Wasteland Wiki
(Explosives changed to Rocket Launchers)
Tag: Source edit
(21 intermediate revisions by 2 users not shown)
Line 7: Line 7:
   
 
==List==
 
==List==
All the weapons are grouped by skill, however, even within the skill there are subtypes.
+
All the weapons are grouped by skill, however, even within the skill there are subtypes.
   
;Automatic
+
;Automatic weapons
  +
{{#lst:Wasteland 3 automatic weapons|description}}
*Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
 
*SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
 
   
 
;Small arms
 
;Small arms
  +
{{#lst:Wasteland 3 small arms|description}}
*Pistols are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
 
*Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
 
   
 
;Sniper rifles
 
;Sniper rifles
  +
*{{#lst:Wasteland 3 sniper rifles|description}}
*Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
 
   
 
;Big guns
 
;Big guns
  +
{{#lst:Wasteland 3 big guns|description}}
*Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
 
*Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
 
   
 
;Melee Combat
 
;Melee Combat
  +
{{#lst:Wasteland 3 melee weapons|description}}
*Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
 
*Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
 
   
 
;Brawling
 
;Brawling
  +
*{{#lst:Wasteland 3 brawling weapons|description}}
*Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.
 
   
 
{{Damage types}}
 
{{Damage types}}
   
 
==Automatic Weapons==
 
==Automatic Weapons==
Submachine guns and assault rifles. Recommended Attributes: [[Coordination (Wasteland 3)|Coordination]], [[Awareness (Wasteland 3)|Awareness]], [[Speed (Wasteland 3)|Speed]].
+
Submachine guns and assault rifles. {{#lst:Wasteland 3 automatic weapons|attributes}}
   
=== Assault Rifles ===
+
===Assault Rifles===
  +
{{transcludesection|Wasteland 3 automatic weapons|assault rifles}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoRifle.png|Winter Warrior}}
 
|1
 
|{{Rare|Preorder}}
 
|9-10 x3
 
|75%
 
|20
 
|15 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|5
 
|x1.5
 
|4
 
|{{Unload}}
 
| rowspan="22" |Base game
 
|-
 
!{{wlink|T W TheConvincer Unique.png|The Convincer}}
 
|2
 
|{{Rare|Companion}}
 
|8-10 x3
 
|75%
 
|18
 
|15 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|6
 
|x1.5
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W RustBucket.png|Rust Bucket (Wasteland 3)|Rust Bucket}}
 
|1
 
|1
 
|5-6 x3
 
|75%
 
|18
 
|15 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|2
 
|x1.5
 
|4
 
|
 
|-
 
!{{wlink|T W ArmyRifle.png|Army Rifle}}
 
|2
 
|3
 
|7-8 x3
 
|75%
 
|18
 
|15 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|4
 
|x1.5
 
|4
 
|
 
|-
 
!{{wlink|T W HoonsPrizedRifle.png|Hoons' Prized Rifle}}
 
|2
 
|{{Rare|10}}
 
|7-9 x3
 
|75%
 
|18
 
|20 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|11
 
|x1.55
 
|4
 
|{{Unload}}
 
|-
 
!{{wlink|T W GutterSnake.png|Gutter Snake}}
 
|2
 
|5
 
|8-10 x3
 
|75%
 
|18
 
|15 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|6
 
|x1.5
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W BattleRifle.png|Battle Rifle}}
 
|3
 
|7
 
|10-12 x3
 
|75%
 
|18
 
|15 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|8
 
|x1.5
 
|4
 
|{{Single Shot}}
 
|-
 
!{{wlink|T W WasteRifle.png|Waste Rifle}}
 
|4
 
|9
 
|13-15 x3
 
|75%
 
|18
 
|20 ([[Spikes]])
 
|10
 
|x1.5
 
|4
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W PulseGun.png|Pulse Gun}}
 
|3
 
|10
 
|{{Energy|12-15}} x3
 
|75%
 
|18
 
|15 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Effect|+|25%}} to apply [[Blinded]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W NATOAssaultRifle.png|SWAT Rifle}}
 
|5
 
|11
 
|15-19 x3
 
|75%
 
|18
 
|20 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|12
 
|x1.5
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W M1989A1.png|M1989A1 (Wasteland 3)|M1989A1}}
 
|5
 
|13
 
|19-23 x3
 
|75%
 
|18
 
|25 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|14
 
|x1.5
 
|4
 
|{{Single Shot}}
 
|-
 
!{{wlink|T W CrossBoom.png|Crossboom}}
 
|5
 
|14
 
|21-25
 
|85%
 
|18
 
|1 ([[Bolts]])
 
|15
 
|x1.5
 
|2
 
|{{Effect|+|100%}} to apply [[Explosive Bolt]]
 
|-
 
!{{wlink|T W PulseRifle.png|Pulse Rifle}}
 
|6
 
|15
 
|{{Energy|19-23}} x3
 
|75%
 
|18
 
|25 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W AK 97.png|Kalash 97}}
 
|6
 
|17
 
|27-33 x3
 
|75%
 
|18
 
|25 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|18
 
|x1.5
 
|4
 
|{{Unload}}
 
|-
 
!{{wlink|T W MeatMaker Unique.png|Meat Maker}}
 
|6
 
|18
 
|90-109
 
|75%
 
|18
 
|1 ([[Bolts]])
 
|19
 
|x1.5
 
|4
 
|
 
|-
 
!{{wlink|T W PlasmaBolter.png|Plasma Bolter}}
 
|5
 
|19
 
|{{Energy|27-33}} x3
 
|75%
 
|18
 
|25 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Effect|+|10%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W SOCOMAssaultGun.png|SOCOM Assault Rifle}}
 
|7
 
|21
 
|40-48 x3
 
|75%
 
|18
 
|30 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|22
 
|x1.5
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W GearsLancer.png|Lancer}}
 
|10
 
|{{Rare|21}}
 
|{{Explosive|32-40}} x3
 
|75%
 
|18
 
|25 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|99
 
|x1.3
 
|4
 
|{{Effect|+|10%}} to apply [[Bleeding]]<br/>{{Risky Shot}}
 
|-
 
!{{wlink|T W PolarVortex Unique.png|Polar Vortex}}
 
|7
 
|{{Rare|22}}
 
|{{Cold|36-43}} x3
 
|75%
 
|18
 
|18 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Effect|+|10%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{Wlink|T_W_BlasterMaster.png|Blaster Master}}
 
|10
 
|23
 
|48-58 x3
 
|75%
 
|18
 
(7.5 min)
 
|18 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|24
 
|x1.5
 
|4
 
|{{Grenade Launcher}}
 
|-
 
!{{wlink|T W AtomSmasher Unique.png|Atom Smasher}}
 
|8
 
|{{Rare|23}}
 
|{{Energy|40-49}} x5
 
|75%
 
|18
 
|20 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W DaisysRifle Unique.png|Daisy's Rifle}}
 
|9
 
|{{Rare|24}}
 
|{{Fire|43-52}} x5
 
|75%
 
|18
 
|25 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|99
 
|x1.3
 
|4
 
|{{Effect|+|10%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}<br/>{{Single Shot}}
 
|-
 
!{{wlink|DLC1 T W Disruption.png|Disruption pulser}}
 
|4
 
|20
 
|{{Energy|5-6}} x2
 
|80%
 
|18
 
|10 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|4
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X1<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="4" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W Disruption Elite.png|Elite disruption pulser}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|6-8}} x2
 
|75%
 
|18
 
|8 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|4
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X2<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W MicroGrenadeLauncher.png|Auto 'Fireball' rifle}}
 
|7
 
|20
 
|{{Fire|23-28}}<br/>(area)
 
|75%
 
|18
 
|15 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|99
 
|x1.5
 
|4
 
|{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W MicroGrenadeLauncher Elite.png|Elite auto 'Fireball' rifle}}
 
|9
 
|{{Rare|23}}
 
|{{Fire|31-38}} x3<br/>(area)
 
|75%
 
|18
 
|15 ([[5.56mm ammo (Wasteland 3)|5.56]])
 
|99
 
|x1.5
 
|4
 
|{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|Icon_DLC2_Weapon_UraniumCrossbow.png|Uranium Crossbow}}
 
|9
 
|21
 
|138-168
 
|75%
 
|18
 
|1 ([[Crystal shards]])
 
|22
 
|x1.5
 
|2
 
|{{Effect|+|100%}} to remove {{Holy Radiation buff}} X1
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_UraniumCrossbow.png|Infused Uranium Crossbow}}
 
|9
 
|{{Rare|23}}
 
|182-223
 
|75%
 
|18
 
|1 ([[Crystal shards]])
 
|25
 
|x1.5
 
|2
 
|{{Effect|+|100%}} to remove {{Holy Radiation buff}} X1
 
|}
 
   
=== SMG ===
+
===Submachine Guns===
  +
{{transcludesection|Wasteland 3 automatic weapons|submachine guns}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoSMG.png|Hailstorm}}
 
|1
 
|{{Rare|Preorder}}
 
|7-10 x6
 
|65%
 
|12
 
|24 ([[9mm ammo (Wasteland 3)|9mm]])
 
|2
 
|x1.6
 
|4
 
|{{Effect|+|25%}} to apply [[Shocked]]
 
| rowspan="19" |Base game
 
|-
 
!{{wlink|T W Atomizer Unique.png|Atomizer}}
 
|6
 
([[Weird Science|WS]] 4)
 
|{{Rare|Companion}}
 
|{{Energy|13-17}} x6
 
|65%
 
|12
 
|24 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.2
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W Nailer.png|Nailer}}
 
|1
 
|1
 
|4-6 x6
 
|65%
 
|12
 
|24 ([[9mm ammo (Wasteland 3)|9mm]])
 
|0
 
|x1.6
 
|4
 
|
 
|-
 
!{{wlink|T W Greaser.png|Greaser (Wasteland 3)|Greaser}}
 
|2
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W Skorpion.png|Skorpion (Wasteland 3)|Skorpion}}
 
|3
 
|5
 
|6-7 x6
 
|65%
 
|12
 
|24 ([[9mm ammo (Wasteland 3)|9mm]])
 
|3
 
|x1.6
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W TommyGun.png|Tommy Gun (Wasteland 3)|Tommy Gun}}
 
|4
 
|7
 
|10-13 x5
 
|65%
 
|12
 
|25 ([[.45 ammo (Wasteland 3)|.45]])
 
|4
 
|x1.6
 
|4
 
|{{Unload}}
 
|-
 
!{{wlink|T W Uzi.png|Uzi (Wasteland 3)|Uzi}}
 
|4
 
|9
 
|9-11 x6
 
|65%
 
|12
 
|24 ([[9mm ammo (Wasteland 3)|9mm]])
 
|6
 
|x1.6
 
|4
 
|{{Unload}}
 
|-
 
!{{wlink|T W Black.png|Black}}
 
|4
 
|{{Rare|10}}
 
|14-19 x6
 
|65%
 
|12
 
|30 ([[.45 ammo (Wasteland 3)|.45]])
 
|7
 
|x1.6
 
|4
 
|
 
|-
 
!{{wlink|T W Jack.png|Jack}}
 
|4
 
|{{Rare|10}}
 
|{{Energy|9-12}} x6
 
|65%
 
|12
 
|30 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.35
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W LeadSprayer.png|Lead Sprayer}}
 
|5
 
|11
 
|16-21 x5
 
|65%
 
|12
 
|25 ([[.45 ammo (Wasteland 3)|.45]])
 
|7
 
|x1.6
 
|4
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W LaserCarbine.png|Photon Churner}}
 
