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This page covers Wasteland 3 weapons. There are many weapons in the game, tied to overhauled skills and their damage will generally scale with skill level. Damage is also affected by weapon mods.

Note the armor and penetration mechanics. The game uses a simple method to determine armor effectiveness: Armor - Penetration. The results are:

  • Penetration > Armor = 100% Damage
  • Penetration < Armor = Damage proportional to the penetration (eg. Penetration 5 vs. Armor 10 = 50% damage) and cannot exceed 80% base damage.

List

All the weapons are grouped by skill, however, even within the skill there are subtypes.

Automatic weapons
  • Assault rifles are the wasteland all-rounders. Mobile, quick to fire, with decent range, and decent damage. They also penetrate all but the heaviest of armor. Get one for everyone on your Christmas list.
  • SMG: If you’ve got a clear shot (like you’re shooting some punk in the back) an SMG is devastating. They’re not so great against enemies in cover or heavy armor, so you’ve gotta be mobile and pick your targets. But when you do - damn!
Small arms
  • Handguns are accurate and quick, and deal solid damage to unarmored enemies, but have a hard time penetrating armor. On the plus side, if you want to quickly build your Strike Meter, they're a terrific choice!
  • Shotguns: You won’t do a lot of damage to single enemies with a shotty, but if you wanna hurt two or three at once, they’re the way to go. Everyone in front of you will catch some lead. They’re also great for blowing away enemy cover.
Sniper rifles
  • Sniper rifles are too slow and too heavy to fire on the move, but they have fantastic range, high armor penetration, and do a ton of damage. So find a nice, quiet spot, sit yourself down, and get to sniping.
Big guns
  • Heavy machine guns deal tons of damage and punch through armor with ease. Shooting them while moving, however, is almost impossible. They’re far too heavy and inaccurate. But with training they’re great for laying down covering fire.
  • Flamethrowers: Is there anything more badass than a flamethrower? No. There isn’t. One shot from a flamethrower can literally set a whole squad of bad-guys on fire. Of course it’s heavy and awkward to operate, but who cares? It’s a fucking flamethrower!
Melee Combat
  • Bladed: Your best friend in the wastes is a finely honed blade. Blades and are perfect for fighters who like to get up close and personal. They strike often, and deal high damage to enemies with light armor.
  • Blunt: It doesn’t get more basic than hitting people with a stick - or more satisfying! Blunt weapons deal high damage to enemies in heavy armor, and with a little training, you can stun with them too.
Brawling
  • Sometimes you just wanna haul off and sock somebody. Brawlers start out weak but have huge potential at higher levels. They also gain critical hit bonuses for each consecutive strike, so make with the jabby-jabby.

Damage types

  • Physical damage - low to medium penetration, effectiveness does not depend on the enemy's type, only on their armor.
  • Energy damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked (-10% CON per turn, -2 AP and -2 Max AP).
  • Cold damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen (-4 AP and -4 Max AP).
  • Fire damage - scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning (-15% CON per turn).
  • Explosive damage - scales with Explosives, maximum penetration, equally effective against any targets.

Automatic Weapons

Submachine guns and assault rifles. Recommended Attributes: Coordination, Awareness, Speed.

Assault Rifles

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRifle.png Winter Warrior 1 4 9-10 x3 75% 20 15 (5.56) 5 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage. Base game
T W TheConvincer Unique.png The Convincer 2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W RustBucket.png Rust Bucket 1 1 5-6 x3 75% 18 15 (7.62) 2 x1.5 4
T W ArmyRifle.png Army Rifle 2 3 7-8 x3 75% 18 15 (7.62) 4 x1.5 4
T W HoonsPrizedRifle.png Hoons' Prized Rifle 2 10 7-9 x3 75% 18 20 (7.62) 11 x1.55 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GutterSnake.png Gutter Snake 2 5 8-10 x3 75% 18 15 (7.62) 6 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W BattleRifle.png Battle Rifle 3 7 10-12 x3 75% 18 15 (5.56) 8 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W WasteRifle.png Waste Rifle 4 9 13-15 x3 75% 18 20 (Spikes) 10 x1.5 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W PulseGun.png Pulse Gun 3 10 12-15 x3 75% 18 15 (EC) 99 x1.3 4 25% to apply Blinded
+30% damage to mechanic targets
-30% damage to organic targets
T W NATOAssaultRifle.png SWAT Rifle 5 11 15-19 x3 75% 18 20 (5.56) 12 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W M1989A1.png M1989A1 5 13 19-23 x3 75% 18 25 (5.56) 14 x1.5 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W CrossBoom.png Crossboom 5 14 21-25 85% 18 1 (Bolts) 15 x1.5 2 100% to apply Explosive Bolt
T W PulseRifle.png Pulse Rifle 6 15 19-23 x3 75% 18 25 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
T W AK 97.png Kalash 97 6 17 27-33 x3 75% 18 25 (7.62) 18 x1.5 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W MeatMaker Unique.png Meat Maker 6 18 90-109 75% 18 1 (Bolts) 19 x1.5 4
T W PlasmaBolter.png Plasma Bolter 5 19 27-33 x3 75% 18 25 (EC) 99 x1.3 4 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W SOCOMAssaultGun.png SOCOM Assault Rifle 7 21 40-48 x3 75% 18 30 (5.56) 22 x1.5 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W GearsLancer.png Lancer 10 21 32-40 x3 75% 18 25 (5.56) 99 x1.3 4 10% to apply Bleeding
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W PolarVortex Unique.png Polar Vortex 7 22 36-43 x3 75% 18 18 (EC) 99 x1.3 4 10% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W BlasterMaster.png Blaster Master 10 23 48-58 x3 75% 18

