||||
4 | 9 | 30-38 | 80% | 12 | x2.5 | 4 | Template:DamagedArmorChance Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
5 | 11 | 36-44 | 80% | 15 | x2.5 | 4 | 15% to apply Stunned | ||
5 | 13 | 44-53 | 80% | 17 | x2.5 | 4 | 15% to apply Crippled | ||
6 | 15 | 49-59 | 80% | 99 | x2 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 17 | 64-78 | 80% | 23 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
7 | 19 | 75-92 | 80% | 25 | x2.5 | 4 | Template:BurningChance | ||
7 | 20 | 82-100 | 70% | 27 | x2.5 | 4 | Template:BleedingChance | ||
8 | 21 | 82-101 | 80% | 99 | x2 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
7 | 22 | 117-143 | 80% | 24 | x2.5 | 4 | 20% to apply Stunned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
9 | 23 | 106-130 | 80% | 30 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | 23 | 87-106 | 80% | 99 | x2.5 | 4 | Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. | ||
10 | ? | ||||||||
4 | 20 | 8-9 | 85% | 99 | x1.0 | 3 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 10-12 | 75% | 99 | x1.0 | 3 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 90-109 | 80% | 28 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. | Cult of the Holy Detonation DLC | |
9 | 23 | 117-142 | 80% | 32 | x2.5 | 4 | Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. |
Brawling
Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.
Name | Skill req. | Tier | Damage (S1) | Hit chance | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|
1 | 4 | 9-13 | 85% | 2 | 1.2 | 2 | Template:BleedingChance | Base game | |
1 | 2 | 6-9 | 90% | 1 | x1.2 | 2 | |||
2 | 3 | 7-10 | 90% | 1 | x1.2 | 2 | Template:CombatSpeed Template:DiseasedChance | ||
1 | 4 | 8-12 | 90% | 2 | x1.2 | 2 | Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn. | ||
2 | 5 | 9-13 | 90% | 3 | x1.2 | 2 | Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
3 | 7 | 11-16 | 90% | 4 | x1.2 | 2 | 15% to apply Stunned | ||
4 | 9 | 14-20 | 90% | 5 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
5 | 13 | 30-45 | 90% | 7 | x1.2 | 3 | Template:BleedingChance Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage. Damage: 50% of weapon damage. | ||
6 | 17 | 29-44 | 90% | 10 | x1.2 | 2 | Template:DamagedArmorChance Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
7 | |||||||||
7 | 21 | 43-63 | 90% | 12 | x1.2 | 2 | Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage. | ||
10 | 23 | 20-30 | 90% | 99 | x1.2 | 2 | Anti-organic +30% damage to organic targets -30% damage to mechanic targets Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives. | ||
8 | 23 | 33-49 | 90% | 99 | x1.15 | 2 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
4 | 20 | 3-4 | 90% | 99 | x1.0 | 2 | -100% Critical chance Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets |
Battle of Steeltown DLC | |
4 | 23 | 4-5 | 90% | 99 | x1.0 | 2 | Template:DisruptionChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 20 | 142-208 | 90% | 99 | x1.8 | 5 | +2% Strike rate Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 23 | 185-272 | 90% | 99 | x2.0 | 5 | +4% Strike rate Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
9 | 21 | 45-65 | 90% | 12 | x1.1 | 2 | 20% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Cult of the Holy Detonation DLC | |
9 | 23 | 64-94 | 90% | 14 | x1.1 | 2 | 35% to apply Poisoned Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage. |
Explosives
Exactly what it says on the tin.
Name | Skill req. | Tier | Damage (A1) | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 34-51 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | Base game | |
1 | 3 | 27-41 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
3 | 7 | 38-55 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
4 | 10 | 48-71 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
5 | 13 | 61-91 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
6 | 17 | 84-125 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
7 | 21 | 115-173 (area) |
100% | 21 | 1 (Rocket) | 99 | x2.0 | 6 | Template:CombatSpeed | ||
10 | 27 | 370-556 (area) |
85% | 21 | 1 (Tactical nuke) | 99 | x2.0 | 4 |
Weird Science
Unconventional types of weapons.
Name | Skill req. | Tier | Base damage | Hit chance | Range | Capacity | Pen. | Crit. mult. | AP cost | Special | Origin |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 5-6 (1 target) |
85% | 12 | 4 (EC) | 99 | x1.5 | 3 | Template:ShrunkChance | Base game | |
4 | 1 | 5-6 (cone) |
80% | 9 | 10 (EC) | 99 | x1.5 | 5 | Template:CrazedChance | ||
4 (Mechanics) | 7 | 8-10 (1 target) |
85% | 12 | 3 (EC) | 99 | x1.5 | 3 | Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage. | ||
1 | 7 | 37-55 (1 target) |
99% | 18 | 1 (Frozen ferrets) | 99 | x2.0 | 6 | Template:CombatSpeed Anti-organic +30% damage to organic targets -30% damage to mechanic targets | ||
3 | 13 | 32-48 (area) |
90% | 18 | 2 (EC) | 99 | x2.0 | 3 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
5 | 15 | 37-54 (1 target) |
85% | 18 | 6 (EC) | 99 | x2.0 | 4 | Template:ShockedChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
6 | 19 | 100-150 (1 target) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | |||||||||||
10 | 23 | 70-105 (area) |
85% | 18 | 3 (Rocket) | 99 | x2.0 | 5 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
8 | 23 | 135-203 (area) |
100% | 18 | 1 (Rocket) | 99 | x2.0 | 6 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets | ||
7 | 20 | 48-70 (narrow cone) |
60% | 12 | 5 (EC) | 99 | x1.3 | 4 | Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield X1. |
Battle of Steeltown DLC | |
8 | 21 | 1 (area) |
80% | 24 | 4 (EC) | 99 | x1.0 | 4 | Template:ShrunkChance Anti-mechanic +30% damage to mechanic targets -30% damage to organic targets Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embiggened. |
Cult of the Holy Detonation DLC |