|5
 
|11
 
|{{Energy|9-11}} x8
 
|65%
 
|12
 
|24 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.35
 
|4
 
|{{Effect|+|10%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W MAC17.png|MAC 17 (Wasteland 3)|MAC 17}}
 
|5
 
|13
 
|11-15 x8
 
|65%
 
|12
 
|40 ([[9mm ammo (Wasteland 3)|9mm]])
 
|9
 
|x1.6
 
|4
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W UMP19.png|Enforcer}}
 
|6
 
|15
 
|25-35 x4
 
|65%
 
|12
 
|24 ([[.45 ammo (Wasteland 3)|.45]])
 
|10
 
|x1.6
 
|4
 
|{{Single Shot}}
 
|-
 
!{{wlink|T W TMP.png|Satyr Compact}}
 
|6
 
|17
 
|23-31 x5
 
|65%
 
|12
 
|25 ([[9mm ammo (Wasteland 3)|9mm]])
 
|11
 
|x1.6
 
|4
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W IonBeamer Unique.png|Ion Beamer (Wasteland 3)|Ion Beamer}}
 
|6
 
|18
 
|{{Energy|23-31}} x5
 
|65%
 
|12
 
|25 ([[Energy cell - ammo|EC]])
 
|99
 
|
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W LaserSprayer.png|Laser Sprayer}}
 
|7
 
|19
 
|{{Energy|28-38}} x4
 
|65%
 
|12
 
|28 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.35
 
|4
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W Ripper.png|Ripper}}
 
|7
 
|21
 
|28-38 x10
 
|65%
 
|12
 
|30 ([[.45 ammo (Wasteland 3)|.45]])
 
|14
 
|x1.6
 
|4
 
|{{Unload}}
 
|-
 
!{{Wlink|T_W_Crossfire.png|Crossfire}}
 
|10
 
|23
 
|37-50 x6
 
|65%
 
|12
 
|24 ([[Spikes]])
 
|16
 
|x1.6
 
|4
 
|{{Effect|+|10%}} to apply [[Bleeding]]<br/>{{Bayonet Slash}}
 
|-
 
!{{wlink|T W PDW-01 Unique.png|PDW-01}}
 
|8
 
|{{Rare|23}}
 
|{{Explosive|39-52}} x6
 
|65%
 
|12
 
|48 ([[.45 ammo (Wasteland 3)|.45]])
 
|99
 
|x1.35
 
|4
 
|{{Effect|+|10%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|Icon_DLC2_Weapon_UraniumSprayer.png|Uranium Sprayer}}
 
|9
 
|21
 
|38-50 x6
 
|65%
 
|12
 
|24 ([[Crystal shards]])
 
|14
 
|x1.6
 
|4
 
|{{Effect|+|25%}} to remove {{Holy Radiation buff}} X1<br/>{{Uranium Storm}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_UraniumSprayer.png|Infused Uranium Sprayer}}
 
|9
 
|{{Rare|23}}
 
|50-66 x8
 
|65%
 
|12
 
|24 ([[Crystal shards]])
 
|16
 
|x1.6
 
|4
 
|{{Effect|+|25%}} to remove {{Holy Radiation buff}} X1<br/>{{Uranium Storm}}
 
|}
 
   
 
==Small Arms==
 
==Small Arms==
Handguns and shotguns. Recommended Attributes: [[Coordination (Wasteland 3)|Coordination]], [[Awareness (Wasteland 3)|Awareness]], [[Luck (Wasteland 3)|Luck]].
+
Handguns and shotguns. {{#lst:Wasteland 3 small arms|attributes}}
   
 
===Handguns===
 
===Handguns===
  +
{{transcludesection|Wasteland 3 small arms|handguns}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoRevolver.png|Old Man Winter}}
 
|1
 
|4
 
| 33-40
 
|75%
 
|10.5
 
|8 ([[.38 ammo (Wasteland 3)|.38]])
 
|2
 
|x1.2
 
|3
 
|Strike rate: {{Effect|+|+3%}}
 
| rowspan="23" |Base game
 
|-
 
!{{wlink|T W LuciasRevolver Unique.png|Lucia's Revolver}}
 
|2
 
| rowspan="2" |{{Rare|Companion}}
 
|30-38
 
|90%
 
|10.5
 
|6 ([[.38 ammo (Wasteland 3)|.38]])
 
|3
 
|x1.2
 
|3
 
|{{Snap Shot}}
 
|-
 
!{{wlink|T W VicsGun.png|Vic's Piece}}
 
|6
 
|58-71
 
|95%
 
|10.5
 
|10 ([[9mm ammo (Wasteland 3)|9mm]])
 
|10
 
|x1.2
 
|3
 
|{{Snap Shot}}
 
|-
 
!{{wlink|T W VP91Z.png|VP91Z (Wasteland 3)|VP91Z}}
 
|1
 
|1
 
|15-18
 
|85%
 
|10.5
 
|8 ([[9mm ammo (Wasteland 3)|9mm]])
 
|0
 
|x1.4
 
|3
 
|
 
|-
 
!{{wlink|T W Rotator.png|Rotator}}
 
|2
 
|3
 
|
 
|75%
 
|10.5
 
|4 ([[Spikes]])
 
|2
 
|x1.5
 
|3
 
|
 
|-
 
!{{wlink|T W M1911.png|M1911 (Wasteland 3)|M1911}}
 
|3
 
|5
 
|22-27
 
|85%
 
|10.5
 
|8 ([[9mm ammo (Wasteland 3)|9mm]])
 
|3
 
|x1.4
 
|3
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W LaserPistol.png|Laser Pistol}}
 
|2
 
|6
 
|{{Energy|24-29}}
 
|80%
 
|10.5
 
|6 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|3
 
|{{Effect|+|10%}} to apply [[Damaged Armor]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W Rattler.png|Rattler}}
 
|4
 
|7
 
|4-5 x10
 
|70%
 
|10.5
 
|20 ([[Spikes]])
 
|4
 
|x1.4
 
|4
 
|{{Unload}}
 
|-
 
!{{wlink|T W ArmyRevolver.png|Army Revolver}}
 
|4
 
|9
 
|44-53
 
|75%
 
|10.5
 
|8 ([[.38 ammo (Wasteland 3)|.38]])
 
|6
 
|x1.6
 
|3
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W LastResort Unique.png|Last Resort}}
 
|5
 
|{{Rare|9}}
 
|44-53
 
|75%
 
|10.5
 
|6 ([[.38 ammo (Wasteland 3)|.38]])
 
|6
 
|x1.6
 
|3
 
|{{Snap Shot}}
 
|-
 
!{{wlink|T W PhaseBlaster.png|Phase Blaster}}
 
|5
 
|11
 
|{{Energy|38-48}}
 
|65%
 
|10.5
 
|8 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|3
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W Click19.png|Click 19 (Wasteland 3)|Click 19}}
 
|5
 
|13
 
|47-57
 
|85%
 
|10.5
 
|12 ([[9mm ammo (Wasteland 3)|9mm]])
 
|9
 
|x1.4
 
|3
 
|{{Snap Shot}}
 
|-
 
!{{wlink|T W Frostbite Unique.png|Frostbite}}
 
|5
 
|{{Rare|14}}
 
|{{Cold|50-61}}
 
|70%
 
|10.5
 
|6 ([[Energy cell - ammo|EC]])
 
| 99
 
|x1.3
 
|3
 
|{{Effect|+|10%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Autovolver.png|Autovolver}}
 
|6
 
|15
 
|75-92
 
|75%
 
|10.5
 
|8 ([[.38 ammo (Wasteland 3)|.38]])
 
|10
 
|x1.6
 
|3
 
|{{Effect|+|10%}} to apply [[Damaged Armor]]<br/>{{Unload}}
 
|-
 
!{{wlink|T W WastelandHawk.png|Wasteland Hawk (Wasteland 3)|Wasteland Hawk}}
 
| 6
 
|17
 
|68-83
 
|85%
 
|10.5
 
|8 ([[9mm ammo (Wasteland 3)|9mm]])
 
|11
 
| x1.4
 
|3
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W WestPointCustom Unique.png|Marshals' Law}}
 
|6
 
|{{Rare|18}}
 
|88-108
 
|75%
 
|10.5
 
|6 ([[.38 ammo (Wasteland 3)|.38]])
 
|12
 
|x1.6
 
|3
 
|{{Effect|+|15%}} to apply [[Mutilation]]
 
|-
 
!{{wlink|T W Widowmaker.png|Widow Maker}}
 
|7
 
|19
 
|106-130
 
|75%
 
|10.5
 
|6 ([[.38 ammo (Wasteland 3)|.38]])
 
|13
 
|x1.6
 
|3
 
|{{Effect|+|15%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|T W Guardian.png|Guardian}}
 
|7
 
|21
 
|96-118
 
|85%
 
|10.5
 
|8 ([[.45 ammo (Wasteland 3)|.45]])
 
|14
 
|x1.4
 
|3
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W KCannon.png|K-Cannon}}
 
|7
 
|22
 
|{{Fire|100-123}}
 
|75%
 
|10.5
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|3
 
|{{Effect|+|20%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W ManCannon.png|Man Cannon}}
 
|8
 
|23
 
|152-185
 
|75%
 
|10.5
 
|6 ([[Spikes]])
 
|16
 
|x1.6
 
|3
 
|{{Unload}}
 
|-
 
!{{wlink|T W TheRetirer Unique.png|The Retirer}}
 
|9
 
|{{Rare|24}}
 
|{{Energy|122-149}}
 
|75%
 
|10.5
 
|8 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|3
 
|{{Effect|+|25%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|T_W_NerveDriver.png|Nerve Driver}}
 
|10
 
|23
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W SpikeDriver.png|Spike driver}}
 
|10
 
|23
 
|114-139<br/>(narrow cone)
 
|80%
 
|10.5
 
|8 ([[Spikes]])
 
|16
 
|x1.6
 
|3
 
|{{Effect|+|25%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|DLC1 T W FireSuppression.png|Fire suppressant sprayer}}
 
|7
 
|20
 
|{{Cold|84-103}}
 
|75%
 
|9
 
|4 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.6
 
|3
 
|{{Effect|+|75%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}<br/>{{Extinguish}}
 
| rowspan="2" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W FireSuppression Elite.png|Elite fire suppressant sprayer}}
 
|9
 
|{{Rare|23}}
 
|{{Cold|88-107}}
 
|75%
 
|10.5
 
|4 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.6
 
|3
 
|{{Effect|+|100%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}<br/>{{Extinguish}}
 
|-
 
!{{wlink|Icon_DLC2_Weapon_SurgeBlaster.png|Surge Blaster}}
 
|9
 
|21
 
|{{Energy|94-115}}
 
|80%
 
|10.5
 
|6 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|3
 
|{{Effect|+|25%}} to apply [[Power Surge]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Overload}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_SurgeBlaster.png|Infused Surge Blaster}}
 
|9
 
|{{Rare|23}}
 
|{{Energy|121-148}}
 
|80%
 
|10.5
 
|8 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|3
 
|{{Effect|+|35%}} to apply [[Power Surge]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Overload}}
 
|}
 
   
 