(7.5 min)

18 (5.56) 24 x1.5 4 Grenade Launcher (3 AP): Fires a grenade that deals Explosive damage in a small area. 173-199 damage affected by Explosives skill. Perk Blast Radius increases the radius of the grenade blast.
T W AtomSmasher Unique.png Atom Smasher 8 23 40-49 x5 75% 18 20 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
T W DaisysRifle Unique.png Daisy's Rifle 9 24 43-52 x5 75% 18 25 (5.56) 99 x1.3 4 10% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
DLC1 T W Disruption.png Disruption pulser 4 20 5-6 x2 80% 18 10 (EC) 99 x1.0 4 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W Disruption Elite.png Elite disruption pulser 4 23 6-8 x2 75% 18 8 (EC) 99 x1.0 4 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W MicroGrenadeLauncher.png Auto 'Fireball' rifle 7 20 23-28
(area)
75% 18 15 (5.56) 99 x1.5 4 +30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W MicroGrenadeLauncher Elite.png Elite auto 'Fireball' rifle 9 23 31-38 x3
(area)
75% 18 15 (5.56) 99 x1.5 4 +30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon UraniumCrossbow.png Uranium Crossbow 9 21 138-168 75% 18 1 (Crystal shards) 22 x1.5 2 100% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1 Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused UraniumCrossbow.png Infused Uranium Crossbow 9 23 182-223 75% 18 1 (Crystal shards) 25 x1.5 2 100% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1

Submachine Guns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoSMG.png Hailstorm 1 4 7-10 x6 65% 12 24 (9mm) 2 x1.6 4 25% to apply Shocked Base game
T W Atomizer Unique.png Atomizer 6

(WS 4)

? 13-17 x6 65% 12 24 (EC) 99 x1.2 4 +30% damage to mechanic targets
-30% damage to organic targets
T W Nailer.png Nailer 1 1 4-6 x6 65% 12 24 (9mm) 0 x1.6 4
T W Greaser.png Greaser 2
T W Skorpion.png Skorpion 3 5 6-7 x6 65% 12 24 (9mm) 3 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TommyGun.png Tommy Gun 4 7 10-13 x5 65% 12 25 (.45) 4 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Uzi.png Uzi 4 9 9-11 x6 65% 12 24 (9mm) 6 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Black.png Black 4 10 14-19 x6 65% 12 30 (.45) 7 x1.6 4
T W Jack.png Jack 4 10 9-12 x6 65% 12 30 (EC) 99 x1.35 4 +30% damage to mechanic targets
-30% damage to organic targets
T W LeadSprayer.png Lead Sprayer 5 11 16-21 x5 65% 12 25 (.45) 7 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserCarbine.png Photon Churner 5 11 9-11 x8 65% 12 24 (EC) 99 x1.35 4 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W MAC17.png MAC 17 5 13 11-15 x8 65% 12 40 (9mm) 9 x1.6 4 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W UMP19.png Enforcer 6 15 25-35 x4 65% 12 24 (.45) 10 x1.6 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W TMP.png Satyr Compact 6 17 23-31 x5 65% 12 25 (9mm) 11 x1.6 4 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W IonBeamer Unique.png Ion Beamer 6 18 23-31 x5 65% 12 25 (EC) 99 4 +30% damage to mechanic targets
-30% damage to organic targets
T W LaserSprayer.png Laser Sprayer 7 19 28-38 x4 65% 12 28 (EC) 99 x1.35 4 +30% damage to mechanic targets
-30% damage to organic targets
T W Ripper.png Ripper 7 21 28-38 x10 65% 12 30 (.45) 14 x1.6 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Crossfire.png Crossfire 10 23 37-50 x6 65% 12 24 (Spikes) 16 x1.6 4 10% to apply Bleeding
Bayonet Slash (2AP): Melee attack. Deals +100% damage to bleeding targets. On success applies bleeding.
T W PDW-01 Unique.png PDW-01 8 23 39-52 x6 65% 12 48 (.45) 99 x1.35 4 10% to apply Damaged Armor
Icon DLC2 Weapon UraniumSprayer.png Uranium Sprayer 9 21 38-50 x6 65% 12 24 (Crystal shards) 14 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused UraniumSprayer.png Infused Uranium Sprayer 9 23 50-66 x8 65% 12 24 (Crystal shards) 16 x1.6 4 25% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Uranium Storm (6 AP): Fires at each enemy in weapon range, up to a total of 12 enemies. Each bullet fired does 2x its regular damage.

Small Arms

Handguns and shotguns. Recommended Attributes: Coordination, Awareness, Luck.

Handguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoRevolver.png Old Man Winter 1 4 33-40 75% 10.5 8 (.38) 2 x1.2 3 Strike rate: +3% Base game
T W LuciasRevolver Unique.png Lucia's Revolver 2 5 30-38 90% 10.5 6 (.38) 3 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VicsGun.png Vic's Piece ? 6 58-71 95% 10.5 10 (9mm) 10 x1.2 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W VP91Z.png VP91Z 1 1 15-18 85% 10.5 8 (9mm) 0 x1.4 3
T W Rotator.png Rotator 2 3 75% 10.5 4 (Spikes) 2 x1.5 3
T W M1911.png M1911 3 5 22-27 85% 10.5 8 (9mm) 3 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LaserPistol.png Laser Pistol 2 6 24-29 80% 10.5 6 (EC) 99 x1.3 3 10% to apply Damaged Armor
+30% damage to mechanic targets
-30% damage to organic targets
T W Rattler.png Rattler 4 7 4-5 x10 70% 10.5 20 (Spikes) 4 x1.4 4 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W ArmyRevolver.png Army Revolver 4 9 44-53 75% 10.5 8 (.38) 6 x1.6 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W LastResort Unique.png Last Resort 5 9 44-53 75% 10.5 6 (.38) 6 x1.6 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W PhaseBlaster.png Phase Blaster 5 11 38-48 65% 10.5 8 (EC) 99 x1.3 3 +30% damage to mechanic targets
-30% damage to organic targets
T W Click19.png Click 19 5 13 47-57 85% 10.5 12 (9mm) 9 x1.4 3 Icon Abilities SnapShot.png Snap Shot: They'll never see it coming. An extremely quick attack that only costs 1 AP and has -60% Hit Chance.
T W Frostbite Unique.png Frostbite 5 14 50-61 70% 10.5 6 (EC) 99 x1.3 3 10% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W Autovolver.png Autovolver 6 15 75-92 75% 10.5 8 (.38) 10 x1.6 3 10% to apply Damaged Armor
Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W WastelandHawk.png Wasteland Hawk 6 17 68-83 85% 10.5 8 (9mm) 11 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W WestPointCustom Unique.png Marshals' Law 6 18 88-108 75% 10.5 6 (.38) 12 x1.6 3 15% to apply Mutilation
T W Widowmaker.png Widow Maker 7 19 106-130 75% 10.5 6 (.38) 13 x1.6 3 15% to apply Damaged Armor
T W Guardian.png Guardian 7 21 96-118 85% 10.5 8 (.45) 14 x1.4 3 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W KCannon.png K-Cannon 7 22 100-123 75% 10.5 4 (EC) 99 x1.6 3 20% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W ManCannon.png Man Cannon 8 23 152-185 75% 10.5 6 (Spikes) 16 x1.6 3 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W TheRetirer Unique.png The Retirer 9 24 122-149 75% 10.5 8 (EC) 99 x1.6 3 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W NerveDriver.png Nerve Driver 10 23
T W SpikeDriver.png Spike driver 10 23 114-139
(narrow cone)
80% 10.5 8 (Spikes) 16 x1.6 3 25% to apply Damaged Armor
DLC1 T W FireSuppression.png Fire suppressant sprayer 7 20 84-103 75% 9 4 (FlFu) 99 x1.6 3 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
Battle of Steeltown DLC
DLC1 T W FireSuppression Elite.png Elite fire suppressant sprayer 9 23 88-107 75% 10.5 4 (FlFu) 99 x1.6 3 100% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
Icon DLC2 Weapon SurgeBlaster.png Surge Blaster 9 21 94-115 80% 10.5 6 (EC) 99 x1.3 3 25% to apply Power Surge
+30% damage to mechanic targets
-30% damage to organic targets
Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused SurgeBlaster.png Infused Surge Blaster 9 23 121-148 80% 10.5 8 (EC) 99 x1.3 3 35% to apply Power Surge
+30% damage to mechanic targets
-30% damage to organic targets
Overload (5 AP): Deals +100% damage in an area around the target and inflicts Power Surge, stunning enemy spawners and robots for 1 turn. Uses 6 ammo.

