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The following characters can be a part of the Desert Rangers' team.

Starting characters[ | ]

Recruits[ | ]

  • NPCs differ from regular PCs in two significant ways. One is that you don't get to decide which group they will target in combat, or whether they'll fire single, burst or auto. The other is that they'll sometimes refuse to trade away equipment or perform an action. If they do, just try again (so this feature is more of an annoyance than anything else, with the exception of Redhawk). Over time they become less prone to rebellion.
  • If you fail to hire an NPC, just try again.
  • When you disband an NPC permanently, make sure you use the pool cash command on someone else first. If you used the NPC as a mule and sold stuff to a shop there's a chance he or she is still carrying the cash.
  • You can save the game (save state in an emulated game) to recruit and evaluate a new NPC if you already have all slots filled. If they suck, reload.
  • The rank of a new NPC is pretty irrelevant. An NPC like Redhawk who needs special treatment until he can realize his potential for fast initial advancement isn't better than a higher-ranked NPC like Covenant who pulls his weight from the beginning.
  • Even low levelNPCs have at least one use, as mules. You can also disband them from your main party and use them as decoys to draw enemy fire.
  • NPCs don't leave loot bags if killed. As a rule they also give very little experience, and have much less MAXCON if you fight them instead of recruit them; exceptions to the latter are Christina, Mort and the doctor who have much more.
  • You can get most of the best NPCs pretty early in the game if you want to, if you know what you're doing anyway. Once you've got 2 Chemicals from Quartz you can go to Darwin and get Mad Dog Fargo and Metal Maniac, and for Covenant you just have to dodge into Las Vegas and push a button. However, you shouldn't do this until your PCs have reached rank 5 or so, or you risk your NPCs sucking up all the experience and preventing your PCs from catching up.
  • It's possible to delete all your PCs in the Ranger Center and keep playing with an NPC-only party, if for some reason you'd want to do that. Reportedly fights become much tougher when you can't select firing modes.
Name Location Stats Skills Rank Rating Notes
Jackie Found in the cave in Highpool.
ST 8 IQ 10 LK 8
SP 8 AGL 8 DEX 8
CHR 12 SKP 3 MAXCON 10
Knife fight 1

Brawling 1

Pugilism 1

Swim 1

Perception 1

Silent move 1

Private (1) Bad
Dan Citrine Found tortured in the Courthouse in Quartz.
ST 11 IQ 12 LK 11
SP 13 AGL 10 DEX 12
CHR 12 SKP 4 MAXCON 16
Clip pistol 1

Knife fight 1

Pugilism 2

Swim 1

AT weapon 1

Gamble 2

Confidence 1

Private 1st Class (2) Poor Can uncover a money stash

May have a strange effect on the game if allowed to lead your party

Mayor Pedros Found in the Courthouse in Quartz.
ST 16 IQ 14 LK 12
SP 10 AGL 12 DEX 12
CHR 13 SKP 4 MAXCON 18
Brawling 2

Clip pistol 2

Pugilism 2

Swim 1

Assault rifle 1

Acrobat 2

Confidence 3

Bureaucracy 3

Private 1st Class (2) Mediocre
Ace Found in the hideout in Quartz.
ST 17 IQ 18 LK 20
SP 13 AGL 14 DEX 15
CHR 13 SKP 6 MAXCON 30
Brawling 2

Climb 2

Clip pistol 2

Pugilism 2

Rifle 2

Swim 1

SMG 1

Silent move 1

Demolitions 2

Specialist (3) Good Can repair the jeep found on the world map
Felicia Found in the hideout in Quartz.
ST 12 IQ 13 LK 13
SP 10 AGL 9 DEX 11
CHR 13 SKP 3 MAXCON 16
Climb 2

Clip pistol 1

Knife fight 1

Swim 2

Picklock 2

Forgery 2

Private 1st Class (2) Bad
Christina Found in downtown Needles.
ST 17 IQ 15 LK 17
SP 13 AGL 14 DEX 17
CHR 13 SKP 3 MAXCON 30
Brawling 3

Climb 2

Clip pistol 3

Rifle 2

Knife throw 2

SMG 3

Assault rifle 3

AT weapon 2

Silent move 3

Alarm disarm 3

Senior Specialist (4) Good Comes fully equipped with an Uzi and a rad suit.

Reportedly she likes to fire full auto a lot.

Mort Found in the Needles police station.
ST 14 IQ 15 LK 18
SP 12 AGL 13 DEX 14
CHR 19 SKP 5 MAXCON 31
Brawling 1

Confidence 3

Bureaucracy 2

Gamble 2

Senior Specialist (4) Very bad
Ralf Found in the Temple of Blood in Needles.
ST 12 IQ 8 LK 14
SP 9 AGL 16 DEX 12
CHR 6 SKP 2 MAXCON 18
Brawling 2

Knife fight 1

Clip pistol 1

Swim 1

Specialist (3) Very bad
Covenant Found in the jail in Las Vegas.
ST 20 IQ 18 LK 15
SP 15 AGL 17 DEX 20
CHR 14 SKP 4 MAXCON 40
Brawling 3

Climb 4

Clip pistol 4

Rifle 4

Assault rifle 5

AT weapon 3

SMG 3

Silent move 3

Medic 4.

Grenadier Major (10) Excellent
Dr. Mike Scot Found in the temple in Las Vegas.
ST 16 IQ 21 LK 13
SP 9 AGL 10 DEX 14
CHR 12 SKP 2 MAXCON 35
Knife fight 1

Knife throw 3

Perception 2

Gamble 4

Confidence 2

Forgery 2

Bureaucracy 5

Doctor 5

Corporal (5) Good Requires basic combat skills.
Mad Dog Fargo Found in the bar in Darwin. Requires anti-toxin.
ST 18 IQ 19 LK 19
SP 16 AGL 19 DEX 20
CHR 18 SKP 4 MAXCON 38
Clip pistol 2

Pugilism 3

Swim 2

Perception 3

Assault rifle 4

AT weapon 1

SMG 1

Gamble 2

Picklock 2

Silent move 1

Lance Corporal (6) Very good Needs Brawling.
Metal Maniac Found in the bar in Darwin. Requires anti-toxin.
ST 19 IQ 20 LK 18
SP 17 AGL 19 DEX 20
CHR 18 SKP 4 MAXCON 40
Brawling 2

Climb 1

Perception 3

AT weapon 3

SMG 3

Bomb disarm 1

Safecrack 1

Cryptology 1

Metallurgy 4

Electronics 2

Command Corporal (7) Very good Needs Assault rifle.
Redhawk Found in a cell in the Citadel.
ST 12 IQ 18 LK 12
SP 12 AGL 12 DEX 20
CHR 15 SKP 0 MAXCON 60
Brawling 2

Climb 3

Perception 4

Knife fight 3

Knife throw 4

Swim 2

Private (1) Bad Will never trade anything away while conscious.
Vax Found in Base Cochise. Constructed.
ST 30 IQ 30 LK 40
SP 20 AGL 24 DEX 25
CHR 20 SKP 0 MAXCON 60
Electronics 5

Toaster repair 10

Doctor 4

Clone tech 3

Energy weapon 5

Cyborg tech 3

Corporal (5) Excellent Carries Power armor, Pseudo-chitin armor, a Laser rifle and lots of Power packs.
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