===Shotguns===
 
===Shotguns===
  +
{{transcludesection|Wasteland 3 small arms|shotguns}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoShotgun.png|Whiteout}}
 
|1
 
|4
 
|17-24<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Shotgun shells|ShSh]])
 
|2
 
|x1.7
 
| 2
 
|
 
| rowspan="22" | Base game
 
|-
 
!{{wlink|T W ShotgunGauntlet.png|Shotgun Gauntlet}}
 
|5
 
| rowspan="2" |{{Rare|Companion}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W HoboShotgun Unique.png|Hobo Shotgun}}
 
|5
 
|33-48<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Shotgun shells|ShSh]])
 
|9
 
|x1.7
 
|4
 
|{{Effect|+|10%}} to apply [[Diseased (Wasteland 3)|Diseased]]
 
|-
 
!{{wlink|T W JunkPumper.png|Junk Pumper}}
 
|1
 
|1
 
|11-15<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Spikes]])
 
|0
 
|x1.7
 
|3
 
|
 
|-
 
!{{wlink|T W SkeetHunter.png|Skeet Hunter}}
 
|2
 
| 3
 
|13-19<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Shotgun shells|ShSh]])
 
|2
 
|x1.7
 
|3
 
|
 
|-
 
!{{wlink|T W CoachGun.png|Coach Gun}}
 
|2
 
| 5
 
|16-23<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Shotgun shells|ShSh]])
 
|3
 
|x1.7
 
|3
 
|{{Double Barrel}}
 
|-
 
!{{wlink|T W LeverActionShotgun.png|Lever Action Repeater}}
 
| 3
 
|7
 
|19-28<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Shotgun shells|ShSh]])
 
|4
 
| x1.7
 
|3
 
|{{Point Blank}}
 
|-
 
!{{wlink|T W LaserShotgun.png|Laser Shotgun}}
 
|3
 
|9
 
|{{Energy|17-24}}<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.4
 
|3
 
|{{Effect|+|25%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W PumpAction.png|Punk Buster}}
 
|4
 
|9
 
|23-33<br/>(cone)
 
|95%
 
|10.5
 
|6 ([[Shotgun shells|ShSh]])
 
|6
 
|x1.7
 
|3
 
|{{Point Blank}}
 
|-
 
!{{wlink|T W Emancipator Unique.png|The Emancipator}}
 
|4
 
|{{Rare|10}}
 
|25-38<br/>(cone)
 
|95%
 
|12
 
|6 ([[Shotgun shells|ShSh]])
 
|7
 
|x1.7
 
|3
 
|{{Effect|+|25%}} to apply [[Slowed]]
 
|-
 
!{{wlink|T_W_Striker.png|Last Call}}
 
|4
 
|{{Rare|10}}
 
|25-38<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Shotgun shells|ShSh]])
 
|7
 
|x1.75
 
|3
 
|{{Effect|+|20%}} to apply [[Hungover]]<br/>{{Single Shot}}
 
|-
 
!{{wlink|T_W_Striker.png|Striker}}
 
|5
 
|11
 
|17-24 x3<br/>(cone)
 
|70%
 
|10.5
 
|6 ([[Shotgun shells|ShSh]])
 
|7
 
|x1.7
 
|4
 
|{{Single Shot}}
 
|-
 
!{{wlink|T W LongBarrelPump.png|Long Barrel Pump}}
 
|5
 
|13
 
|33-49<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Shotgun shells|ShSh]])
 
|9
 
|x1.7
 
|3
 
|{{Double Barrel}}
 
|-
 
!{{wlink|T W SPAZ12.png|SPAZ-12}}
 
| 6
 
|15
 
|41-59<br/>(cone)
 
|95%
 
|10.5
 
|8 ([[Shotgun shells|ShSh]])
 
|10
 
|x1.7
 
|3
 
|{{Point Blank}}
 
|-
 
!{{wlink|T W StreetCleaner.png|Street Cleaner (Wasteland 3)|Street Cleaner}}
 
|6
 
|17
 
|48-70<br/>(cone)
 
|95%
 
|10.5
 
|12 ([[Shotgun shells|ShSh]])
 
|11
 
|x1.7
 
|3
 
|{{Double Barrel}}
 
|-
 
!{{wlink|T W ColdComfort.png|Cold Comfort}}
 
|6
 
|{{Rare|18}}
 
|{{Cold|38-55}}<br/>(cone)
 
|95%
 
|10.5
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
| x1.4
 
|3
 
|{{Effect|+|25%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W AssaultShotgun.png|Assault Shotgun}}
 
|7
 
|19
 
|57-84 x3<br/>(cone)
 
|70%
 
|10.5
 
|9 ([[Shotgun shells|ShSh]])
 
|13
 
|x1.7
 
|5
 
|{{Single Shot}}
 
|-
 
!{{wlink|T W Pulsar Unique.png|Pulsar}}
 
|7
 
|19
 
|{{Energy|42-61}} x2<br/>(cone)
 
|80%
 
|10.5
 
|10 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.4
 
|3
 
|{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W TacticalShotgun.png|Tactical Shotgun (Wasteland 3)|Tactical Shotgun}}
 
|7
 
|21
 
|69-100<br/>(cone)
 
|95%
 
|10.5
 
|8 ([[Shotgun shells|ShSh]])
 
|14
 
|x1.7
 
|3
 
|{{Point Blank}}
 
|-
 
!{{wlink|T W Jackhammer.png|Jackhammer (Wasteland 3)|Jackhammer}}
 
|8
 
|23
 
|81-119 x3<br/>(cone)
 
|70%
 
|10.5
 
|9 ([[Shotgun shells|ShSh]])
 
|16
 
|x1.7
 
|5
 
|{{Single Shot}}
 
|-
 
!{{Wlink|T_W_GrenadeLauncher.png|Grenade launcher}}
 
|10
 
|23
 
|{{Explosive|68-100}}<br/>(area)
 
|95%
 
|13.5
 
|1 ([[Grenade cartridge]])
 
|99
 
|x1.4
 
|2
 
|
 
|-
 
!{{wlink|T W Neutralizer.png|Neutralizer}}
 
|10
 
|{{Rare|24}}
 
|{{Explosive|64-94}}<br/>(cone)
 
|95%
 
|10.5
 
|8 ([[Shotgun shells|ShSh]])
 
|99
 
|x1.4
 
|3
 
|
 
|-
 
!{{wlink|DLC1 T W DisruptionWebLauncher.png|Disruption web launcher}}
 
|4
 
|20
 
|{{Energy|3-4}}<br/>(narrow cone)
 
|95%
 
|13.5
 
|5 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|3
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X1<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="2" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W DisruptionWebLauncher Elite.png|Elite disruption web launcher}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|3-5}}<br/>(narrow cone)
 
|85%
 
|13.5
 
|6 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|3
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X2<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_BileBelcher.png|Bile Belcher}}
 
|9
 
|21
 
|48-70 x2<br/>(cone)
 
|90%
 
|10.5
 
|1 (None)
 
|14
 
|x1.7
 
|4
 
|{{Effect|+|50%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]<br/>{{Bile Blast}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_Infused_BileBelcher.png|Infused Bile Belcher}}
 
|9
 
|{{Rare|23}}
 
|62-91 x3<br/>(cone)
 
|90%
 
|10.5
 
|1 (None)
 
|16
 
|x1.7
 
|4
 
|{{Effect|+|50%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]<br/>{{Bile Blast}}
 
|}
 
   
 
==Sniper Rifles==
 
==Sniper Rifles==
  +
Sniper rifles. {{#lst:Wasteland 3 sniper rifles|attributes}}
Sniper rifles. Recommended Attributes: [[Intelligence (Wasteland 3)|Intelligence]], [[Awareness (Wasteland 3)|Awareness]], [[Luck (Wasteland 3)|Luck]]
 
  +
{{transcludesection|Wasteland 3 sniper rifles|sniper rifles}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoSniper.png|Cold Death}}
 
|1
 
|4
 
|41-56
 
|75%
 
| 27
 
|4 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|7
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+20%}}
 
| rowspan="19" |Base game
 
|-
 
!{{wlink|T W OlRusty.png|Ol' Rusty}}
 
|2
 
|{{Rare|Companion}}
 
|38-52
 
|75%
 
|24
 
|3 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|9
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+20%}}<br/>{{Center Mass}}
 
|-
 
!{{wlink|T W PipeRifle.png|Slag Sniper}}
 
|1
 
|3
 
|31-44
 
|75%
 
|24
 
|5 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|6
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+10%}}
 
|-
 
!{{wlink|T W HogHunter.png|Hog Hunter}}
 
|2
 
|5
 
|38-52
 
|75%
 
|24
 
| 4 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|9
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+10%}}
 
|-
 
!{{wlink|T W MarksmanRifle.png|Marksman Rifle}}
 
|3
 
|7
 
|45-62
 
|75%
 
|24
 
|5 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|12
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Center Mass}}
 
|-
 
!{{wlink|T W ScoutRifle.png|Scout Rifle}}
 
|4
 
|9
 
|54-75
 
|75%
 
|24
 
|4 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|16
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Risky Shot}}
 
|-
 
!{{wlink|T W Negotiator.png|Negotiator}}
 
|4
 
|{{Rare|10}}
 
|{{Energy|54-75}}
 
|75%
 
| 24
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|6
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W PerkeleModel85.png|Perkele Model 85}}
 
|4
 
|10
 
|60-82
 
| 75%
 
|24
 
|5 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|18
 
|x2
 
|6
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W MegaScope.png|Mega Scope}}
 
|5
 
|{{Rare|11}}
 
|{{Energy|46-62}}<br/>(narrow cone)
 
|100%
 
|23
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|4
 
|Strike rate: {{Effect|+|+20%}}<br/>Crit chance: {{Effect|+|+10%}}<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W TundraTacticalRifle.png|Tundra Rifle}}
 
|5
 
|13
 
| 86-118
 
|75%
 
|24
 
|5 ([[.50 ammo (Wasteland 3)|.50]])
 
|23
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+20%}}<br/>{{Center Mass}}
 
|-
 
!{{wlink|T W RedDragon.png|Red Dragon}}
 
|6
 
|15
 
|104-143
 
|75%
 
|24
 
|4 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|26
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+5%}}<br/>{{Risky Shot}}
 
|-
 
!{{wlink|T W RedRyder.png|Red Ryder Range Model Air Rifle}}
 
|1
 
|5
 
|26-36
 
|75%
 
|24
 
|1 ([[BB gun ammo|BB ammo]])
 
|2
 
|x2
 
|6
 
|Strike rate: {{Effect|+|+20%}}<br/>{{Effect|+|100%}} to apply [[Blinded]]
 
|-
 
!{{wlink|T W DeathLance.png|Death Lance}}
 
|6
 
|17
 
|122-167
 
|75%
 
|24
 
|5 ([[.50 ammo (Wasteland 3)|.50]])
 
|29
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+10%}}<br/>{{Center Mass}}
 
|-
 
!{{wlink|T W BlackStar.png|Black Star}}
 
|7
 
|19
 
|146-200
 
|75%
 
|24
 
|3 ([[.50 ammo (Wasteland 3)|.50]])
 
|33
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+10%}}<br/>{{Risky Shot}}
 
|-
 
!{{wlink|T W SR2000Argent.png|SR2000-Argent (Wasteland 3)|SR2000-Argent}}
 
|7
 
|21
 
|158-217
 
| 75%
 
|24
 
|5 ([[.30-06 ammo (Wasteland 3)|.30-06]])
 
|36
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Center Mass}}
 
|-
 
!{{wlink|T W NeautronProjector.png|Neutron Projector (Wasteland 3)|Neutron Projector}}
 
|7
 
|22
 
|{{Energy|157-216}}
 
|75%
 
|24
 
| 4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|7
 
|Strike rate: {{Effect|+|+10%}}<br/>{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|T_W_Freezeray.png|Freeze ray}}
 
|10
 
| 23
 
|{{Cold|169-232}}
 
| 90%
 
|24
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|7
 
|{{Effect|+|50%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W 50CalAntiMaterialRifle.png|Eliminator}}
 
| 9
 
|23
 
|206-284
 
|75%
 
|24
 
|3 ([[.50 ammo (Wasteland 3)|.50]])
 