Shotguns

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoShotgun.png Whiteout 1 4 17-24
(cone)
95% 10.5 2 (ShSh) 2 x1.7 2 Base game
T W ShotgunGauntlet.png Shotgun Gauntlet 5 ?
T W HoboShotgun Unique.png Hobo Shotgun 5 13 33-48
(cone)
95% 10.5 4 (ShSh) 9 x1.7 4 10% to apply Diseased
T W JunkPumper.png Junk Pumper 1 1 11-15
(cone)
95% 10.5 2 (Spikes) 0 x1.7 3
T W SkeetHunter.png Skeet Hunter 2 3 13-19
(cone)
95% 10.5 2 (ShSh) 2 x1.7 3
T W CoachGun.png Coach Gun 2 5 16-23
(cone)
95% 10.5 4 (ShSh) 3 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W LeverActionShotgun.png Lever Action Repeater 3 7 19-28
(cone)
95% 10.5 2 (ShSh) 4 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W LaserShotgun.png Laser Shotgun 3 9 17-24
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PumpAction.png Punk Buster 4 9 23-33
(cone)
95% 10.5 6 (ShSh) 6 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Emancipator Unique.png The Emancipator 4 10 25-38
(cone)
95% 12 6 (ShSh) 7 x1.7 3 25% to apply Slowed
T W Striker.png Last Call 4 10 25-38
(cone)
95% 10.5 4 (ShSh) 7 x1.75 3 20% to apply Hungover
Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W Striker.png Striker 5 11 17-24 x3
(cone)
70% 10.5 6 (ShSh) 7 x1.7 4 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W LongBarrelPump.png Long Barrel Pump 5 13 33-49
(cone)
95% 10.5 4 (ShSh) 9 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W SPAZ12.png SPAZ-12 6 15 41-59
(cone)
95% 10.5 8 (ShSh) 10 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W StreetCleaner.png Street Cleaner 6 17 48-70
(cone)
95% 10.5 12 (ShSh) 11 x1.7 3 Icon Abilities DoubleBarrel.png Double Barrel: Double your fun. Fires two times in a row with +17% wider spread and -45% Hit Chance.
T W ColdComfort.png Cold Comfort 6 18 38-55
(cone)
95% 10.5 4 (EC) 99 x1.4 3 25% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W AssaultShotgun.png Assault Shotgun 7 19 57-84 x3
(cone)
70% 10.5 9 (ShSh) 13 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W Pulsar Unique.png Pulsar 7 19 42-61 x2
(cone)
80% 10.5 10 (EC) 99 x1.4 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W TacticalShotgun.png Tactical Shotgun 7 21 69-100
(cone)
95% 10.5 8 (ShSh) 14 x1.7 3 Icon Abilities 02.png Point Blank: Turn them into a blood sausage. Hits a single target at point blank range for double damage.
T W Jackhammer.png Jackhammer 8 23 81-119 x3
(cone)
70% 10.5 9 (ShSh) 16 x1.7 5 Icon Abilities 03.png Single Shot: Make each shell count. Fires a single shot with +30% Hit Chance that hits for normal damage. Spread is halved.
T W GrenadeLauncher.png Grenade launcher 10 23 68-100
(area)
95% 13.5 1 (Grenade cartridge) 99 x1.4 2
T W Neutralizer.png Neutralizer 10 24 64-94
(cone)
95% 10.5 8 (ShSh) 99 x1.4 3
DLC1 T W DisruptionWebLauncher.png Disruption web launcher 4 20 3-4
(narrow cone)
95% 13.5 5 (EC) 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionWebLauncher Elite.png Elite disruption web launcher 4 23 3-5
(narrow cone)
85% 13.5 6 (EC) 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon BileBelcher.png Bile Belcher 9 21 48-70 x2
(cone)
90% 10.5 1 (None) 14 x1.7 4 50% to apply Poisoned
Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison. Deals 130% of weapon damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused BileBelcher.png Infused Bile Belcher 9 23 62-91 x3
(cone)
90% 10.5 1 (None) 16 x1.7 4 50% to apply Poisoned
Bile Blast (5 AP): Lets out a massive blast of caustic bile in the area around the wielder, dealing heavy damage to enemies and inflicting Poison. Deals 130% of weapon damage.

Sniper Rifles

Sniper rifles. Recommended Attributes: Intelligence, Awareness, Luck.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W RedRyder Unique.png Red Ryder Range Model Air Rifle 5 1 26-36 75% 24 1 (BB ammo) 2 x2 6 Strike rate: +20%
100% to apply Blinded
Base game
T W SnowCamoSniper.png Cold Death 1 4 41-56 75% 27 4 (.30-06) 7 x2 6 Strike rate: +20%
T W OlRusty Unique.png Ol' Rusty 2 5 38-52 75% 24 3 (.30-06) 9 x2 6 Strike rate: +20%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W PipeRifle.png Slag Sniper 1 3 31-44 75% 24 5 (.30-06) 6 x2 6 Strike rate: +10%
T W HogHunter.png Hog Hunter 2 5 38-52 75% 24 4 (.30-06) 9 x2 6 Strike rate: +10%
T W MarksmanRifle.png Marksman Rifle 3 7 45-62 75% 24 5 (.30-06) 12 x2 6 Strike rate: +15%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W ScoutRifle.png Scout Rifle 4 9 54-75 75% 24 4 (.30-06) 16 x2 6 Strike rate: +15%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W Negotiator Unique.png Negotiator 4 10 54-75 75% 24 4 (EC) 99 x1.6 6 Strike rate: +15%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PerkeleModel85.png Perkele Model 85 4 10 60-82 75% 24 5 (.30-06) 18 x2 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W MegaScope Unique.png Mega Scope 5 11 46-62
(narrow cone)
100% 23 4 (EC) 99 x1.6 4 Strike rate: +20%
Critical chance: +10%
+30% damage to mechanic targets
-30% damage to organic targets
T W TundraTacticalRifle.png Tundra Rifle 5 13 86-118 75% 24 5 (.50) 23 x2 7 Strike rate: +20%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W RedDragon.png Red Dragon 6 15 104-143 75% 24 4 (.30-06) 26 x2 7 Strike rate: +5%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W DeathLance.png Death Lance 6 17 122-167 75% 24 5 (.50) 29 x2 7 Strike rate: +10%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W BlackStar.png Black Star 7 19 146-200 75% 24 3 (.50) 33 x2 7 Strike rate: +10%
Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W SR2000Argent.png SR2000-Argent 7 21 158-217 75% 24 5 (.30-06) 36 x2 7 Strike rate: +15%
Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W NeautronProjector.png Neutron Projector 7 22 157-216 75% 24 4 (EC) 99 x1.6 7 Strike rate: +10%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W Freezeray.png Freeze ray 10 23 169-232 90% 24 4 (EC) 99 x1.6 7 50% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W 50CalAntiMaterialRifle.png Eliminator 9 23 206-284 75% 24 3 (.50) 40 x1.6 7 Strike rate: +15%
20% to apply Damaged Armor
T W RayTracer Unique.png Ray Tracer 10 24 187-257
(narrow cone)
90% 30 1 (EC) 99 x1.6 7 Strike rate: +15%
25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W DisruptionSniper.png Disruption tac-rifle 4 20 7-9 85% 24 3 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X3
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionSniper Elite.png Elite disruption tac-rifle 4 23 9-12 85% 24 4 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X4
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W Rivet.png Hot-rivet rifle 7 20 87-120 75% 22.5 4 (Spikes) 99 x2 7 Strike rate: +15%
25% to apply Damaged Armor
+30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W Rivet Elite.png Elite hot-rivet rifle 23
Icon DLC2 Weapon SniperRifle BoltThrower.png Bolt Thrower 9 21 181-249 90% 24 4 (Crystal shards) 36 x1.6 7 Strike rate: +15%
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused SniperRifle BoltThrower.png Infused Bolt Thrower 9 23 246-338 90% 24 4 (Crystal shards) 41 x1.6 7 Strike rate: +15%
75% to remove Holy Radiation Icon StatusEffect HolyRadiation-GOOD.png buff X1

