This page lists all skills in the original Wasteland. |
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You should never have more than 29 skills on a single character. Learning a 30th skill prevents you from using libraries to further train the skills that character has.
Skill | Min IQ | Points | Attribute | Short description | Skill ID |
---|---|---|---|---|---|
Brawling | 3 | 1 | Luck | Hand-to-hand combat. Higher skill means more attacks per round. | 0x01 (1) |
Climb | 3 | 1 | Agility | Climbing above obstacles. | 0x02 (2) |
Clip pistol | 3 | 1 | Dexterity | Handling clip pistols like the H&K VP91Z or the Colt M1911A1. | 0x03 (3) |
Knife fight | 3 | 1 | Dexterity | Fighting with knives. | 0x04 (4) |
Pugilism | 3 | 1 | Strength | Fighting with bare hands. | 0x05 (5) |
Rifle | 3 | 1 | Dexterity | Handling rifles like the M19 or the M17 carbine. | 0x06 (6) |
Swim | 3 | 1 | Strength | Swimming in rivers, lakes and pools. | 0x07 (7) |
Knife throw | 6 | 1 | Dexterity | Throwing knives in combat. | 0x08 (8) |
Perception | 6 | 1 | Intelligence | Finding items and spot traps and stuff like that. | 0x09 (9) |
Assault rifle | 9 | 1 | Dexterity | Handling automatic rifles like the AK97 or the M1989A1. | 0x0a (10) |
AT weapon | 9 | 1 | Dexterity | Handling anti-tank weapons like rockets. | 0x0b (11) |
SMG | 9 | 1 | Dexterity | Handling submachine guns like the Uzi or the Mac 11. | 0x0c (12) |
Acrobat | 10 | 1 | Agility | Performing acrobatic stunts. | 0x0d (13) |
Gamble | 10 | 1 | Luck | Earning money by gambling. | 0x0e (14) |
Picklock | 10 | 1 | Dexterity | Opening locked doors and chests and stuff like that. | 0x0f (15) |
Silent move | 10 | 1 | Agility | Moving without making noise. | 0x10 (16) |
Combat shooting | 11 | 1 | Speed | Mysterious unknown skill only available in the PC version of the game. | 0x11 (17) |
Confidence | 11 | 1 | Charisma | Talk your butt out of misery. | 0x12 (18) |
Sleight of hand | 12 | 1 | Dexterity | Doing some thief tricks. | 0x13 (19) |
Demolitions | 13 | 1 | Intelligence | Handling explosives like grenades in combat. | 0x14 (20) |
Forgery | 13 | 1 | Dexterity | Recognizing or creating forged documents. | 0x15 (21) |
Alarm disarm | 14 | 1 | Intelligence | Disarming alarm devices. | 0x16 (22) |
Bureaucracy | 14 | 1 | Charisma | Talking with bureaucrats. | 0x17 (23) |
Bomb disarm | 15 | 2 | Intelligence | Disarming bombs. | 0x18 (24) |
Medic | 15 | 2 | Intelligence | Healing injured comrades. | 0x19 (25) |
Safecrack | 15 | 2 | Dexterity | Cracking safes and vault-like doors. | 0x1a (26) |
Cryptology | 16 | 2 | Intelligence | Decipher encrypted messages. | 0x1b (27) |
Metallurgy | 17 | 2 | Intelligence | Earn some money with minerals in the mine shaft. | 0x1c (28) |
Helicopter piloting | 19 | 3 | Dexterity | Flying the helicopter later in the game. | 0x1d (29) |
Toaster repair | 20 | 3 | Intelligence | Repairing broken toasters and get the stuff sticking in them. | 0x1e (30) |
Electronics | 20 | 3 | Intelligence | Handling electronic equipment. | 0x1f (31) |
Doctor | 21 | 3 | Intelligence | Same as Medic but more powerful. | 0x20 (32) |
Clone tech | 22 | 3 | Intelligence | Cloning characters later in the game. | 0x21 (33) |
Energy weapon | 23 | 3 | Dexterity | Handling energy weapons from Laser pistol to Meson cannon. | 0x22 (34) |
Cyborg tech | 24 | 3 | Intelligence | To play around with cyborg technology. | 0x23 (35) |