|40
 
|x1.6
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|20%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|T W RayTracer.png|Ray Tracer}}
 
|10
 
|{{Rare|24}}
 
|{{Energy|187-257}}<br/>(narrow cone)
 
| 90%
 
|30
 
|1 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.6
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|25%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W DisruptionSniper.png|Disruption tac-rifle}}
 
|4
 
|20
 
|{{Energy|7-9}}
 
|85%
 
|24
 
|3 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|6
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] field X3<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="4" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W DisruptionSniper Elite.png|Elite disruption tac-rifle}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|9-12}}
 
|85%
 
|24
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|6
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] field X4<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W Rivet.png|Hot-rivet rifle}}
 
| 7
 
|20
 
|{{Fire|87-120}}
 
|75%
 
| 22.5
 
|4 ([[Spikes]])
 
|99
 
|x2
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|25%}} to apply [[Damaged Armor]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W Rivet Elite.png|Elite hot-rivet rifle}}
 
|
 
|{{Rare|23}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|Icon_DLC2_Weapon_SniperRifle_BoltThrower.png|Bolt Thrower}}
 
|9
 
|21
 
|181-249
 
|90%
 
|24
 
|4 ([[Crystal shards]])
 
|36
 
|x1.6
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|75%}} to remove {{Holy Radiation buff}} X1
 
| rowspan="4" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_SniperRifle_BoltThrower.png|Infused Bolt Thrower}}
 
|9
 
|{{Rare|23}}
 
|246-338
 
|90%
 
|24
 
|4 ([[Crystal shards]])
 
|41
 
|x1.6
 
|7
 
|Strike rate: {{Effect|+|+15%}}<br/>{{Effect|+|75%}} to remove {{Holy Radiation buff}} X1
 
|}
 
   
 
==Big Guns==
 
==Big Guns==
Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: [[Awareness (Wasteland 3)|Awareness]], [[Coordination (Wasteland 3)|Coordination]], [[Strength (Wasteland 3)|Strength]].
+
Heavy machine guns, flamethrowers, and other oversized weapons. {{#lst:Wasteland 3 big guns|attributes}}
   
===HMG===
+
===Heavy Machine Guns===
  +
{{transcludesection|Wasteland 3 big guns|heavy machine guns}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoHeavy.png|War Pig}}
 
|1
 
|{{Rare|Preorder}}
 
|9-13 x10
 
|60%
 
|15
 
|60 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|7
 
|x1.3
 
|6
 
|
 
| rowspan="14" |Base game
 
|-
 
!{{wlink|T W BunkerBuster.png|Bunker Buster}}
 
|1
 
|3
 
|7-10 x9
 
|50%
 
|15
 
|36 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|6
 
|x1.3
 
|6
 
|
 
|-
 
!{{wlink|T W Bren.png|Bren (Wasteland 3)|Bren}}
 
|3
 
|7
 
|10-14 x9
 
|50%
 
|15
 
|45 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|12
 
|x1.3
 
|6
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W TheComingStorm.png|The Coming Storm}}
 
|2
 
|{{Rare|8}}
 
|11-15 x9
 
|50%
 
|20
 
|54 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|14
 
|x1.3
 
|6
 
|Crit chance: {{Effect|+|+5%}}<br/>{{Effect|+|15%}} to apply [[Bleeding]]
 
|-
 
!{{wlink|T W ArmyMG.png|Army MG}}
 
|4
 
|10
 
|22-30 x5
 
|50%
 
|15
 
|30 ([[.50 ammo (Wasteland 3)|.50]])
 
|18
 
|x1.3
 
|6
 
|{{Risky Shot}}
 
|-
 
!{{wlink|T W ArgonLance.png|Argon Lance}}
 
|5
 
|12
 
|{{Energy|13-18}} x9
 
|50%
 
|15
 
|36 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.1
 
|7
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W LightSquadGun.png|Light Squad Weapon}}
 
|5
 
|15
 
|19-26 x9
 
|50%
 
|16.5
 
|45 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|26
 
|x1.3
 
|7
 
|{{Center Mass}}
 
|-
 
!{{wlink|T W DeathSifter.png|Death Sifter (Wasteland 3)|Death Sifter}}
 
|6
 
|17
 
| 40-55 x5
 
|50%
 
|15
 
|30 ([[.50 ammo (Wasteland 3)|.50]])
 
|29
 
|x1.3
 
|7
 
|{{Unload}}
 
|-
 
!{{wlink|T W Nidhogg.png|Nidhogg}}
 
|7
 
|{{Rare|19}}
 
|{{Explosive|41-57}} x5
 
|50%
 
|15
 
|30 ([[.50 ammo (Wasteland 3)|.50]])
 
|99
 
|x1.1
 
|7
 
|{{Effect|+|10%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|T W LightningStaff.png|Lightning Staff}}
 
|7
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W Minigun.png|Minigun (Wasteland 3)|Minigun}}
 
|7
 
|21
 
|17-24 x18
 
|60%
 
|15
 
|72 ([[7.62mm ammo (Wasteland 3)|7.62]])
 
|36
 
|x1.3
 
|7
 
|{{Unload}}
 
|-
 
!{{wlink|T W GravitonShredder.png|Graviton Shredder}}
 
|8
 
|{{Rare|23}}
 
|{{Energy|30-42}} x9<br/>(narrow cone)
 
|50%
 
|15
 
|36 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.1
 
|5
 
|{{Effect|+|10%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W FlamesawCannon.png|Flamesaw Cannon}}
 
|9
 
|{{Rare|24}}
 
|{{Fire|274-380}}
 
|90%
 
|15
 
|4 ([[Sawblades]])
 
|99
 
|x1.1
 
|7
 
|{{Effect|+|50%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{Wlink|T_W_Hoser.png|Hoser}}
 
|10
 
|23
 
|80-111 x4
 
|60%
 
|15
 
(7.5 min)
 
|24 (empties)
 
|40
 
|x1.1
 
|4
 
|{{Effect|+|25%}} to apply [[Hungover]]<br/>{{Unload}}
 
|-
 
!{{wlink|DLC1 T W DisruptionHeavy.png|Heavy disruption blaster}}
 
|4
 
|20
 
|{{Energy|3-4}} x4
 
|50%
 
|15
 
|20 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|5
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X1<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="6" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W DisruptionHeavy Elite.png|Elite heavy disruption blaster}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|3-5}} x4
 
|50%
 
|16.5
 
|24 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|6
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X1<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W ExtremeFireSuppression.png|Heavy fire suppressor}}
 
|7
 
|20
 
|{{Cold|26-38}} x4
 
|50%
 
|15
 
| 20 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.3
 
| 6
 
|{{Effect|+|75%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}<br/>{{Extinguish}}
 
|-
 
!{{wlink|DLC1 T W ExtremeFireSuppression Elite.png|Elite heavy fire suppressor}}
 
|9
 
|{{Rare|23}}
 
|{{Cold|38-53}} x4
 
|50%
 
|15
 
|20 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.3
 
|6
 
|{{Effect|+|100%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}<br/>{{Extinguish}}
 
|-
 
!{{wlink|DLC1 T W MoltenConcreteSprayer.png|Tar-thrower}}
 
|7
 
|20
 
|{{Fire|18-26}} x6
 
|65%
 
|21
 
|24 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|100%}} to apply [[Hot Tar]] X1<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W MoltenConcreteSprayer Elite.png|Elite tar-thrower}}
 
|9
 
|{{Rare|23}}
 
|{{Fire|30-41}} x6
 
|65%
 
| 21
 
|24 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|100%}} to apply [[Hot Tar]] X2<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_WormTurret.png|Detached Security Turret}}
 
|9
 
|21
 
|{{Energy|15-21}} x14
 
|60%
 
|15
 
|24 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.1
 
|5
 
|{{Effect|+|100%}} to apply [[Targeted]]<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_Infused_WormTurret.png|Infused Security Turret}}
 
|9
 
|{{Rare|23}}
 
|{{Energy|18-25}} x14
 
|60%
 
|15
 
|28 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.1
 
|4
 
|{{Effect|+|100%}} to apply [[Targeted]]<br/>{{Anti-mechanic|<br/>}}
 
|}
 
   
===Flamers===
+
===Flamethrowers===
  +
{{transcludesection|Wasteland 3 big guns|flamethrowers}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoFlamethrower.png|Roasty Toasty}}
 
|1
 
|{{Rare|Preorder}}
 
|{{Fire|13-18}}<br/>(cone)
 
|65%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x2
 
|4
 
|{{Effect|+|75%}} to apply Demoralize<br/>{{Anti-organic|<br/>}}
 
| rowspan="11" |Base game
 
|-
 
!{{wlink|T W FlameSprayer.png|Flamesprayer}}
 
|1
 
|3
 
|{{Fire|10-15}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Flammenwerfer.png|Flammenwerfer}}
 
|3
 
|7
 
|{{Fire|15-21}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W M9FlameThrower.png|Army Flamethrower}}
 
|4
 
|9
 
|{{Fire|17-25}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Spitfire.png|Spitfire}}
 
|5
 
|{{Rare|11}}
 
|{{Fire|9-12}} x4
 
|75%
 
|12
 
|12 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|25%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Scourer.png|Scourer}}
 
|5
 
|13
 
|{{Fire|25-38}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W NitroThrower.png|Nitro Thrower}}
 
|6
 
|{{Rare|15}}
 
|{{Cold|30-45}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|4
 
|{{Effect|+|75%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Purifier.png|Purifier}}
 
|6
 
|19
 
|{{Fire|43-63}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W Incinerator.png|Incinerator}}
 
|7
 
|21
 
|{{Fire|52-76}}<br/>(cone)
 
|95%
 
|10.5
 
|2 ([[Flamethrower fuel|FlFu]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|75%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{Wlink|T_W_WASP.png|W.A.S.P. gun}}
 
|10
 
|23
 
|82-120
 
|95%
 
|12
 
|4 (Wasp tank)
 
|20
 
|x1.5
 
|4
 
|{{Effect|+|100%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W TeslaCannon.png|Tesla Arc Projector}}
 
|8
 
|{{Rare|24}}
 
|{{Energy|68-100}}<br/>(1&nbsp;target)
 
|95%
 
|16
 
|16 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|75%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|Icon_DLC2_Weapon_MicrowaveCanon.png|Microwave Cannon}}
 
|9
 
|21
 
|{{Energy|8-12}}<br/>(cone)
 
|95%
 
|10.5
 
|5 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|3
 
|{{Effect|+|100%}} to apply [[Microwaved]] X2<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_MicrowaveCanon.png|Infused Microwave Cannon}}
 
|9
 
|{{Rare|24}}
 
|{{Energy|11-15}}<br/>(cone)
 
|95%
 
|10.5
 
|6 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|3
 
|{{Effect|+|100%}} to apply [[Microwaved]] X3<br/>{{Anti-mechanic|<br/>}}
 
|}
 
   
 
==Melee Combat==
 
==Melee Combat==
Bladed and blunt weapons. Recommended Attributes: [[Strength (Wasteland 3)|Strength]], [[Coordination (Wasteland 3)|Coordination]], [[Speed (Wasteland 3)|Speed]].
+
Bladed and blunt weapons. {{#lst:Wasteland 3 melee weapons|attributes}}
   
===Bladed weapons===
+
===Bladed Weapons===
  +
{{transcludesection|Wasteland 3 melee weapons|bladed weapons}}
{| class="sortable fandom-table wikitable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (S1)
 