Big Guns

Heavy machine guns, flamethrowers, and other oversized weapons. Recommended Attributes: Awareness, Coordination, Strength.

Heavy Machine Guns

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHeavy.png War Pig 1 4 9-13 x10 60% 15 60 (7.62) 7 x1.3 6 Base game
T W BunkerBuster.png Bunker Buster 1 3 7-10 x9 50% 15 36 (7.62) 6 x1.3 6
T W Bren.png Bren 3 7 10-14 x9 50% 15 45 (7.62) 12 x1.3 6 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W TheComingStorm Unique.png The Coming Storm 2 8 11-15 x9 50% 20 54 (7.62) 14 x1.3 6 Critical chance: +5%
15% to apply Bleeding
T W ArmyMG.png Army MG 4 10 22-30 x5 50% 15 30 (.50) 18 x1.3 6 Icon Abilities RiskyShot.png Risky Shot: Go for broke. An unreliable attack with -40% hit chance and +70% crit chance. Normal damage.
T W ArgonLance.png Argon Lance 5 12 13-18 x9 50% 15 36 (EC) 99 x1.1 7 +30% damage to mechanic targets
-30% damage to organic targets
T W LightSquadGun.png Light Squad Weapon 5 15 19-26 x9 50% 16.5 45 (7.62) 26 x1.3 7 Icon Abilities 01.png Center Mass: Take 'em down clean. A reliable attack that has +20% Hit Chance. It cannot crit and deals only 2/3 damage.
T W DeathSifter.png Death Sifter 6 17 40-55 x5 50% 15 30 (.50) 29 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W Nidhogg Unique.png Nidhogg 7 19 41-57 x5 50% 15 30 (.50) 99 x1.1 7 10% to apply Damaged Armor
T W LightningStaff.png Lightning Staff 7
T W Minigun.png Minigun 7 21 17-24 x18 60% 15 72 (7.62) 36 x1.3 7 Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
T W GravitonShredder Unique.png Graviton Shredder 8 23 30-42 x9
(narrow cone)
50% 15 36 (EC) 99 x1.1 5 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W FlamesawCannon Unique.png Flamesaw Cannon 9 24 274-380 90% 15 4 (Sawblades) 99 x1.1 7 50% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Hoser.png Hoser 10 23 80-111 x4 60% 15

(7.5 min)

24 (empties) 40 x1.1 4 25% to apply Hungover
Icon Abilities SprayNPray.png Unload: Leave nothing behind. A brazen attack that fires twice with -35% hit chance. Normal damage.
DLC1 T W DisruptionHeavy.png Heavy disruption blaster 4 20 3-4 x4 50% 15 20 (EC) 99 x1.0 5 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionHeavy Elite.png Elite heavy disruption blaster 4 23 3-5 x4 50% 16.5 24 (EC) 99 x1.0 6 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W ExtremeFireSuppression.png Heavy fire suppressor 7 20 26-38 x4 50% 15 20 (FlFu) 99 x1.3 6 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
DLC1 T W ExtremeFireSuppression Elite.png Elite heavy fire suppressor 9 23 38-53 x4 50% 15 20 (FlFu) 99 x1.3 6 100% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
Extinguish (2 AP): Use to safely put out flames on a target character. Removes Burning.
DLC1 T W MoltenConcreteSprayer.png Tar-thrower 7 20 18-26 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X1
+30% damage to organic targets
-30% damage to mechanic targets
DLC1 T W MoltenConcreteSprayer Elite.png Elite tar-thrower 9 23 30-41 x6 65% 21 24 (FlFu) 99 x1.5 5 100% to apply Hot Tar X2
+30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon WormTurret.png Detached Security Turret 9 21 15-21 x14 60% 15 24 (EC) 99 x1.1 5 100% to apply Targeted
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused WormTurret.png Infused Security Turret 9 23 18-25 x14 60% 15 28 (EC) 99 x1.1 4 100% to apply Targeted
+30% damage to mechanic targets
-30% damage to organic targets