!Hit chance
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoBlade.png|Blade of Winter}}
 
|1
 
|{{Rare|4<br/>Preorder}}
 
|20-27
 
|85%
 
|5
 
|x2.1
 
|3
 
|{{Effect|+|25%}} to apply [[Bleeding]]
 
| rowspan="19" |Base game
 
|-
 
!{{wlink|T W LastStop.png|Last Stop}}
 
|5
 
|{{Rare|Companion}}
 
|35-48
 
|85%
 
|13
 
|x2.1
 
|3
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W HuntingKnife.png|Hunting Knife}}
 
|1
 
|1
 
|12-17
 
|85%
 
|2
 
|x2.1
 
|3
 
|
 
|-
 
!{{wlink|T W DorseyGutRipper.png|Dorsey Gut-Ripper}}
 
|2
 
|3
 
|15-20
 
|85%
 
|4
 
|x2.1
 
|3
 
|{{Effect|+|25%}} to apply [[Bleeding]]
 
|-
 
!{{wlink|T W BillysBleat Unique.png|Billy's Bleat}}
 
|2
 
|{{Rare|4}}
 
|21-28
 
|85%
 
|5
 
|x2.1
 
|3
 
|{{Effect|+|25%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]
 
|-
 
!{{wlink|T W IceAxe.png|Ice Axe}}
 
|2
 
|5
 
|18-25
 
|85%
 
|6
 
|x2.1
 
|3
 
|{{Sucker Punch}}
 
|-
 
!{{wlink|T W Fireman.png|Fireman}}
 
|3
 
|7
 
|{{Fire|17-24}}
 
|85%
 
|8
 
|x2.1
 
|3
 
|{{Effect|+|25%}} to apply [[Burning]]
 
|-
 
!{{wlink|T W MakeshiftCleaver.png|Road Sign Cleaver}}
 
|3
 
|9
 
|27-37
 
|85%
 
|10
 
|x2.1
 
|3
 
|{{Heavy Attack}}
 
|-
 
!{{wlink|T W IonBlade.png|Ion Blade}}
 
|2
 
|11
 
|{{Energy|25-35}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W Jackblade.png|Jacknife}}
 
|5
 
|14
 
|43-59
 
|85%
 
|15
 
|x2.1
 
|3
 
|{{Effect|+|15%}} to apply [[Crippled (Wasteland 3)|Crippled]]
 
|-
 
!{{wlink|T W Sickle.png|Sickle (Wasteland 3)|Sickle}}
 
|5
 
|13
 
|39-53
 
|85%
 
|14
 
|x2.1
 
|3
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W DentalPick.png|Dental Pick}}
 
|4
 
|{{Rare|14}}
 
|42-58
 
|85%
 
|15
 
|x2.1
 
|3
 
|{{Effect|+|15%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]
 
|-
 
!{{wlink|T W Flayer.png|Flayer}}
 
|6
 
|15
 
|47-64
 
|85%
 
|16
 
|x2.1
 
|3
 
|{{Effect|+|15%}} to apply [[Bleeding]]
 
|-
 
!{{wlink|T W SawSword.png|Sawsword (Wasteland 3)|Sawsword}}
 
|6
 
|17
 
|56-76
 
|85%
 
|18
 
|x2.1
 
|3
 
|{{Effect|+|15%}} to apply [[Bleeding]]<br/>{{Heavy Attack}}
 
|-
 
!{{wlink|T W HundredFamiliesSaber.png|Dorsey Family Sword}}
 
|6
 
|{{Rare|18}}
 
|62-86
 
|85%
 
|19
 
|x2.1
 
|3
 
|{{Effect|+|25%}} to apply [[Damaged Armor]]
 
|-
 
!{{wlink|T W CryoBlade.png|Cryo Cutter}}
 
|7
 
|19
 
|{{Cold|52-73}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|15%}} to apply [[Frozen]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W PlasmaAxe.png|Proton Axe}}
 
|7
 
|21
 
|{{Energy|62-86}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Heavy Attack}}
 
|-
 
!{{Wlink|T_W_PlasmaWhip.png|Plasma whip}}
 
|10
 
|23
 
|{{Energy|74-101}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|20%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W ChainsawSword.png|Chainsaw Sword}}
 
|8
 
|23
 
|95-130
 
|85%
 
|24
 
|x2.1
 
|3
 
|{{Effect|+|100%}} to apply [[Bleeding]]<br/>{{Reckless Attack}}
 
|-
 
!{{wlink|DLC1 T W HotPoker.png|Ignition spear}}
 
|7
 
|20
 
|{{Fire|55-77}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|25%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
| rowspan="2" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W HotPoker Elite.png|Elite ignition spear}}
 
|9
 
|{{Rare|23}}
 
|{{Fire|73-100}}
 
|85%
 
|99
 
|x1.66
 
|3
 
|{{Effect|+|25%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Ragnashock.png|Ragnashock}}
 
|9
 
|21
 
|{{Energy|61-84}}
 
|85%
 
|99
 
|x1.66
 
|4
 
|{{Effect|+|100%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Thunderstruck}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{wlink|Icon_DLC2_Weapon_Infused_Ragnashock.png|Infused Ragnashock}}
 
|9
 
|{{Rare|23}}
 
|{{Energy|80-109}}
 
|85%
 
|99
 
|x1.66
 
|4
 
|{{Effect|+|100%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Thunderstruck}}
 
|}
 
   
===Blunt weapons===
+
===Blunt Weapons===
  +
{{transcludesection|Wasteland 3 melee weapons|blunt weapons}}
{| class="sortable fandom-table wikitable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (S1)
 
!Hit chance
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoHammer Unique.png|Kneecapper}}
 
|1
 
|{{Rare|4}}
 
|22-27
 
|70%
 
|6
 
|x2.5
 
|4
 
|{{Effect|+|25%}} to apply [[Frozen]]
 
| rowspan="19" |Base game
 
|-
 
!{{wlink|T W MonkeyWrench.png|Monkey Wrench}}
 
|1
 
|1
 
|17-20
 
|80%
 
|4
 
|x2.5
 
|4
 
|
 
|-
 
!{{wlink|T W Nightstick Unique.png|Nightstick (Wasteland 3)|Nightstick}}
 
|2
 
|{{Rare|5}}
 
|21-25
 
|80%
 
|7
 
|x2.5
 
|4
 
|
 
|-
 
!{{wlink|T W Torch.png|Torch}}
 
|2
 
|5
 
|{{Fire|19-23}}
 
|80%
 
|99
 
|x2.5
 
|4
 
|{{Effect|+|100%}} to apply [[Burning]]<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W RoadWarrior.png|Road Warrior}}
 
|2
 
|6
 
|23-28
 
|80%
 
|8
 
|x2.5
 
|4
 
|{{Effect|+|15%}} to apply [[Stunned (Wasteland 3)|Stunned]]<br/>{{Sucker Punch}}
 
|-
 
!{{wlink|T W BoneCrusher.png|Bone Crusher}}
 
|3
 
|8
 
|27-33
 
|80%
 
|11
 
|x2.5
 
|4
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W Wrench.png|Ace's Wrench}}
 
|3
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W RibCracker.png|Rib Cracker}}
 
|4
 
|9
 
|30-38
 
|80%
 
|12
 
|x2.5
 
|4
 
|{{Effect|+|15%}} to apply [[Damaged Armor]]<br/>{{Heavy Attack}}
 
|-
 
!{{wlink|T W ClownHammer.png|Clown Hammer}}
 
|5
 
|11
 
|36-44
 
|80%
 
|15
 
|x2.5
 
|4
 
|{{Effect|+|15%}} to apply [[Stunned (Wasteland 3)|Stunned]]
 
|-
 
!{{wlink|T W MiningMallet.png|Mining Mallet}}
 
|5
 
|13
 
|44-53
 
|80%
 
|17
 
|x2.5
 
|4
 
|{{Effect|+|15%}} to apply [[Crippled (Wasteland 3)|Crippled]]
 
|-
 
!{{wlink|T W ShockMace.png|Shock Mace}}
 
|6
 
|15
 
|{{Energy|49-59}}
 
|80%
 
|99
 
|x2
 
|4
 
|{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W MakeshiftMace.png|Makeshift Mace (Wasteland 3)|Makeshift Mace}}
 
|6
 
|17
 
|64-78
 
|80%
 
|23
 
|x2.5
 
|4
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W EngineBlockSledge.png|Engine Block Sledge}}
 
|7
 
|19
 
|75-92
 
|80%
 
|25
 
|x2.5
 
|4
 
|{{Effect|+|20%}} to apply [[Burning]]
 
|-
 
!{{wlink|T W TheRealBloodstaff Unique.png|The Real Bloodstaff}}
 
|7
 
|20
 
|82-100
 
|70%
 
|27
 
|x2.5
 
|4
 
|{{Effect|+|100%}} to apply [[Bleeding]]
 
|-
 
!{{wlink|T W PlasmaHammer.png|Plasma Hammer}}
 
|8
 
|21
 
|{{Energy|82-101}}
 
|80%
 
|99
 
|x2
 
|4
 
|{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}<br/>{{Heavy Attack}}
 
|-
 
!{{wlink|T W PatriarchProtoypeHammer.png|Patriarch's Prototype Hammer}}
 
|7
 
|{{Rare|22}}
 
|117-143
 
|80%
 
|24
 
|x2.5
 
|4
 
|{{Effect|+|20%}} to apply [[Stunned (Wasteland 3)|Stunned]]<br/>{{Reckless Attack}}
 
|-
 
!{{wlink|T W HydraulicHammer.png|Hydraulic Hammer}}
 
|9
 
|23
 
|106-130
 
|80%
 
|30
 
|x2.5
 
|4
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W Boommace.png|Boom Mace}}
 
|10
 
|23
 
|{{Explosive|87-106}}
 
|80%
 
|99
 
|x2.5
 
|4
 
|{{Reckless Attack}}
 
|-
 
!{{wlink|T W HandofthePatriarch.png|Hand of the Patriarch}}
 
|10
 
|{{Rare|?}}
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|DLC1 T W StunBaton.png|Disruption baton}}
 
|4
 
|20
 
|{{Energy|8-9}}
 
|85%
 
|99
 
|x1.0
 
|3
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X2<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="2" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W StunBaton Elite.png|Elite disruption baton}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|10-12}}
 
|75%
 
|99
 
|x1.0
 
|3
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X3<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_NukeSmasher.png|Nuke Smasher}}
 
|9
 
|21
 
|90-109
 
|80%
 
|28
 
|x2.5
 
|4
 
|{{Armageddon}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_Infused_NukeSmasher.png|Infused Nuke Smasher}}
 
|9
 
|{{Rare|23}}
 
|117-142
 
|80%
 
|32
 
|x2.5
 
|4
 
|{{Armageddon}}
 
|}
 
   
 
==Brawling==
 
==Brawling==
Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: [[Coordination (Wasteland 3)|Coordination]], [[Intelligence (Wasteland 3)|Intelligence]], [[Charisma (Wasteland 3)|Charisma]].
+
Fist-based weapons. Brawlers start out weak but have great potential at high levels. {{#lst:Wasteland 3 brawling weapons|attributes}}
  +
{{transcludesection|Wasteland 3 brawling weapons|brawling weapons}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (S1)
 