Flamethrowers

Main article: Wasteland 3 big guns
Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoFlamethrower.png Roasty Toasty 1 4 13-18
(cone)
65% 10.5 2 (FlFu) 99 x2 4 75% to apply Demoralized
+30% damage to organic targets
-30% damage to mechanic targets
Base game
T W FlameSprayer.png Flamesprayer 1 3 10-15
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Flammenwerfer.png Flammenwerfer 3 7 15-21
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W M9FlameThrower.png Army Flamethrower 4 9 17-25
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Spitfire.png Spitfire 5 11 9-12 x4 75% 12 12 (FlFu) 99 x1.5 4 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Scourer.png Scourer 5 13 25-38
(cone)
95% 10.5 2 (FlFu) 99 x1.5 4 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W NitroThrower.png Nitro Thrower 6 15 30-45
(cone)
95% 10.5 2 (EC) 99 x1.5 4 75% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W Purifier.png Purifier 6 19 43-63
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W Incinerator.png Incinerator 7 21 52-76
(cone)
95% 10.5 2 (FlFu) 99 x1.5 5 75% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W WASP.png W.A.S.P. gun 10 23 82-120 95% 12 4 (Wasp tank) 20 x1.5 4 100% to apply Poisoned
+30% damage to organic targets
-30% damage to mechanic targets
T W TeslaCannon.png Tesla Arc Projector 8 24 68-100
(1 target)
95% 16 16 (EC) 99 x1.5 5 75% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon MicrowaveCanon.png Microwave Cannon 9 21 8-12
(cone)
95% 10.5 5 (EC) 99 x1.5 3 100% to apply Microwaved X2
+30% damage to mechanic targets
-30% damage to organic targets
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused MicrowaveCanon.png Infused Microwave Cannon 9 24 11-15
(cone)
95% 10.5 6 (EC) 99 x1.5 3 100% to apply Microwaved X3
+30% damage to mechanic targets
-30% damage to organic targets

Melee Combat

Bladed and blunt weapons. Recommended Attributes: Strength, Coordination, Speed.

Bladed Weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoBlade.png Blade of Winter 1 4 20-27 85% 5 x2.1 3 25% to apply Bleeding Base game
T W LastStop Unique.png Last Stop 5 12 35-48 85% 13 x2.1 3 25% to apply Mutilation
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HuntingKnife.png Hunting Knife 1 1 12-17 85% 2 x2.1 3
T W DorseyGutRipper.png Dorsey Gut-Ripper 2 3 15-20 85% 4 x2.1 3 25% to apply Bleeding
T W BillysBleat Unique.png Billy's Bleat 2 4 21-28 85% 5 x2.1 3 25% to apply Poisoned
T W IceAxe.png Ice Axe 2 5 18-25 85% 6 x2.1 3 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Fireman.png Fireman 3 7 17-24 85% 8 x2.1 3 25% to apply Burning
T W MakeshiftCleaver.png Road Sign Cleaver 3 9 27-37 85% 10 x2.1 3 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W IonBlade.png Ion Blade 2 11 25-35 85% 99 x1.66 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W Jackblade.png Jacknife 5 14 43-59 85% 15 x2.1 3 15% to apply Crippled
T W Sickle.png Sickle 5 13 39-53 85% 14 x2.1 3 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W DentalPick.png Dental Pick 4 14 42-58 85% 15 x2.1 3 15% to apply Poisoned
T W Flayer.png Flayer 6 15 47-64 85% 16 x2.1 3 15% to apply Bleeding
T W SawSword.png Sawsword 6 17 56-76 85% 18 x2.1 3 15% to apply Bleeding
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W HundredFamiliesSaber.png Dorsey Family Sword 6 18 62-86 85% 19 x2.1 3 25% to apply Damaged Armor
T W CryoBlade.png Cryo Cutter 7 19 52-73 85% 99 x1.66 3 15% to apply Frozen
+30% damage to organic targets
-30% damage to mechanic targets
T W PlasmaAxe.png Proton Axe 7 21 62-86 85% 99 x1.66 3 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W PlasmaWhip.png Plasma whip 10 23 74-101 85% 99 x1.66 3 20% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W ChainsawSword.png Chainsaw Sword 8 23 95-130 85% 24 x2.1 3 100% to apply Bleeding
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
DLC1 T W HotPoker.png Ignition spear 7 20 55-77 85% 99 x1.66 3 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Battle of Steeltown DLC
DLC1 T W HotPoker Elite.png Elite ignition spear 9 23 73-100 85% 99 x1.66 3 25% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
Icon DLC2 Weapon Ragnashock.png Ragnashock 9 21 61-84 85% 99 x1.66 4 100% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Thunderstruck (1 AP cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused Ragnashock.png Infused Ragnashock 9 23 80-109 85% 99 x1.66 4 100% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Thunderstruck (1 AP cooldown) Strike a target with a lasting electric shock, damaging both them and anyone nearby over 3 turns.

Blunt Weapons

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoHammer Unique.png Kneecapper 1 4 22-27 70% 6 x2.5 4 25% to apply Frozen Base game
T W MonkeyWrench.png Monkey Wrench 1 1 17-20 80% 4 x2.5 4
T W Nightstick Unique.png Nightstick 2 5 21-25 80% 7 x2.5 4
T W Torch.png Torch 2 5 19-23 80% 99 x2.5 4 100% to apply Burning
+30% damage to organic targets
-30% damage to mechanic targets
T W RoadWarrior.png Road Warrior 2 6 23-28 80% 8 x2.5 4 15% to apply Stunned
Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W BoneCrusher.png Bone Crusher 3 8 27-33 80% 11 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Wrench.png Ace's Wrench 3
T W RibCracker.png Rib Cracker 4 9 30-38 80% 12 x2.5 4 15% to apply Damaged Armor
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W ClownHammer.png Clown Hammer 5 11 36-44 80% 15 x2.5 4 15% to apply Stunned
T W MiningMallet.png Mining Mallet 5 13 44-53 80% 17 x2.5 4 15% to apply Crippled
T W ShockMace.png Shock Mace 6 15 49-59 80% 99 x2 4 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W MakeshiftMace.png Makeshift Mace 6 17 64-78 80% 23 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W EngineBlockSledge.png Engine Block Sledge 7 19 75-92 80% 25 x2.5 4 20% to apply Burning
T W TheRealBloodstaff Unique.png The Real Bloodstaff 7 20 82-100 70% 27 x2.5 4 100% to apply Bleeding
T W PlasmaHammer.png Plasma Hammer 8 21 82-101 80% 99 x2 4 15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W PatriarchProtoypeHammer.png Patriarch's Prototype Hammer 7 22 117-143 80% 24 x2.5 4 20% to apply Stunned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HydraulicHammer.png Hydraulic Hammer 9 23 106-130 80% 30 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W Boommace.png Boom Mace 10 23 87-106 80% 99 x2.5 4 Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
T W HandofthePatriarch.png Hand of the Patriarch 10 ?
DLC1 T W StunBaton.png Disruption baton 4 20 8-9 85% 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W StunBaton Elite.png Elite disruption baton 4 23 10-12 75% 99 x1.0 3 Critical chance: -100%
100% to apply Disruption Field X3
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon NukeSmasher.png Nuke Smasher 9 21 90-109 80% 28 x2.5 4 Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn. Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused NukeSmasher.png Infused Nuke Smasher 9 23 117-142 80% 32 x2.5 4 Armageddon (5 AP): Sets off a nuclear explosion that devastates anything nearby, including you, and leaves behind a fiery hazard on the ground that inflicts Burning. Must be charged up for 1 turn.

Brawling

Fist-based weapons. Brawlers start out weak but have great potential at high levels. Recommended Attributes: Coordination, Intelligence, Charisma.

Name Skill req. Tier Damage (S1) Hit chance Pen. Crit. mult. AP cost Special Origin
T W SnowCamoClaws.png The Grizzly 1 4 9-13 85% 2 1.2 2 25% to apply Bleeding Base game
T W BrassKnuckles.png Brass Knuckles 1 2 6-9 90% 1 x1.2 2
T W GlassKnucks.png Glass Knucks 2 3 7-10 90% 1 x1.2 2 Combat speed: +0.5
25% to apply Diseased
Icon Crafting Joke FoamFinger.png Foam Finger 1 4 8-12 90% 2 x1.2 2 Inspire (3 AP): Cheer an ally on, granting them +2 AP, +10% Hit Chance and +10% Critical Chance for 1 turn.
T W RebarKnuckles.png Rebar Knuckles 2 5 9-13 90% 3 x1.2 2 Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W Jawbreakers.png Jawbreakers 3 7 11-16 90% 4 x1.2 2 15% to apply Stunned
T W MetalNails.png Nailbox 4 9 14-20 90% 5 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W SawbladeCestus.png Sawblade Cestus 5 13 30-45 90% 7 x1.2 3 25% to apply Bleeding
Icon Abilities SuckerPunch.png Sucker Punch: Take 'em off guard. A quick attack that has +40% Hit Chance and hits for half damage.
T W ClawedGauntlet.png Clawed Gauntlet 6 17 29-44 90% 10 x1.2 2 20% to apply Damaged Armor
Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W BlastGauntlet.png Thundercracker 7
T W PowerGauntlet.png Power Gauntlet 7 21 43-63 90% 12 x1.2 2 Icon Abilities HeavyAttack.png Heavy Attack: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.
T W Heartstopper.png Heartstopper 10 23 20-30 90% 99 x1.2 2 +30% damage to organic targets
-30% damage to mechanic targets
Each attack has 100% chance to add an explosive charge which will explode after a few turns. The explosive damage does NOT scale with Explosives.
T W PlasmaGauntlet Unique.png Plasma Fist 8 23 33-49 90% 99 x1.15 2 10% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W DisruptionGauntlet.png Disruption gauntlet 4 20 3-4 90% 99 x1.0 2 Critical chance: -100%
100% to apply Disruption Field X1
+30% damage to mechanic targets
-30% damage to organic targets
Battle of Steeltown DLC
DLC1 T W DisruptionGauntlet Elite.png Elite disruption gauntlet 4 23 4-5 90% 99 x1.0 2 100% to apply Disruption Field X2
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W PowerFist.png Pneumatic gauntlet 6 20 142-208 90% 99 x1.8 5 Strike rate: +2%
+30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W PowerFist Elite.png Elite pneumatic gauntlet 9 23 185-272 90% 99 x2.0 5 Strike rate: +4%
15% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
Icon DLC2 Weapon FleshFist.png Flesh Fist 9 21 45-65 90% 12 x1.1 2 20% to apply Poisoned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.
Cult of the Holy Detonation DLC
Icon DLC2 Weapon Infused FleshFist.png Infused Flesh Fist 9 23 64-94 90% 14 x1.1 2 35% to apply Poisoned
Icon Abilities RecklessAttack.png Reckless Attack: More pain for more gain. An indiscriminate attack that hits everyone nearby - including the attacker - for +25% damage.