!Hit chance
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoClaws.png|The Grizzly}}
 
|1
 
|4
 
|9-13
 
|85%
 
|2
 
|1.2
 
|2
 
|{{Effect|+|25%}} to apply [[Bleeding]]
 
| rowspan="13" |Base game
 
|-
 
!{{wlink|T W BrassKnuckles.png|Brass Knuckles}}
 
|1
 
|2
 
|6-9
 
|90%
 
|1
 
|x1.2
 
|2
 
|
 
|-
 
!{{wlink|T W GlassKnucks.png|Glass Knucks}}
 
|2
 
|{{Rare|3}}
 
|7-10
 
|90%
 
|1
 
|x1.2
 
|2
 
|Combat speed: {{Effect|+|+0.5}}<br/>{{Effect|+|25%}} to apply [[Diseased (Wasteland 3)|Diseased]]
 
|-
 
!{{Wlink|Icon_Crafting_Joke_FoamFinger.png|Foam Finger}}
 
|1
 
|4
 
|8-12
 
|90%
 
|2
 
|x1.2
 
|2
 
|{{Inspire}}
 
|-
 
!{{wlink|T W RebarKnuckles.png|Rebar Knuckles}}
 
|2
 
|5
 
|9-13
 
|90%
 
|3
 
|x1.2
 
|2
 
|{{Sucker Punch}}
 
|-
 
!{{wlink|T W Jawbreakers.png|Jawbreakers}}
 
|3
 
|7
 
|11-16
 
|90%
 
|4
 
|x1.2
 
|2
 
|{{Effect|+|15%}} to apply [[Stunned (Wasteland 3)|Stunned]]
 
|-
 
!{{wlink|T W MetalNails.png|Nailbox}}
 
|4
 
|9
 
|14-20
 
|90%
 
|5
 
|x1.2
 
|2
 
|{{Heavy Attack}}
 
|-
 
!{{wlink|T W SawbladeCestus.png|Sawblade Cestus}}
 
|5
 
|13
 
|30-45
 
|90%
 
|7
 
|x1.2
 
|3
 
|{{Effect|+|25%}} to apply [[Bleeding]]<br/>{{Sucker Punch}}
 
|-
 
!{{wlink|T W ClawedGauntlet.png|Clawed Gauntlet}}
 
|6
 
|17
 
|29-44
 
|90%
 
|10
 
|x1.2
 
|2
 
|{{Effect|+|20%}} to apply [[Damaged Armor]]<br/>{{Heavy Attack}}
 
|-
 
!{{wlink|T W BlastGauntlet.png|Thundercracker}}
 
|7
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{wlink|T W PowerGauntlet.png|Power Gauntlet}}
 
|7
 
|21
 
|43-63
 
|90%
 
|12
 
|x1.2
 
|2
 
|{{Heavy Attack}}
 
|-
 
!{{Wlink|T_W_Heartstopper.png|Heartstopper}}
 
|10
 
|23
 
|{{Fire|20-30}}
 
|90%
 
|99
 
|x1.2
 
|2
 
|{{Anti-organic|<br/>}}<br/>Each attack has {{Effect|+|100%}} chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with [[Explosives]].
 
|-
 
!{{wlink|T W PlasmaGauntlet.png|Plasma Fist}}
 
|8
 
|{{Rare|23}}
 
|{{Energy|33-49}}
 
|90%
 
|99
 
|x1.15
 
|2
 
|{{Effect|+|10%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W DisruptionGauntlet.png|Disruption gauntlet}}
 
|4
 
|20
 
|{{Energy|3-4}}
 
|90%
 
|99
 
|x1.0
 
|2
 
|Crit chance: {{Effect|-|-100%}}<br/>{{Effect|+|100%}} to apply [[Disruption|disruption field]] X1<br/>{{Anti-mechanic|<br/>}}
 
| rowspan="4" |[[Battle of Steeltown]] DLC
 
|-
 
!{{wlink|DLC1 T W DisruptionGauntlet Elite.png|Elite disruption gauntlet}}
 
|4
 
|{{Rare|23}}
 
|{{Energy|4-5}}
 
|90%
 
|99
 
|x1.0
 
|2
 
|{{Effect|+|100%}} to apply [[Disruption|disruption field]] X2<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W PowerFist.png|Pneumatic gauntlet}}
 
|6
 
|20
 
|{{Energy|142-208}}
 
|90%
 
|99
 
|x1.8
 
|5
 
|Strike rate: {{Effect|+|+2%}}<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|DLC1 T W PowerFist Elite.png|Elite pneumatic gauntlet}}
 
|9
 
|{{Rare|23}}
 
|{{Energy|185-272}}
 
|90%
 
|99
 
|x2.0
 
|5
 
|Strike rate: {{Effect|+|+4%}}<br/>{{Effect|+|15%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_FleshFist.png|Flesh Fist}}
 
|9
 
|21
 
|45-65
 
|90%
 
|12
 
|x1.1
 
|2
 
|{{Effect|+|20%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]<br/>{{Reckless Attack}}
 
| rowspan="2" |[[Cult of the Holy Detonation]] DLC
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_Infused_FleshFist.png|Infused Flesh Fist}}
 
|9
 
|{{Rare|23}}
 
|64-94
 
|90%
 
|14
 
|x1.1
 
|2
 
|{{Effect|+|35%}} to apply [[Poisoned (Wasteland 3)|Poisoned]]<br/>{{Reckless Attack}}
 
|}
 
   
  +
==Rocket Launchers==
==Explosives==
 
Exactly what it says on the tin.
+
Exactly what it says on the tin. {{#lst:Wasteland 3 rocket launchers|attributes}}
  +
{{transcludesection|Wasteland 3 rocket launchers|rocket launchers}}
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Damage (A1)
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W SnowCamoLauncher.png|Polar Express}}
 
|1
 
|{{Rare|Preorder}}
 
|{{Explosive|34-51}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
| rowspan="8" |Base game
 
|-
 
!{{wlink|T W Mangler.png|Mangler (Wasteland 3)|Mangler}}
 
|1
 
|3
 
|{{Explosive|27-41}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
|-
 
!{{wlink|T W RPG7.png|RPG-7 (Wasteland 3)|RPG-7}}
 
|3
 
|7
 
|{{Explosive|38-55}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
|-
 
!{{wlink|T W LAW.png|LAW}}
 
|4
 
|10
 
|{{Explosive|48-71}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
|-
 
!{{wlink|T W SabotRocket.png|Sabot Rocket (Wasteland 3)|Sabot Rocket}}
 
|5
 
|13
 
|{{Explosive|61-91}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.2}}
 
|-
 
!{{wlink|T W Stinger.png|Stinger}}
 
|6
 
|17
 
|{{Explosive|84-125}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
|-
 
!{{wlink|T W Javelin.png|Javelin}}
 
|7
 
|21
 
|{{Explosive|115-173}}<br/>(area)
 
|100%
 
|21
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}
 
|-
 
!{{wlink|T W NookaZuka Unique.png|Nooka Zuka}}
 
|10
 
|27
 
|{{Explosive|370-556}}<br/>(area)
 
|85%
 
|21
 
|1 ([[Tactical nuke]])
 
|99
 
|x2.0
 
|4
 
|
 
|}
 
   
  +
==Unconventional Weapons==
==Weird Science==
 
Unconventional types of weapons.
+
Unconventional types of weapons. {{#lst:Wasteland 3 unconventional weapons|attributes}}
  +
{{transcludesection|Wasteland 3 unconventional weapons|unconventional weapons}}
 
{| class="wikitable sortable"
 
! width=15% |Name
 
!Skill req.
 
!Tier
 
!Base damage
 
!Hit chance
 
!Range
 
!Capacity
 
!Pen.
 
!Crit. mult.
 
!AP cost
 
! width=40% |Special
 
!Origin
 
|-
 
!{{wlink|T W ShrinkRay Unique.png|Shrink Ray}}
 
|1
 
|{{Rare|1}}
 
|{{Energy|5-6}}<br/>(1&nbsp;target)
 
|85%
 
|12
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|3
 
|{{Effect|+|100%}} to apply [[Shrunk]]
 
| rowspan="10" |Base game
 
|-
 
!{{wlink|T W BrainwaveDestabilizer Unique.png|Brain wave destabilizer}}
 
|4
 
|{{Rare|1}}
 
|{{Energy|5-6}}<br/>(cone)
 
|80%
 
|9
 
|10 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|5
 
|{{Effect|+|100%}} to apply [[Crazed]]
 
|-
 
!{{wlink|T W Fuser Unique.png|Fuser}}
 
|4 (Mechanics)
 
|{{Rare|7}}
 
|{{Energy|8-10}}<br/>(1&nbsp;target)
 
|85%
 
|12
 
|3 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.5
 
|3
 
|{{Effect|+|300%}} damage to repair a mechanical target
 
|-
 
!{{wlink|T W FrozenFurretLauncher.png|Frozen Ferret Launcher}}
 
|1
 
|{{Rare|7}}
 
|{{Cold|37-55}}<br/>(1&nbsp;target)
 
|99%
 
|18
 
|1 ([[Frozen ferret]]s)
 
|99
 
|x2.0
 
|6
 
|Combat speed: {{Effect|-|-0.5}}<br/>{{Anti-organic|<br/>}}
 
|-
 
!{{wlink|T W ReaganGaze.png|Reagan's Gaze}}
 
|3
 
|{{Rare|13}}
 
|{{Energy|32-48}}<br/>(area)
 
|90%
 
|18
 
|2 ([[Energy cell - ammo|EC]])
 
|99
 
|x2.0
 
|3
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W MesonCannon.png|Meson Cannon (Wasteland 3)|Meson Cannon}}
 
|5
 
|15
 
|{{Energy|37-54}}<br/>(1&nbsp;target)
 
|85%
 
|18
 
|6 ([[Energy cell - ammo|EC]])
 
|99
 
|x2.0
 
|4
 
|{{Effect|+|25%}} to apply [[Shocked]]<br/>{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W PhotonCannon.png|Photon Cannon}}
 
|6
 
|19
 
|{{Energy|100-150}}<br/>(1&nbsp;target)
 
|85%
 
|18
 
|3 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W SabotRocket.png|Nox Rocket}}
 
|7
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
!{{Wlink|T_W_Orbcannon.png|Orb Cannon}}
 
|10
 
|23
 
|{{Energy|70-105}}<br/>(area)
 
|85%
 
|18
 
|3 ([[Rocket]])
 
|99
 
|x2.0
 
|5
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{wlink|T W FusionLauncher.png|Fusion Launcher}}
 
|8
 
|{{Rare|23}}
 
|{{Energy|135-203}}<br/>(area)
 
|100%
 
|18
 
|1 ([[Rocket]])
 
|99
 
|x2.0
 
|6
 
|{{Anti-mechanic|<br/>}}
 
|-
 
!{{Wlink|DLC1_T_W_HazardShieldingGenerator.png|Hazard shield generator}}
 
|7
 
|20
 
|{{Energy|48-70}}<br/>(narrow cone)
 
|60%
 
|12
 
|5 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.3
 
|4
 
|{{Anti-mechanic|<br/>}}<br/>{{Hazard Shield}}
 
|[[Battle of Steeltown]] DLC
 
|-
 
!{{Wlink|Icon_DLC2_Weapon_Diminuator.png|Diminuator}}
 
|8
 
|21
 
|{{Energy|1}}<br/>(area)
 
|80%
 
|24
 
|4 ([[Energy cell - ammo|EC]])
 
|99
 
|x1.0
 
|4
 
|{{Anti-mechanic|<br/>}}<br/>{{Embiggen}}
 
|[[Cult of the Holy Detonation]] DLC
 
|}
 
   
 
[[Category:Wasteland 3 weapons]]
 
[[Category:Wasteland 3 weapons]]

Revision as of 14:47, 28 November 2021

This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.

Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:

  • Penetration > Armor = 100% Damage
  • Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.

List

All the weapons are grouped by skill, however, even within the skill there are subtypes.

Automatic weapons
  • Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
  • SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Small arms
  • Handguns are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
  • Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Sniper rifles
  • Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
Big guns
  • Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
  • Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Melee Combat
  • Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
  • Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
Brawling
  • Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.