Rocket Launchers

Exactly what it says on the tin. Recommended Attributes: Awareness, Coordination, Strength.

Name Skill req. Tier Damage (A1) Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W SnowCamoLauncher.png Polar Express 1 4 34-51
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5 Base game
T W Mangler.png Mangler 1 3 27-41
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W RPG7.png RPG-7 3 7 38-55
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W LAW.png LAW 4 10 48-71
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W SabotRocket.png Sabot Rocket 5 13 61-91
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.2
T W Stinger.png Stinger 6 17 84-125
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W Javelin.png Javelin 7 21 115-173
(area)
100% 21 1 (Rocket) 99 x2.0 6 Combat speed: -0.5
T W NookaZuka Unique.png Nooka Zuka 10 27 370-556
(area)
85% 21 1 (Tactical nuke) 99 x2.0 4

Unconventional Weapons

Unconventional types of weapons. Recomended Attributes: Awareness, Coordination, Intelligence.

Name Skill req. Tier Base damage Hit chance Range Capacity Pen. Crit. mult. AP cost Special Origin
T W ShrinkRay Unique.png Shrink Ray 1 1 5-6
(1 target)
85% 12 4 (EC) 99 x1.5 3 100% to apply Shrunk Base game
T W BrainwaveDestabilizer Unique.png Brain wave destabilizer 4 1 5-6
(cone)
80% 9 10 (EC) 99 x1.5 5 100% to apply Crazed
T W Fuser Unique.png Fuser 4 (Mechanics) 7 8-10
(1 target)
85% 12 3 (EC) 99 x1.5 3 Fuser (3 AP): Fire to restore CON. Can only be used on mechanical targets. 300% of weapon damage.
T W FrozenFurretLauncher.png Frozen Ferret Launcher 1 7 37-55
(1 target)
99% 18 1 (Frozen ferrets) 99 x2.0 6 Combat speed: -0.5
+30% damage to organic targets
-30% damage to mechanic targets
T W ReaganGaze.png Reagan's Gaze 3 13 32-48
(area)
90% 18 2 (EC) 99 x2.0 3 +30% damage to mechanic targets
-30% damage to organic targets
T W MesonCannon.png Meson Cannon 5 15 37-54
(1 target)
85% 18 6 (EC) 99 x2.0 4 25% to apply Shocked
+30% damage to mechanic targets
-30% damage to organic targets
T W PhotonCannon.png Photon Cannon 6 19 100-150
(1 target)
85% 18 3 (Rocket) 99 x2.0 6 +30% damage to mechanic targets
-30% damage to organic targets
T W Orbcannon.png Orb Cannon 10 23 70-105
(area)
85% 18 3 (Rocket) 99 x2.0 5 +30% damage to mechanic targets
-30% damage to organic targets
T W FusionLauncher.png Fusion Launcher 8 23 135-203
(area)
100% 18 1 (Rocket) 99 x2.0 6 +30% damage to mechanic targets
-30% damage to organic targets
DLC1 T W HazardShieldingGenerator.png Hazard shield generator 7 20 48-70
(narrow cone)
60% 12 5 (EC) 99 x1.3 4 +30% damage to mechanic targets
-30% damage to organic targets
Hazard Shield (4 AP): Fire a protective shield at an ally that grants immunity to most negative conditions. Lasts until hit by elemental damage. Applies Hazard Shield x1.
Battle of Steeltown DLC
Icon DLC2 Weapon Diminuator.png Diminuator 8 21 1
(area)
80% 24 4 (EC) 99 x1.0 4 100% to apply Shrunk
+30% damage to mechanic targets
-30% damage to organic targets
Embiggen (3 AP, 1 turn cooldown): Crank up the power to make targets enlarge instead of shrink, granting +25% CON and +25% Melee Damage, but reducing Evasion by -10%. Lasts 3 turns. Applies Embigged.
Cult of the Holy Detonation DLC
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