Template:Damage types

Automatic Weapons

Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.

Assault Rifles

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 1 5-6 x3 75% 18 15 (7.62) 2 x1.5 4 Base game
2 3 7-8 x3 75% 18 15 (7.62) 4 x1.5 4
2 10 7-9 x3 75% 18 20 (7.62) 11 x1.55 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
3 7 10-12 x3 75% 18 15 (5.56) 8 x1.5 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
4 9 13-15 x3 75% 18 20 (Spikes) 10 x1.5 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
3 10 12-15 x3 75% 18 15 (EC) 99 x1.3 4 25% to apply Blinded Icon StatusEffect Blindness
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 11 15-19 x3 75% 18 20 (5.56) 12 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
5 13 19-23 x3 75% 18 25 (5.56) 14 x1.5 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 14 21-25 85% 18 1 (Bolts) 15 x1.5 2 Applies Explosive Bolt Icon StatusEffect ExplosiveBolt
6 15 19-23 x3 75% 18 25 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 17 27-33 x3 75% 18 25 (7.62) 18 x1.5 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
6 18 90-109 75% 18 1 (Bolts) 19 x1.5 4
5 19 27-33 x3 75% 18 25 (EC) 99 x1.3 4 10% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 40-48 x3 75% 18 30 (5.56) 22 x1.5 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
10 21 32-40 x3 75% 18 25 (5.56) 99 x1.3 4 10% to apply Bleeding Icon StatusEffect Bleeding
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 22 36-43 x3 75% 18 18 (EC) 99 x1.3 4 10% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 48-58 x3 75% 18

(7.5 min)

18 (5.56) 24 x1.5 4 Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast.
8 23 40-49 x5 75% 18 20 (EC) 99 x1.3 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 24 43-52 x5 75% 18 25 (5.56) 99 x1.3 4 10% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
1 4 9-10 x3 75% 20 15 (5.56) 5 x1.5 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
Colorado survival gear DLC
4 20 5-6 x2 80% 18 10 (EC) 99 x1.0 4 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 1 X1
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 6-8 x2 75% 18 8 (EC) 99 x1.0 4 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 2 X2
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 23-28
(area)
75% 18 15 (5.56) 99 x1.5 4 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 31-38 x3
(area)
75% 18 15 (5.56) 99 x1.5 4 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 138-168 75% 18 1 (Crystal shards) 22 x1.5 2 Removes Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1 Cult of the Holy Detonation DLC
9 23 182-223 75% 18 1 (Crystal shards) 25 x1.5 2 Removes Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1

Submachine Guns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 1 4-6 x6 65% 12 24 (9mm) 0 x1.6 4 Base game
2 3 7-9 x4 65% 12 20 (9mm) 2 x1.6 4
3 5 6-7 x6 65% 12 24 (9mm) 3 x1.6 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
4 7 10-13 x5 65% 12 25 (.45) 4 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 9 9-11 x6 65% 12 24 (9mm) 6 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 10 14-19 x6 65% 12 30 (.45) 7 x1.6 4
4 10 9-12 x6 65% 12 30 (EC) 99 x1.35 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6

(WS 4)

? 13-17 x6 65% 12 24 (EC) 99 x1.2 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 11 16-21 x5 65% 12 25 (.45) 7 x1.6 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 11 9-11 x8 65% 12 24 (EC) 99 x1.35 4 10% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 11-15 x8 65% 12 40 (9mm) 9 x1.6 4 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 15 25-35 x4 65% 12 24 (.45) 10 x1.6 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
6 17 23-31 x5 65% 12 25 (9mm) 11 x1.6 4 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 18 23-31 x5 65% 12 25 (EC) 99 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 19 28-38 x4 65% 12 28 (EC) 99 x1.35 4 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 28-37 x10 65% 12 30 (.45) 14 x1.6 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
10 23 37-50 x6 65% 12 24 (Spikes) 16 x1.6 4 10% to apply Bleeding Icon StatusEffect Bleeding
Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.
8 23 38-51 x6 65% 12 48 (.45) 99 x1.35 4 10% to apply Damaged Armor Icon StatusEffect DamagedArmor
1 4 7-10 x6 65% 12 24 (9mm) 2 x1.6 4 25% to apply Shocked Icon StatusEffect Shocked Colorado survival gear DLC
9 21 38-50 x6 65% 12 24 (Crystal shards) 14 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.
Cult of the Holy Detonation DLC
9 23 50-66 x8 65% 12 24 (Crystal shards) 16 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.

Small Arms

Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.

Handguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 1 15-18 85% 10.5 8 (9mm) 0 x1.4 3 Base game
2 3 25-30 75% 10.5 4 (Spikes) 2 x1.6 3
3 5 22-27 85% 10.5 8 (9mm) 3 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
2 5 30-37 90% 10.5 6 (.38) 3 x1.2 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
2 6 24-29 80% 10.5 6 (EC) 99 x1.3 3 10% to apply Damaged Armor Icon StatusEffect DamagedArmor
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
? 6 58-71 95% 10.5 10 (9mm) 10 x1.2 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
4 7 4-5 x10 70% 10.5 20 (Spikes) 4 x1.4 4 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
4 9 44-53 75% 10.5 8 (.38) 6 x1.6 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 9 44-53 75% 10.5 6 (.38) 6 x1.6 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
5 11 38-48 65% 10.5 8 (EC) 99 x1.3 3 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 47-57 85% 10.5 12 (9mm) 9 x1.4 3 Icon Abilities SnapShot Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit chance.
5 14 50-61 70% 10.5 6 (EC) 99 x1.3 3 10% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 15 75-92 75% 10.5 8 (.38) 10 x1.6 3 10% to apply Damaged Armor Icon StatusEffect DamagedArmor
Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
6 17 68-83 85% 10.5 8 (9mm) 11 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 18 88-108 75% 10.5 6 (.38) 12 x1.6 3 15% to apply Crippled Icon StatusEffect Crippled
7 19 106-130 75% 10.5 6 (.38) 13 x1.6 3 15% to apply Damaged Armor Icon StatusEffect DamagedArmor
7 21 96-118 85% 10.5 8 (.45) 14 x1.4 3 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 22 100-123 75% 10.5 4 (EC) 99 x1.6 3 20% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
8 23 152-185 75% 10.5 6 (Spikes) 16 x1.6 3 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
9 24 122-149 75% 10.5 8 (EC) 99 x1.6 3 25% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
10 23 114-139
(narrow cone)
80% 10.5 8 (Spikes) 16 x1.6 3 25% to apply Damaged Armor Icon StatusEffect DamagedArmor
10 25 186-228 75% 10.5 4 (Spikes) 17 x2.0 5 Applies Stunned Icon StatusEffect Stunned
1 4 33-40 75% 10.5 8 (.38) 2 x1.2 3 +3% Strike rate Colorado survival gear DLC
7 20 84-103 75% 9 4 (FlFu) 99 x1.6 3 75% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
Battle of Steeltown DLC
9 23 88-107 75% 10.5 4 (FlFu) 99 x1.6 3 Applies Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
9 21 94-115 80% 10.5 6 (EC) 99 x1.3 3 25% to apply Power Surge Icon DLC2 StatusEffect PowerSurge
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Overload Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.
Cult of the Holy Detonation DLC
9 23 121-148 80% 10.5 8 (EC) 99 x1.3 3 35% to apply Power Surge Icon DLC2 StatusEffect PowerSurge
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Overload Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.

Shotguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 1 11-15
(cone)
95% 10.5 2 (Spikes) 0 x1.7 3 Base game
2 3 13-19
(cone)
95% 10.5 2 (ShSh) 2 x1.7 3
2 5 16-23
(cone)
95% 10.5 4 (ShSh) 3 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
3 7 19-28
(cone)
95% 10.5 2 (ShSh) 4 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
3 9 17-24
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 9 23-33
(cone)
95% 10.5 6 (ShSh) 6 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
4 10 25-38
(cone)
95% 12 6 (ShSh) 7 x1.7 3 25% to apply Slowed Icon StatusEffect Slowed
4 10 25-38
(cone)
95% 10.5 4 (ShSh) 7 x1.75 3 20% to apply Hungover Icon Vice Hungover
Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 11 17-24 x3
(cone)
70% 10.5 6 (ShSh) 7 x1.7 4 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
5 13 33-48
(cone)
95% 10.5 4 (ShSh) 9 x1.7 4 10% to apply Diseased Icon StatusEffect Diseased
5 13 33-49
(cone)
95% 10.5 4 (ShSh) 9 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
6 15 40-58
(cone)
95% 10.5 8 (ShSh) 10 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
6 17 48-70
(cone)
95% 10.5 12 (ShSh) 11 x1.7 3 Icon Abilities DoubleBarrel Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit chance.
Damage: 100% of weapon damage.
6 18 38-55
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 19 57-84 x3
(cone)
70% 10.5 9 (ShSh) 13 x1.7 5 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
7 19 42-61 x2
(cone)
80% 10.5 10 (EC) 99 x1.4 3 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 21 69-100
(cone)
95% 10.5 8 (ShSh) 14 x1.7 3 Icon Abilities 02 Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
8 23 81-119 x3
(cone)
70% 10.5 9 (ShSh) 16 x1.7 5 Icon Abilities 03 Single Shot: Make each shell count. Fires a single shot with +30% Hit chance, but -50% spread.
Damage: 100% of weapon damage.
10 23 68-100
(area)
95% 13.5 1 (Grenade cartridge) 99 x1.4 2
10 24 64-94
(cone)
95% 10.5 8 (ShSh) 99 x1.4 3
1 4 17-24
(cone)
95% 10.5 2 (ShSh) 2 x1.7 2 Colorado survival gear DLC
4 20 3-4
(narrow cone)
95% 13.5 5 (EC) 99 x1.0 3 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 1 X1
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 3-5
(narrow cone)
85% 13.5 6 (EC) 99 x1.0 3 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 2 X2
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 48-70 x2
(cone)
90% 10.5 1 (None) 14 x1.7 4 50% to apply Poisoned Icon StatusEffect Poison
DLC2 Abilties BileBelcher Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison Icon StatusEffect Poison. Deals 130% of weapon damage.
Cult of the Holy Detonation DLC
9 23 62-91 x3
(cone)
90% 10.5 1 (None) 16 x1.7 4 50% to apply Poisoned Icon StatusEffect Poison
DLC2 Abilties BileBelcher Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison Icon StatusEffect Poison. Deals 130% of weapon damage.

Sniper Rifles

Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
5 1 26-36 75% 24 1 (BB ammo) 2 x2 6 +20% Strike rate
Applies Blinded Icon StatusEffect Blindness
Base game
1 3 31-44 75% 24 5 (.30-06) 6 x2 6
2 5 38-52 75% 24 4 (.30-06) 9 x2 6
2 5 38-52 75% 24 3 (.30-06) 9 x2 6 +10% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
3 7 45-62 75% 24 5 (.30-06) 12 x2 6 +15% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
4 9 54-75 75% 24 4 (.30-06) 16 x2 6 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
4 10 54-75 75% 24 4 (EC) 99 x1.6 6 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
4 10 60-82 75% 24 5 (.30-06) 18 x2 6 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
5 11 46-62
(narrow cone)
100% 23 4 (EC) 99 x1.6 4 +10% Critical chance
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 13 86-118 75% 24 5 (.50) 23 x2 7 +5% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 15 104-143 75% 24 4 (.30-06) 26 x2 7 +5% Strike rate
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
6 17 122-167 75% 24 5 (.50) 29 x2 7 +10% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
7 19 146-200 75% 24 3 (.50) 33 x2 7 +10% Strike rate
Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
7 21 158-217 75% 24 5 (.30-06) 36 x2 7 +15% Strike rate
Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
7 22 157-216 75% 24 4 (EC) 99 x1.6 7 +10% Strike rate
15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
10 23 169-232 90% 24 4 (EC) 99 x1.6 7 50% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 206-284 75% 24 3 (.50) 40 x1.6 7 +15% Strike rate
20% to apply Damaged Armor Icon StatusEffect DamagedArmor
10 24 187-257
(narrow cone)
90% 30 1 (EC) 99 x1.6 7 +15% Strike rate
25% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
1 4 41-56 75% 27 4 (.30-06) 7 x2 6 +20% Strike rate Colorado survival gear DLC
4 20 7-9 85% 24 3 (EC) 99 x1.0 6 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 3 X3
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 9-12 85% 24 4 (EC) 99 x1.0 6 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 4 X4
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 87-120 75% 22.5 4 (Spikes) 99 x2 7 +15% Strike rate
25% to apply Damaged Armor Icon StatusEffect DamagedArmor
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 113-156 75% 24 5 (Spikes) 99 x2 7 +15% Strike rate
75% to apply Damaged Armor Icon StatusEffect DamagedArmor
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 181-249 90% 24 4 (Crystal shards) 36 x1.6 7 +15% Strike rate
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1
Cult of the Holy Detonation DLC
9 23 246-338 90% 24 4 (Crystal shards) 41 x1.6 7 +15% Strike rate
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD buff X1

Big Guns

Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.

Heavy Machine Guns

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 3 7-10 x9 50% 15 36 (7.62) 6 x1.3 6 Base game
3 7 10-14 x9 50% 15 45 (7.62) 12 x1.3 6 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
2 8 11-15 x9 50% 20 54 (7.62) 14 x1.3 6 +5% Critical chance
15% to apply Bleeding Icon StatusEffect Bleeding
4 10 22-30 x5 50% 15 30 (.50) 18 x1.3 6 Icon Abilities RiskyShot Risky Shot: Go for broke. An unreliable attack with -40% Hit chance and +70% Critical chance. Normal damage.
5 12 13-18 x9 50% 15 36 (EC) 99 x1.1 7 Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 15 19-26 x9 50% 16.5 45 (7.62) 26 x1.3 7 Icon Abilities 01 Center Mass: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage
6 17 40-55 x5 50% 15 30 (.50) 29 x1.3 7 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
7 19 41-57 x5 50% 15 30 (.50) 99 x1.1 7 10% to apply Damaged Armor Icon StatusEffect DamagedArmor
7 21 17-24 x18 60% 15 72 (7.62) 36 x1.3 7 Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
8 23 30-42 x9
(narrow cone)
50% 15 36 (EC) 99 x1.1 5 10% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 24 274-380 90% 15 4 (Sawblades) 99 x1.1 7 50% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 80-111 x4 60% 15

(7.5 min)

24 (empties) 40 x1.1 4 25% to apply Hungover Icon Vice Hungover
Icon Abilities SprayNPray Unload: Leave nothing behind. A brazen attack that fires twice with -35% Hit chance.
Damage: 100% of weapon damage.
1 4 9-13 x10 60% 15 60 (7.62) 7 x1.3 6 Colorado survival gear DLC
4 20 3-4 x4 50% 15 20 (EC) 99 x1.0 5 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 1 X1
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 3-5 x4 50% 16.5 24 (EC) 99 x1.0 6 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 1 X1
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
7 20 26-38 x4 50% 15 20 (FlFu) 99 x1.3 6 75% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
9 23 38-53 x4 50% 15 20 (FlFu) 99 x1.3 6 Applies Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Icon DLC1 Abilities FireSuppressantSprayer Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning Icon StatusEffect Burning.
7 20 18-26 x6 65% 21 24 (FlFu) 99 x1.5 5 Applies Hot Tar Icon DLC1 StatusEffect HotTar 1 X1
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 23 30-41 x6 65% 21 24 (FlFu) 99 x1.5 5 Applies Hot Tar Icon DLC1 StatusEffect HotTar 2 X2
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 15-21 x14 60% 15 24 (EC) 99 x1.1 5 Applies Targeted Icon StatusEffect Marked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
9 23 18-25 x14 60% 15 28 (EC) 99 x1.1 4 Applies Targeted Icon StatusEffect Marked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Flamethrowers

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
1 3 10-15
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
Base game
3 7 15-21
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
4 9 17-25
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
5 11 9-12 x4 75% 12 12 (FlFu) 99 x1.5 4 25% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
5 13 25-38
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 15 30-45
(cone)
95% 10.5 2 (EC) 99 x1.5 4 75% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
6 19 43-63
(cone 85°)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 21 52-76
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
10 23 82-120
(cone 40°)
95% 12 4 (Wasp tank) 20 x1.5 4 Applies Poisoned Icon StatusEffect Poison
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
8 24 68-100
(1 target)
95% 16 16 (EC) 99 x1.5 5 75% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
1 4 13-18
(cone)
65% 10.5 2 (FlFu) 99 x2 4 75% to apply Demoralized Icon StatusEffect Demoralized
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
Colorado survival gear DLC
9 21 8-12
(cone)
95% 10.5 5 (EC) 99 x1.5 3 Applies Microwaved Icon StatusEffect Microwave Cannon 1 X2
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
9 24 11-15
(cone)
95% 10.5 6 (EC) 99 x1.5 3 Applies Microwaved Icon StatusEffect Microwave Cannon 1 X3
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Melee Combat

Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.

Bladed Weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 1 12-17 85% 2 x2.1 3 Base game
2 3 15-20 85% 4 x2.1 3 25% to apply Bleeding Icon StatusEffect Bleeding
2 4 21-28 85% 5 x2.1 3 25% to apply Poisoned Icon StatusEffect Poison
2 5 18-25 85% 6 x2.1 3 Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 7 17-24 85% 8 x2.1 3 25% to apply Burning Icon StatusEffect Burning
3 9 27-37 85% 10 x2.1 3 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
2 11 25-35 85% 99 x1.66 3 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
5 12 35-48 85% 13 x2.1 3 25% to apply Crippled Icon StatusEffect Crippled
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
5 14 43-59 85% 15 x2.1 3 15% to apply Crippled Icon StatusEffect Crippled
5 13 39-53 85% 14 x2.1 3 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
4 14 42-58 85% 15 x2.1 3 15% to apply Poisoned Icon StatusEffect Poison
6 15 47-64 85% 16 x2.1 3 15% to apply Bleeding Icon StatusEffect Bleeding
6 17 56-76 85% 18 x2.1 3 15% to apply Bleeding Icon StatusEffect Bleeding
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
6 18 62-86 85% 19 x2.1 3 25% to apply Damaged Armor Icon StatusEffect DamagedArmor
7 19 52-73 85% 99 x1.66 3 15% to apply Frozen Icon StatusEffect Frozen
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
7 21 62-86 85% 99 x1.66 3 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
10 23 74-101 85% 99 x1.66 3 20% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
8 23 95-130 85% 24 x2.1 3 Applies Bleeding Icon StatusEffect Bleeding
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
1 4 20-27 85% 5 x2.1 3 25% to apply Bleeding Icon StatusEffect Bleeding Colorado survival gear DLC
7 20 55-77 85% 99 x1.66 3 25% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
Battle of Steeltown DLC
9 23 73-100 85% 99 x1.66 3 25% to apply Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
9 21 61-84 85% 99 x1.66 4 Applies Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Thunderstruck Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.
Cult of the Holy Detonation DLC
9 23 80-109 85% 99 x1.66 4 Applies Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

DLC2 Abilties Thunderstruck Thunderstruck (1 turn cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

Blunt Weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 1 17-20 80% 4 x2.5 4 Base game
2 5 19-23 80% 99 x2.5 4 Applies Burning Icon StatusEffect Burning
Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets
2 5 21-25 80% 7 x2.5 4
2 6 23-28 80% 8 x2.5 4 15% to apply Stunned Icon StatusEffect Stunned
Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 8 27-33 80% 11 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
4 9 30-38 80% 12 x2.5 4 15% to apply Damaged Armor Icon StatusEffect DamagedArmor
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
3 10 32-38 80% 14 x2.6 4
5 11 36-44 80% 15 x2.5 4 15% to apply Stunned Icon StatusEffect Stunned
5 13 44-53 80% 17 x2.5 4 15% to apply Crippled Icon StatusEffect Crippled
6 15 49-59 80% 99 x2 4 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 17 64-78 80% 23 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
7 19 75-92 80% 25 x2.5 4 20% to apply Burning Icon StatusEffect Burning
7 20 82-100 70% 27 x2.5 4 Applies Bleeding Icon StatusEffect Bleeding
8 21 82-101 80% 99 x2 4 15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
7 22 117-143 80% 24 x2.5 4 20% to apply Stunned Icon StatusEffect Stunned
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
9 23 106-130 80% 30 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
10 23 87-106 80% 99 x2.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
10 25 123-151 80% 33 x3.5 4 Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
1 4 22-27 70% 6 x2.5 4 25% to apply Frozen Icon StatusEffect Frozen Colorado survival gear DLC
4 20 8-9 85% 99 x1.0 3 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 2 X2
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 10-12 75% 99 x1.0 3 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 3 X3
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 90-109 80% 28 x2.5 4 DLC2 Abilties Armageddon Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. Cult of the Holy Detonation DLC
9 23 117-142 80% 32 x2.5 4 DLC2 Abilties Armageddon Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn.

Brawling

Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
1 2 6-9 90% 1 x1.2 2 Base game
2 3 7-10 90% 1 x1.2 2 +0.5 Combat Speed
20% to apply Diseased Icon StatusEffect Diseased
1 4 8-11 90% 2 x1.2 2 Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn.
2 5 9-13 90% 3 x1.2 2 Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
3 7 11-16 90% 4 x1.2 2 15% to apply Stunned Icon StatusEffect Stunned
4 9 14-20 90% 5 x1.2 2 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
5 13 30-45 90% 7 x1.2 3 25% to apply Bleeding Icon StatusEffect Bleeding
Icon Abilities SuckerPunch Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit chance, but -50% Damage.
Damage: 50% of weapon damage.
6 17 29-44 90% 10 x1.2 2 20% to apply Damaged Armor Icon StatusEffect DamagedArmor
Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
7
7 21 43-63 90% 12 x1.2 2 Icon Abilities HeavyAttack Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
10 23 20-30 90% 99 x1.2 2 Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives.
8 23 33-49 90% 99 x1.15 2 10% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
1 4 9-13 85% 2 1.2 2 25% to apply Bleeding Icon StatusEffect Bleeding Colorado survival gear DLC
4 20 3-4 90% 99 x1.0 2 -100% Critical chance
Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 1 X1
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
4 23 4-5 90% 99 x1.0 2 Applies Disruption Field Icon DLC1 StatusEffect DisruptionField 2 X2
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
6 20 142-208 90% 99 x1.8 5 +2% Strike rate
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 23 185-272 90% 99 x2.0 5 +4% Strike rate
15% to apply Shocked Icon StatusEffect Shocked
Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets
9 21 45-65 90% 12 x1.1 2 20% to apply Poisoned Icon StatusEffect Poison
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
Cult of the Holy Detonation DLC
9 23 64-94 90% 14 x1.1 2 35% to apply Poisoned Icon StatusEffect Poison
Icon Abilities RecklessAttack Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

Rocket Launchers

Exactly what it says on the tin. Wasteland 3 rocket launchers

Main article: Wasteland 3 rocket launchers

Wasteland 3 rocket launchers

Unconventional Weapons

Unconventional types of weapons. Recomended Attributes: Awareness, Coordination, Intelligence.